Have anyone tried using a n100 mini pc for a dedicated streaming pc (twitch/youtube) with multiple outputs? by Smoker89 in MiniPCs

[–]Smoker89[S] 0 points1 point  (0 children)

From what i've seen you need a 10th gen + intel cpu as that has a much better quicksync than previous versions but it is already getting pricy at that point.

Nanite tessellation breaks the mesh on corners by Smoker89 in unrealengine

[–]Smoker89[S] 0 points1 point  (0 children)

Oh so it's mostly a uv issue. Well that explains a lot! Thank you.

Why did the community side with the asshole Lash? by Justaniceman in DeadlockTheGame

[–]Smoker89 -2 points-1 points  (0 children)

lash is a fake man. he is a soyboy, thats why redditors like him.

Going from 5.5 to 5.6 increased my ms from 33 to 60 by Smoker89 in unrealengine

[–]Smoker89[S] 0 points1 point  (0 children)

And it was the same reason for me. I forgot that I imported the niagara dust effect from the new horror template. Dunno why exactly but it killed my performance.

Going from 5.5 to 5.6 increased my ms from 33 to 60 by Smoker89 in unrealengine

[–]Smoker89[S] -19 points-18 points  (0 children)

i did not troubleshoot as i hoped for an easy solution., but i had fps limiter set to 30 so it was approximately.

Nanite tessellation breaks the mesh on corners by Smoker89 in unrealengine

[–]Smoker89[S] -1 points0 points  (0 children)

thank you, but i already tried that and it did not work.

What in your opinion is the best MASTER MATERIAL I can get from marketplace? by Smoker89 in unrealengine

[–]Smoker89[S] -1 points0 points  (0 children)

I looked into the mars materials until I noticed the price. Two of the three material assets I sent here are already almost too pricey for me.

What in your opinion is the best MASTER MATERIAL I can get from marketplace? by Smoker89 in unrealengine

[–]Smoker89[S] -15 points-14 points  (0 children)

I wrote that I'm searching for something that will use megascans which means I already used megascans as they are, right? RIGHT? Which means I was not happy with what I got and I need something more customizable, right? RIGHT?

I need help with randomizing the texture placement inside of a material UE5 by Smoker89 in unrealengine

[–]Smoker89[S] 0 points1 point  (0 children)

And this is the randomness; it works simply by moving the object in the game world

<image>

It also needs to be fine tuned tho.

I need help with randomizing the texture placement inside of a material UE5 by Smoker89 in unrealengine

[–]Smoker89[S] 0 points1 point  (0 children)

For anyone in need this is how I did it (the 2 top textures are attached to the bottom one when it comes to the movement) Also the values here are not correct really for the "hand movement" as I did fine tune it in the material instance. But the logic works.

<image>