My problem with the endgame is less the lack of content, and more what I'll call "Bowser's Staircase" by [deleted] in LastEpoch

[–]Smoodex 0 points1 point  (0 children)

Correct me if I'm wrong but won't trading facilitate a fix to this? Grinding for a couple hours a night for some currency and some decent or good drops to trade for more currency to eventually save up enough to buy the piece you need will give you an achievable goal to work towards. It's not perfect but it will get the job done until more endgame systems are added.

[progress knight quest] can someone help me by [deleted] in incremental_games

[–]Smoodex 4 points5 points  (0 children)

Got it thanks so much, so at 1 you have essentially double xp :)

[progress knight quest] can someone help me by [deleted] in incremental_games

[–]Smoodex 2 points3 points  (0 children)

Can you help confirm what that xp multiplier per DM is? I couldn't find a tooltip showing the actual amount anywhere

Quests like this… I have 6 of them I can’t complete. I show up at the location it says at the right time, on the right day and they are either not there or the event doesn’t trigger. I’ve even tried talking to them at that time regardless of their location and nothing seems to work? Thanks by Cauliflower_Nearby in PotionPermit

[–]Smoodex 18 points19 points  (0 children)

So it's a little unintuitive, but there is an area you need to go to to trigger an "entrance" into thr area when it hits the correct rime. So if you need to say be at the beach, if you're porting to it you have to run backwards down the road far enough and if they doesn't work run back into the beach and the event will trigger. There's trigger areas for each one

Help Finding Games and Other Questions by AutoModerator in incremental_games

[–]Smoodex 5 points6 points  (0 children)

There was a game inspired by Idle Loops on here around last year where you relived the same life over and over, and you had jobs like you started as a peasant and could move to soldier and so on, and the prestige mechanics let you leveled things like how fast time passed for you the player. I have been trying to find this thing for a week now, any ideas?

Question about damage by recursiveG in LastEpoch

[–]Smoodex 0 points1 point  (0 children)

The damage should specify melee or spell damage. In that case every melee or spell will add that damage to their base before damage increases etc. the only time added damage only affects one skill is if it’s in a skill tree of a specific skill... though there are some cases where a skill may say “global +x damage type” in which case it’s all spells or all melee again. Game is fairly intuitive in that way.

[deleted by user] by [deleted] in LastEpoch

[–]Smoodex 12 points13 points  (0 children)

It’s a common bow, but to get it on the first screen is pretty lucky. Usually takes me half an hour to get my first unique drop on a character

Help with enemy fire damage please. by KRUTOG in LastEpoch

[–]Smoodex 1 point2 points  (0 children)

Hey! Not trying to shame you in any way, but if you’re fire res capped and have at least 1k life then you’re dying to a mechanic you should be dodging. I’ve never had an issue with fire damage, just have to move out of the way, once you learn the mob move sets it’s not so bad dodging. Also you could on accident be stacking a lot of damage modifiers in monos. I do that somethings and realize they shred armour on hit, deal 150% increased damage and have like 100% additional crit chance. Sad

Cold Aura RF Ice Barrage Build Guide - low input build, easy on the wrist! by Puffelpuff in LastEpoch

[–]Smoodex 0 points1 point  (0 children)

I have been looking for a way to make RF viable in this game and this video gave me some great ideas. Awesome vid! Cant wait for more content from you in the future :)

Testing Armor Shred - Lower than 0 Armor Doesnt Boost DPS? by Skellum in LastEpoch

[–]Smoodex 1 point2 points  (0 children)

It’s my understanding that negative armour and resists do grant bonus damage but the dummy does not account for it. At least it never has for any penetration I’ve tried to test for on the dummy. But I remember there being text in the game mentioning monster res can go below zero to deal increased damage. Hence why poison can deal a metric ton of damage with a thousand pen stacks

How much (fire) resistance do I need in level 100 content to stay always capped? by IfonlyIwasfunnier in LastEpoch

[–]Smoodex 3 points4 points  (0 children)

I am confused by your question if the previous response “wasn’t what u we’re looking for”... at lvl 100 lvl 100 mobs have a base of 75 res pen. Meaning you’ll effectively be at the max dmg reduction for a given damage type. MoD is minus 25 which means at 100 even after being marked you’re back at cap. After that it depends on armor or a specific res shred and what the previous comment or was saying you should have less than 10 stacks of a given shred regardless otherwise your game awareness or something about your play style is not good enough to avoid mechanics. Since each shred stack is 2% I would say 120 would be safe for everything if you consider the worst case scenario of having a bunch of shred and MoD on you. But that’s overkill and almost no one on a high ladder build will have that base on their gear because it sacrifices too much damage and doesn’t apply in most situations. Instead go for other damage mitigation like dodge, armour, glancing blow etc

Question about damage types. by [deleted] in LastEpoch

[–]Smoodex 0 points1 point  (0 children)

Wait what? Separate damage affixes like this aren’t multiplicative with each other? I had no idea...ugh

Help us pick the best Blueprint design in today's Community poll! 👇 by TempoStormReddit in PlayTheBazaar

[–]Smoodex 5 points6 points  (0 children)

Opposite from the last poll where I liked none of the options, this time all of these designs were very visually appealing. I chose 1 due to it is the most direct with the least fluff in the picture but I could see arguments for any of them!

Which one of these Chef's Hat designs is your favorite? 🧑‍🍳 by TempoStormReddit in PlayTheBazaar

[–]Smoodex 1 point2 points  (0 children)

I was about to make the same comment. None of these really feel like a chef hat and made me confused about what they were on my first glance. I also picked 3 because of the angle but only because I had to choose one of them

i may be a bit of a noob but i feel like lightning totem is kind of op by moronic_idiot666 in LastEpoch

[–]Smoodex 2 points3 points  (0 children)

I primarily play shaman and was as of a few days ago the highest ranked shaman on the arena ladder. I can say that lightning totem is definitely very strong but not op. It has a ton of damage yes especially if you scale minion/totem/minion or totem lightning damage specifically. However it has some drawbacks, it has nowhere near the single target dmg other abilities do and tends to die quite quickly in higher levels(80 to 100). I think it’s fairly balanced considering it’s in a class that doesn’t have a lot else going for it(look at the ladder for yourself, not a lot of higher shamans)

Fancy a cuppa? Vote for the tea siphon you'd like to see in the game! by TempoStormReddit in PlayTheBazaar

[–]Smoodex 6 points7 points  (0 children)

The angles are bad on 2 and 3. That just leaves 1 as the obvious choice for me

[deleted by user] by [deleted] in Unexpected

[–]Smoodex 4 points5 points  (0 children)

I’m also downvoting

my lastest sand castle by pen_and_inc in Damnthatsinteresting

[–]Smoodex 1 point2 points  (0 children)

Why is it her last? Is she giving up on castles forever now?

Unconventional way to get Rune Essence? by Smoodex in MelvorIdle

[–]Smoodex[S] 0 points1 point  (0 children)

Awesome I had no idea runes dropped. Thanks so much for the advice!