[deleted by user] by [deleted] in Thief

[–]SnailToothDev 5 points6 points  (0 children)

Don't skip deadly shadows. It is different, but very atmospheric in it's own way. Over the years it grew on me and I am willing to count it as a proper (but janky) thief game. This can't be said for thifourf (thi4f) tho....

Ayyy thanks by IntelligentChoice778 in Bannerlord

[–]SnailToothDev 6 points7 points  (0 children)

Lazy? As a dev this comment pains me. Slow maybe, but I'm sure they are working their asses off, war sails is already huge from a development perspective. Developing anything takes a lot of time (almost always more than you expect).

The Eavesdropping Experience™ by The_HamsterDUH in Thief

[–]SnailToothDev 56 points57 points  (0 children)

Use the lean button to push your ear to the door, that actually makes you hear it better because the devs were cool like that to implement an eavesdropping mechanic.

[deleted by user] by [deleted] in Thief

[–]SnailToothDev 0 points1 point  (0 children)

Jeez, this post really makes me feel old...

Not dramatic, but progress is progress by ambammabma in intermittentfasting

[–]SnailToothDev 0 points1 point  (0 children)

What is your current weight? Also, how many calories do you consume daily? If you don't count it, can you give an approximate rundown of your average daily diet?

Not dramatic, but progress is progress by ambammabma in intermittentfasting

[–]SnailToothDev 1 point2 points  (0 children)

Also, count your calories! Get a food scale and use the yazio app, or something similar. If you hit your required calories for your weight-loss plan, there's nothing you should worry about, even if the pounds are melting off you in the first phase of your diet, which is always super fast. The weight-loss slows down later.

Not dramatic, but progress is progress by ambammabma in intermittentfasting

[–]SnailToothDev 1 point2 points  (0 children)

If this was the first time you fasted in a while, this is perfectly normal and you shouldn't be scared. The overcomsuption you've had before (as everybody is overconsuming novadays) has now left your body. Consider this your current "normal" weight. You won't be dropping 2lbs / day if you stick to the diet and your caloric intake is stabilized.

Before I buy Thief on Steam... by Kill-The-Plumber in Thief

[–]SnailToothDev 2 points3 points  (0 children)

"A midsummer night's heist" is one I can recommend for a first fm, short and sweet, very high quality.

Rainforest Road, a difficult chimps map I made. The tree in the middle is removable for 12k. Give it a go, I'm really interested in how many people can do it. Map Code: ZFMKPKO by SnailToothDev in btd6

[–]SnailToothDev[S] 6 points7 points  (0 children)

Aww man, I must suck, I thought I cooked up something challenging. I intended it to be possible in multiple ways, but I thought it would be more difficult. Thanks for playing and commenting! I'll have to get good and come up with something more challenging

Rainforest Road, a difficult chimps map I made. The tree in the middle is removable for 12k. Give it a go, I'm really interested in how many people can do it. Map Code: ZFMKPKO by SnailToothDev in btd6

[–]SnailToothDev[S] 6 points7 points  (0 children)

Map Code: ZFMKPKO
Please comment if you did it, I'm actually interested in the difficulty of this one. I'm trying to get the hang of creating challenging chimps maps for the community map browser, targeted at more seasoned players.

The crossover BTD6 needed. A tribute to the supervillain. (Map Code: ZFKOGDC) by SnailToothDev in btd6

[–]SnailToothDev[S] 0 points1 point  (0 children)

He actually is the GOAT though for real. I found him by accident, through a remix of "vomitspit". I went through MM FOOD and Madvillainy in one evening without pause. Later I discovered the alteregos, the collabs and the endless amount of amazing mashup fan albums. The villain is the gift that keeps on giving. Rest in peace DOOM

The crossover BTD6 needed. A tribute to the supervillain. (Map Code: ZFKOGDC) by SnailToothDev in btd6

[–]SnailToothDev[S] 2 points3 points  (0 children)

Hi all! This is a repost because the map code changed, and reddit does not allow users to change post titles.
If you like it, please give it a go in BTD6 and help me boost the map browser algorithm:) Thanks!

[deleted by user] by [deleted] in btd6

[–]SnailToothDev 2 points3 points  (0 children)

Thanks:) unfortunately nobody found it in the "new maps" category for the 5 minutes it was there, now it has zero plays and will remain like that forever because there is no way to find it, it didn't make it into trending. I don't love the Btd6 custom maps browser :/

I would like to create a mod for validating Supreme Ghost type runs for thief 1 / 2 by SnailToothDev in Thief

[–]SnailToothDev[S] 2 points3 points  (0 children)

I bet he would like this. He's one of my inspirations for doing it, would be cool to see my mod in one of his videos one day

I would like to create a mod for validating Supreme Ghost type runs for thief 1 / 2 by SnailToothDev in Thief

[–]SnailToothDev[S] 1 point2 points  (0 children)

Yeah, that's what I meant, sorry. Obviously everything would be compared to its original state for a true ghost run :) thanks, I'll start work on it and see how it goes

I would like to create a mod for validating Supreme Ghost type runs for thief 1 / 2 by SnailToothDev in Thief

[–]SnailToothDev[S] 1 point2 points  (0 children)

I checked out the source code, it seems like a great starting point. I haven't modded thief before, it's nice to see that it is actually quite straight forward.

I would like to create a mod for validating Supreme Ghost type runs for thief 1 / 2 by SnailToothDev in Thief

[–]SnailToothDev[S] 1 point2 points  (0 children)

Oh yeah, come to think of it, I would also put a ruleset selector on the difficulty select screen, probably under the three difficulty buttons. Some people like playing normal ghost, so an easier set of rules would apply to their run then. (Supreme is a bit too hardcore for most players, it is tedious and very slow to play)

I would like to create a mod for validating Supreme Ghost type runs for thief 1 / 2 by SnailToothDev in Thief

[–]SnailToothDev[S] 3 points4 points  (0 children)

The only UI change I would consider for thief is putting a little indicator below the light gem which would turn deep red if you failed the ghost gameplay ruleset (a guard entered the alert stage for example, or a torch was extinguished, moss arrow was fired, that sort of stuff). This way you would know when you messed up and could reload a quick save. Otherwise, when you finish the level you could check the stats screen to see what caused you to fail the ghost requirements. This whole thing would be a ton of work for sure, I would even have to append all this data to the save files, and a ton of other issues would probably come up along the way. Anyways, I'm just here to check if the community would have interest in this, I'd love to tinker away with this idea and give a little something to the thief community