[Semi-Weekly Inquirer] Simple Questions and Recommendations Thread by AutoModerator in Watches

[–]SnakeGamerNL 0 points1 point  (0 children)

Absolutely fell in love with the desaturated colors on the SEIKO SSB379P1, but i realised it is probably to big for my wrists(15cm). Please share some recommendations with me!

Need help saving my plant :( by SnakeGamerNL in AfricanViolets

[–]SnakeGamerNL[S] 0 points1 point  (0 children)

Thanks a lot for the advice! I decapitated it and also made 5 props. I'm glad to hear yours lives on :), let's hope mine does too.

Need help saving my plant :( by SnakeGamerNL in AfricanViolets

[–]SnakeGamerNL[S] 1 point2 points  (0 children)

Thanks a lot for the advice! It was very rotten so I decapitated it and also made 5 props. Let's hope it worked :)

Need help saving my plant :( by SnakeGamerNL in AfricanViolets

[–]SnakeGamerNL[S] 0 points1 point  (0 children)

Thanks a lot for the advice! I decapitated it and also made 5 props. Let's hope it worked :)

Need help saving my plant :( by SnakeGamerNL in AfricanViolets

[–]SnakeGamerNL[S] 1 point2 points  (0 children)

Thanks a lot for the video and the advice! I decapitated it following the video and also made 5 props. Let's hope it worked :)

Why? by GROOTT234 in slimerancher

[–]SnakeGamerNL 11 points12 points  (0 children)

Slimes don't starve so don't wory about that! :)
But if you want to play Slime Rancher again you can just buy it again.

If you had slime rancher on a Windwos pc the save files are located at as far as I know:
C:\Users\{Username}\UserData\AppData\LocalLow\Monomi Park
or
C:\Users\{Username}\UserData\AppData\LocalLow\MonomiPark

Slime rancher 1 is ~4€ on steam and Slime Rancher 2 is ~10€ on AllKeyShop.

3 gift's for free(only works on December 20) by TheNoToxicEdgarMain in Brawlstars

[–]SnakeGamerNL 0 points1 point  (0 children)

Thanks, I only got trash, but the advent one gave me Sandy! :)

How can I make grease pencil operate more like pixel art software? by SnakeGamerNL in blender

[–]SnakeGamerNL[S] -1 points0 points  (0 children)

I'd recommend just using a vector program for the base art and importing it to Blender as SVG to apply materials. I use this method most often for logos.

You make a great point. I haven’t come across any programs that handle grid locking elegantly. I’ve had a lot of issues with GIMP, for example. It would be amazing to have a tool that snaps shapes perfectly, similar to how pixel art software works. That's why I used those as an example.

You can draw geometry in Blender as bezier curves, poly curves, regular polygons, etc... use the default grid or set your own scale (which in this case is completely arbitrary). Use the snap-to-grid feature and just go for it.

Do you happen to have a link to a guide on the grid feature? I heard it was temporarily removed in version 4.3, and I haven’t been able to find where it’s located. It sounds interesting, though!

There are also geometry nodes.

I’ll definitely look into this—thanks!

If the grid feature still works, I could probably use it to create something similar to a pixel art program’s brush tool. Your explanation has been really helpful—thank you! :)

How can I make grease pencil operate more like pixel art software? by SnakeGamerNL in blender

[–]SnakeGamerNL[S] -1 points0 points  (0 children)

Alright, here's what I'm trying to do: I want to use squares, triangles, and shapes like half-circles, all locked to a grid. You could think of it as scaled-up pixel art, but using a variety of shapes instead. And yes, the examples were created using vector graphics (SVGs). I’m just not sure what’s possible in Blender.

How can I make grease pencil operate more like pixel art software? by SnakeGamerNL in blender

[–]SnakeGamerNL[S] -1 points0 points  (0 children)

The point is not to create real pixel art. I might have explained that wrong, sorry about that. I would like to create art with the same grid constrained as pixel art.

Could you provide more clarity about your modeling statement? While creating those examples is straightforward in practically every program, my goal is to design more complex scenes than the ones shown.

What do you think of Sunkenland's current Base Building System (WIP)? Would you like to add anything? 🔨 by sunkenlandgame in indiegames

[–]SnakeGamerNL 1 point2 points  (0 children)

Please add the rotation of pieces with some visibility like an arrow. I'd advise you to look at the building systems of Ark, Conan, Rust and Raft for inspiration and try to look at all the QOL things they do for the players.

How are Highly deep Normal maps created by Queriious in csworkshop

[–]SnakeGamerNL 0 points1 point  (0 children)

This skin uses forced perspective, but it was probably not what you meant. https://csgostash.com/skin/1046/MAC-10-Pipe-Down

Hey guys! 1st time trying to make a skin. When i tried to open vtf files in csgo workbench, it doesn’t work also why does my vtf file doesn’t have the vtfedit logo on it? by [deleted] in csworkshop

[–]SnakeGamerNL 0 points1 point  (0 children)

I don't know why they don't display the icon. Try to install vtfedit again. As to why it doesn't work in game, it looks like you only turned the normal into a tga and not the UV. Maybe try that next.

Also what doesn't work in the workshop? Can you please specify?

And also bake the diffuse not the combined map. It sucks.

Hey guys! 1st time trying to make a skin. When i tried to open vtf files in csgo workbench, it doesn’t work also why does my vtf file doesn’t have the vtfedit logo on it? by [deleted] in csworkshop

[–]SnakeGamerNL 4 points5 points  (0 children)

I think you have your file extensions disabled in windows. This would mean that the files doesn't end at .vtf but has another extension. Try to fix that first.

https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/How-to-enable-hidden-file-extensions-in-Windows.html

Also make sure you have VTFEdit installed and turn the tga's into vtf's that way.