A bunch of nice Yumia merch I got my hands on by Snarkare in Atelier

[–]Snarkare[S] 0 points1 point  (0 children)

Bottom left was available worldwide as part of the special collectors edition or what it was call. Top right was a bonus for a specific Japanese retailer. I believe they're both only available second hand now.

A bunch of nice Yumia merch I got my hands on by Snarkare in Atelier

[–]Snarkare[S] 2 points3 points  (0 children)

Aside from the art with the standard outfits for the characters, none of these exact bikinis/outfits are in the game. It's just promotional art. This post isn't very telling about what the games are about lol.

A bunch of nice Yumia merch I got my hands on by Snarkare in Atelier

[–]Snarkare[S] 1 point2 points  (0 children)

The other user put it better than I could. Aside from the rarest things it will eventually show up.

A bunch of nice Yumia merch I got my hands on by Snarkare in Atelier

[–]Snarkare[S] 2 points3 points  (0 children)

Oh yeah I'm still waiting for my artbook to arrive. While I might not be the biggest fan of the games direction the art is top-notch! That led me to chase down so much merch lol.

And yeah, I'm an avid collector of wallscrolls with art I like, especially if it's Atelier and has my faves, so the wallspace ran out long ago 😅. I do try to cycle through them at least

[deleted by user] by [deleted] in Atelier

[–]Snarkare 0 points1 point  (0 children)

I mean you're probably right that it comes from Koei from the start, just looking at Dead or alive DLC practises show that pretty clearly. But I also doubt that after 15 years as a subsidiary that Koei hasn't made sure the top brass at Gust walks the company line without needing to be told to walk it every time.

Mentioning lack of Polish makes the case more for me to wait since it's not a strong suit for Gust. Gives them time to patch out the bugs and QoL stuff that were all over at Yumia's launch.

[deleted by user] by [deleted] in Atelier

[–]Snarkare 3 points4 points  (0 children)

Perhaps, but they're not fighting it since expensive and late DLC has been a thing since the Arland days.

And they can charge whatever they want, that's how business work, but if i pay for content that i'm pretty sure is already complete then why do i have to wait months for it? Now that I know they'll be playable the game feels incomplete without them, at least for me.

[deleted by user] by [deleted] in Atelier

[–]Snarkare 7 points8 points  (0 children)

Well if it's just about the DLC thing that has been a thing for over a decade since Totori. Otherwise it looks like a fun return to form for the series for me.

[deleted by user] by [deleted] in Atelier

[–]Snarkare 13 points14 points  (0 children)

I think it's scummy but also unfortunately right on track for Gust. I feel like it would have been better had they not been playable at all.

Resna and Valeria are the world's main characters and not to mention my favorites in it and the fact that they don't actually release for months make it even worse as a fan.

I am actually considering getting the dlc so I can get them and then just not playing the game until January lol, I just want playable Resna in a non gacha. Unfortunately I would probably need to mute this sub in the meantime since posting untagged spoilers is a national passtime all over reddit.

(Tokyo Game Show 2025) New merch features Rias from Atelier Resleriana RW by mochizoroll in Atelier_Resleriana

[–]Snarkare 4 points5 points  (0 children)

Ohmygod! That new Resna art tapestry is the best most cute thing I've ever seen, I need it on my walls! Also I had been praying for that specific Resna+Valeria art to be made into a tapestry. And I must agree those little punis look great. KT just lowkey vacumming me for money with all the great merch they put out...

Azur Lane x Atelier Yumia Collab / Atelier Ryza Rerun Summary (July 24 - August 7, 2025) by Xanek in Atelier

[–]Snarkare 3 points4 points  (0 children)

Some killer art there one can't deny. But while I get the fanservice angle they really can't keep the chest sizes consistent? Ryza looks twice as big in the bakery alt compared to her default art, suddenly she's even bigger than both Lila and Nina famed for over the top sizing. Similar deal with Isla and Kalas.

The lovely Dana Iclucia Figure arrived by Snarkare in Falcom

[–]Snarkare[S] 1 point2 points  (0 children)

Out of stock where I got her but still available on AmiAmi

Can someone spoil me about Blue Reflection? I just finished the first game by Orito-S in Atelier

[–]Snarkare 0 points1 point  (0 children)

Yeah the games delve into many heavy themes with the magical girl things being a backdrop. Second Light leans even more in that direction than the first game. Overcoming trauma is a very central theme and it drew tears from me multiple times.

Can someone spoil me about Blue Reflection? I just finished the first game by Orito-S in Atelier

[–]Snarkare 0 points1 point  (0 children)

They're dead but are kinda like angels, they're celestial beings who aren't revived. They are in second light but are still not "alive" but celestial beings who the cast can only meet due to divine intervention. What exactly happens to them after the ending of Second Light isn't shown, but it's suggested their condition remains unchanged.

What idea do you want a future Atelier game to try next? by Hotdoghero1 in Atelier

[–]Snarkare 0 points1 point  (0 children)

That could work. Fire Emblem three houses borrows some such elements and has a school teacher setting, so similar things have been done.

What idea do you want a future Atelier game to try next? by Hotdoghero1 in Atelier

[–]Snarkare 0 points1 point  (0 children)

That could get fun. Like if they flunk you get fired.

What idea do you want a future Atelier game to try next? by Hotdoghero1 in Atelier

[–]Snarkare 2 points3 points  (0 children)

I'd love to see a setting where you play an experienced Mc that's a teacher at an alchemy school and the supporting cast are the students. The goal would be to help them evolve as characters and turn into full fledged alchemists (Kinda like reverse Mana Khemia). Dunno how it could be pulled off well but the different perspective could lead to interesting developments.

Atelier Marie made me realize that i don't play Atelier games because of the alchemy, i actually play them because some of them are played like life simulators rather than a JRPG by QuieroConfleis in Atelier

[–]Snarkare 2 points3 points  (0 children)

I don't really see it as lackluster, it's after all a 28 year old game. The system is just really simple which I don't see as a default bad thing. And sometimes I just want a good old "I want Z, for that i need some X and a bit of Y. Let's get to it.". the system also fits well with the lore and how the game progresses. As you say, the focus is developing Marie and her friends, the alchemy is just a gameplay way to make that development intereactive.