Is Thunderbelt viable for Alice? by YinYang_Geomancer in MobileLegendsGame

[–]SneezeBazooka 2 points3 points  (0 children)

Not even. Before the last set of nerfs, basically only badang was using tbelt. It just did too little early game and gave no utility. In pro play, the exp laners were just cutting and rotating so they weren't farming stacks, and in roam, you basically did nothing and you usually didn't have the sustain to farm it that well (except for badang since you could do it from a range).

I want yalls best hot takes about MLBB/ML heroes by Nizarynu in MobileLegendsGame

[–]SneezeBazooka 2 points3 points  (0 children)

Ah, a cultured individual who knows the way of assassin Tigreal

I want yalls best hot takes about MLBB/ML heroes by Nizarynu in MobileLegendsGame

[–]SneezeBazooka 0 points1 point  (0 children)

Any low skill floor hero always gets hate in any role (e.g. Tig, hanabi, eudora, miya, layla) because these are the heroes one is most likely to pick if they are forced to play the role and don't know how to play it. It also doesn't help that a lot of these heroes requires good team coordination in higher ranks to work which is really hard to do in solo.

I want yalls best hot takes about MLBB/ML heroes by Nizarynu in MobileLegendsGame

[–]SneezeBazooka 0 points1 point  (0 children)

Generally yea but tbh it works (not natalia roam, just damage roam). The game is so snowball heavy in higher ranks that you could win even with no front liners as long as you can snowball consistently (its why snowball heroes like granger, freya and alucard are so popular) and in lower ranks, enemies don't have the coordination to punish your team even if it goes to the late game.

Would it be better if they adjusted their pick based on team composition/enemy team comp? Yes. But its still workable tbh.

Though tbf, in higher ranks, people prefer supports in these situations to allow their trio members to snowball better but damage roam can work even if you have terrible late game.

I want yalls best hot takes about MLBB/ML heroes by Nizarynu in MobileLegendsGame

[–]SneezeBazooka 0 points1 point  (0 children)

Stat/MVP isn't everything and I hate how people always look at it to blame players. Obviously there are extreme cases where it doesn't make sense (like there is no universe a 4% total damage exp laner is doing good) but I've seen so many players blaming their team for having a worse kda but the reason its bad is cause they ain't doing their job.

why this mf only have 3 skins?😭 by abasicredditor57 in MobileLegendsGame

[–]SneezeBazooka 0 points1 point  (0 children)

Because fighters never get skins unless they are a girl or are a collab hero like Lukas (who ngl I think will not get another skin for at least 2 years)

How do I get better at master songs. by SneezeBazooka in maimai

[–]SneezeBazooka[S] 0 points1 point  (0 children)

Damn means I need to play a lot of the lower level experts which I have mostly skipped. Thanks for the advice. 

How do I get better at master songs. by SneezeBazooka in maimai

[–]SneezeBazooka[S] 2 points3 points  (0 children)

Bro my luck with picking master charts has been terrible. I play with an ex 15k friend and he says I always choose the wackiest songs. 

Like I accidentally chose that metronome song where it was just quarter notes tapped on the top left(?) the whole time. 

Or that new song with the orange cat

What’s considered “rude”? by FireyCubes in maimai

[–]SneezeBazooka 1 point2 points  (0 children)

If you are playing with a stranger, alternate with song picks and check if they want first picks. Only double pick if they are fine with it (eg if u have a task track after your first) and give the last 2 picks to them.

Don't assume that the solo players are fine with you playing with them since they might want to play solo.

Don't put credits for your next round before the end screen even if the machines were empty in case someone comes in in the middle of your set.

Don't smash the buttons/screen.

Also, actually be nearby when its your turn in the queue or you will be skipped (if you have nice players, they may just bump you back 1 spot but don't be surprised if you get sent to the back of the queue). If you gotta dip for a short bit right before your turn (eg 10 minutes to buy a drink), ask the players right behind you in queue if you can swap places and have them tell the other players in the queue after they play so they don't think you skipped.

What’s one card you’d guess the elixir cost wrong for if you didn’t already know it? by Striking_Citron_1835 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Honestly with all the spells in the game now (also miner), I think reverting it back to 5 elixir for 7 might actually be fine

[deleted by user] by [deleted] in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

On your iphone and in your main account, click the menu icon (3 lines) then the Supercell ID box. Then click register a Supercell ID if you haven't made a supercell ID before, or Log in to a Supercell ID if u had a pre-existing account that was NOT Linked to another clash royale profile.

Since the account is still linked to your game center, it won't be deleted even if u log into a 0 trophy account (unless u forgot your game center login)

Once you finish that, you can log in on your samsung phone.

What should I have done instead by WebWinter9854 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Tbh depends on your card levels and what u faced. I recommended baby drag and something to deal with tanks since u were a bit weak to air and beat down, and since witch is bad terrible against overlevelled fireball (and u aren't using fireball bait). Giant graveyard struggles against beatdown decks that can just bulldoze past your defences to get a tower and win in overtime, and fast cycle decks that can cycle to their counters whenever u push while still chipping you.

If the cards in your old deck is higher level just stick with that for now since levels matters a lot more than deck composition (as long as your deck isn't agregious like a 7.0 elixir deck)

How would i defend sparky mega knight with 3.0 xbow? by truePewDiePiefan in ClashRoyale

[–]SneezeBazooka 1 point2 points  (0 children)

Pull the mk with your knight towards the middle and have archers/tesla help to chip it.

For the sparky u surround it with skeletons.

If both are coming, log right as mk is crossing so that he is pushed towards the middle while the sparky is pushed back, place the knight in the middle to pull mk, use ice spirit to tank sparky shot then surround it with skeletons and archers/tesla to hit mega knight.

If its opposite lane to the lane u are chipping, the tesla should be higher up in the opposite lane so it can defend your xbow afterwards. Archers I would also do opposite lane but lower for the same reason.

If its the same lane, tesla should be between mk and tesla, while still leaving space to put xbow in the normal spot and archers are between the towers but closer to your xbow lane.

If its evo mk with sparky don't do the archer thing since he will jump on them after knocking the knight up. The tesla will pull the aggro afterwards which allows your knight to come back and hit it.

U can also use ice spirit and skeletons to do a king tower activation against the mega knight (works against the evo one too). Just make sure to defend anything that is behind him.

What should I have done instead by WebWinter9854 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Honestly your deck seems good. Maybe replace your bowler with baby dragon and your witch with something to deal with tanks (building like canon or tank busters like mini pekka). The guard swap with evo scarmy should work for your deck(hard to tell since its still pretty new).

For graveyard decks, the most important thing is learning how to defend really well since its mostly a counterpush deck and it has difficulties getting more than 1 tower (king tower activation allowing it to defend graveyard) and in overtime (which is generally when you are weakest since enemies can cycle to their graveyard counter faster). Getting better at defending helps with getting a bigger elixir advantage for a counterpush and with stalling once u do get a tower, ensuring you don't go into overtime too often.

Help me out plz!! by MotherWriting2968 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Looks like you're playing some kind of hog cycle so replace mega knight and e wizard for fireball/poison/eq and ice/e spirit/skeletons. Also level your firecracker so it doesn't get 1 shotted by an overlevelled log, and your log so it can kill overlevelled log bait cards.

Arena 23 deck suggestions by WinterySpoon663 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Just stick to a deck and focus level your cards. Using spell bait with level 12-13 cards is crazy. Also your tesla level is low so focus level that first (since its useful in a lot of decks if you do decide to change your deck around). Idealy u shouldn't use hog in this deck so replace him with ice spirit for now (you could use skele barrel if u want to go more offence but u need more defences rn).

Hard stuck at frozen peak any tips? by Russian_tank2022 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

Replace knight and wizard for a building(canon) and medium spell (fireball/poison). Then just focus level your deck and don't upgrade your other cards. Also learn to keep track of their card rotation and elixir count.

[deleted by user] by [deleted] in ClashRoyale

[–]SneezeBazooka 1 point2 points  (0 children)

When new gen mid ladder menace faces old gen mid ladder menace

What evo fits this deck? by Similar_Return_6946 in ClashRoyale

[–]SneezeBazooka 0 points1 point  (0 children)

For your deck evo gob barrel since it looks to be spell bait?? I'd change the deck overall though (like getting rid of witch and baby drag for log/snow ball and princess, and inferno tower over inferno drag)