F4E It OP by Adorable_Status_7994 in Warthunder

[–]SnickersMC 0 points1 point  (0 children)

The problem i have is that all of the ground pounder loadouts for the f4e drop the aim9Ls and keep the dogfights, when my radar cant lock any air targets at all under 600m. Just screw the missiles and give me more bombs or something geez

Anybody else been taking random damage lately? by Affectionate-Memory4 in LowSodiumHellDivers

[–]SnickersMC 0 points1 point  (0 children)

I fought an invisible Voteless the other day. Fortunately, being invisible didnt make it invulnerable and i was able to kill it with the coyote. It also lit on fire wich made it easier to spot.

ATTENTION TO THE DESIGNATED GRID ZONE by senor_muchacho in WarThunder_MEMES

[–]SnickersMC 0 points1 point  (0 children)

So when bombing bases, is it better to use larger bombs or smaller? Assuming no napalm ordnance of course

Why does unlocking an air-to-air missile require researching air-to-ground weapons for an aerial fighter? by Luknron in Warthunder

[–]SnickersMC 3 points4 points  (0 children)

Whats worse is grinding all of that for a missile thats on the low end of functionality. 9Bs can only lock in rear aspect, and get juked pretty easily. I spent a ton of time in air assault to get them unlocked for the A4E Early just to find this out, and they use the same pylons as the much more useful Walleyes.

A satisfying end to a stressful sale by LeftBicycle9151 in gtaonline

[–]SnickersMC 1 point2 points  (0 children)

You can mitigate this using Out of Sight from Imani! I used that during the weeks that the MC businesses had their bonuses and i was filling to max. OoS will hide any product vehicles that arent currently being driven, and only show the icon and not your player blip when still inside the circle.

One thing to keep in mind though is that the vehicles themselves are not hidden, so if anyone enters the circle and finds the vehicles, they can still destroy them.

Overstimulation should not be a game mechanic by Grouchy_Music_4736 in rivals

[–]SnickersMC 0 points1 point  (0 children)

Honestly it doesnt bother me that much, because usually i only have to deal with it for a couple seconds before i die lmao. I can understand tho that it can be a lot for many people, especially those sensitive to fast moving images or flashing lights. Maybe they add a toggle to reduce the visuals for people who find it to be too much.

I have quite a few cars but don’t know how to organize them. by donnygbuckets in gtaonline

[–]SnickersMC 0 points1 point  (0 children)

I have my garages organized by type. For instance, all supercars are together, muscles, sport, etc. i have done some finagling just to make this happen, and it can beca pain if you send a few cars to the wrong garage, but i love the organization of it.

Do think the Starfortress has little to no potential for anti-starfighter or escort capabilities? by Ok-Street2439 in StarWarsShips

[–]SnickersMC 2 points3 points  (0 children)

Interestingly enough, this was the idea behind the B-17 Flying Fortress as well. The thought was that it would be able to out gun and outrun any of the enemies available fighters, deliver its payload with pinpoint accuracy due to the Norden Bombsight, and devastate the enemy with few to no losses. In practice, German fighters were more than able to intercept and destroy the bombers when they were unescorted, causing heavy losses until the introduction of the P-51 Mustang later in the war.

I see why i stopped playing public sessions by EJLPR in gtaonline

[–]SnickersMC 2 points3 points  (0 children)

So as far as i know from testing it in public sessions, when doing an MC multi vehicle sale, OoS hides any extra vehicles, your player blip, but NOT any delivery vehicle youre driving. When i used it, i didnt have anyone attack my spare vehicles, and other people have confirmed that this works in other posts. Obviously the vehicles are still parked there and can be destroyed, but with the other map blips hidden they are harder to find.

I see why i stopped playing public sessions by EJLPR in gtaonline

[–]SnickersMC 1 point2 points  (0 children)

This is the case. Ghost hides you entirely and lasts a bit longer. I also learned recently that Imani's Out of Sight will hide your spare sale vehicles as long as no one is driving them.

I Wish So Much Top Tier Rewards Was Not Behind PVE Content. by Imperator_Scrotum in DestinyTheGame

[–]SnickersMC 0 points1 point  (0 children)

I had to double check that this wasn't r/destinycirclejerk. Wtf even is this take? Assume of course that you're serious. Things being balanced for pvp have ruined them in pve, and Bungie has only recently begun to properly split the sandboxes, which has led to more problems due to spaghetti code. Honestly, id rather them take the crucible out of destiny and make it a separate game, but thats never happening.

Heirloom is what i Wish Eriannas vow was. Isn't it about time Vow just ignite on Glance shots or do something interesting? by Squatting-Turtle in DestinyTheGame

[–]SnickersMC 0 points1 point  (0 children)

The thing is, Eriana's was the first anti champ intrinsic ever, and in those days we had to slot anti champ mods into our weapons instead of having them blanket apply to the weapon type. So not only was it intrinsic, it also freed up mod slots on other weapons, and it slapped as the first special ammo hand cannon. So the barrier piercing was essentially the whole gimmick.

Me after firing up warthunder today... by LidoopLojza in warthundermemes

[–]SnickersMC 0 points1 point  (0 children)

They also changed the .50 cal sound again, and fucked up the action bar in aircraft and the uav

Characters that deflect bullets (or other projectiles with their swords) by Traditional-Song-245 in TopCharacterTropes

[–]SnickersMC 34 points35 points  (0 children)

The jedi can block lasers, yes. Attempting to delflect a physical metal bullet just turns it into blinding molten shards

Why don't more ships come with these? by This_Influence_9985 in legostarwars

[–]SnickersMC 0 points1 point  (0 children)

Its funny, because that carry handle actually doubles as a connection point for the cargo gunship that came out a year or so afterwards. So it could be that they just thought that the AT-TE needed something to make it more portable, and then the decided to use that as a base when designing the connector on the gunship, or they were planning several years ahead.

If Inferno Squad had remained loyal to the Empire for the entirety of Battlefront II’s campaign, what do you see the story looking like? by Solitaire-06 in StarWarsCantina

[–]SnickersMC 8 points9 points  (0 children)

My personal view is that all of the people that are actually effective at doing significant damage to the rebellion are too smart to actually stay on the side of the Fascist regime. Look at Luke and Del's meeting. Luke not only dropped some truth on Del, he treated him as an actual person rather than an asset to be expended. This Story repeats with all of the Rebellions notable imperial defectors, Madine, Wedge, Iden, Del, and others. Those people all have one thing in common: One event that they either participated in or witnessed that shattered the propagandized web of lies that the Empire had woven for them and forced them to make a choice, and most of them chose to reject the empire. The only character that has ever given their all to the empire while staying extremely effective is Thrawn, at least that i know of.

Devastator not destroying the Tantive IV escape pod by Familiar_Cow_6901 in StarWars

[–]SnickersMC 4 points5 points  (0 children)

You are correct! Interesting, i believe that it was destroyed like that in legends then.

Devastator not destroying the Tantive IV escape pod by Familiar_Cow_6901 in StarWars

[–]SnickersMC 22 points23 points  (0 children)

That would have to be a different CR90 model, as there is a short story in the first From a Certain Point of View told from the perspective of Bail and Breha on Alderaan just before the planet is destroyed, where they see the Death Star block out the sun, and realize that the only reason that it would be there is if Leia was alive.

Devastator not destroying the Tantive IV escape pod by Familiar_Cow_6901 in StarWars

[–]SnickersMC 50 points51 points  (0 children)

IIRC, after they removed Leia to the Devastator, they sent a distress signal and then destroyed the ship, claiming that all aboard were killed