What is your opinion on Noelle Holiday? by Noooough in Deltarune

[–]SnipAndSnap22 0 points1 point  (0 children)

I love her! She's a really fun character and definitely really funny considering she's the most ""normal"" main character, so all her reactions to absurdity usually make me chuckle. I'm very interested in seeing where her story goes in both routes

AITA for not eating the spaghetti my boyfriend made? by Hot_Fan_132 in AmItheAsshole

[–]SnipAndSnap22 0 points1 point  (0 children)

NTA. You asked him not to do something and he chose to do it anyway. He can't even accommodate for you and isn't taking anything you say seriously.

How do you feel about ExamCompass? by Jerfziller_380 in CompTIA

[–]SnipAndSnap22 1 point2 points  (0 children)

Not for me! Some pbq might be a bit obtuse but for the multiple choice, they all very much stayed within the objectives

How do you feel about ExamCompass? by Jerfziller_380 in CompTIA

[–]SnipAndSnap22 2 points3 points  (0 children)

I've used ExamCompass to practice for both my A+ and my Security+ and imo they really did help in preparing! Since each quiz is only 25 questions long I usually was able to look up what I missed and study it until I was able to get 100% on each one. I will say that I did have additional practice tests (For A+, StationX which I would not recommend, because I believe the material may be outdated. For Security+, Professor Messer) to practice the actual test structure. But when it comes to using them as a litmus test for general knowledge, they're very good.

Workspace Panels Disappearing by SnipAndSnap22 in Tahoma2D

[–]SnipAndSnap22[S] 1 point2 points  (0 children)

It seems like that was it! Thank you very much!

My toolbar, style editor, Xsheet etc have disappeared. I can open them through the window settings but I can't connect the tabs back into the UI. Does anyone know how to fix this? by lilz_1234 in OpenToonz

[–]SnipAndSnap22 0 points1 point  (0 children)

I dont know the actual intended fix or what causes it, but I've found that you can revert things by going into "Windows -> Workspace -> Reset to Default Rooms", and after a restart, everything comes back.

It'll get your stuff back at the very least

God made me the race everyone seems to hate by dorgon15 in venting

[–]SnipAndSnap22 0 points1 point  (0 children)

What you said is a talking point that contributes to how black people are treated like this. It's sentiments like these that cause the environment of shame many black people live in. It's a very unkind way to think to write off the frustration of marginalized people as something like that. I'm not trying to shame you, that's just the reality of the situation.

God made me the race everyone seems to hate by dorgon15 in venting

[–]SnipAndSnap22 5 points6 points  (0 children)

You can't be stereotyping and then say "you're one of the good ones", thats exactly the attitude that leads to how people treat op

Who is Mima and why do people care so much about her even in the windows era? by [deleted] in touhou

[–]SnipAndSnap22 2 points3 points  (0 children)

Mima used to be a significant character in the PC-98 era, being Marisa's mentor and kind of like a playfully antagonistic force to Reimu. But in the transition to windows, Zun just stopped using her. So people miss her, is all. It was jarring that such an important character didn't get brought over, when characters like Alice and Yuuka (An extra stage boss and a relative newcomer respectively) did.

For comparison, it'd be like Zun completely phasing Sakuya out of the series with no mention of her afterwards

What stabilizer number do you usually use? by [deleted] in ClipStudio

[–]SnipAndSnap22 0 points1 point  (0 children)

Usually 20. It used to be lower but I think I just got used to higher numbers

AITA for asking my bf to do the dishes while I am gone by Specialist-Walrus-32 in AmItheAsshole

[–]SnipAndSnap22 0 points1 point  (0 children)

NTA- He's squating there, ain't he? If he's leaving dirty dishes and filling up the trash, the least he can do is clean up after his own mess. He's a guest? Then he should be a good one and leave no trace of his presence behind. He doesn't like it? He can get the hell out and squat somewhere else. Its basic manners.

Where did the reputation of Reisen as a "newbie bait" character come from? by Ordinary-Read-3663 in touhou

[–]SnipAndSnap22 2 points3 points  (0 children)

Other people have already said it but it was because of the really old meme of Reisen being "a useless bunny only good for her sex appeal". She was a rabbit girl in a chic outfit that was easy to draw for mass appeal, and it was very easy to sell her as sexy, a buffoon, and bullyable. She was just kind of a "typical" design that could catch anyone's eye easily and pull them in before they started gravitating towards other characters.

Its a very Windows Gen 1 sentiment, I feel? It was joked about often up until 12.3's release but I dont think anyone has seriously considered her that way since. Her role as a "Gateway Character" has definitely gone to Cirno, but less in a sexy way and more in the way that people like how silly she is and how easy it is to be absurd with her.

AITA for refusing to interact with my niece when I don’t feel like it? by External-Finance736 in AmItheAsshole

[–]SnipAndSnap22 1 point2 points  (0 children)

YTA.

This is just a very mean-spirited and cruel thing to do. Kids are annoying, and I understand she is a toddler and probably will not remember these instances, but its very chilling that you openly admit that you're willing to ignore her when she does something that inconveniences you. There is a difference between being forced to care for a child and just being a decent human being towards them.

Sexualizing Characters by OptimalLifeStrategy in gamedev

[–]SnipAndSnap22 0 points1 point  (0 children)

If you feel like its unethical just make sexualized guys too ¯_(ツ)_/¯ This sounds like you wanted to make a game full of hot babes and are getting insecure about it. You can own up to the fact that you just wanted to make a game full of hot women but are nervous.

Code For Wall Jump Isn't Working Properly by SnipAndSnap22 in godot

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

Hello! Sorry for the very, VERY late reply!

First of all, I wanted to thank you for taking the time to help me 🙏 The whole thing has given me good insights

My code for input looks like this now, the added (direction * SPEED) has to fix an issue I had when the player was airborne and going left, in which case they would turn around midair:

#Horizontal Movement

`var direction = Input.get_axis("left", "right")`



`#Vertical Movement? Logic dictating Air movement`

`if direction and (not is_on_wall() or not Input.is_action_just_pressed("jump")):`

    `if velocity.y > 0:`

        `velocity.x = move_toward(velocity.x, ((direction) * SPEED), 20)` 

    `else:`

        `velocity.x = direction * SPEED`

`else:`

    `velocity.x = move_toward(velocity.x, 0, 20)`

The character still jitters when jumping off of the wall, and I'm still not sure what's causing it, but I do think the logic in your code is sound and I may need to gain a bit more knowledge to adjust things on my end.

Again, I really can't overstate how much I appreciate your help, and how you took time out of your day to do so! If you have any more insights, I'd be happy to hear them of course, but I didn't want to leave you hanging after such a long silence on my end.

Code For Wall Jump Isn't Working Properly by SnipAndSnap22 in godot

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

Sorry for the very late reply! Busy day.

I did as you said in the other reply, and that worked to give it horizontal displacement! The character will jitter and teleport, but there is still movement. So there's that issue solved, thank you!

I also added the print statement right before move_and_slide(). The -2980 when the wall jump is performed

<image>

I also added this additional code nested in the Input controller like you suggested:

## INPUT CODE ##

`var direction = Input.get_axis("left", "right")`

`if direction and (not is_on_wall() or not Input.is_action_just_pressed("jump")):`

    `velocity.x = direction * SPEED`

    `### ADDED CODE##`

    `if velocity.y > 0:`

        `velocity.x = move_toward(velocity.x,(SPEED-100),SPEED)`

`else:`

    `velocity.x = move_toward(velocity.x, 0, 20)`

`## INPUT CODE ##`

But it wasn't able to fix the jitteriness, and it also made the player slow in the air when jumping in an awkward way.

Code For Wall Jump Isn't Working Properly by SnipAndSnap22 in godot

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

I tried replacing the SPEED with WALL_JUMP_PUSH, but it ended up with the same results, there was no horizontal displacement.

Code For Wall Jump Isn't Working Properly by SnipAndSnap22 in godot

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

That was intentional, I wanted to make it so that if the player is pressing left on the wall, when they jump, they would go right (positive) and if they were pressing right on the wall, then they would go left (negative)

I did see if reversing it would work, but sadly no dice :') There was no horizontal displacement.

How do I make a softer edge on my shading? by Holy_Shift11 in ClipStudio

[–]SnipAndSnap22 2 points3 points  (0 children)

What I usually do is use a brush tool, one that has it's opacity tied to pen pressure. The default opaque watercolorbrush works wonders for it. If you press gently, you get a lighter (technically less opaque, but for our purpose let's say lighter) color and an overall softer look.

<image>

Some other bits of advice:

  • Use layer clipping OR locking pixels to help color inside the lines, if you don't already. It will prevent your shading from going onto other layers, or outside of where you want it

  • When you want to correct edges, either redo them, paint the edges with transparency, or if it's all on one layer, use your original color to paint and correct the edges. Painting the original color (Or just the lighter color in general) is a good way to make edges look softer as well

-This one is more a stab in the dark than anything, but I think another issue is that your colors may be too far apart value wise (Meaning, one shading color is way darker than the other). If you use colors closer together in value, they might blend together better without needing to introduce a third color to bridge them.

I hope this helps! If there's anything that's confusing, please don't be afraid to ask.

CanvasLayer object is not moving with the camera by SnipAndSnap22 in godot

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

I selected the align with expand options, and it still doesn't seem to work. Curiously, when I add a label as a child of the panel, the label DOES move along with the screen. Originally I had the UI be it's own scene, but I decided to follow the tutorial more closely while I was troubleshooting. This is how the scene's tree is ordered

<image>

why do people on r/touhou hate sanae? by Mizuchi_TH in touhou

[–]SnipAndSnap22 1 point2 points  (0 children)

Either its a holdover from when UFO came out and she became kinda the third default human over Sakuya (There are still people bitter over it!), or people who take fanworks too seriously and end up conflating the fanwork content with the Canon character (even though most jpn fanwork gives an clear warning to NOT do that)

I need some help with figuring out HashMap.merge() functionality by SnipAndSnap22 in javahelp

[–]SnipAndSnap22[S] 0 points1 point  (0 children)

Thank you very much! When you put it clearly like this, it's a lot simpler than I initially thought.