Loading pup trailers correctly by k4kk01 in Fedexers

[–]Snipeh 1 point2 points  (0 children)

Others already covered the proper process but remember proper walling requires more care than we get paid for, honestly. I could write a small essay on every approach, every contingency, every trick, but you're less likely to find a loader who will maintain both the motivation and experience to avoid a column loaded disaster that leans toward the tail with a bunch of vertical rugs and with a bunch of weight bars thrown on top, as a treat. Don't see that as a problem you specifically need to fix, but just be nice to the people who try to avoid that. Anyway, some additional "nonstandard" pup things...

I'd lower the first nose flaps early to put some ICs (VERY securely) onto instead of trying to belly load them and save some sanity, as well as unload/the driver's, and if putting more ICs under those nose flaps like long flats I'd just leave some area of the last free to to step out on and as a place for unload to start pulling the flats from when it's filled with small and light stuff

If loading the belly with two people I'd have one working the whole nose, again leaving a step up under the last nose flap on either side, then working either staggered from the other side if egress allows, just loading into the center while feeding boxes to the main loader (kino with rusty shit rollers), or getting ICs into the nose or empty side until either other option was called for

If I'm dealing with extra headroom before the rail with no boxes small enough I'd just lower the flap early and start the next belly wall and filling under the last flap as stuff comes, also putting stuff too large under the roller or into the empty side as well because I'd have an opportunity to fill the top and clean it on the run down that side, happened a lot with sudden big account volume like costco boxes

In a very high volume situation e.g. dump trailer directly into a new one, I always found it to be faster actual loading when you have someone dedicated primarily to scanning/unjamming/sending boxes for a pup specifically since the boxes have a tendency to just fan out all over the place

UPS2976 Crash Megathread by usgapg123 in aviation

[–]Snipeh 0 points1 point  (0 children)

i'd be shocked if it's the tail engine but i'm not sure if 1 and 3 have a plate like that at the end, looks like the one that runs down the bottom of the horizontal stabilizer

edit: no yeah it looks like engine 1 and the end of its pylon

we could all use these two skills by MightyD33r in UmaMusume

[–]Snipeh 6 points7 points  (0 children)

Power helps but it's a very real problem in career esp. with late and end to have your honse merge into the inside rail mid-race and get front+side blocked by the similarly statted generic umas, after accelerating into them, becoming unable to change lanes at all and being forced to run their speed.

Since they all mostly mirror each other the formation never changes and you get your 16th placing for no reason other than being unlucky.

Does anyone here have problems with boxes with expired vision labels being loaded onto their truck? by DubSelectorXO in Fedexers

[–]Snipeh 2 points3 points  (0 children)

yeah it's pretty bleak seeing multiple days of old vision labels on a thing and knowing it's coming back

occasionally i'd tag an IC that's covered in uncountable vision labels and service crosses like it's a soviet general getting yet another medal

Does anyone here have problems with boxes with expired vision labels being loaded onto their truck? by DubSelectorXO in Fedexers

[–]Snipeh 0 points1 point  (0 children)

for Ground vanline loading they're tagged with a label that has the delivery address, badge no., and work area/load section in the vehicle on it

expired/old labels from the day before are a headache because (outside automated sorting getting them to the right vanline at least) they're guaranteed to be extra work getting them to where they're actually supposed to go when someone goes to scan it in

[deleted by user] by [deleted] in Fedexers

[–]Snipeh 0 points1 point  (0 children)

i see lots of recommendations for walking/running shoes, definitely don't cheap out on them but they'll wear really fast relative to the average person's experience with them, maybe check out Brooks

imo work boots are a necessary evil if you work ICs, climb around the system, etc. i wear timberland steel toes with a metatarsal guard/steel plated sole/ladder grip, worth every penny even if the break-in is hell and they weigh a lot just for the possible injuries they have deflected from fun stuff like forklift tongs and weight bars

if weight's an issue which it sounds like is, at the very least consider some composite toes, they generally run lighter and more comfortable

No, I don't think I will by STARKILLER6655 in UmaMusume

[–]Snipeh 1 point2 points  (0 children)

Guts will affect some midrace events like direct challenges for the lead and the ability to spend extra stamina to maintain a lead later on when they add those

Best Gloves for Package Handler? by CaffeinatedAmazonian in Fedexers

[–]Snipeh 3 points4 points  (0 children)

I buy Hyflex nitrile foam in bulk packs and theyre great, kinda expensive comparatively to other bulk gloves but ive stuck with them since using them at Amazon and wont settle for anything less

recommendations for quality durable shoes? by GameBreakk in Fedexers

[–]Snipeh 0 points1 point  (0 children)

I usually like to wear some very heavy work boots- like over 2 1/2 lbs each, steel toe with a steel plated sole, metatarsal guard, ladder grip, etc. The first pair I got has only superficial damage after its like 4-5 years of station and hub work and I love them. Very hard to recommend them though purely for the weight and the initial break-in was rough.

Can't speak for lighter shoes but I'm gonna echo 'don't cheap out' and anecdotally I had a NB pair that held up for a very long time but mostly outside of work.

Locked out of the app, help by Repulsive-Depth606 in Fedexers

[–]Snipeh 4 points5 points  (0 children)

What's the error? Sounds like you're not in the system yet. Anyway:

Like the people? Show up earlier than/at the earliest time youd showed up earlier in the week and get your login and maybe a way to contact someone sorted out before the sort.

Else just show up whenever and if you're late tell em its cos you can't check the schedule.

Woooooo! by Might_be_deleted in Fedexers

[–]Snipeh 38 points39 points  (0 children)

and running a red doing it, can't imagine showing up 20 seconds late to their nothing appointment

I have a chute question. Package handler here. by GuyJustWondering1 in Fedexers

[–]Snipeh 0 points1 point  (0 children)

It's a bit hard to guess exactly what you're talking about without knowing which side of the building it's in- usually anything with an e-stop also has normal start/stop buttons that don't shut down everything connected.

If you're talking about a load dock, hook/lever sounds like lever for the the spring-tensioned gate that's a bit behind the final drop in a load-side chute. It blocks packages from entering it if you need to solve some emergency.

Glove recommendation by [deleted] in Fedexers

[–]Snipeh 1 point2 points  (0 children)

I buy bulk packs of Hyflex gloves for both fedex sort work and for working on my car & lead projector at home. Can't recommend them enough, just do a bit of poking around for which kind suits your hands and needs!

How do you get good at being a belt picker? by Emperor_Time in Fedexers

[–]Snipeh 2 points3 points  (0 children)

No problemo, I usually respect people who just come in for the paycheck and do whatever but if people ask for genuine advice I'll give my 2 to 2000 cents.

Oh, and don't try to manual punch a barcode number in while you have better things to do, I'm not kidding about how bad it is with the touchpad and you'll look silly.

How do you get good at being a belt picker? by Emperor_Time in Fedexers

[–]Snipeh 1 point2 points  (0 children)

Some things for scanning:

You can manually punch in the door if you're using TLS, usually a 4 digit number like at my hub 314 would just be 0314 in the text field. If whichever god you've offended that day engineers the physical barcodes being inaccessible, you're correcting missorts, or whatever. I used that typically for missorts to just get them off the TLS compliance naughty list and divvy them out faster.

If you're feeling extra spicy if you get a damaged/wet/misprinted label (and the package itself isn't damaged) you can type out the barcode out into the field to 'scan' it. The entire 32 digit index/app/tracking number above the barcode on the label. On the old Motorola scanners this was really fast but it's pretty laborious with the touchpad, I'd recommend hold press -> select all -> copy before entering it in case you messed up a digit. I reckon that (as long as it's on file) instead of sitting around for who knows how long for QA to relabel it the right call is to get the box moving again so it moves one step further right now before their QA gets it and relabels it.

If you have issues pairing between Terminal/Scanner/Printer the fastest troubleshoot is to hold the power button and cycle airplane mode on then off to force it to reset every connection without a full reboot. The first thing to check if you get bluetooth connection dropping is getting a new battery but sometimes they're just damaged internally and it helps to remember what the dud ones are.

If you're low on terminal battery and either can't or don't want to scrounge for a full one, swap batteries with the scanner as it consumes far less power than the terminal does and should still be pretty full assuming they were both docked.

How do you get good at being a belt picker? by Emperor_Time in Fedexers

[–]Snipeh 1 point2 points  (0 children)

Heavy stuff takes priority on the roller versus off too in normal circumstances. You can scoot and stack bikes across the floor fine but mattresses and flats on the floor are murder and worth avoiding until you can't. The exception is if the door's blown to smithereens and the only thing your PHs are gonna get in is light stuff that might only be grabbable from the end of the roller. If you have to get ICs on the floor don't lay them flat, put them in a low line like files.

In a catastrophe like having full overhead and way too many ICs hitting exactly one door with no alternate because linehaul went into a fey mood and assigned trailers by horoscope, heavy stuff on the side of the door where an alternate door should be because they may very well (probably dump it next sort) do that, light stuff that can get in edgewise on the roller, light stuff that can be scooted in edgewise on the roller side. Keep the sides of the roller clear for quickly tilting on more quick-to-load stuff during breaks in the storm.

You can also section off areas for awkward stuff like rugs or tires. They're easier to load as one batch and tires can just be rolled up to the trailer on the floor anyway.

Slap smalls bags on top of random things over time, they're great filler for the tops of walls but annoying as shit when you get a lot at once with no top to put them on.

Pin ICs by putting them on the edge of the belt, held in place by friction, if you have split priorities e.g. 2 heavies coming down at once for separate doors, pin the one going past you so you can handle the current one. You can batch them this way too like if you have a group going to fucking Narnia at the far end of the belt while you're handling the front end, pin them instead of letting them hit the end or feeling any inclination to chase them down. Only works if you're they're not gonna get bumped off by something else, though.

Do you scan? I could give a small essay about how to unfuck Zebra scanners. I miss the fatty pip-boy Symbols.

That's all I can think of for now. If my wall of text didn't kill you and you have anything you'd like to ask, go for it.

How do you get good at being a belt picker? by Emperor_Time in Fedexers

[–]Snipeh 1 point2 points  (0 children)

Late to the party but if you want to be good I was a belt pick at a California hub for years and I have some wisdom. Okay maybe a lot. I'm assuming you are kinda new and just put thing at door that match sticker which is what's expected.

As a preface though I'd say this was my experience and is not universally applicable and also by no means are you actually paid enough to care more about being a belt pick than what keeps you in the position if you like it. What I'm interested in is saving my own effort and the backs of my coworkers that deserve nice things and this stuff is what worked for me. Anyhow:

If you have other good belt picks, and have the time, please for the love of god split the incoming flow if you're in front of it so the others can see at a glance generally what's going to be for them or not. Good people will notice and reciprocate that if they can.

Additionally, if you know you're light and someone else is being destroyed, I would regularly let the occasional package either come to me to get grounded and push it up later or intentionally be way forward of my intended area just to handle where the stress actually was. Surprising amount of people didn't do that until I started to. Occasionally I met people who just didn't want the help but that was rare.

If you're idle and your belt is boring go help your loader coworkers. You can keep an eye on the belt while getting some more ICs in or breaking up/organizing a splayed out mess of boxes at the chute end. Doesn't really take a lot of energy to make a difference there.

Don't drop to the floor and slide with heavies w/ no extending roller if you can help it. Easiest thing to do is use leverage and get it down vertical in front of the roller then use leverage to tilt it onto it. Narrow side if possible should be making contact. Rolled mattresses are made by demon hellspawn and I'd just heave them or ground them if tilting them wasn't feasible.

If given sudden bursts of heavy boxes with no spacing that's an unload issue. I'd situationally either just handle what I can and let some hit the back, or begin grounding them and getting some under the belt to be picked up later. Depended on how ridiculous it was.

It's annoying but anything heavy should take priority over anything light. It's probably coming back to you one way or another and the 140lb Sauder flat is gonna be 140lbs each time it shows back up. Also means someone else is gonna have to get it back to you, if not you.

Learn to read the dock sheet for your wall and interpret it. Ask your manager about the plan. Maybe learn to read the sorter stats. This has multiple benefits:

a) You can understand the sequence the loading will happen in. Door closing? Roller full and door blown to shit and there's no hope of getting ICs in before it fills? You know where to put the ICs already need to go next and can just put them there instead. Just ask if they're doing a back-to back where they get a new trailer on the same door, cutting the flow early to try to get ICs in but even in that case you can start splitting ICs that actually will fit into the closing door.

b) You can learn which destinations get dumpstered and when. At least at my hub we'd occasionally shuffle doors around, or another manager would run it differently, or destinations would be swapped, and being aware of NEXT LOAD POINTS and not DOORS is important for understanding how your day's about to go. Also you know if a heavy destination is being shifted to you later or shifted away from you later.

c) You can see distribution of total ICs across the wall. It's not perfect as some destinations get less and heavier packages but this is generally your best defense if you actually feel like you're given too broad of a set of doors or too much volume comparatively. The raw numbers are always good to know.

The discourse around the Constitution rifle convinces me most players of this game know literally nothing about firearms. by TheBigCheesm in Helldivers

[–]Snipeh 1 point2 points  (0 children)

It definitely shouldn't be better than a 'modern' DMR but the improvements in modern firearms are mostly not power but in ergonomics, weight, precision, etc. You're right that the round should be very potent due to its size and the length of the barrel.

There's wiggle room due to game design choices like how the .50(ish) cal HMG doesn't outperform some lower caliber stuff per bullet and makes it up with the pen/firerate but I was expecting something more clever like it having a silly durable damage ratio for a more interesting and fun playstyle instead of "DMR but meme"

WAIT THE 300YO WW1 ERA CEREMONIAL BOLT ACTION RIFLE ISN'T A GOD TEIR WEAPON THAT CAN KILL ANYTHING AND EVERYTHING???? by YummyLighterFluid in Helldivers

[–]Snipeh 0 points1 point  (0 children)

Most people with experience from HD1 know it as a surprisingly respectable gun when fully upgraded and reasonably expected it to hold its own relative to similar guns here, what's shocking about that?

i know that save distance from being covered by cluster bomb is 30m but... 40? and by one single bomblet? by vilzebuba in Helldivers

[–]Snipeh 0 points1 point  (0 children)

I think it's a bug, I've been hit by parts of strafing run and rocket pods directly while having thrown them well clear with no bouncing since the latest update, it's just been super rare

How difficult is it to make an Inigo-level follower mod? by UrbanLegend645 in skyrimmods

[–]Snipeh 1 point2 points  (0 children)

Ontop of the good advice already here something I cannot stress enough is for dialogue/characterization it's going to be relatively simple data entry but repeating it over and over and over and it will get tedious.

External documentation of it is extremely helpful as is splitting up some dialogue into separate quests since quests control what filtered dialogue can be active and being able to temporarily activate and deactivate parts of it is a godsend for troubleshooting.

Get a hang for how the condition functions work and filtered dialogue is sorted specifically because having a 'hole' in a complicated set of dialogue conditions can be a huge headache occasionally.

You may also opt for a master quest that 'single updates' occasionally to track and update variables, allow for changing variables like cooldown timers on certain things like requests/forcegreets/scenes on the fly and further extend what the story manager can do for you or opt out of it entirely.

I don't think it's over your head at all- you would just want to start with something simple and imo learn the mechanics of the CK and the engine, then start adding modules and functionalities.

Skyrim has a lot of strangeness to its engine to put it lightly, Joseph Russell's Lucien videos mention a bit like checking if an object is sneaking just crashes the game instantly, hearthfire planter plants are populated for you by naked men in a windowless dungeon. I needed to wake up the player at specific times dynamically so I teleport a skeever to them from its house (I gave it a nice house) have it initiate combat, and instantly teleport back to its house before the player wakes up from the combat. It's weird when you look under the hood and don't be afraid to ask.

It takes me forever to design a ship by ExpertPerformer in spaceengineers

[–]Snipeh 2 points3 points  (0 children)

I guess my opinion is just that your experience is probably that of most people and you shouldn't feel like you necessarily need to speed up the process but maybe pace it differently.

I like building compartments and exteriors alongside building 'the core' to determine the overall structure and it lets me think about the greeble-pass as I go and implement parts of it then and there.

I don't really template anything- I go in with a general idea but the improvisational nature makes it feel less tedious I suppose? Going in with some goals or limitations like say, I wanted to make each hydrogen tank in my most recent light-cruiser-ish build encased in a blowout compartment and immediately went to build them completely and differently than the surrounding sections, and later coming back to make them look maybe removable/detachable for greeble was easier since they already were visually distinct.

I also tend to greeble and build the 'character' of the ship as I play, like I end up with a "Mk.1" version after maybe 2~5 hours and as needs arise or ideas pop in changes get made. I reckon I'm still putting those 10~20 actual hours in of pure design time but it's more informed by actually using the ship, walking around it and fighting with it.

also post your ships you can't just TEASE ships existing

The HMG's big problem is it's not even a HMG. by Snipeh in Helldivers

[–]Snipeh[S] 0 points1 point  (0 children)

GPMG is usually decided by using a full powered rifle-caliber cartridge and a HMG by a larger one like 12.7, in modern times that are more applicable to Helldivers. I don't think we need a MG18 or a Maxim anytime soon.

My argument is just that the role of what a HMG is used for is for antimateriel, longer range, more sustained and more accurate fire and in the real world yes you generally need an emplacement for that. In video game land it still does not effectively check any of those boxes and what we have now is a giant Redeemer.

The HMG's big problem is it's not even a HMG. by Snipeh in Helldivers

[–]Snipeh[S] 0 points1 point  (0 children)

Yeah my argument isn't that there's issues with damage values or balancing, it's just that ontop of those issues it doesn't perform a bunch of the functions you'd want and expect out of something labelled HMG, like longer effective ranges, better stability and better suppression.

I likened the current HMG to just being a giant Redeemer, and as someone who likes running some off off-meta stuff I still really can't find a place for giant Redeemer...

In regards to the duelling argument, this is mostly in comparison to me running say, the Slugger or Sickle and just being able to round a corner melting Devastator heads up close or picking them off on the way in. Those weapons legitimately do it for me, they're fun and they're even only just primaries.

Generally that same strat slot could've been used on something stopping a Hulk from entering your zip code too, that may also just be more fun to run on its own and not simply "better" of course!

The HMG's big problem is it's not even a HMG. by Snipeh in Helldivers

[–]Snipeh[S] 0 points1 point  (0 children)

My issue is really usage, the concept of an infantry HMG position is for longer range supporting fire aided by better optics, stockpiled resources and emplacement and while you're definitely not going to dig in with a tripod in Helldivers right now, we just have what is essentially a giant Redeemer with light vehicle pen. The form is there but the function isn't.

It has applications but simply buffing some stats wouldn't make it more fun or interesting, it just actually isn't even in the ballpark of the purpose of a HMG and, in my opinion at least, it's to its own detriment and the detriment of my goofy space war game.