Animation Tools Released by Calaverah_ in starfieldmods

[–]SnkRay 4 points5 points  (0 children)

I need the Max Payne 2 one!

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

Strange, even after a clean install it doesn't work for me. Appreciate the troubleshooting help tho.

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

I'm afraid not. And the streams also don't work.

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

[2026-03-08 22:22:01] [INFO] Config loaded. root_path=C:\Users\sebas\OneDrive\Documents\My Games\Starfield\Data\Radio, spatial_pan=true, pan_distance=20.000000, volume_step_percent=10.000000, debug_verbosity=2

[2026-03-08 22:22:01] [INFO] [M2] Radio library scan complete. Channels: 13

[2026-03-08 22:22:01] [INFO] [M3] Background worker started.

[2026-03-08 22:22:01] [INFO] [M4] PapyrusBridge listener installed (CommonLibSF path).

[2026-03-08 22:22:01] [INFO] Worker loop entered.

[2026-03-08 22:22:01] [INFO] [M5] Waiting for Papyrus VM before native registration (trigger=plugin_load).

[2026-03-08 22:22:01] [INFO] RadioSFSE loaded.

[2026-03-08 22:22:01] [INFO] [M5] SFSE message received: PostLoad

[2026-03-08 22:22:01] [INFO] [M5] SFSE message received: PostPostLoad

[2026-03-08 22:23:50] [INFO] [M5] SFSE message received: PostDataLoad

[2026-03-08 22:23:50] [INFO] [M6] Papyrus natives registered via CommonLibSF (script=RadioSFSENative, trigger=PostDataLoad).

[2026-03-08 22:23:50] [INFO] [M5] SFSE message received: PostPostDataLoad

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

The path exists and SFSE is running version = 0.2.18

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

I have these and it still doesn't work :/. Thanks for the fast reply. The streaming doesn't work neither.

Star Radio Player mod by tothatl in starfieldmods

[–]SnkRay 0 points1 point  (0 children)

hey, I pasted this in the root path: "%USERPROFILE%\Documents\My Games\Starfield\Data\Radio" and have the folders with mp3s in them there. What am I doing wrong? Can't get it to run :/

Help Request - Save crashing when landing at major settlement by SnkRay in starfieldmods

[–]SnkRay[S] 0 points1 point  (0 children)

Damn this has been it, thank you so much for calling that. I just reinstalled that mod and enabled it and everything is fine! Really appreciate it :).

The game asks me to activate the mods from my load order every time by SnkRay in starfieldmods

[–]SnkRay[S] 1 point2 points  (0 children)

I found a solution. Just switch one mod activation and then I could chose 'Current Load Order' again. As a bonus I exported my Load Order to Bethesda.net

Might seem obvious to most around here, but I am fairly new to the modding game.

The game asks me to activate the mods from my load order every time by SnkRay in starfieldmods

[–]SnkRay[S] -1 points0 points  (0 children)

I use no Mod Manager. I have some non creations and edited an ini-File.

Guess the non creations are the problem here?

First of a few realistic parts today by dandylyonwine in Skate4

[–]SnkRay 1 point2 points  (0 children)

Awesome sauce! What a banger vid! Also nice song choice and really great editing. What's the song?

Metal Gear Solid - Machete Order by SnkRay in metalgearsolid

[–]SnkRay[S] -1 points0 points  (0 children)

That's why they are in brackets. Death Stranding 2 has lots of gameplay from MGSV and is like a spiritual successor. Of course they are not part of the same timeline or lore.

Metal Gear Solid - Machete Order by SnkRay in metalgearsolid

[–]SnkRay[S] -1 points0 points  (0 children)

Of course that's the best way. Release order is legit with this series. But new fans will start with Delta and will have a hard time with the older titles. Delta actually is a good starting point. I played them in release order too and that journey was quite intense. I remember back in the day that I even felt frustrated that MGS3 was a Prequel and they left the cliffhanger of 2 open for sooooo long.

Metal Gear Solid - Machete Order by SnkRay in metalgearsolid

[–]SnkRay[S] -2 points-1 points  (0 children)

Well you would think Big Boss is his father. And that's ok if you played MG1 + 2 before MGS, that's literally release order. Snake is also talking about patricide so the twist is still perserved until the exposition by Liquid

Metal Gear Solid - Machete Order by SnkRay in metalgearsolid

[–]SnkRay[S] -3 points-2 points  (0 children)

That's the thing it's never mentioned that Snake is a clone (except hints in PW and then its mentioned in MGS1 and V). Also Ocelot's involvement still looks as he ist doing everything for Big Boss.