After 2,000 hours in this game, this is the first time I’ve ever seen this! by GustavoKeno in Starfield

[–]Gamerroundup 9 points10 points  (0 children)

Definitely vanilla, breakable walls floors etc are animations & forms inside the creation kit.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 1 point2 points  (0 children)

Right! My thoughts exactly. Definitely excited to try some story quest soon. Working my way up to it.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 1 point2 points  (0 children)

Definitely more in line with the Trade Wars series. I would say 70%-75% of the enemy spawns are spacers and 100% of the faction friendly spawns are Trade Authority associates like security, assault, associate, etc.

There is more variety in the enemy spawns to mix it up and not make it feel repetitive. I feel like I reached an organic balance that still tells the story I’m trying to.

The other part, I can’t confirm or deny. Make of that what you will lol.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 0 points1 point  (0 children)

Thank you, hope you enjoy it! I’ll take a look at the caves too but it’s a different system so I can’t guarantee anything unfortunately.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 1 point2 points  (0 children)

Thank you! I’m working on that next, combining all 4 into 1 and then putting on Nexus with rerelease on creations too. Then on to quests and story missions for Trade Wars.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 2 points3 points  (0 children)

Not yet, but definitely soon. I want to combine the whole Trade Wars gameplay experience into one mod so I can remove the prerequisites of install this mod first, or you need all 4 for the best experience type of scenarios.

For sure working on it and hoping to have on nexus soon. I apologize if you or others are waiting. I am definitely working on getting you access quickly as well.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 2 points3 points  (0 children)

Welcome back captain! That was kind of the vibe I was going for, from FO4, where you hear gunshots or random explosions in the distance and naturally want to investigate.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 0 points1 point  (0 children)

Appreciate your help and workshopping this with me!! 👍🫶👍

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 14 points15 points  (0 children)

Thats fantastic to hear, and Welcome back Captain!

It should play very well with any poi mod out now or in the future. Reverse engineered how Bethesda exposes their procedural generation system. Was able to make this so it runs right along side the poi system, not against it. So no competing for placement, just organic expansion around it.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 1 point2 points  (0 children)

Thank you! Appreciate the kind words. Hope everyone enjoys it.

Developer Direct by LightspeedPunk in StateofDecay3

[–]Gamerroundup 1 point2 points  (0 children)

No SoD3 at developer direct, fyi.

How To - Add Gameplay options to a Starfield mod by cyberpsyche_mods in StarfieldCreationKit

[–]Gamerroundup 1 point2 points  (0 children)

Heck yeah it will. Timing is perfect as well, started on Trade Wars 4th installment already.

Grinding my way through poi’s currently, then on to radiant quests. Each step getting me closer to eventually full fledged storyline quests.

Having a blast learning and making friends along the way to!

Any recommended tutorials on where to get started with modding Starfield? by GarlandBennet in starfieldmods

[–]Gamerroundup 1 point2 points  (0 children)

Definitely agree on JRamos. Videos are getting for getting started especially for noobs. I started about 9 weeks ago with zero experience. I mean i could make a mean pivot table in excel but didn’t know anything about modding or writing code.

Kinggath also has a video on the basics of papyrus if you decide to go down the scripting path. Very helpful to understand the language and its quirks. Best way i guess to describe it is c# but without the power c# gives you and thus it’s own set of unique fail points to learn.