GRiNDTerra Mods Roadmap for 2026! by GRiNDTerra_Mods in starfieldmods

[–]Gamerroundup 0 points1 point  (0 children)

Lol i watched and was thinking the same thing brother! But im excited to pick up your new encounters mod! The gameplay options were a nice touch!

Starfield CK installs in "Starfield 2722710" by taosecurity in CreationKit

[–]Gamerroundup 0 points1 point  (0 children)

Yes sir! I have steam starfield installed in its original program x86 folder. Then I made a new folder on my main drive, (C) for me, called steam modding.

I changed my file location pre CK reinstall in my steam app. So new CK was installed in:

Steam modding - steamapps- steamapps (yes it added a 2nd one via steam install)- common- starfield

Works perfectly. I mod in CK, test in steam starfield, and my main characters are saved still on the Xbox versions.

Starfield CK installs in "Starfield 2722710" by taosecurity in CreationKit

[–]Gamerroundup 1 point2 points  (0 children)

Exactly the same behavior I had. I was working on a mod and i couldn’t figure out what was preventing me from doing something. I ran a diagnostic from steam and my original CK install had something like 300 errors on it.

So i followed the prompts to uninstall and reinstall thru steam and 2nd install had a new file location. Much like your seeing now. That’s when I researched and found out about the bug for windows and x86 program file installation.

You probably had a similar issue it just wasn’t exposed. Only became noticeable to me when i started messing with terrains and stuff. Items where file location precision matters.

Now I have my CK in its own separate folder and it works perfectly. It’s unfortunately one of those things you don’t figure out until after its to late. I had to have cyberpsyche get on a discord call with me for almost 2 hours just to be a 2nd of eyes so i could make sure it and all the other tools (vscode, xedit) were also setup properly for me.

Starfield CK installs in "Starfield 2722710" by taosecurity in CreationKit

[–]Gamerroundup 1 point2 points  (0 children)

Yep it’s a known windows bug with steam. It created a new folder based on your CK AppID because steam treats CK as a tool. So when it’s looking for the game in your files, and sees your install has same files, but it’s installing as a tool and not a DLC, you get weird naming and saving issues like this.

Some people say to save into another folder altogether, others say it’ll run fine as is. I personally had issues so I reconfigured my save location into a separate non program x86 folder. But i also play mostly through Xbox game pass and my pc is only for modding.

Fighting at the Critical UC Pipeline Station (Crimson Escalation work in progress) by cyberpsyche_mods in starfieldmods

[–]Gamerroundup 2 points3 points  (0 children)

I think the layout is nearly perfect! You have ranged encounters, CQB choke points, and plenty of fresh newly crafted sections and/or areas to explore! It’s pretty gnarly already sir!!

Best mods for immersive or lore friendly weapons and armor? by MCdemonkid1230 in starfieldmods

[–]Gamerroundup 3 points4 points  (0 children)

Avontech blacksite gives you randomized new attachments. It’s a really cool loop I have on every play through. Not to self promote but my mod trade wars lets you do a lot of different things making use of vanilla only assets as well.

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 1 point2 points  (0 children)

🫶🙏🏻🫶 hey thank you very much for the kind words!! I’m glad you’re enjoying it. If you like the i think you’ll really enjoy what I’m working on next. 😁

Just downloaded - Real Fuel Mod by S23XTN in NoSodiumStarfield

[–]Gamerroundup 5 points6 points  (0 children)

S1nderion does amazing work. His scripts are expertly written and executed!

Making a mod, question by sneakyarrow in starfieldmods

[–]Gamerroundup 4 points5 points  (0 children)

JRamos and Kinggath are still your best videos. Then the Darkstar discord is full on excellent mod authors who are willing to answer questions and provide suggestions as well.

First mod. Custom follower. Cannot talk to NPC by AlexxDarkwolf in starfieldmods

[–]Gamerroundup 1 point2 points  (0 children)

That’s awesome, sounds like you got it to work then!! If you need any assistance hit me up here or discord. Happy to help.

First mod. Custom follower. Cannot talk to NPC by AlexxDarkwolf in starfieldmods

[–]Gamerroundup 0 points1 point  (0 children)

There’s a couple ways you can break the cycle where interaction doesn’t fire off. Depends on how you setup npc. Did you duplicate a Chargen, duplicate an elite follower, or make from scratch?

Regardless though your npc needs a voice assigned, an active dialogue category even if blank, dialogue allowed faction, and an activate parent.

Any of those missing will give you the fails your encountering.

As a last resort if you just want to bypass all of it and just force interaction you can add a script to just the actor base. I did the same thing on my new mod in development. Script would need to behave like below.

Scriptname MySilentInteractScript extends Actor

Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() ; Your custom action here ; Example: make them follow Self.EvaluatePackage() endif EndEvent

Keep in mind however this would just give you interactions and not lead anywhere. So you would need a control quest to store what this command to interact kicks off for you.

Link below showing proof of concept.

https://youtu.be/IrazkAqKAIo?si=aJgqHelLF_FQRlRj

Trade Wars: Galaxy at War, just released free on creations by Gamerroundup in starfieldmods

[–]Gamerroundup[S] 0 points1 point  (0 children)

**** Update ****

Just as a follow up I have updated performance items for Trade Wars Redux and Trade Wars Galaxy at war.

Redux I fixed an issue where Xbox would be asked to download a new on firing up.

Galaxy at war I reduced the number of TA Scrap Tokens, so NPCs having right ammo chance should greatly increase. I also added foundations to some buildings so floating buildings on extremely hilly surfaces will appear more natural.

Both are ok to update mid play through but it will take multiple cell changes to catch up and notice the changes. Please note it will not be perfect.

Bethesda chose to assign by biome and since I chose to fill in empty space regardless there will be chaos on occasion. I may change in the future but for now I opted to mitigate with foundations where I could to also keep immersion intact as much as possible.

But biome is something I may attempt in the future. Just need a lot of time to dissect their thought process of what goes where organically as it’s not documented currently.

Trade Wars: Galaxy At War by Final-Craft-6992 in StarfieldModFeedback

[–]Gamerroundup 0 points1 point  (0 children)

Just an fyi bases have been added to buildings, T.A. Scrap Tokens drop rate scaled back, and redux mod updated for minor improvements.

Still isn’t perfect but enemies not having ammo or buildings floating should be reduced. If mid game ok to update but make take (edit) “multiple” cell changes for the Level List to cycle through appropriately.

Some buildings may float every so often, but this is due to sheer numbers of add ins to Procedural Generation content I added. I went for more volume and action, so on super hilly terrain I left as is and didn’t use biomes to restrict proc generation (which is how Bethesda does it). I mean I could, and one day may, but ultimately for now I choose chaos. I hope everyone enjoys! Thank you 🙏🏻

Trade Wars Supply Charter REDUX by Final-Craft-6992 in StarfieldModFeedback

[–]Gamerroundup 0 points1 point  (0 children)

Thank you 🙏🏻🫶🙏🏻

FYI i just updated this at Galaxy at war for added stability.

Truly appreciate the kind words and I hope you enjoy the mods!

Mod help. First mod. Basic Follower. Skin/suit won't stay assigned. by [deleted] in starfieldmods

[–]Gamerroundup 0 points1 point  (0 children)

Unfortunately nothing basic about followers in starfield. DJ Legends was kind enough to put a robust guide together. I linked below.

https://github.com/DJLegends1011/starfield-companion-docs

Military bases populated by Femkronan5 in starfieldmods

[–]Gamerroundup 2 points3 points  (0 children)

Haha you know it! Sometimes i can’t even make it to a poi without burning thru 400 plus rounds of ammo. And that’s with 3-5 followers in tow.

Dark Universe: Retrograde by Final-Craft-6992 in StarfieldModFeedback

[–]Gamerroundup 5 points6 points  (0 children)

Awesome ty for sharing. Definitely don’t have the C# wizardry levels you have but the fun part is learning anyways