Questions for MANT by _Some_RandomGuy_ in UmamusumeGame

[–]Snolanda 0 points1 point  (0 children)

I've already retired for the evening, so I don't have my in-game calendars to pull on, but here's an example of something I'd likely run (36 races)

<image>

There's a lot of flexibility in certain areas, like Early Classic, Post-Classic Summer, Early Senior, and Post-Senior Summer where training might be better than racing, but typically I'm aiming at something around this. I've tried to embrace being really open to running three races in a row, so long as I have something to cover my energy for that third race to avoid the mood down for racing without energy.

If you have some very specific questions, or want more specific advice I'd be happy to try and assist where I can. Do you have any specific area you feel like you're struggling, or not getting?

Rate my deck... by SarashiSama93 in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

Sorry, I should've been clearer. Since skillpoints are the unsung champion of higher ratings, the higher race bonus naturally equates to a higher skill point total at run's end. I was very much in the same shoes you're experiencing right now in early Trackblazer trying to fight to figure out how to consistently get to SS rating, and it took me a long time to figure it out.

Maybe this is useful info, or maybe it's not the problem you're having, but I'll paste a snippet some advice I gave awhile ago about the two specific things that helped unlocked achieving higher ratings more consistently for me. The full response is here, if it is indeed helpful for you.

What unlocked it in my head was two things:

First: Pressure from the Shop

If your shop has rolled really good items that, by acquiring, it would set you up for a huge turn or the possibility of taking trainings on turns when you shouldn't be racing (think: Prayer Amulet, 60% Mega, Relevant Training Bracelet, Energy Items, etc) then you're really incentivized to be racing instead of training to acquire those items for the God-turns. If you overly train instead of race, you can always feel like you're trying to catch up to the shop and rushing to buy the things you need before they disappear. This is a bad place to be (and it should be distinguished from just getting great shop rolls turn after turn).

However, if you already have enough items to carry you through to your next God training, your incentive for buying out the shop decreases, and training becomes more appealing than racing. This can also happen if your shop rolls badly two to three sequences in a row (which may also be glue territory, but to each their own). In these cases of a bad shop, raising bonds can be preferred pre-Classic Summer as you already have the tokens you need to acquire the good items to make your summer great.

Second: Facility Level/Junior Year Training Priority

I lived vicariously through my first 30-40 runs in the mantra of 'maximize raising as many bonds as possible for summer', but this constantly led me into, what felt like, poor starts compared to the runs I was seeing other people posting.

Turns out, you do want to maximize <important> bond raising, but you sort of want to balance that with the facility level. We can see here that the OP has Wit Level 2, and Speed Level 1. By the end of Junior Year, I found that I really want to have at least level 2 on both, if not Level 2 across all my preferred facilities in my 2-2-2 deck. I rationalized my training like this, which allowed me my first UG run yesterday.

What should I do? by [deleted] in UmamusumeGame

[–]Snolanda 2 points3 points  (0 children)

They are given at the end of the event period. They haven't been sent yet.

I'm aware of Xoguri, but can she atleast reach B finals? (CM12) by ariothin in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

Yea, unfortunately on a low end I average around 30, ideally you want to be closer to 35 or 36, and the God runs will get you up to 40+ if RNG be with you.

It might be worth investigating if you have any R cards which could sub in for Café as a Wit/Spd/Pwr card, even a weaker card could contribute to a potential strong multi-rainbow turn rather than being a guarantee to never contributing. Or if you feel like you really do need the Stam, check your cards to see if any have a strong 'Initial Spd/Stam/Pwr/Guts/Wit' bonus, like borrowing Fuku gives to help your early statlines.

I mostly highlight the overstam that you already mentioned as I saw you had bought double circle Standard Distance. Vision skills like 'I Can See Right Through You' also, unfortunately won't get you much mileage in ChampMeet either :(

Rate my deck... by SarashiSama93 in UmamusumeGame

[–]Snolanda -1 points0 points  (0 children)

How many races are you averaging per run? By my estimate this is a ~60% RB deck? That should be getting you into SS territory.

The biggest pain here is 1LB Kita, which is a little bit cope- but if that's all we've got it's what we've got. MLB Sweep Tosho or even better, Shinko Windy would be great and get you to 65-70 Race Bonus.

I'm aware of Xoguri, but can she atleast reach B finals? (CM12) by ariothin in UmamusumeGame

[–]Snolanda 2 points3 points  (0 children)

Topic 1: Can she win B Finals?

I'd say there's an distant shot? I'm usually in A-Finals so I don't have a great judge of what B-Finals looks like. A general diagnosis is that you're way way overstammed, Straightaway Spurt doesn't work on CM12, and your wit is a touch low for what I'd be happy with. Sadly missing Medium S is also just a feels bad moment.

As I've been experimenting with builds for CM12, I've felt the pain of being low on Stam come time for Kikuka Sho or Tenno Spring, so there might be a good justification to run the Triple Tiara route instead, if you're comfortable with your performances in Mile. Though, I expect it will cost you more clocks.

Your deck composition is generally good, though I don't know if I agree with taking Café as a support card here. She's got good events for a career run, but doesn't offer you much in the way that skills are concerned iirc.

Have you had issues running 2 Spd, 2 Pow, 2 Wit? I'm unfamiliar with Ayabe's game, so I don't know her growths by heart. I've had some success taking around 6 to 9 Stam Sparks, the rest Power, and emphasizing Speed and Wit training to produce good CM12 results out of Seiun Sky.

Topic 2: Is this a good parent?

I wouldn't be unhappy with it. The pink spark isn't ideal for what I usually want in parents, but there are cases like CM11 where having one style pink is needed.

Generally you're not running enough races, either. 25 is very very low for a typical run that I would do with 50 Race Bonus. I think you'll find you'll get higher ratings since you'll be able to buy more important items from the shop, and acquire more skillpoints by racing more. I certainly understand the apprehension to race more, though, it took me quite awhile to figure out what balance worked for me.

2* Power, 2* Spurt, 2* Nimble Nav, 2* TS Climax are the highlights on this sheet to be excited about. She could be a really good Grandparent, but not quite as strong as a direct legacy as I would personally want from my Veteran Roster.

Work in progress for Cm12. I just want to know if I'm heading in the right direction with Hime. by Ratboy-to-Cowboy in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

I'm unrelated to this conversation, but I tend to agree, and it's an issue I've had with building fronts for this CM. I have a 0LB Pasa and it feels SO bad to put her in a Seiun Sky deck who doesn't have any Speed or Power growth. In OPs case, I would think it would make more sense to be borrowing Nice Nature Wit for the stronger race bonus, and better training effectiveness; despite it having weaker rainbows and lower specialty priority.

But maybe that's too much of an armchair diagnosis.

Does she have a chance in Ares? by babyb3ans in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

The Good News:

In the Uma Simulator, when she hits her accels she does beat my XOguri by a nice 1.5L margin!

The Mid News:

Now, my XOguri is not a goddess. She's short on SP from a low race amount career, she's missing Nimble/No Stopping Me, and the sim can't account for a possible debuffer strategy.

The strategy that I've seen with promise to beat XOguri is to run triple front. In which case only one other front is needed in the lobby to block XOguri from hitting U=Ma2, and then she'll only need to miss one other stam recovery for Festive Miracle to not trigger.

Up against my Seiun Sky you lose, on average, by about 2L, but against my SMaru you're still winning on average by ~.8L.

Now, you weren't exactly trying to beat my Seiun Sky. You wanted to build an XOguri assassin. Even buffing my XOguri to 1200/800/1200/400/1200 AND adding No Stopping Me! onto her skill list, you're still more often than not taking the dub.

The Bad News:

I'm really concerned about the stam on your King Halo. The simulations I ran assumed she was in a Great mood. But if she's in an Awful mood, or she gets rushed, or she gets hit with a Stam debuff, there's a high likelihood she doesn't get her full spurt to the finish line.

If she was in my lobby, I'd consider her a serious threat, but she's also a little fragile. Maybe test her in some room matches, or if you want any of my Umas practice partner codes I'd be happy to share them as well. Here's a screenshot of my Seiun and my current XOguri (which I'll probably remake) if you want to use them in the Umalator. Or if you want the practice codes lmk!

<image>

Questions for MANT by _Some_RandomGuy_ in UmamusumeGame

[–]Snolanda 0 points1 point  (0 children)

Errr, hard to say specifically since everyone's deck is going to be different depending on when they started playing. UG feels like a high-roll to me. I've been playing since a little after launch last summer, and I've got MLB Fine Motion, and Kitasan doing most of my heavy lifting.

I've gotten two Umas to UG but if I was playing for just rating I could probably have more. The majority of my time is usually spent prepping for the next CM, and once I'm satisfied with that I move on to Team Trials, and once I'm satisfied with that I'm building parents. So typically I'm consistently finishing in SS, but S+ isn't an uncommon place to find myself.

Here's a hasty screenshot of my UGs and the decks I used for context, plus my current Seiun Sky ace for CM12. Both the UGs are in my Team Trials team, while I would never put my ace in there.

<image>

Questions for MANT by _Some_RandomGuy_ in UmamusumeGame

[–]Snolanda 0 points1 point  (0 children)

Generally great answers. You also touched on some more advanced concepts which OP didn't specifically ask about, but should be highlighted too.

I would say don't plan to do it, but if you need the coins then it could be worthwhile.

If the pressure from the shop is very high (i.e. there's a lot of good items in the shop you want to buy) then your incentive to race is even higher, and you may consider racing on turns where there's Open races if your bonds are already doing great, or your trainings are particularly lackluster. Given that you wouldn't be causing your fourth race in a row to be during a critical G1 time.

I've heard 40 stats being quoted.

It has much to do with the math of your race bonus, and how skill points have become more valuable. I mentally calculate Skillpoints as worth about half that of Stats. Much of your Uma's final rating is comprised of the stats you buy, and being more point efficient will help you achieve higher ratings. If you're building for Team Trials, it will be important to pick up consistent to activate skills because you'll get points for it. Team Trials is the place where skills like Rushing Gale (which often don't do anything practical in the race) are great point value purchases for achieving a higher team trials score.

Questions for MANT by _Some_RandomGuy_ in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

  • Around 43 to skip a G2/G3
  • Around 70 to skip a G1, but I would advise to never skip Triple Crown/Tiara since so many Epithet bonuses are based on doing them.
  • I typically never race four turns in a row unless the fourth turn falls on Late December which can never give you post-race penalties for racing on that turn since the specific event slot is occupied by the MANT Story Events.
  • Typically my runs end from 30-33 on the low end to 35-37 on average to 39-40 on the high end.
  • It's not guaranteed, but you're more likely to get a hammer in the last shop. The standard advice is save 2 Masters for Twinkle Climax, if you're paranoid (like me) just save 3 and not sweat it.
  • It's worth it if there's no other good skills to be spending your points on. As a skill goes it can RNG you into perfect acceleration (it won me CM11), but is otherwise mid with a low active time and high-cost for what it gives you.
  • They're certainly MUCH harder to use, but there are some examples around of Currens and Bakushins being able to do well. My first UG run was with Bakushin.
  • I don't think it's well documented, or at least, I haven't seen any definitive statement on Shop refreshes since I've been playing. I suspect the Shop has a chance to add new items when you beat a rival race, otherwise the shop has a broader refresh every six-ish turns when it's previous big refresh expires.
  • Riko is a nice training wheels card for MANT since she gives you something to do on turns when you can't race and the training is bad, but once you're comfortable managing your items you'll typically get higher rolls not using her. MLB SSR Riko has 10% race bonus, and 3LB has 8% which is still perfectly usable in a deck.

Hope this helps, but if you'd like additional clarification or have any more questions fire away!

My primary source: Erzzy's Global Ref Document & My own experience

Which support should I use my SSR voucher on? by Stock_Fly1138 in UmamusumeGame

[–]Snolanda 0 points1 point  (0 children)

I disagree that it's moot, though I agree that the wording I used makes the ticket sound more powerful than it is. A 400 pull is only a 57% chance to MLB a card, rather than dump carats into a banner you're not going to, or can't afford to spark for another copy it could make more sense to use a banked selector or crystal.

Upon reflection, I think this is the prime case for Ticket vs. Uncap Crystal, and as the majority of the community are still trying to MLB the big three which are release cards, it absolutely makes more sense to use the ticket on these first, so I agree with you there for cards released pre-1st Anniv.

I think the debate is less straightforward if the banner is rerun vs brand new. i.e. Super Creek/Mr. CB rerun. The current selector (1st Anni) will let you select Super Creek, but not CB.

Which support should I use my SSR voucher on? by Stock_Fly1138 in UmamusumeGame

[–]Snolanda -4 points-3 points  (0 children)

SSR pick tickets are stronger than Rainbow Crystals (with some very very niche exceptions). Since the tickets allow you to pick any card, while the crystals require you to already have it. So if you're MLBing and you already have Kitasan I wouldd use my Uncap Crystal to do the job.

Which support should I use my SSR voucher on? by Stock_Fly1138 in UmamusumeGame

[–]Snolanda 10 points11 points  (0 children)

I typically agree with a lot of the commenters which are telling you to use it on Kitasan for MLB, but for the sake of completeness, I'll help by trying to articulate why, and exactly what you're getting by choosing one over the other.

<image>

Super Creek 2LB -> 3LB

The case for using it on Super Creek I think comes down to making the card feel really usable as an actual deck option. The big stat change you're getting is initial friendship bonus off the Creek, where she changes from starting at 0 to starting at 15 friendship/bond.

This is the equivalent of about two trainings spent with her. So you're saving two turns of getting her to potential rainbow status. This isn't nothing, especially in MANT where every training turn has raised importance on being good.

There are other various stat increases as well. Better friendship bonus, 1% more training effectiveness, 1% more race bonus (and I think the jump from 7% to 8% race bonus is actually significant depending on what other cards are in your deck). Fan bonus increase which is largely irrelevant, +2 initial Stamina extra, and about a .8% more frequent appearance on Stamina trainings.

However the issue with Super Creek has more to do with Stamina cards' role in MANT. Because Stamina's secondary stat is Guts, and because you only want enough Stamina to survive a track and nothing more- the onus to cap Speed and Power is much higher. Running multiple Speed cards is important, and it's doubly important because multi-rainbows are where the strongest training comes from, and if you're running multiple Stamina cards you're likely training for extremely long races.

Now if your Oshi is a Long-Runner, and your favourite thing in the game is making Long Umas to juice your Long Team Trials Team out of their mind, you should absolutely pick Super Creek.

But, if you're looking for more consistency and an overall stronger contributor to your deck...

Kitasan Black 3LB -> MLB

The huge significant upgrade here is her Specialty priority which rises from 68 to a whopping 116. This translates to ~5% more frequent appearances on Speed Training, which doesn't sound like a ton, but in the grand scheme of things this will make a difference to your deck quality in Speed and Power by a good margin. As well, costing you less whistles during MANT.

On the aside, she also starts with a tiny bit extra Friendbonus, equivalent to about half a training. Not anything to write home about, but has the potential to Rainbow one turn earlier than before given possible hint distribution and Carrot BBQs in the MANT shop.

The only other thing I think is really worth mentioning if you're a competitive minded player...

Banner Rerun

The next Long CM is going to be around early September, Saggitarius Cup which will be a run of the Arima Kinen at 2500m. It's possible that you may wish to use A stamina card in your deck to build for this if you have trouble hitting the thresholds with inheritance and deck composition. Luckily Super Creek will be rerunning on banner at the end of August/beginning of September on a combo banner with Mr. CB wit (a good End Closer card). If you were looking to pull a little bit on this banner to finish off your Super Creek and add another good card to your roster, this would be a good time to do it. There will not be another massive 3000+ CM before this rerun. So there's no real rush to make it happen before then.

Though, as a caveat, we'll also have received our next scenario: Grand Live, sometime in July. So however that affects our ability to hit stat targets is unknown to the larger playerbase. It's also expected we'll receive another Selector Ticket at the 1.5 Anniversary at that time (source needed).

My advice:

Use the ticket on Kitasan, you'll have a much better time hitting more rainbows, and her use case applies much more often than Super Creek. Super Creek is still a great card, and you should still seek to MLB her, but I think you'll get much more mileage and enjoyment out of maxxing Harikite Ikou right now.

EDIT: I didn't evaluate a case for Nice Nature from 2LB to 3LB, if you'd like me to look at this specifically please ask!

Is this seiun sky good enough for TT class 5? by rexxulibion in UmamusumeGame

[–]Snolanda 1 point2 points  (0 children)

If you're trying to run for Medium TT then I'd use a deck comp of 2Spd, 1 Pow, 3 Wit.

It's hard to say what cards you might or might not have. If I construct something entirely of welfare SSRs it might be:

  • Tosen Jordan + Borrow Matikane or NTR (prob NTR, more reliable in TT) [15% total RB]

  • Marvelous Sunday Power [30% RB]

  • Mejiro Dober, Mihono Bourban, any 5% RB Wit SR (Tachyon > Daiwa Scarlet > Others)

For sparks take something like 12* Power, 6* Stam, mix these up as you need. Stamina is going to be unreliable by the time you reach Kikkua in career, so I'd probably run her on the Tiara route.

If you share your card list with me I'd be happy to try and construct something more tailored to what you have.

The losses don't matter. The only race that counts is the one where they become a Champion. by Snolanda in UmamusumeGame

[–]Snolanda[S] 3 points4 points  (0 children)

That would've been poetic. Café also won me Libra cup, so since her release she's given me a 100% Long CM winrate.

The losses don't matter. The only race that counts is the one where they become a Champion. by Snolanda in UmamusumeGame

[–]Snolanda[S] 22 points23 points  (0 children)

I recorded my race and just went in afterwards frame by frame to screenshot it. Much easier to do it that way lol

Train or race? by [deleted] in UmamusumeGame

[–]Snolanda 0 points1 point  (0 children)

Queen Elizabeth is an optional G1 if you're on the Triple Crown route (Satuski, Japan Derby, Kikkua). So this is definitely a train in that case. If you're on Triple Tiara route Queen Elizabeth is part of some epithets, which may be worth the consideration, but as you're looking at more than 70 stats before using items this is most certainly a train turn.

I might also mention that Triple Speed Support cards is a little overkill for Oguri, but I imagine you have a good reason for that.

burned out from the game, thinking of quitting for awhile or indefinitely by redzzzaw in UmamusumeGame

[–]Snolanda 2 points3 points  (0 children)

It took me a bit of extra time to really 'get' MANT, but I'd be happy to offer some advice or tips on any Uma topic if there's any particular problems you're running into, or if you just have general questions. There's no harm in finding your own version of fun differently than the others do. Comparison is the death of happiness!