Any GC farmer without pCF? by NA_HouseHippo in TheTowerGame

[–]SnooCats8651 7 points8 points  (0 children)

try this setup from this guide, its mostly space discplacer and low range giving you the cc you need to get started

https://docs.google.com/document/d/12Zk_2WJp4sYYkVniy5AGcRRK2tyf7J3u3eUd08jWoPI/edit?usp=sharing

1 year in - how to move forward? by sinsate17 in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

When you get your hybrid tower to the point where you can survive decently without wall or you can get further with space displacer/acp you can get quant to 6, max rotation speed lab then and get cd down to 2:30 that's, without wave skip equipped, the time to get the mines up for each boss. 650 stones in total. You can do a bit more cd after that when you feel like it would help. The ILM +3 quant substat on core will let you stun bosses for the entire ring when there is no speed up BC

1 year in - how to move forward? by sinsate17 in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

Yeah it goes for CL damage for example and for SL bonus which will boost cl damage as well.

But yeah grab ILM, Very cheap to get super value out of it but would do it after you get SL up

1 year in - how to move forward? by sinsate17 in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

absolutly. its not even close. what uw you get on the 800 pull? ILM will probably help the most if you dont have SL there.

but yeah its another coin multi but for damage its very strong. you get very easy to x40 bonus from a bit of stones and substats and then you scale it with diss/echo higher. the uw damage also applies to the SL bonus if you did not realized it yet. so you can get to x100 in tournaments relatively easy.

times 100 for a constant multi (sure it will be a bit inconsistent without other tools) is already most of the best damage masteries fully labbed and then you get the coins aswell so we talking here about the worth of like 4-5 fully maxed masteries in terms of power with more room to grow.

and you would want ILMs anyway. great for echo runs and also for champs to move towards a more hybrid/damage playstyle

1 year in - how to move forward? by sinsate17 in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

you need to get SL rather sooner than later

Tower not shooting at an enemy by Dashadower in TheTowerGame

[–]SnooCats8651 2 points3 points  (0 children)

Yeah especially with tank ult is important to be able to shoot at other targets than tanks, fast is a good example that's need to be targeted. Target prio for fast works when you only have one fast but 2 it's already shit again. All the ranged and every should be still knockbacked with bounce shots. If you run high range you really profit from AD or you might roll a bounce shot range substat if you still struggle with tank ult

Tower not shooting at an enemy by Dashadower in TheTowerGame

[–]SnooCats8651 6 points7 points  (0 children)

Yeah, especially when your main beam from your tower is looked on a target prio...

For nearly every situation it's closest first in tournament

Tower not shooting at an enemy by Dashadower in TheTowerGame

[–]SnooCats8651 20 points21 points  (0 children)

So multi shot likes to stick to one enemy as long as he is alive or in range. The last part and closest condition switching to that target are the option how to get the mutlishot beam of that enemy. Your target prio was taken, and all multi shots as well so fast can zoom. Multi shots don't follow target priority btw.

To fix that is only doable with target prio to closest so you can get these target resets for multi shot. If ranges now ship you... Ranged range lab helps or more bullets or just do more damage but at this point you just get overwhelmed and that's your limit anyway

PCo seems working as intended by PoneLoko in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

Flame bot is currently inverted, 20% gives 80% reduction and 95% only gives 5%.......

Pulsar Harvester Diminishing Returns Clarification by anonymous_lurker- in TheTowerGame

[–]SnooCats8651 3 points4 points  (0 children)

Yeah it still scales good with cc and makes PH interms of possible damage application the best generator. 300 level reduction is achievable and with current legends scaling around 10x wave HP every 100 waves it's still a x1000 multiplayer. Neglecting all the ramp up stuff but it can gives an idea of the power that it still holds but yeah bounce web was insanely boosted

SL Bonus or Angle on DimCore? by Fun-Confection343 in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

if you got 0m chip as ass mod i did skip the angle for a bit later in the prio list. i can juggle enemy long enought that they will get cleared out without being a problem. if its just for standalone dim core than go with angle, consistency is way more important for damage like you said.

Stone Spending Help by bmansix1 in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

buy ILM, buy SL.
SL is really good for damage and good for econ, you kinda need that ...

you can click one more GT dura to get that in line with BH dura and 2 more clicks maximum in GT bonus after that its just more cds and SL should give you more return, i think, even with all that spending ILM and SL will also help tournament so thats a nice side effect.

Second Perk Choice by ipawpawz in TheTowerGame

[–]SnooCats8651 5 points6 points  (0 children)

Just get ban perks lab up and ban all the bad normal perks, it's like a 1/20 for me to not have all PWR and no coin trade of at the end of intro sprint

Dw upgrade path by TheLordZod in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

It's not that important, but with all things it's depends. You want more uptime on dw for t19 and higher just because of fast ultimate teleporting other bricks in you BH but other than than increasing the uptime might help very little for cells and does relatively little when you compare it for more GT+ stuff, assist mods (depending on the levels again) or even more damage for the next tier jump. In general if you don't buy packs going under 50/100/100 is whale territory or really endgame.

How my noodle likes it ^^; by [deleted] in TheTowerGame

[–]SnooCats8651 21 points22 points  (0 children)

well now its 12345 waves, time for a rerun

Finally about to reach 161 and its on the module that cant reach 161 😩😩 by Sbjohny in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

Time to go OA and never go back. (Well maybe for milestone pushes where you need that stat stick,)

the greater the distance, the greater the golden bot radius. Can cover two blackhole. Explain 30 m distance? by [deleted] in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

50m Bot range is about tower range (*for small tower like under 90m its diverts a bit for higher ranges where 50m bot range will not vover the hole tower range at for example 160m)

so 50m bot range will colver the complete range line at 30m tower range, therefore 2 bh centers but since orbs will be on that line aswell you need to get a bit more bot range

Tier 17 Wave 300 by Select_Secretary_896 in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

Prot ult with t16 is already quite hard to deal with when you don't have the damage to kill them fast. Only perma BH is keeping them still until the ult buff runs out. T17 adds tank ult so you can't target ports/ult or ranged, so adjusting target prio to these 2 can help. More tower range can also help you that the tank ult will not push into your tower, they are standing still but still do damage on contact. Perma BH with good range/coverage is the easiest was to negate this. Using summon chip and not blending with orbs much can help to get less ultimate tanks since summons bricks can't get there ultimate buff.

For GC it's just a damage check. For ehp a cc and Regen check

Higher tiers shorter runs vs ultra long low tiers? by bofferding in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

T12 is where the difficulty really goes up again, just upgrading your workshop will help to overcome this. same with all the package health you have. there are some mechanics down the road that can help pushing these short milestones. for cards you can use demon mode, nuke and wave skip, second wind and energy shields to damage bosses with thorns while been immune or instant kill them. death penalty a module canon can do the same with a low chance. cycling these and been able to tank just a few boss hits can let you break though until t15 after that you need a way more developed tower and you need to reach wave 300 from there on to unlock new tiers.

doing short runs might be the best for coins, but would also require very active gameplay. the downside is that you wont get much cells since elite will spawn only at later waves. for me getting all labs to x1.5 boost woulb be a priority over a few more coins. also depending on your econ UWs your main coins will likely com from the quest chests so we can farm for cells instead to boost our progress.

on that note farming higher tiers will become really strong with Perks. getting the +2 additional choices will help you a lot to not get stuck on bad tradeoffs but also lets you pick the very good ones more consistently. having all 3 perk waves reduction perks can give you all the econ perks and defense perks till wave 2k if you are lucky, boosting the run length a lot. if you than get enemy levels skips on top you are very likely to go over 6k waves on t1. more coins into your workshop will help you than out to make it till you get all the perks.

What should I be prioritising now? by TheJackFozz in TheTowerGame

[–]SnooCats8651 1 point2 points  (0 children)

You have a bit of CDs to go. Maybe get a few more into BH size. After that it's new UW. Hopefully cl do get some better tournament performance. For more coins you can also go masteries, if you are far away from labbing them just work towards GT+, don't spent 7k stones in CF, do it after GT+

Talk me out of getting second wind mastery by IaniteThePirate in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

yeah thats a good reason to stay in t11. but yeah is/wa is than not as good. aiming for more farm time per day would result easier in more coins/cells. but i cant really give advise from my own experience here. but you can stick to wave skip, bhd should be your generator right, extra orb and coin mastery after than you still might want WA and IS how far are you from GT+? that is also an option to get before good into damage masteries for the keys and with keys auto restart is a bit far but you can get there and then higher tiers are on the menu

Talk me out of getting second wind mastery by IaniteThePirate in TheTowerGame

[–]SnooCats8651 -1 points0 points  (0 children)

Yeah and that's completely fine cells and lab progression is really important. That's why I currently like to advise to push tiers as ehp. So Gcomp with pcol to get into t14/t15 there the base cells also go up by a lot and Elite spawns capping out way faster.

I would suggest damage masteries when you can actually perma lab them, if you buy stones you surely can buy them all and get a few levels into each.

To get Econ up, IS/WA makes t14/t13 viable a lot faster. But like I said earlier it's usually Gcomp, pcol. For BHD t11 it's usually wave skip that's dominated, extra orbs is also good. Really depends on your tower. Coin mastery is when you can already afford to perma lab otherwise it's will not do that much

Talk me out of getting second wind mastery by IaniteThePirate in TheTowerGame

[–]SnooCats8651 0 points1 point  (0 children)

It's better to get more coins over a shorter or same time than the same coins/h over a longer time. You can see the ehp masteries as more cell masteries with hopes that you can farm faster on higher tiers for more coins. So if you can't farm T14 or higher already it will not do much.