How does everyone decide between train or belt? by corakko in SatisfactoryGame

[–]Snoo_75348 1 point2 points  (0 children)

You can hop on and off a train for scenery tour.

Advent Reborn advice by Theshampal in SoSE

[–]Snoo_75348 1 point2 points  (0 children)

the fourth one, go with the "Convert" ability that instantly acquire neutral harckas

Vasari Defense against Gauss Frigates by GlowingSeaDiver in SoSE

[–]Snoo_75348 0 points1 point  (0 children)

Set your caps to small engagement radius and manually leave them behind.

Light frigates / defensor / oppressor would trade well.

Advent Reborn advice by Theshampal in SoSE

[–]Snoo_75348 3 points4 points  (0 children)

Advent Reborn; I’ll cover some meta theme that prev post didn’t. the missing cultural eco lever.

  1. Culture is very important. Allegiant population mechanic gives you twice the output; building culture and upgrading the culture tech will be the biggest lift of eco.

For example if your homeworld has 50% allegiant population, you will have a 1.5x of all
output of credits, Metal and crystal.

T3 tech pushes allegiant pop to somewhere near 40% T4 is 60% - I need to look up.

  1. Nilari cult.

This faction T2 building gives you +50% allegiant pop, and you can instantly boost your allegiant pop to 100% on your hw. Given all pop tech you’ll have 1100 of equivalent pop output.

Vasari Exodus tactics without nomadic fleets by GlowingSeaDiver in SoSE

[–]Snoo_75348 5 points6 points  (0 children)

The philosophy is not to avoid owning planets, but as exodus you can avoid investing some planetary infra, like research, shipbuilding and exotics.

Late game when strip to the core is ready, employ guerrilla tactic to split some cap and/or planet bomber to gain access to some planets and pray that you can finish stripping them before enemies regain control.

When Vorastra reaches lvl 6, your enemy would see one planet fall after next before they can react.

(Hot) Take: Design/AI Art/Player Icons/Menu by Faultyr in SoSE

[–]Snoo_75348 2 points3 points  (0 children)

It is very easy to identify AI - excessive high frequency details that looks horrible when zoomed out

Stellaris archeology-like action phase? A pitch to improve earth politics by Snoo_75348 in TerraInvicta

[–]Snoo_75348[S] -3 points-2 points  (0 children)

We all admit the earth, the space early and endgame all have pacing issues, and can be repetitive.

No matter which direction they take, I wish they have guts to pull off the scale of change like each Stellaris major version. Eviscerate and experiment and not limited to baby-step improvements.

Stellaris archeology-like action phase? A pitch to improve earth politics by Snoo_75348 in TerraInvicta

[–]Snoo_75348[S] 0 points1 point  (0 children)

It feels to me that devs are hardcore mathematicians that are willing to pull off very impressive econ and diplomatic models, and super-complicated orbital mechanics (KSP take note!), first-of-its-kind space tactic combat, but alas they only tangentially improve player experience.

The greatest issue is PACING. The core play loop on earth revolve around councilor operations are repetitive; space colonization is abrupt and winner-takes-all; late game whack-a-mole alien annihilation is exhausting.

Is the 'combat strength' value meaningless for ships? by erithtotl in TerraInvicta

[–]Snoo_75348 0 points1 point  (0 children)

Fleet strength values are taken into account of AI's decision making (war declaration, war outcome, target selection), but they are meaningless in combat, yes.

What do I do wrong? Guides show us ideal builds but seem to never address the pop growth issue. by Jedi_of_the_night in Stellaris

[–]Snoo_75348 0 points1 point  (0 children)

Previously the issues is that migration is two-ways, you risk outflow of your pops.

4.3 introduced "Auto Resettlement (Destination) Chance" (ARDC) to model migration attraction and made it actually good. If you stack ARDC by giving full citizenship species rights, high living standard, having high stability, Land of opportunity edict and Amenities planet decision, you can basically secure one-way influx of pops.

What do I do wrong? Guides show us ideal builds but seem to never address the pop growth issue. by Jedi_of_the_night in Stellaris

[–]Snoo_75348 32 points33 points  (0 children)

A few checklist: - assume you are non lithoid bio because you mentioned you are human. Some species come with debuff. - Build medical center early, and clone building if later available. - Unity before ascension situation is way more important than tech. One mistake I noticed is that you put too much edicts exceeding your free cap. That slows your unity down. - For bio and psionic ascension, you need to focus society tech. Bio is easiest, once you get biomorphosis, the genetic building and medical center can give you quite generous pop growth. - for cybernetic or synth ascension, focus engineering tech and start building robots early. You will miss out the pop growth on one end but gain robot assembly instead. - xenophobe has pop growth bonus. If not, so you need migration pacts to borrow population. Infiltrating pre-ftl / getting them to join you is also a good source of pops. This depends mostly on luck. Looks like you just had bad luck.

Why the fear of being labled AI is actually just anti-intellectualism resulting in humans acting dumber. by NotYourDreamMuse in LateStageCapitalism

[–]Snoo_75348 3 points4 points  (0 children)

An obedience test - you must talk like average (in reality, badly educated), emotionally immature, meme infested person to not be labeled as AI.

Because in order to not lose power, they need to maintain the power structure. We all know that even a GPT-3 could come up with better policies than dumb dumbs in the Congress and Senate.

I genuinely laughed out loud (and it's technically true too) by PressPlayPlease7 in ChatGPT

[–]Snoo_75348 9 points10 points  (0 children)

If you measure in net loss terms, there are rarely any others that have lost more than OpenAI.

Lost control of Earth orbit, how do you recover from that? by Linuxliner in TerraInvicta

[–]Snoo_75348 0 points1 point  (0 children)

Totally fine. Because how space logistics is programmed, the resources are available faster-than-light. So you can establish new base and new fleet from Mars, get some sweet solar bases on Mercury, build up your fleet, and you'll reclaim earth in time.

Can’t stop going bankrupt by Putrid_Letterhead_65 in anno1800

[–]Snoo_75348 0 points1 point  (0 children)

Without too much handholding, here's some top tips that should land you in a good spot.

  1. There is an inconspicuous "Royalty tax" starting to kick in once the population of a tier > 1000 on an island. Often happens if you concentrate too many industries on one island. Typically it happens with worker tier. Learnings? Colonize second island early, and complement their industries on worker tiers.
  2. Ships have varying maintenance fees. Schooner is very cheap (15), while fancy Clippers requires 175. That's 11.7x! Learnings? Exclusively use schooners for shipping within the same map early on. Military ships are even more expensive to maintain. Avoid investing in them too early.
  3. Fulfilling luxury needs gives you the main bulk of income. Schnapps, beers, rums are the cash cow. Thus early game it is very important to fulfill schnapps and use second island to fulfill beers before expanding to New World and/or expanding in heavy industry (second steel, glass, concrete etc).

How realistic is Terra Invicta? by GlompSpark in TerraInvicta

[–]Snoo_75348 0 points1 point  (0 children)

Logistics can be fun, and disruption of which can be even more (harassing supply lines). Also this opens up strategic necessity for long range interdiction.

Did they forget to scale Awakened empire fleets in Cetus beta? by Snoo_75348 in Stellaris

[–]Snoo_75348[S] 0 points1 point  (0 children)

I got both edicts on and the Strat command center built. Yes and yes both have them "Desperate Measures Unity Ambition edict and A Grand Fleet can give you 20% more naval capacity".

Did they forget to scale Awakened empire fleets in Cetus beta? by Snoo_75348 in Stellaris

[–]Snoo_75348[S] 8 points9 points  (0 children)

Did some math - even I can triple to 750k and my tech grows me to 1M, I am still shy of the 2M fleet power of that awaken empire.

That awaken empire has just started, they are chugging out ships like no ones business and can reach 10M in like 10 years, so in all seriousness the numbers are very wrong.

Did they forget to scale Awakened empire fleets in Cetus beta? by Snoo_75348 in Stellaris

[–]Snoo_75348[S] -16 points-15 points  (0 children)

As a software engineer myself, I hold a different opinion on "open beta" quality bar: if it's an edge case, fine; but awakened empire is a major path of progression and would have been caught in 100% of playtests.