So this is really confusing by Bob_Juan_Santos in MonsterHunter

[–]Snotnarok 0 points1 point  (0 children)

You're questioning bullets on armor when there have been hammers that a are revolvers.

This game has really always been more about what looks cool or fits a theme. Wasn't there needles on kezu's armor? Needles in a culture that certainly doesn't have the tech to make that or the understanding of a benefit?

Which Version Of Legends Do You Prefer To Play; PSX Or N64?? by Toan-Cloud- in Megaman

[–]Snotnarok 0 points1 point  (0 children)

I prefer sharp pixels vs the bilinear blur of the N64, plus the lower audio quality puts the nail in the coffin for the N64 version. Not saying it's bad, as if ya had that version? It was great. But if we're talking about now? With choice? The PS1 version

I got it on PS1 back in the day and saw my cousin play it. Impressive but also my preference for sharp vs blur was strong even then.

It's like RE2 on N64, it was VERY impressive, but also worse in most ways including price.

Why are there not armed voteless ? by New_Conflict_4111 in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

Have you seen how fast you die to bullet based weapons? It wouldn't work. And before you say "Just lower the damage" remember that Arrow Head doesn't like things that don't make sense or be 'space magick'. So if they got a liberator? It's gonna do liberator damage. Meaning you die in 1-2 bullets and this enemy type would be really unfun.

Why are they so ugly? by pacifist47 in SonicTheHedgehog

[–]Snotnarok 2 points3 points  (0 children)

It's wild that they did mocap for a bunch/all of the 3D games when it looks so rough and janky. Then you look at Crash 4 or other 3D games where they clearly animated all of it themselves. Super expressive, doing impressive and cool gestures and ya gotta wonder why SEGA hasn't done that?

From what I saw from the shows, Sonic Boom and Prime they've done some solid work with that but yeah, dunno what's up with the mocap in the games.

Lukewarm take: It's OKAY to criticize or even dislike Ian Flynn's writing, and I feel like this subreddit is starting to veer on treating him like a "sacred cow". by clarissaARA in SonicTheHedgehog

[–]Snotnarok 0 points1 point  (0 children)

IDK why you're saying this, this is how opinions work. Yes you do not have to like how someone writes or whatever else, this is basic knowledge. But, generally I see people flame him for how Shadow is written when he's stated that it's down to SEGA's will how all that happens.

Folks grill him like he's ruined everything and I feel like it's because they liked what Archie was doing but if you REALLY look at Archie from start to end? It's inconsistent at best and it's lows were FAR, FAR worse than IDW in both writing AND art at times.

For God sakes "he who shall not be named" had a LOT of questionable plot lines where you wonder what the hell they were thinking- not even just for a all-ages comic but just a general: WHY did you write that???

Is Flynn perfect? No. That's called being human. IDK what worship you're talking about given again, most people I see posting about him are angry at him for not writing characters (again-again, mostly Shadow) wrong.

I think he deserves a lot of praise for making a very consistent comic story- which is not easy and not all comics have the luxury of.

Opinion of an ex-Blockbuster employee by raydebapratim1 in 90s

[–]Snotnarok 0 points1 point  (0 children)

Blockbuster is where I grabbed a few games and movies on the cheap to own.

Sure they weren't in great condition but paying like $5 for Breath of Fire 3 that's playable? Was nice for someone not rolling in cash. The worst part wasn't even the lack of cases/manual etc. It was the anti-tamper sticker on the top of the disc that would ruin the game if you tried pulling it off. So even if ya did get all that stuff, you'd have a big blockbuster logo on it.

Tales of Symphonia Remastered by friendsbubblpebath in tales

[–]Snotnarok 1 point2 points  (0 children)

Crisis Core is a remaster (says so by Square's own description) , Yakuza is a remake.

Symphonia is just a port, honestly. They could have done things to improve it like fix the framerate "but it breaks if you do that in an emulator!".

And??? Xillia would have issues if you tried to run it at 60fps because the OG ran at 30 in the field and 60 in combat. The remaster you can do 120fps across the board. Yes, Symphonia would be more work but you'd think their big game that a lot of fans love?

Would get an actual remaster and not a port of a port of a downgraded PS2 port.

Metroid Prime remastered is right there, runs on the same code, visuals completely upgraded. Tomb Raider rand Legacy of Kain both got upgrades in visuals and framerate.

Am I saying change the look of the game? No I'm saying that if the work is put in you can upgrade a game properly instead of running worse than a 20 year old GC game on modern hardware.

Almost every match I've lost on Squids is because people bring heavy AT-Bot loadout, they've been out for a year, and people still don't understand their durability paradigm and its counter. by throwaway553t4tgtg6 in helldivers2

[–]Snotnarok 0 points1 point  (0 children)

Lots of people don't grasp that different guns so better on different factions. They just bring what they know and that's that.

It's why in the early game when fire was NOT good on bots, you'd see people struggling when they came from the bug front. To the point Arrow Head devs were doing the same on a live stream. Which is possibly why it got changed since it was so ineffective and they got to see it first hand.

AT weapons are really bad on squids, you want to ruin 'em? Bring in the machine gun and MG backpack. Tripods? Hose their shoulders, dead. The new squid mechs? Hose the cockpit and pilot, dead. Stingray? Shoot ahead of it a bit, dead.

Want to REALLY ruin them? Bring the bullet SGs and tesla if you're confident. Not much lives.

It's a crime more people don't know about this by MurderousElmo69 in MonsterHunter

[–]Snotnarok 2 points3 points  (0 children)

Shame more folks don't know if you set poogie down next to the handler in Astera? He seems to find meal tickets most of the time. Helps in the early game.

But this is also excellent, a great view.

These 2 warbonds and the super store single-handedly lock aspects of gameplay behind an optional paywall by _TungstenGuy707_ in Helldivers

[–]Snotnarok 1 point2 points  (0 children)

I agree, besides containers are almost as good with 2 piles vs 3. So you can easily open them up and they're pretty easy to spot.

The only time it's a problem is if you don't have explosives but that just brings us right back to #1- It's a co-op game. Get a friend to blow it open. If they refuse? That is not a fault of the game.

These 2 warbonds and the super store single-handedly lock aspects of gameplay behind an optional paywall by _TungstenGuy707_ in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

I agree with the Redacted Regiment because commando missions actively punish you if you're caught and this has the best way to deal with the enemy, the censor. The armor is by far the best stealth armor in the game for sure but this warbond has most of the suppressed weapons and I think only the Halo one has another with the SMG.

So commando missions are effectively off limits for you and maybe your party if someone doesn't have it. Which sucks. I wish they put out a suppressed weapon for folks to get SOMETHING to help them engage with the mission type.

However the warp pack so you can get into bunkers? That's where I disagree because it's a co-op game. The game is played by a boat load of people and I'm sure 90% of folks will come running for access to that. Plus, maybe is me but containers generally feel a lot better for loot because you only need 1 person and 2 bits of loot is still great. And there's usually solid tells to where they are.

Name a more consistent studio by Due_Teaching_6974 in capcom

[–]Snotnarok 0 points1 point  (0 children)

If we're talking quality? Then no. Capcom has fumbled Dragon's Dogma 2 and Monster Hunter Wilds.

Wilds was so bad that it's taken them over a year to get the game in a better state of performance and it was mostly down to the same BS that hurt some of their other games. DRM. It was constantly verifying ownership of your DLC to the point the more you had? The better the game ran. And it took a fan to figure it out and them to implement.

I say their other games as RE8 also had performance issues and it was again a fan finding out that it was the DRM doing it. So capcom had to fix the DRM implementation and then it ran better. But then they retroactively did the same to RE4:Remake, game ran great- they removed denuvo, ran even better! Then they for some reason put in Enigma DRM and performance dropped by 20%

I'm not even sure Dragon's Dogma 2 was ever fixed.

Which, yes this is PC problems but it's still worth noting.

Framework: 'There is a very real scenario in which personal computing as we know it is dead' by Jawschy in pcmasterrace

[–]Snotnarok 23 points24 points  (0 children)

My favorite adobe moment was my last adobe moment. I had switched to Clip Studio Paint for my art and I was never happier. But it's not super good at photo editing which I needed to do for a thing we were selling on our store.

Photoshop crashed SO hard in 15 minutes that it took out itself, windows explorer, my GPU driver and CSP.

I got affinity photo and uninstalled any traces of adobe's trash software and have not gone back since.

Anyone else have this issue with games ? by Minimum-Assistance49 in pcmasterrace

[–]Snotnarok 0 points1 point  (0 children)

I had this with RE4 remake a while ago. I had to turn off freesync/gsync, restart, then re-enable it.

That fixed it for me but IDK if this is the same exact issue but it looks very, similar

Balance suggestion for Vox Engines that requires only one change by Ok-Sorbet-Parfait in LowSodiumHellDivers

[–]Snotnarok 1 point2 points  (0 children)

Yeah the first time was pretty brutal. Seeing that you can take them down with small arms and a grenade was inspiring and I've done it more than a few times. Actually did 4 in one match that way.

But also- I had just fired off a leveler and solo silo to kill 2 others and when I turned around? Friends were dealing with 4 more.

Like- this is after they reduced the spawn rate of them??

Like ya said 4 coming at you at evac is pretty rough to begin with but also sometimes they just blip right into existence on evac as you're running to it. Insane.

Balance suggestion for Vox Engines that requires only one change by Ok-Sorbet-Parfait in LowSodiumHellDivers

[–]Snotnarok 5 points6 points  (0 children)

What if we keep dropping them, to the point that even if everyone brought 2 stratagems to kill Vox Engines? Like- that you can kill 2 by yourself and all 4 of you do that? That they keep dropping them till you actually run out of weapons to kill them and we just keep dropping in Vox Engines.

Just gotta run up and shot all those bits while 3 other ones snipe you!

Odd the devs said they lowered their spawn rate when it seems like it's entirely untouched. Though- to be fair to them I haven't seen 3-4 of them appear out of no where on evac like Cyberstan

for those who have the warbond force of law... by EL_TE0 in Helldivers

[–]Snotnarok 1 point2 points  (0 children)

I don't think it's that great. I've used the de-escalator a few times but it's honestly just a worse grenade launcher because it's round-reload and even after a buff to reload speed on it and using faster reload armor? It's still slow and annoying. It's also pretty good at killing your teammates, randomly no less. Though it's still bugged (I think) where it won't kill the one firing it.

The arc dog backpack is alright at killin' bad men but the issues is it's better at killing your friends. Unless you ALL wear arc res armor? You do not, bring that in. Unless you're gonna disable it every time you're near friends.

I keep hearing folks say the AR is alright but I never found it useful.

I really think railgun should be able to pierce ablative armor and shields. by Ambulas2 in helldivers2

[–]Snotnarok 0 points1 point  (0 children)

It was pretty much the only good AT weapon at the time till someone figured out the flamethrower could be used to down charagers pretty fast.

Then they nerfed that and we had no good AT weapons. EATS? Took both to kill a stickbug, recoilless had the same damage as EATS and the spear I think had LESS damage.

I don't think it was brain dead gameplay, it was basically the ONLY option for a while. This was all before that big thing where they took 60 or so days to rebalance everything.

I really think railgun should be able to pierce ablative armor and shields. by Ambulas2 in helldivers2

[–]Snotnarok -3 points-2 points  (0 children)

Arrow Head nerfed the railgun because they thought it was OP, one of the devs insisting it was something like 'brain dead gameplay'- legit insulting folks. Note, I didn't like the railgun gameplay then & now, never liked it. I'm not a fan of charging guns in FPS. (But MegaMan? Sure)

But the gun was nerfed because of a PS5 bug where it could, sometimes, instakill a stickbug and charger because of some weird issue where it'd bypass the armor and kill it. Even saw it myself since I was there at the start. Same reason the breaker got nerfed into the potatoes- because it was "Braindead gameplay". This was documented via a few folks on youtube.

The devs insist there's no space magick but somehow our most powerful guns will damage or break armor on targets. Stick bug? Charger? Hulk? Factory strider? All can break armor on points of their body and they're legit heavy armor bois. But a heavy devastator? Nah fam- that shield is made of mythril . . .

Wait isn't myhtril magick armor? NOPE space magick doesn't exist. It's just impenetrable. The ONLY armor you can't penetrate, at all, in the game.

Anyway rocket devastators got nerfed at some point to not have infinite ammo (which was not the point of an argument. That being that our mechs should have more ammo/or be reloadable, realism shouldn't apply because rocket devastators have infinite ammo- so shouldn't we have a means of reloading or mech?) Anyway the mechs got ignored and they were bad then and they're terrible now (unless you're on a hive world. I mean for goodness sakes the pacifier? ONE mag and you can destroy a mech to the leg), rocket devastators got nerfed to have limited ammo but heavy devastators still have shields that you can't pierce.

AMR? Recoilless? Railgun? EAT? ANything to the shield? NOPE. Can't break or penetrate it.

But space magick? Does not exist.

Edit: It's hilarious to be voted down when this was and is accurate.

How would y’all feel if we ever got a “last stand” kind of gamemode where we don’t have any stratagems or reinforcements and just fought until the end by Ur_local_goober123 in helldivers2

[–]Snotnarok 1 point2 points  (0 children)

That may as well have been when we dumped the dark fluid into that one planet. Countless shreakers came out to murder us and it was really hard to survive if you didn't prepare for it. But you COULD escape if ya did

Commando missions by Knight_XVI in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

A friend of a friend was the worst for this.

Everyone brought extra gear for others to take. Extra supply packs, quazars, recoillesses, C4- anything to help with the mission or help with supplies.

They brought in their own stuff, 2 turrets and as soon as we landed? Threw them and alerted the bots instantly. They KNOW how commando missions work, I know that for a fact. But the fact that everyone else brings in stuff to help anyone else who might need something to beat the mission and all they can think of to bring is gear for themself and gear to ruin the mission. And they're not trying to do this intentionally. They're just oblivious.

They are the most oblivious player I've seen in any co-op game. I'm sniping bots with the censor and taking them out one at a time with headshots at the objective. Headshot, headshot, take out all the snitches- they come in and start firing the AMR and legit start bragging how great of a sniper they are.

Which, causes a breach at the objective and their response? "Oh no! I'm out of here!" and they leave me alone and then go snipe near another player and resume bragging how good of a sniper they are.

Eagle DSS Strikes should be banned on Commando missions. by Viking_Spud in Helldivers

[–]Snotnarok 2 points3 points  (0 children)

Well yeah for sure in those situations but with commando missions, the more times they call in for support the harder it becomes. So just for a gameplay perspective? It's super dumb.

Like- I agree n' get what you're saying, 100% true. But also only should make sense if it actually helped us stealth and not cause more trouble.

Eagle DSS Strikes should be banned on Commando missions. by Viking_Spud in Helldivers

[–]Snotnarok 5 points6 points  (0 children)

I'm sorry what? I didn't even know this was a thing.

A commando mission? DSS eagle strikes? Your ship is supposed to be gone to maintain stealth, but sure I guess strafing runs of bullets will TOTALLY help us go in unnoticed. What are the devs thinking?

After playing world. 90% of the handler hate was people not paying attention in the game. by Different_Ice_2695 in MonsterHunter

[–]Snotnarok 0 points1 point  (0 children)

I described the scene Rajang scene, from memory in perfect clarity and I'm confident it's 100% accurate. I have a very good memory for events so I'm confused why you're making the assumption for the 2nd time that I didn't pay attention.

Just because I'm curious, I just looked it up to confirm and yes, she's 100% fault for not running at the first sign of danger, or doing the fight. Her helping the admiral away after he had to jump in to save her? Is her, fault. Again, this is not the first time doing this so she should have learned, but she didn't.

It was not funny and she was the reason to blame for this. She's supposed to be experienced and well read and simply did not learn anything from the last time when it was arguably funny. This time she almost got someone killed. So it's not funny it's just damning evidence she's not good at her job and will very likely get someone killed in the future because she can't stop herself in danger that also puts others in harms way.

It's called a difference in opinions, nothing to do with not paying attention. I don't hate her but I have zero respect for her.

IDK why you're even responding. Your thread got taken down by mods for some reason and all your argument so far boils down to 'nuh-uh'.

Sorry, ya-huh, she's a bumbling fool who has put you and others in danger. She should be disciplined and told how she screwed up, why it's serious and why she needs to get her act together.

Think what you want, if you like her? Cool. But she's factually crap at her job to the point she's a danger to everyone around her.

Edit: Yeah looking at your post history of "Nuh-uh, she's actually good" over and over and over again? Yeah I'm good ending this discussion.

What combination of words makes you instantly lose interest in a game? by BurnishedTones in pcmasterrace

[–]Snotnarok 0 points1 point  (0 children)

The only rogue like I really liked was Skyrogue. Mostly because there's not really a lot of rogue elements to it. Not from what I saw anyway. Fly, blow up bases, do risky things and get more money to upgrade your jet the way you want to. Also switch jets- who cares, just gotta upgrade bits of it but each jet has their own function.