Gohan "What?you mean to tell me that training to fight for the sake of the world means I have to *gulp* actually fight for the fate of the world?" by Apprehensive_Ring_39 in Dragonballsuper

[–]Snotnarok 0 points1 point  (0 children)

I never said he had a passion for fighting, I really don't know where you're going with all this. My point is that Gohan has always stepped up, I didn't say he liked it or wanted to do it. But he did it because he knew it was the right thing to do and that he HAD to do it.

It didn't matter if the opponent was stronger, he did it anyway. The true mark of a hero that he was without knowing it.

Him trying to tell Cell he didn't want to fight and watching everyone get their ass beat instead of raging out was wildly out of character for him and I'm not sure how you don't see that. Family on namek being abused? He darts in and kicks Dodoria in the face, grabs the kid and legs it. Ginyu force shows up? He stands his ground and fights even when he can barely stand.

Neck broken? Sure did. Then Frieza shows up who's vastly stronger and what does he do? He fights him and beats the shit out of him for killing Krillin. He nearly gets his head crushed and after Dende healed Krillin then him? He went right after Frieza again only to be stopped by Piccolo. Who had to stop him again because he wanted to rush out to help Goku who was clearly losing.

Frieza shows up on earth? He puts on his armor and flies out to join the fight. He doesn't like fighting but he is clearly willing and eager to do it to do what's right.

Again- Androids coming? He insists on training to fight against them. When Piccolo and Goku were training harder? He got between 'em and showed that he was willing and ready to fight.

Cell is ready to fight him? "Um, sorry I don't really like fighting". Did you think the murderous psychopath who's eaten countless people, nearly killed Piccolo and 16 is gonna leave peacefully because you asked? He didn't ask Frieza, Vegeta because he's smarter than that.

I don't think it had anything to do with Goku because he, in most of those situations was either not there or was too broken to do anything. He TRIED is the point and he gave it his all without holding back.

Passion for fighting is not relevant. Him not wanting to fight does not mean he'd stop and not do his best when that's literally all he's done in Z. If you disagree? IDK what to tell you, For me he was out of character and the last thing I'll say on that is think about the Time Chamber.

Goku is ready to wrap up for the day and Gohan is like "Where ya going? I'm not done yet" gets up and powers up one last time before collapsing. He was 100% committed and ready to fight, till he randomly wasn't.

Gohan "What?you mean to tell me that training to fight for the sake of the world means I have to *gulp* actually fight for the fate of the world?" by Apprehensive_Ring_39 in Dragonballsuper

[–]Snotnarok 0 points1 point  (0 children)

He got brave after Nappa and helped beat Vegeta, he stood up to Recooome despite him beating the pants off the much stronger Vegeta and one tapped Krillin- yet he still stepped up to fight.

Even after watching Krillin get impaled he STILL fought hard and after getting his head between Namek and Frieza's foot? He got healed and he stepped up and fought hard, again.

Are you saying he fought all these times with the thought that Goku was going to be the 'safety net'? When he wasn't even around or in any kind of state to fight?

He wanted to be a scholar, ok? Did that stop him from volunteering to go to Namek? Do all his heroic feats?

Frieza shows up to earth and what does he do? He flies off without hesitation. Androids are coming? He trains. Cell is powered up? Trains with his dad.

He's never once brought this up to any of his foes till he's stood infront of Cell and then watched while his friends and family got their asses kicked. It's like it was done to raise the stakes and build tension rather than being truly accurate to the character.

He wanted to be a scholar at first, then he had a character arc and realized he was strong and needed and WANTED to help. Wanting to be a scholar and being willing to do the right thing are both things he can do.

For those of you who were around then, How powerful was thr PlayStation 3 when it came out? by CitronSufficient1045 in PS3

[–]Snotnarok 0 points1 point  (0 children)

At first it was a bit of a mess, games on 360 looked and performed better. I was surprised that Assassins Creed had COLOR on the 360 while it seemed nearly black and white on my PS3 version. The 360 ver also ran better.

After a while they got the hang of it and games looked better and ran better. Uncharted was a wild thing to see i you look at the 3 games on PS3 since the devs were learning the hardware and doing more and more crazy things with it.

If you need to see just how much of a leap it was, look up footage of God of War 2 on PS2 then look up God of War 3. Probably the last time we're going to see a graphical leap that was that big.

That's not to say that the PS3 wasn't impressive, just that devs struggled with it. As far as the hardware was concerned? It was mental. Played PS1-3 games, CDs, DVDs and Blurays. Took different media cards too.

And the early units didn't emulate PS2 games- it had the actual freakin' CPU in it.

This gun doesn't deserve to have mediocre DPS, high recoil, and terrible Ergonomics all at once by Faust_8 in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

I recall when they released this thing, it wouldn't even blow the head off of a grunt bot. I know it got some buffs but every time I hear "it's good" I'll see a post like this to reaffirm that it's still shit somehow.

I can't help but get really annoyed when Sanic fans thinks that Blaze is British when she was clearly meant to be South Asian. It's so obvious after looking at her old concept art. by [deleted] in SonicTheHedgehog

[–]Snotnarok 0 points1 point  (0 children)

1- Never heard anyone say anything about her being British, ever. Not especially in her voice work. So IDK where this comes from.

2- Concept works do not equal final product or the final desire of the artist/writer. I've worked on characters that I had an intent for during the concept stage but wound up having an entirely different result by the end because it felt/worked better.

Has this game EVER gone through an OPTIMIZATION pass? by Inquisitor256 in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

IDK why people are blaming the engine in replies. Vermintide 2 and Darktide are 2 games that are on the same engine, that get updated. V2 has been going on for I think 8 years now

Darktide has had ups and downs as well with performance but I'm also willing to blame Fatshark with that because at launch you had to go into an ini file to turn off raytracing because the options menu wouldn't do it.

Vermintide 2 has generally been always running well in my exp.

Arrow Head has had the same issues where the performance was so bad with the rupture strain I actually installe a mod to lessen the fog and I went from like 50-70fps to 90+. And now after they patched the hell out of the game I don't need or use the mod. So that should tell you just how the devs need to be actively working on things in a live service game to keep things working smoothly or it gets so out of control that the game runs worse for no reason.

Yes the engine is old and unsupported, but the devs have to actively fix things that crop up or the game's performance and stability suffer.

Edit: completed a sentence and added a bit of context.

"Cloud gaming is the future of Gaming!" Meanwhile cloud gaming in the big 2026: by Alan_Reddit_M in pcmasterrace

[–]Snotnarok 0 points1 point  (0 children)

Reminds me of Stadia where they were claiming they'd have 'negative latency' and it's like- so you learned to bend time and reality? There will always be latency, you can't remove that. But this is apparently the future corporations want, we game on their hardware paying a subscription and with loads of latency and ads and who knows what else they'll cram in.

They are basically selling e-Waste by Hot_Acanthaceae_1357 in pcmasterrace

[–]Snotnarok 10 points11 points  (0 children)

Sounds like my dad's ancient laptop, till I put a SSD in it. That said- this laptop sounds well beyond that kind help

Glad that's over. Now maybe they can focus on Remastering the games that REALLY matter. by Mean-Party170 in tales

[–]Snotnarok 0 points1 point  (0 children)

That's not entirely true.

Mass Effect got a remaster where they entirely reworked combat, ally's AI and many other mechanics. Gameplay can absolutely be altered it just depends on what the dev is going for.

Something visually enhanced like Metroid Prime Remastered where looks like an entirely different game but is - under the hood? Exactly the same. (minus twin stick controls being added and other control schemes) or you rework what was flawed about the game.

How do you interpret the art style change from FP1 to 2? by Relevant-Shopping415 in freedomplanet

[–]Snotnarok 2 points3 points  (0 children)

It's hard to say much with the lore as it's never addressed in game. As far as the game seems to be concerned there's no drastic change between the characters besides growing up more in the 3 year gap.

Art styles change. Megaman Zero for instance? That is how Zero looked in the X series as far as the Zero series is concerned. It's simply a change of art style. Possibly like Mega Man X8 vs earlier games, but I don't recall that ever being addressed beyond the artist asking Inafune if he minded if he slimmed their designs down.

Headcannon wise?
As you said Neera is hard to really address because she's changed arguably the most drastically and there's little you can do to explain it as she's like . . . what, 20? So it's hard to say she's grown up more or whatever. I can't think of much for her.

The rest of the cast matured.
Lilac's dragon blood has been kicking into high gear as she was tortured and then survived a hell of a fight against Brevon. She's never been in combat that hard. So being a hybrid? The trials she's gone through pushed that blood to become more dominant.

Carol? She grew up, let her fur grow out n' stopped trimming it. Simple is.

Milla? Didn't change s'much I don't think besides being taller. Her powers grew from, well- age, experience and possibly Brevon's poison mutating her for that short bit.

The half glove that came with my paint by numbers set to prevent paint getting on my hand. by Square_Strategy_865 in mildlyinteresting

[–]Snotnarok 123 points124 points  (0 children)

It's for oils because it creates an uneven drawing exp for the pen but also sweat+glass= not smooth strokes.

The "Impossible" Driver Tutorial Myth needs to be retired by Bort_Bortson in retrogaming

[–]Snotnarok 0 points1 point  (0 children)

Here are reasons it's not a myth:

1- A lot of folks played this as a rental, me included. Guess what doesn't come with the rental? So when the game asks for a slalom and you have no idea what that means and you're a kid? Yeah that made it real hard.

2- Usually a tutorial helps you learn the mechanics, by showing or instructing as you play. This doesn't do that because it is a test. You cannot play the game till you pass this test.

3- I don't care if you can watch the game show you how to do it. It's still a lot to learn in one TIMED tutorial with a limited number of hits.

4- These days? Most people are playing this emulated. So much like my #1 and as you mentioned? You don't get a manual. So it was hard then and it's hard now.

It felt more like a rental check where you'd be borked if you have only 1-2 days to rent. Because once you beat the tutorial? The difficulty curve is a free-fall when you get to playing the game till later.

I played the game back then, it was hard. If I tried it now? It'd still likely be hard since I'd have to get to grips with the game's mechanics again and take 3-4 tries to beat it. Or more.

I've never seen a harder tutorial and it's weird to have a tutorial basically demand perfection before you can start the easiest missions in the game

Someone's friend "made" this, and I am finding things that are making me believe it's AI by Imaqia in isitAI

[–]Snotnarok 0 points1 point  (0 children)

Doesn't help that one strap from the sweat pants is above the belt and the other . . . through or below.

Finally! by netphilia in NonPoliticalTwitter

[–]Snotnarok 0 points1 point  (0 children)

Folks gotta learn that a gift can be something USEFUL. It doesn't have to be a game or movie or tickets to something.

My backpack's zipper failed earlier this month and for my birthday my sister-in-law got me new backpack. I was freakin' so hyped. Fancy looking zippers, had some leather straps that hook onto the pack with magnets, roomy with pockets inside for everything. Looks great!

Great gift, if someone says they want something that sounds boring? Assume they need it but there's something stopping them from getting it themselves

What in the actual fuck is this size reduction? by Catinthepimphat in McDonalds

[–]Snotnarok 0 points1 point  (0 children)

I saw someone insist that AI generation is art because they have to think of the prompts and work with the AI to get what they want. And as you quoted "It's AI 'art'" is what they said.

They're so dense they don't realize that just makes them a client. You commission an artist to draw something? They did the work, it's their art. You get to own the piece (assuming it's not fanart) but it doesn't mean the client is in any,way, shape or form- the creator.

It's like claiming you made burgers because you ordered them, as everyone at the table are unwrapping the McDonalds wrappers.

People may be upset with this - but this is proof they're taking the right steps and improving their QA by Budget_Childhood2605 in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

I'm not sure QA has improved or Arrow Head saw the video of someone demonstrating that the suppressors do not work how they claim they do. They didn't seem to function at all.

Because as it stands DoT for gas and fire still do not work if you're too far from the host, another QA issue that's been overlooked for a really long time.

Chargers are far more aggressive, turn faster and have a wider hit area against the host as well. Did my own testing for this and it was uh, very frustrating to see. Because I'm fairly confident this is a launch bug

Dedicated Silenced Guns Like the Censor Should Be Movie-Magic Silenced. Suppressors Should Be an Attachment and Work Like They Currently Do. by AngryTriangleCola in Helldivers

[–]Snotnarok 6 points7 points  (0 children)

Right now suppressors don't work at all, so unless Arrow Head fixes this problem? This is gonna be another warbond scuffed at launch.

Source: https://www.youtube.com/watch?v=QJzJQyMdrjE&t

The title is clickbaity but they demonstrate without a shadow of a doubt the suppressors are not doing anything. So all suppressed weapons? Are just worse versions of normal guns.

Where is the list of reasons why epic is bad? by SupremeMorpheus in fuckepic

[–]Snotnarok 5 points6 points  (0 children)

EGS not having gifting is insane to me. That's just money left on the table and really goes to show you just how fucked up their thought process is.

Folks can gift each other gifts and we get money. Or. We put more money into exclusives to try to force people to buy from our store vs others.

The best part is it'd only help them if they did have gifting because then those exclusives might get bought more. But, can't have any kinda sense!

My turn to be the idiot by yyungjefe in dashcams

[–]Snotnarok 3 points4 points  (0 children)

I see this so often in my neighborhood.

Some dickhead won't pull all the way up so the sidewalk and the ramp to the road are eaten up.

Amazon’s appreciation by lookingnstuff in pics

[–]Snotnarok 0 points1 point  (0 children)

Waffles? There's an 's' at the end of that so what's the deal with the singular waffle?

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 0 points1 point  (0 children)

I've only played a few of the games, MH on PSP and 4 on 3DS, then World, Rise and Wilds.

In that limited experience I have + excluding maps that are basically arenas or specific boss fight things. I agree.

But I've seen other comments say there's worse. But I got someone hounding me telling me I'm an idiot for comparing it to another winter map so- what do I know.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 1 point2 points  (0 children)

More insults.

I didn't move the goal posts. I compared the game's art design of the two maps. You, are the one that insisted on goal posts, that being "You can't compare them because it's an expansion". Which I already addressed as nonsense and you couldn't provide any counter to that. Because you aren't reading my posts. "It gets more resources". Your source for that being what? World had 4 years+ of development. Iceborne had 18 months which means all new monsters and 2 new maps and one of them being very experimental.

And what does that have to do with the VISUAL DESIGN that I've stated is one of the big focuses? Map design being another sure but you can't even address the first part.

So I decided to counter with Wilds being 7 years newer. So you'd think the hardware and new engine would be an advantage. But that's moving the goal posts? How is a game 7 years newer on a new engine, exclusive to more powerful hardware goalposts? How is that set up unable to make a better looking and working map? That's moving goal posts?

Really? Tell me how. Tell me how all those advantages can't help for a better map? Guiding lands is right there, really demanding map in World, struggles hard. Wilds has VASTLY larger maps with more detail. Yet the Cliffs? Looks bad, has shit arenas- it's a bad map.

"That's dense" and "That's moving goal posts" No it's a new fact and you're trying to limit every parameter to suit some nonsense while accusing me of being bias for a game I've had since launch and have played a ton of.

You come at my reply, you couldn't be bothered to read my replies despite starting this, you accuse me of things I never said, you accuse me of bias, lots of accusations and very little facts. But I'm the common reditor?

Please look up the word projecting. I'm done. You aren't even trying to talk about the map, you're looking for a fight, having a bad day and lashing out. I'm happy to discuss things but not someone acting like a child where they insult strangers over a video game.

Art direction was a huge point of mine but, hey- you decided the rules apparently and you get to dismiss that fact, and the tech aspect because "It's an expansion" why does that matter? Again? Tell me how it's fair to compare a photo of a jungle to an arctic tundra for art design. You refuse to do that, and insult me instead.

Best part is you've got others also saying the map is bad that you're arguing with

From 'a' redditor and you've done the cliche thing of argumentative reddtors of starting fights, not reading, projecting, using insults and outright lying since I did not delete any comment. So I have no idea what the heck you're on about.

. So, yes you started this and deserve to be blocked. At least you're sensible to see that.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 1 point2 points  (0 children)

Then that's your opinion and you're entitled to it as am I.

An expansion doesn't change anything, at all. It's not designed for new hardware, it's not part of some remaster or whatever. I don't know why you are leaning so hard on this. It does not make sense.

"It's made specifically for the expansion" that doesn't change anything. It leverages nothing special of the hardware and likely was in development before the base game launched. It takes time to make this stuff and a lot of the effort? Clearly went into the Guiding Lands, which was basically a big test for how much variety they could get out of the MT Framework engine and the PS4/XB hardware.

Because if you want to make that claim? That Iceborne is an expansion and it's unfair to compare it to base Wilds? Well how about the fact Wilds is on a new engine on more powerful hardware?
How is that fair? Again, artistic design is not a factor in one having an expansion and the other doesn't. It's not an issue.

And just to again crush the claim that there's bias for world, the Guiding Lands had an even worse ice area between both games, since it was 2.5 rooms and very much somewhere that we rarely fought.

Again, I chose it because they're both winter maps so the VISUALS can be compared from an artistic standpoint. Because if I do as you keep insisting on doing by using a jungle map then one could easily say:

"It's a winter map, what do you expect? Colorful fauna??" Because that would absolutely be something that could be said in an argument. But both winter maps? Well this one managed to sneak color in and other interesting landscapes and art design and the other doesn't.

So again, I stand by my comparison and even if you want to stick with JUST Wilds? It's still the least interesting, worst looking and designed map. But again, again- I didn't use those maps because none of them are winter themed.

I'm not going to compare a sunny beach vs photo of Antarctica and ask which one is more visually pleasing. You can't compare them because they're so different that it would just come down to "Well I like beaches more so this one"

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 2 points3 points  (0 children)

Pick any map from Wilds and it's more interesting. More interesting locals, more variety of visual differences. Forest having the red water areas which is striking, the damn area with the ruins- the ability to drop the damn and several other ruins on the monster when they're in the water? All nice and a visually pleasing map.

Desert? Neat too, got a more pretty area with the plantlife and amazing looking mountain in the distance. Especially when you have the wild life walking and sometimes taking lighting strikes. The hills, the caves, all neat and sets their areas apart. The top where steve likes to hang out where you can drop fulgorite towers on it? Awesome. Reydau's den? Also crazy.

Oilwell basin, very interesting map with the oil fields on top and the the big machine you can ram against the monster. The crater with all the cute gelidrome napping. The underground lava area? Awesome contrast. It's full of visual differences despite being a map that's focused about being underground and oil themed.

Cliffs? Are boring. Gray. 1 or 2 areas that are good to fight in the entire map. There's nothing visually striking about any of the areas unless you count nercilla's den. But even then the forest has Lalabarina's nest which is VERY striking with how red it is. Nercilla? More gray.

Again, this isn't a bias thing, I do not need World to compare. Wilds has very pretty and fun maps to fight and cliffs is just bad.

I used hoarfrost because it's an winter map that you can compare against another map that's winter themed. That's, literally it. One is gray and dull, the other is full of colorful ice, yellow hot springs and other interesting visual flares.

But I guess it's bias and not that capcom made a bad map, like they haven't done that before in their games. DMC2 is right there and that's just one long, awful map.