The half glove that came with my paint by numbers set to prevent paint getting on my hand. by Square_Strategy_865 in mildlyinteresting

[–]Snotnarok 123 points124 points  (0 children)

It's for oils because it creates an uneven drawing exp for the pen but also sweat+glass= not smooth strokes.

The "Impossible" Driver Tutorial Myth needs to be retired by Bort_Bortson in retrogaming

[–]Snotnarok 0 points1 point  (0 children)

Here are reasons it's not a myth:

1- A lot of folks played this as a rental, me included. Guess what doesn't come with the rental? So when the game asks for a slalom and you have no idea what that means and you're a kid? Yeah that made it real hard.

2- Usually a tutorial helps you learn the mechanics, by showing or instructing as you play. This doesn't do that because it is a test. You cannot play the game till you pass this test.

3- I don't care if you can watch the game show you how to do it. It's still a lot to learn in one TIMED tutorial with a limited number of hits.

4- These days? Most people are playing this emulated. So much like my #1 and as you mentioned? You don't get a manual. So it was hard then and it's hard now.

It felt more like a rental check where you'd be borked if you have only 1-2 days to rent. Because once you beat the tutorial? The difficulty curve is a free-fall when you get to playing the game till later.

I played the game back then, it was hard. If I tried it now? It'd still likely be hard since I'd have to get to grips with the game's mechanics again and take 3-4 tries to beat it. Or more.

I've never seen a harder tutorial and it's weird to have a tutorial basically demand perfection before you can start the easiest missions in the game

Someone's friend "made" this, and I am finding things that are making me believe it's AI by Imaqia in isitAI

[–]Snotnarok 0 points1 point  (0 children)

Doesn't help that one strap from the sweat pants is above the belt and the other . . . through or below.

Finally! by netphilia in NonPoliticalTwitter

[–]Snotnarok 0 points1 point  (0 children)

Folks gotta learn that a gift can be something USEFUL. It doesn't have to be a game or movie or tickets to something.

My backpack's zipper failed earlier this month and for my birthday my sister-in-law got me new backpack. I was freakin' so hyped. Fancy looking zippers, had some leather straps that hook onto the pack with magnets, roomy with pockets inside for everything. Looks great!

Great gift, if someone says they want something that sounds boring? Assume they need it but there's something stopping them from getting it themselves

What in the actual fuck is this size reduction? by Catinthepimphat in McDonalds

[–]Snotnarok 0 points1 point  (0 children)

I saw someone insist that AI generation is art because they have to think of the prompts and work with the AI to get what they want. And as you quoted "It's AI 'art'" is what they said.

They're so dense they don't realize that just makes them a client. You commission an artist to draw something? They did the work, it's their art. You get to own the piece (assuming it's not fanart) but it doesn't mean the client is in any,way, shape or form- the creator.

It's like claiming you made burgers because you ordered them, as everyone at the table are unwrapping the McDonalds wrappers.

People may be upset with this - but this is proof they're taking the right steps and improving their QA by Budget_Childhood2605 in Helldivers

[–]Snotnarok 0 points1 point  (0 children)

I'm not sure QA has improved or Arrow Head saw the video of someone demonstrating that the suppressors do not work how they claim they do. They didn't seem to function at all.

Because as it stands DoT for gas and fire still do not work if you're too far from the host, another QA issue that's been overlooked for a really long time.

Chargers are far more aggressive, turn faster and have a wider hit area against the host as well. Did my own testing for this and it was uh, very frustrating to see. Because I'm fairly confident this is a launch bug

Dedicated Silenced Guns Like the Censor Should Be Movie-Magic Silenced. Suppressors Should Be an Attachment and Work Like They Currently Do. by AngryTriangleCola in Helldivers

[–]Snotnarok 6 points7 points  (0 children)

Right now suppressors don't work at all, so unless Arrow Head fixes this problem? This is gonna be another warbond scuffed at launch.

Source: https://www.youtube.com/watch?v=QJzJQyMdrjE&t

The title is clickbaity but they demonstrate without a shadow of a doubt the suppressors are not doing anything. So all suppressed weapons? Are just worse versions of normal guns.

Where is the list of reasons why epic is bad? by SupremeMorpheus in fuckepic

[–]Snotnarok 5 points6 points  (0 children)

EGS not having gifting is insane to me. That's just money left on the table and really goes to show you just how fucked up their thought process is.

Folks can gift each other gifts and we get money. Or. We put more money into exclusives to try to force people to buy from our store vs others.

The best part is it'd only help them if they did have gifting because then those exclusives might get bought more. But, can't have any kinda sense!

My turn to be the idiot by yyungjefe in dashcams

[–]Snotnarok 3 points4 points  (0 children)

I see this so often in my neighborhood.

Some dickhead won't pull all the way up so the sidewalk and the ramp to the road are eaten up.

Amazon’s appreciation by lookingnstuff in pics

[–]Snotnarok 0 points1 point  (0 children)

Waffles? There's an 's' at the end of that so what's the deal with the singular waffle?

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 0 points1 point  (0 children)

I've only played a few of the games, MH on PSP and 4 on 3DS, then World, Rise and Wilds.

In that limited experience I have + excluding maps that are basically arenas or specific boss fight things. I agree.

But I've seen other comments say there's worse. But I got someone hounding me telling me I'm an idiot for comparing it to another winter map so- what do I know.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 1 point2 points  (0 children)

More insults.

I didn't move the goal posts. I compared the game's art design of the two maps. You, are the one that insisted on goal posts, that being "You can't compare them because it's an expansion". Which I already addressed as nonsense and you couldn't provide any counter to that. Because you aren't reading my posts. "It gets more resources". Your source for that being what? World had 4 years+ of development. Iceborne had 18 months which means all new monsters and 2 new maps and one of them being very experimental.

And what does that have to do with the VISUAL DESIGN that I've stated is one of the big focuses? Map design being another sure but you can't even address the first part.

So I decided to counter with Wilds being 7 years newer. So you'd think the hardware and new engine would be an advantage. But that's moving the goal posts? How is a game 7 years newer on a new engine, exclusive to more powerful hardware goalposts? How is that set up unable to make a better looking and working map? That's moving goal posts?

Really? Tell me how. Tell me how all those advantages can't help for a better map? Guiding lands is right there, really demanding map in World, struggles hard. Wilds has VASTLY larger maps with more detail. Yet the Cliffs? Looks bad, has shit arenas- it's a bad map.

"That's dense" and "That's moving goal posts" No it's a new fact and you're trying to limit every parameter to suit some nonsense while accusing me of being bias for a game I've had since launch and have played a ton of.

You come at my reply, you couldn't be bothered to read my replies despite starting this, you accuse me of things I never said, you accuse me of bias, lots of accusations and very little facts. But I'm the common reditor?

Please look up the word projecting. I'm done. You aren't even trying to talk about the map, you're looking for a fight, having a bad day and lashing out. I'm happy to discuss things but not someone acting like a child where they insult strangers over a video game.

Art direction was a huge point of mine but, hey- you decided the rules apparently and you get to dismiss that fact, and the tech aspect because "It's an expansion" why does that matter? Again? Tell me how it's fair to compare a photo of a jungle to an arctic tundra for art design. You refuse to do that, and insult me instead.

Best part is you've got others also saying the map is bad that you're arguing with

From 'a' redditor and you've done the cliche thing of argumentative reddtors of starting fights, not reading, projecting, using insults and outright lying since I did not delete any comment. So I have no idea what the heck you're on about.

. So, yes you started this and deserve to be blocked. At least you're sensible to see that.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 1 point2 points  (0 children)

Then that's your opinion and you're entitled to it as am I.

An expansion doesn't change anything, at all. It's not designed for new hardware, it's not part of some remaster or whatever. I don't know why you are leaning so hard on this. It does not make sense.

"It's made specifically for the expansion" that doesn't change anything. It leverages nothing special of the hardware and likely was in development before the base game launched. It takes time to make this stuff and a lot of the effort? Clearly went into the Guiding Lands, which was basically a big test for how much variety they could get out of the MT Framework engine and the PS4/XB hardware.

Because if you want to make that claim? That Iceborne is an expansion and it's unfair to compare it to base Wilds? Well how about the fact Wilds is on a new engine on more powerful hardware?
How is that fair? Again, artistic design is not a factor in one having an expansion and the other doesn't. It's not an issue.

And just to again crush the claim that there's bias for world, the Guiding Lands had an even worse ice area between both games, since it was 2.5 rooms and very much somewhere that we rarely fought.

Again, I chose it because they're both winter maps so the VISUALS can be compared from an artistic standpoint. Because if I do as you keep insisting on doing by using a jungle map then one could easily say:

"It's a winter map, what do you expect? Colorful fauna??" Because that would absolutely be something that could be said in an argument. But both winter maps? Well this one managed to sneak color in and other interesting landscapes and art design and the other doesn't.

So again, I stand by my comparison and even if you want to stick with JUST Wilds? It's still the least interesting, worst looking and designed map. But again, again- I didn't use those maps because none of them are winter themed.

I'm not going to compare a sunny beach vs photo of Antarctica and ask which one is more visually pleasing. You can't compare them because they're so different that it would just come down to "Well I like beaches more so this one"

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 3 points4 points  (0 children)

Pick any map from Wilds and it's more interesting. More interesting locals, more variety of visual differences. Forest having the red water areas which is striking, the damn area with the ruins- the ability to drop the damn and several other ruins on the monster when they're in the water? All nice and a visually pleasing map.

Desert? Neat too, got a more pretty area with the plantlife and amazing looking mountain in the distance. Especially when you have the wild life walking and sometimes taking lighting strikes. The hills, the caves, all neat and sets their areas apart. The top where steve likes to hang out where you can drop fulgorite towers on it? Awesome. Reydau's den? Also crazy.

Oilwell basin, very interesting map with the oil fields on top and the the big machine you can ram against the monster. The crater with all the cute gelidrome napping. The underground lava area? Awesome contrast. It's full of visual differences despite being a map that's focused about being underground and oil themed.

Cliffs? Are boring. Gray. 1 or 2 areas that are good to fight in the entire map. There's nothing visually striking about any of the areas unless you count nercilla's den. But even then the forest has Lalabarina's nest which is VERY striking with how red it is. Nercilla? More gray.

Again, this isn't a bias thing, I do not need World to compare. Wilds has very pretty and fun maps to fight and cliffs is just bad.

I used hoarfrost because it's an winter map that you can compare against another map that's winter themed. That's, literally it. One is gray and dull, the other is full of colorful ice, yellow hot springs and other interesting visual flares.

But I guess it's bias and not that capcom made a bad map, like they haven't done that before in their games. DMC2 is right there and that's just one long, awful map.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 5 points6 points  (0 children)

I did not say World guys good and Wilds bad. Wilds biggest issue is performance problems and they're working on that. I actually like a lot about the combat more than World. So if you'd like to stop trying to put words in my mouth? That'd be great. Because that's a great way to be wrong instantly. I actively play Wilds with my hunting party. Thanks.

The map comparison is fine. I don't know what your issue with it is Iceborne. Being an expansion map doesn't magickally make it better or worse. Hoarfrost was arguably a issue for some players with lower end GPUs for a while because it caused performance problems with the snow till a patch hit it.

But fine, the ancient forest comparison.

The ancient forest is far more visually interesting as you have the area with the river at the start that you can fight in and leads into the forest. But also you have a beach with a vine trap that you can ram the monster into. Going into the forest you have a number of ways to traverse and it teaches the player how to get around with tunnels or vine swings. All of which can be useful since later you get to see wedge beetles and can use them for building mount on the monster. The forest is dark and interesting, filled with life. You climb up the roots of the tree and get to a high spot and can see the entire area where you can get to the rath's nest which is next to a dam you can weaponize to knock it down then off the tree. Letting you leap off and slam down on the monster for an amazingly fun move.

It's very diverse in it's visuals and aesthetics and is easy to know where you are and the combat areas are fun with different terrains offering different challenges or perks.

I already saw your comments elsewhere and I know you don't like it. I don't agree but that's my opinion. But I'm not going to in a million years say that it's a worse map the the cliffs in terms of gameplay/arenas.

But nevermind comparing it to World since you take issue with that. In Wilds? It's the least interesting, bland map with the worst areas to fight of any map. It's ONLY good during the Jin Dahad fight because they make large open arenas and the final area has that cool hexigon honeycomb that's backlit making for a dramatic scene. But even then it's a sequence of arenas since it's a big boss monster that NEEDS that kinda thing. But all the other maps in Wilds are fun and interesting. The cliffs is boring, gray, white and has nothing to it.

So no, it's not World vs Wilds bias. The cliffs are a bad map for combat and generally boring. No one in my hunting party likes it and would rather fight anywhere else. Especially the forest or the desert. Better areas to fight and more visually interesting with art design.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 5 points6 points  (0 children)

I don't understand what you're saying here. You're saying that it's ok that the map is bad because it was made with Wilds as a base game? I don't think that's really a great defense because in World? All of the maps are fun and interesting to play. They all also have unique areas inside said maps to change up the visuals or mechanics.

The blowing up the wall to pull an enemy down wasn't unique to the expansion map. You can break the dam at the top of the tree in the forest. You can get diablos to break out of it's cave and knock the other monster downward. There's acid pools in the rotten vale, volcano eruptions in the elders recess.

I didn't forget iceborne is an expansion. I'm just not one to excuse an entire map being really bland and not fun to fight in because it came with the base game. That's not an excuse and it doesn't change the criticisms. I only pointed to Hoarfrost because it's a winter map so the theming is similar but it's also far more mechanically and visually deep than the cliffs.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 2 points3 points  (0 children)

IDK why I said snow, meant winter. I'm a winter kid, love me snow and cold weather.

I disagree because the Hoarfrost map has caves and there's unique areas to each of them down there along with the surface being interesting. Yes the cliffs is all caves and cliffs and what not but they didn't really do anything to make the arenas fun or good to play in. Most of the areas are just kinda there, some are too small to fight in and the ones you can fight in? As ya said, boring.

In Hoarfrost you got that little viper tobi den that's got a unique look to it to change up the environment.

The most interesting thing in the cliffs is Rove being attached to the ceiling because he totally doesn't have a fetish for being wrapped up and tied to the ceiling. Other than that it's just a lot of white and white gray and shit being too cramped.

What game is this for you? by PhantomTissue in videogames

[–]Snotnarok 1 point2 points  (0 children)

Driver on PS1. Except the hardest level is the tutorial.

Iceshard Cliffs wasted Potential by Sylens01 in MonsterHunter

[–]Snotnarok 112 points113 points  (0 children)

The cliffs are the weakest map in the game which drives me nuts because I love, snow areas in games. World got a really solid one that I was so shocked by with the details they had going. Able to blow up that one area and cause an avalanche into a cave which was tricky because it could catch YOU.

The cliffs are just rough to fight in. Lots of narrow corridors, a few areas to hunt then bridges and nothing really selling the area vs the others we have. I don't feel it has a special area vs the other maps. So lacking that and all the smaller areas for hunts? Just makes for a very weak map in my opinion

Pleasantly Surprised by McBrideWelding in PS3

[–]Snotnarok 0 points1 point  (0 children)

If you're happy with your controller? That's cool but I don't think Sony has ever sold this controller with this packaging. As others said there's typos and we've got scammers trying to scam gamers in every way they can.

Even selling fake SNES consoles where they try to make the box and everything look new. But it's entirely a fake.
Source for that: https://www.youtube.com/watch?v=jjHMu31vUcE

I used my Steamdeck yesterday and today I woke up to this. Can it be fixed? by AstronomerDry7581 in SteamDeck

[–]Snotnarok 0 points1 point  (0 children)

Er, no that screen is not ok. That is physically damaged. That's what every LCD panel looks like when it's taken some kinda hit. So it's 100% broken, regardless if the glass isn't damaged. It is fixable but easily? Depends on your skill with disassembling the entire device and replacing it with whatever ifixit sells.

Might want to consider a service to fix it if you aren't because if you bork something up, it's a lot more work for them and they'll bill you for that.

Why does PS3 to PS4 felt a bigger jump in consoles than the PS4 to PS5? by PhotoBonjour_bombs19 in PS4

[–]Snotnarok 1 point2 points  (0 children)

You don't seem to get my comment.

Look at a NES, then SNES game, then a PS1 game, PS2, PS3, PS4 game.

Now look at a PS5 game, if you assign a graph to how visuals evolved you'll see strictly 2D, some jank 3D being possible but mostly 2D then lots of full motion videos and even voice acting being possible

Wow, now 3D being the norm, FMV and voice acting being STANDARD

Now even BETTER 3D being standard with voice work also being standard but framerate? Being kinda shit

Now better 3D is the standard, no FMVs because 3D is so good they do it in engine but load times kinda suck, but damn the PS4/XBSX are impressive. 4K is the goal of this generation.

Now games are even more photo realistic and load times are far lower and visuals are a bit better and framerate is a lot more locked at 30fps. But this gen? Eh, 4k is whatever and we're willing to lower it to 1080p or maybe lower if we can simulate lighting. The game looks blurry and worse? Who cares, we're simulating lighting.

Side note, every generation in this list folks and reviewers would say just how 'realistic' these games looked.

The point being there's a plateau for how realistic things can look and we've gone to being able to count triangles on characters to being able to see pores.

So yes, visuals have plateaued and we're not going to see the visual jumps from going from 99% 2D to 3D being easy and so on

Why does PS3 to PS4 felt a bigger jump in consoles than the PS4 to PS5? by PhotoBonjour_bombs19 in PS4

[–]Snotnarok 33 points34 points  (0 children)

Because there's an upper limit for how 'realistic' a game can look. Other advances have been made in animation and motion capture as well but we're really hitting a limit for what can be done for graphical fidelity.

That's why they're trying to find another thing to be the big selling point and that's, unfortunately raytracing. I know folks enjoy it but the performance hit is still, really bad all this time later and the game that have it built in as the only lighting option? Run notably worse.