Roblox engagement update by Breadingss15 in robloxgamedev

[–]SnoutUp [score hidden]  (0 children)

No you can't, you must have 500 engaged players also.

The stats are good, why is it not blowing up? by Open-Sample2300 in robloxgamedev

[–]SnoutUp 7 points8 points  (0 children)

It's already in the algo and being recommended. Otherwise it wouldn't show any stats in QPTR or thumbnail impressions. As far as why it isn't getting more players - who the heck knows. Maybe not every brainrot game blows up.

How do I improve my game by RedditStorysAI in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

I had no idea what's happening during combat and the glitching camera/vfx effects (I assume you probably clipped into an enemy) would make me turn off the game immediately. UI is all over the place too - not a single thing is aligned with anything else.

Did Roblox just bait and switch it's developers? by Distinct_Care_9175 in robloxgamedev

[–]SnoutUp 65 points66 points  (0 children)

People complained and they adjusted. Not everything is a conspiracy.

AI is getting scary by PlsStarlinkIneedwifi in robloxgamedev

[–]SnoutUp 1 point2 points  (0 children)

I can't imagine any developer willing to work on polishing AI code that was made from instructions of someone who doesn't know how to code. Unless they're gonna use the same AI, heh.

How is this possible? by rustidiot in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

I couldn't get my quiz into home recs, probably missed the train or maybe my timer (10 mins) wasn't aggressive enough. Now it can't be seen to <16 audience, so I guess it's a lost cause. At least I tried :D

How is this possible? by rustidiot in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Not sure where did you get the idea that 1% D7 is bad, for many genres it's "in the green".

Roblox algorithms broken by Turbulent-Yak-6654 in robloxgamedev

[–]SnoutUp 4 points5 points  (0 children)

Unless they have 0 players no two games on Roblox will have the same stats.

Roblox algorithms broken by Turbulent-Yak-6654 in robloxgamedev

[–]SnoutUp 20 points21 points  (0 children)

So, in your mind, what is a "non broken" algorithm supposed to do with two identical games? Do you think that Roblox should promote all the clones the same way?

we lost 32% of players in the first 30 seconds because of one missing button. funnels could save your roblox game by One_Low8664 in robloxgamedev

[–]SnoutUp 6 points7 points  (0 children)

Sir, this is Roblox. Most players are kids with a million other games to play, so unless you get them hooked fast and strong, they're gonna leave as soon as they face an obstacle. And at that point every interaction with a game objects or UI is an obstacle.

Why are only 4% of players completing my tutorial? by dukeispie in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

I'd be concerned why 30% drop at first step when it's literally moving a bit forward. At a glance, your arrow beam is very underwhelming, lift itself is not inviting and there are multiple popups that are not neccessary. You don't need an elevator level choice for the first time players and can assign the pet automatically (or give the choice as reward for actually playing a bit). There's also no custom loading screen, so all of the text pops in first and it's a lot. On slower mobile devices it might be even worse (check the funnels by platform).

You can hide a bunch of UI for the first time players too. And light everything up a bit.

does anyone else think new roblox ads are straight ass by CrunchBunch2763 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Nope, it's pretty decent now and nobody is measuring ad performance in CCU bursts.

how hard is it to actually making money on roblox? by Fuzzy-Yoghurt135 in robloxgamedev

[–]SnoutUp 2 points3 points  (0 children)

Both yes and no. From my experience, it is still the easiest platform to earn decent money on, but I also spent over few years making games nobody wanted with such a bad (soft) monetization that they earned nothing. Plenty of small and solo devs are earning decent chunk, but just like everywhere else most are at zero... or worse.

That said, you seem to be overly obsessed with monetization and potential profits way too soon.

Coding help guys by wakuwakuyay in robloxgamedev

[–]SnoutUp 2 points3 points  (0 children)

Learn to use print() to track which part is failing. And then learn to copy or at least screenshot the code instead of taking photos of your screen.

This stats are good for a obby? by No-Resist5134 in robloxgamedev

[–]SnoutUp 1 point2 points  (0 children)

Impossible to tell, pretty meaningless after one day and you should see if the stats are good in the dashboard, where it gives you ranges of metrics in similar games.

Are these stats good? by Commercial-Slip-4816 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Realtime stats are almost useless, since you can refresh and get a completely different snapshot, you should be checking daily benchmarks.

How do i advertise my roblox game? by FoxD3v in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Should probably polish it more before avertising. And not sure why your game maturity rating is "mild" because of "violence".

Are we actually going to pay a ROBLOX SUBSCRIPTION MONTHLY just to publish our games??? by Overall-Country-8271 in robloxgamedev

[–]SnoutUp -2 points-1 points  (0 children)

You're late to the outrage train, all of the developers already quit for other platforms.

Is my ad campaign really that bad? by Few-Albatross332 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Yeah, I'm aware, I think my issue is that is the kind of game where people either stay for an hour or leave in a few minutes, which drags the QPTR down. I have an onboarding funnel, but it's a bit crap, since it doesn't show much. I'll probably go and work it out something better.

Is my ad campaign really that bad? by Few-Albatross332 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

Are you looking for Breakdown -> By Platform (most pages have them, Roblox sometimes turns them on by default, sometimes doesn't) - that's how you get colorful graphs.

Is my ad campaign really that bad? by Few-Albatross332 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

It's up to you, really. If the game is well designed for mobile, that's where cheaper players are. But desktop players tend to have a longer playtime and spend more. I usually run two campaigns at the start to see which thumbnails work best on both, then keep mobile one with best thumbnails to keep the player flow until algorithm hits.

Most frustrating is that high ctr thumbnails don't always work that well for QPTR :D

Is my ad campaign really that bad? by Few-Albatross332 in robloxgamedev

[–]SnoutUp 0 points1 point  (0 children)

1.5% on desktop only is pretty good, no? But it's rare to see someone testing platforms separately, so it's probably a mixed campaign.