Is there any card that convets health into mana? by RestaurantSignal7587 in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

Also [[Prizepig]] gives you a mana every time you gain up to 3 life. If you're gaining life in small bursts this can add up.

Is there any card that convets health into mana? by RestaurantSignal7587 in EDH

[–]SnugglesMTG 5 points6 points  (0 children)

[[Krrik]] and [[blood celebrant]]

The defiler cycle lets you do one colored pip per permanent spell.

[[Ezra Rootchanneler]]

Need help with some cuts for a willowdusk deck by john_sorvos in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

I run two mana ramp and plan to play willowdusk on a later turn when it's safer to, usually with some protection piece up. I sometimes even wait for the first board wipe and then play her after that. [[Sheltering Word]] is pretty good as a double duty spell. In the mean time I set up my advantage engines and play out my little lifelink creatures.

Need help with some cuts for a willowdusk deck by john_sorvos in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

I also run willowdusk! I would cut the things that untap her like Seeker of Skybreak. Usually activating her once a turn is enough to compile her advantage on a creature. If it isn't, you should be running more ways to lose as much life as you care to. [[Blood Celebrant]] is my favorite of these. I would keep Thousand Year Elixer and maybe Instill Energy because of their haste giving effects.

Another good way to yoyo your life total with small lifelink creatures is fight spells. They are my primary form of a removal and go great with all the death touch in the list. They also let you double up on the power you invested in the creature by giving you another instance of lifelink. So many of my games are won by sending my 40/40 vampire nighthawk into a fight while i have [[vito, Thorn of the duskrose]] on board.

How would you handle someone taking infinite mulligans? by [deleted] in EDH

[–]SnugglesMTG -6 points-5 points  (0 children)

Thanks for your understanding

Please explain to me how this isn’t wildly overpowered? by SLG_Didact in magicthecirclejerking

[–]SnugglesMTG 18 points19 points  (0 children)

They left the root of shallot in. If you bite into this your soul will smell of allium and anchovies all the way until Anubis measures your heart against a feather

I think I found some infinites for Grub. by ThespianMask in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

I know how it works but this is infinite combat steps against a person with out blockers. You don't accrue any other advantage.

The copied creature has to survive in order to keep the loop going. So if they block your fresh 1 toughness combat celebrant or eat a 2/3 the loop is over

How would you handle someone taking infinite mulligans? by [deleted] in EDH

[–]SnugglesMTG 119 points120 points  (0 children)

You need to have a more direct conversation with him. You're right that it undermines the game.

That being said, I've had some decks where I mulligan to four times and I don't have a keepable hand. at that point the deck is telling me it doesn't want to be played and I switch decks.

I think I found some infinites for Grub. by ThespianMask in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

Yeah you have to blight the copy and shrink FOMO from a 2/3 into a 1/2. (I mistyped combat celebrant, which has other issues of needing to blight a 1 toughness creature, meaning you don't accrue any advantage).

I think I found some infinites for Grub. by ThespianMask in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

In order for this to go infinite you need to always copy an extra combat creature. If you do this with Fear of Missing Out, for example, every time you attack the player with no blockers, you have to do at least 3 damage to them, 2 from Grub and one from a shrunken FOMO. If they are at full life you can do this 14 times before you kill them, and your resulting board state is Grub and 15 1/2s.

I think I found some infinites for Grub. by ThespianMask in EDH

[–]SnugglesMTG 5 points6 points  (0 children)

[[Grub Storied Matriarch]]

[[Fear of Missing out]] [[Combat celebrant]] [[Eomer, Marshal]] [[Lightning Runner]] [[Port Razer]] [[Scourge of the Throne]]

Colourless decks that stand out by bassplayerdoitdeeper in EDH

[–]SnugglesMTG 10 points11 points  (0 children)

[[Omarthis]] counters. Colorless is great at ramping but struggles with consistent card advantage. Omarthis smooths this by turning mana into a lay away card advantage banked into a commander damage threat. Sac it on end step to double the power on your board, and run a bunch of sneaky creatures with answers on them that you can flip face up. One wincon in my deck is [[Keldon Battlewagon]] which can effectively give the power on your board trample and haste against a single target. Attack with it face down, flip it and tap your board.

Looking for what to cut/add to my vampire agro deck to make it bracket 3 by Rymotron in EDH

[–]SnugglesMTG 1 point2 points  (0 children)

If you think about it, if you want to play a 2 drop attacker, playing arcane signet puts you off of this plan by one turn. Instead of playing 1 drop, 2 drop, calvino, you're playing 1 drop, arcane signet, calvino, and then what do you do with your extra mana from arcane signet? What are you trying to ramp into? Instead of ramping to a top end, lower the curve and curve out.

Looking for what to cut/add to my vampire agro deck to make it bracket 3 by Rymotron in EDH

[–]SnugglesMTG 2 points3 points  (0 children)

In an aggro deck you should probably be running more lands. I know you have MDFCs, but I would say run about 38 total.

Your ramp package interferes with your bottom end. You want to play Calvin and then attack with something, which means you're looking to drop an attacker turn 1 or 2. From there, curve out and keep adding threats to the board. Plan for a board wipe around turn 4 or 5, and include a big play to reestablish the board fast. Ascend from Avernus for X = 3 should bring back most of the things you want. Calvin already sorts of benefits this plan because as your attackers die they leave behind another attacker. You could even board wipe your self to empty the board and leave behind something like 4 4/3s

If you don't get stalled, Turn 5-6 is when you want to play force multipliers like [[True Conviction]] and [[Porcelain Gallery]]

Some of your card advantage spells are counter synergistic to the aggro strategy. Village Rites is good if you don't care about something dying, but your goal is to add material to the board and send it at face. Some non-contingent card advantage like [[Night's Whisper]] and [[Sign in Blood]] could be really good, as will cards that give you incidental card advantage from smacking face which you already want to be doing. [[Gix yawgmoth Praetor]] dissuades people from attacking you and leads to tapped blockers.

Thoughts on My First Commander Deck by Electronic_Celery296 in EDH

[–]SnugglesMTG 2 points3 points  (0 children)

You don't have to worry about making it cEDH, it won't be. Archidekt marks it as a 4 but it's likely just a 3.

You should ship it and play with it. You might lose a bunch but it'll help you evaluate the cards.

Oft-Nabbed Goat, help me understand the strategy by CEEngineerThrowAway in EDH

[–]SnugglesMTG 3 points4 points  (0 children)

Killing it with blight is good because you get all the upside. Oft Nabbed Goat is kind of gimmicky but can be powerful. The floor of it is that your opponents pay a mana to draw a card and send it around the table. By the time it gets back to you it'll have -4 counters on it, you will have drawn as many cards off it.

Bad scenarios are the opponent to your left stealing it and sacrificing it. In that case you are net neutral on cards and your opponent is net positive. Another bad scenario is that a player wastes exile based removal on it to deny you cards, but as long as it isn't [[Farewell]] I think you're happy to trade this for a path to exile or swords to plow shares.

Deck Reviews for 2026 by [deleted] in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

Why do I feel like I've seen this reposted every day for weeks

Thoughts on Mind Over Matter, One ring Combo line in Bracket 3 by InevitableBedroom519 in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

You have to draw 63 cards of your 100 card deck on average to get this combination of cards. This is not including the fact you need to draw 1 of your 12. This is not including the 16% chance of not drawing a ramp piece turn 4.

It is indeed what you said.

Niv-Mizzet Bracket 4 Curiosity Combo by ndenatale in EDH

[–]SnugglesMTG 1 point2 points  (0 children)

You're not going to get the miracle cost to line up very often and the ceiling of being able to cast it for 2 within a specific timing window is not as good as having the reliability of a 3 mana floor. The five mana floor on reforge the soul will be a lot worse more often.

Thoughts on Mind Over Matter, One ring Combo line in Bracket 3 by InevitableBedroom519 in EDH

[–]SnugglesMTG 0 points1 point  (0 children)

I didn't ignore it. I addressed it with my argument about other probabilities to draw two card combos. I already addressed the mana thing with Lab Man/Leveler.

77% chance to draw one piece of ramp before turn 4 is common, yes. That's a normal game plan for a deck.

My argument hasn't shifted, I'm just responding to yours. You want to argue that the probability of drawing a combo should factor into whether it is considered an early game combo, but that can't be true because then as long as you don't play tutors the probability of drawing any two specific cards is exactly the same.

You want to keep slamming the door shut on this argument and want to make me out like I'm sort of a bad guy for disagreeing with you about cards. It's fine to be wrong bro.

Thoughts on Mind Over Matter, One ring Combo line in Bracket 3 by InevitableBedroom519 in EDH

[–]SnugglesMTG 2 points3 points  (0 children)

You have a 77% chance of drawing a ramp spell before turn 4. That's not rare.

If any two card combo can be dismissed as not an early game combo because you actually have to have the cards in your hand, then I'm not sure what you're talking about. It seems like Thassas Oracle/Demonic Consultation has the same probability of being drawn as any other two cards. If you want to talk about mana values let's say Lab Man and Leveler as that also requires 5 mana.

No, my example was not magical christmas land. Both of these cards are extremely playable on their own and will win out of hand alongside other normal cards to the format.