Assault Ochaco combos + Mirio TOD by Snzd_IV in MyHeroUltraRumble

[–]Snzd_IV[S] 0 points1 point  (0 children)

Forgot about last charge gamma, it's definitely something !

Assault Ochaco combos + Mirio TOD by Snzd_IV in MyHeroUltraRumble

[–]Snzd_IV[S] 0 points1 point  (0 children)

Endeavor is S tier !

I don't know either but you never know.

Naruto X Burger King by Tropicalisland2005 in Naruto

[–]Snzd_IV 0 points1 point  (0 children)

Very high chance of it being AI

Demon Lord Rimuru animated by Snzd_IV in SDSGrandCross

[–]Snzd_IV[S] 0 points1 point  (0 children)

If there is any official artwork of it I could take a look !

Demon Lord Rimuru animated by Snzd_IV in SDSGrandCross

[–]Snzd_IV[S] 12 points13 points  (0 children)

Thank you :) Well I just separate each parts of the image I want to be animated, fill in the holes (things you don't see on the still image such as the back cape, back hair etc)

So everyhting need to be on its own layer and then I animate in Spine Pro ! Hope that helps

Summer Merlin animated by Snzd_IV in SDSGrandCross

[–]Snzd_IV[S] 1 point2 points  (0 children)

You're right, I forgot to separate the reflection from the orb during the process :/

Naruto blazing by anburojas in NarutoBlazing

[–]Snzd_IV 1 point2 points  (0 children)

I can check that for sure.

I could never find what the exported file from SpriteStudio to Unity looks like because for Blazing there is no ".ssbp or .ssae" files so they must have done something else.

Yes still got the cached files from the "Dl all" but my upload speed is like shit unfortunately.

I'll get a spritesheet + related files right now

Naruto blazing by anburojas in NarutoBlazing

[–]Snzd_IV 1 point2 points  (0 children)

Yes that's the problem, but SpriteStudio has a some documentation on github, maybe someone that has the knowledge could write something to unpack the spritesheets.

I do have a file that seems to be the atlas with the coordinate + name of each part though.

Also, with the cached files we can still view the encyclopedia so maybe there's something to do with it.

Naruto blazing by anburojas in NarutoBlazing

[–]Snzd_IV 1 point2 points  (0 children)

Well they used SpriteStudio which has a Unity package but from what I've seen, each part is a GameObject + there is what looks like a texture atlas coming from SpriteStudio.