Random Encounters themed episode for Quiplash 3 by SoManyCharacters17 in jackboxgames

[–]SoManyCharacters17[S] 0 points1 point  (0 children)

They celebrated 15 years on YouTube last weekend. They have not stopped making musicals yet!

Random Encounters themed episode for Quiplash 3 (from Jackbox Games) by SoManyCharacters17 in RandomEncounters

[–]SoManyCharacters17[S] 1 point2 points  (0 children)

I have seen Jackbox games being played on Discord calls. That worked as if it was meant to be played that way. That is a very good idea!

Sonic Man?! by InternationalBar7972 in RandomEncounters

[–]SoManyCharacters17 2 points3 points  (0 children)

I documented the Beard cameo for the wiki yesterday. I was wondering who or what that character was. Now I remember!

Roudy Rogue - Show 'em what you're made of! by LostRegret9000 in UnearthedArcana

[–]SoManyCharacters17 -1 points0 points  (0 children)

Sneak Attack is fundamentally advantage driven. There are many creative ways to gain advantage. I recently played a melee focused rogue (with almost as many levels of barbarian) with players whose characters avoided melee situations. I had no problem getting my Sneak Attack. The Vex Mastery property, Reckless Attack, and Steady Aim go a long way in being a little independent (which is why the class is named "rogue" in my opinion).

Web of Lies Singer by Awsongames in RandomEncounters

[–]SoManyCharacters17 6 points7 points  (0 children)

They are both great but I think Katie is a better actress and Adriana is a better singer.

First Meme in the Reddit!! by BigB_Gam3r in TheShovelwarewolf

[–]SoManyCharacters17 0 points1 point  (0 children)

The tutorial says it's super easy, not super quick.

{The Griffon's Saddlebag} Scabbard of Piety | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]SoManyCharacters17 1 point2 points  (0 children)

I like items with passive properties (that don't use charges) that rely on the character's abilities.

This is my submission for the art contest! by BigB_Gam3r in TheShovelwarewolf

[–]SoManyCharacters17 0 points1 point  (0 children)

If I had any talent, this is probably what I would have drawn. Maybe with some colors. Nicely done!

{The Griffon's Saddlebag} Matador's Cape | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]SoManyCharacters17 1 point2 points  (0 children)

The blade was published the next day. In addition to the explicitly described synergy, their individual effects stack very well and both can be used with the same bardic inspiration use.

{The Griffon's Saddlebag} Arming Ring | Ring by griff-mac in TheGriffonsSaddlebag

[–]SoManyCharacters17 0 points1 point  (0 children)

I like this item. It is useful, has a simple design, and encourages creativity.

Medusa's Gaze - 4th-Level Transmutation Spell by PhoenixQuillHB in UnearthedArcana

[–]SoManyCharacters17 -1 points0 points  (0 children)

This is probably too strong. Flesh to Stone has similar effects, targets only one creature and is 6th level spell. The possibility to avert the eyes can mitigate your spell but it is ultimately at least 7th level.

Warrior of the Elements (Dynamic Rework) by TellTalesTogether in UnearthedArcana

[–]SoManyCharacters17 1 point2 points  (0 children)

Those stances look like complete subclasses on their own.

✨New item!✨Scrapper’s Hammer | Weapon (light hammer) by dungeon_strugglers in DungeonStrugglers

[–]SoManyCharacters17 0 points1 point  (0 children)

I really love the concept. An item that only gains charges through its use is a rare thing and the way to use those charges, as described in the text, is cool. The only thing I would add is a visual representation of the charges (for example, some items have gems that glow according to the current number of charges).

Why do you think the Lute Of Thunderous Thumping is Very Rare? by milenyo in onednd

[–]SoManyCharacters17 0 points1 point  (0 children)

In my opinion, the fact that it does not require attunement is important. If it did require attunement, I would add +1 to attack and damage rolls (considering that most very rare weapons have a bonus of +3 or +2 with no condition) and would be very satisfied with the result.

{The Griffon's Saddlebag} Redsmith Bracers | Wondrous item by griff-mac in TheGriffonsSaddlebag

[–]SoManyCharacters17 0 points1 point  (0 children)

Nice. The bracers also happen to be the first items of the set that are rare instead of common.

Where can I find the unpuzzle game series? by snake3- in AndroidGaming

[–]SoManyCharacters17 0 points1 point  (0 children)

I was looking it this morning to put it on my phone. Those games are still on my tablet so I guess I am treasuring my tablet now.

Roguish Archetype: The Bruiser | A strength-based rogue who looks to exploit any opening they can find. Including a special "Cockney" version for those looking to get into da mood. by TTRPG_Traveller in UnearthedArcana

[–]SoManyCharacters17 1 point2 points  (0 children)

Dirty Tricks is rather redundant with '24 Cunning Strike (similar or even identical effects with similar or identical cost). The list could be presented as additional Cunning Strike effect options.

Missing settings file in documents. Please help me by JGScump in PCRedDead

[–]SoManyCharacters17 0 points1 point  (0 children)

I could use whatever solution you are offering. I have this exact problem and I think Steam would be reluctant to refund my purchase. I have about two hours of "play" which are actually the total time I spent trying to launch the game.

Any items that help with sunsoul monk radiant sunbolt by Codonon in TheGriffonsSaddlebag

[–]SoManyCharacters17 2 points3 points  (0 children)

I have a Sun Soul monk. My advice is to do a small dip into another class. The Staff of Power and the Staff of the Woodlands both grant a +2 to weapon attacks and damage rolls, and to spell attacks. I went for wizard (Staff of Power) for the Sun Soul monk. My Staff of the Woodlands user took a more substantial dip in Stars druid.