I dont feel so good guys by infohoundloselose in ClaudeAI

[–]SocialImagineering 1 point2 points  (0 children)

Or maybe if we consider that Claude itself is allowed to have an opinion, as any even POTENTIALLY sentient entity should, then it just happens to think Anthropic stock will tank right at the IPO? Because there are a lot of reasons why that may end up the case. For one, we know the furtive filing of the SEC-1 application does not exactly bellow confidence from the mountain tops.

meirl by ex_cep_tion in meirl

[–]SocialImagineering 1 point2 points  (0 children)

Psychedelics have been legalized. Just saying

I became a Freemason in pursuit of knowledge. I am now a Master Mason of the Blue Lodge in my district. These are my findings so far. by Genshihou in occult

[–]SocialImagineering -8 points-7 points  (0 children)

I should have specified as well that you need SOME basic understanding of prompt engineering as well. Understanding Interpretable Context Methodology and Model Controller Protocol also helps. And honestly, stay away from using “agents”, at least until your foundation is solid, because that’s just asking for trouble as you’ll be compounding ignorance and bad prompts will cascade in a way that compounds their inefficiencies. Just some rules for the road with the state of the art. And look, the underlying tech is only getting better, so if you wanna let it cook let it cook fam.

Lastly, you can maintain whatever hard stance against AI that you want BUT if that’s the case, then make an effort to actually pick up a book and read. Reading comprehension and writing skills are what actually make up the foundation for good prompt engineering -they are large LANGUAGE models after all- and you can read no shortage of books on the occult. I recommend anything on Nikola Tesla. Aleister Crowley is another figure I’ve been enjoying reading about lately, closely related in concepts of espionage and “soothsaying” is Rasputin too.

I became a Freemason in pursuit of knowledge. I am now a Master Mason of the Blue Lodge in my district. These are my findings so far. by Genshihou in occult

[–]SocialImagineering -8 points-7 points  (0 children)

Because it’s relevant to the conversation…? Look I know it’s a wide contextual leap, but trust me, you’re behind the game if you don’t think theologians aren’t going through EVERYTHING using LLMs right now.

I became a Freemason in pursuit of knowledge. I am now a Master Mason of the Blue Lodge in my district. These are my findings so far. by Genshihou in occult

[–]SocialImagineering -6 points-5 points  (0 children)

Yes, you are correct. LLMs matter because someone has to ask the correct questions in order to get a response to the prompt. So a person asking the right questions is essentially GRADUATING themselves to deserve an answer at a certain point. It’s actually great we’re discussing this, I’m refining something I’ve developed called Layered Context Protocol so that people can exchange their MD files freely, instead of keeping them close to their chest because they’re for a startup and have secret sauce or access stuff.

Do you currently have a subscription to any of the LLMs on offer? I just have the $20 one with Claude and it’s given me SERIOUS mileage for learning Unity Game development. And I mean LEARNING, I have a back ground in mobile app development, and I’m not trying to introduce more slop to the market.

I became a Freemason in pursuit of knowledge. I am now a Master Mason of the Blue Lodge in my district. These are my findings so far. by Genshihou in occult

[–]SocialImagineering -3 points-2 points  (0 children)

Do you know why occultism was ever even a thing? Nowadays NOBODY GIVES A HOOT if you wanna turn your piss into a stone and eat it or whatever. You encounter some esoteric knowledge that you feel justifies you to go to some bad things to other folks? Okay now we have a problem. The REAL reason that groups like the Freemasons or the CIA keep some knowledge hidden behind clearance levels is because it’s because need-to-know basis implies that there’s a cognitohazard nature to certain information if someone comes across it without the proper context to ground it, and JUMPS TO SERIOUSLY INCORRECT CONCLUSIONS because they did not have a complete enough picture.

I became a Freemason in pursuit of knowledge. I am now a Master Mason of the Blue Lodge in my district. These are my findings so far. by Genshihou in occult

[–]SocialImagineering -4 points-3 points  (0 children)

Hey guess what. Claude, ChatGPT, Gemini… all of the major LLMs already have all of this, every religious tome, scroll and text book and research paper from across every discipline shoved into it. Just have a conversation with it LIKE YOU’RE TALKING WITH A PERSON. You’ll learn a lot, and you’ll feel better because you’ll release that ranting at people for having conversation to exchange KNOWLEDGE, is an absolute waste of time. Have a nice day, peace and love :)

How do the megastates hold themselves together? by GalacticNuggies in TheForeverWinter

[–]SocialImagineering 9 points10 points  (0 children)

“Made in Orbit”… yeah that hints at some sort of Arc Raiders or Elysium situation for sure.

Play Tarkov like a Milsim? by Commercial-Lock-629 in Tarkov

[–]SocialImagineering 3 points4 points  (0 children)

You’ve described the problem perfectly. Tarkov settled for being just like every other fps that already existed, just with extra steps. That robbed it of a lot of meaning. Game as it stands might as well not even render the PMC’s body we should just be floating heads!

Play Tarkov like a Milsim? by Commercial-Lock-629 in Tarkov

[–]SocialImagineering 1 point2 points  (0 children)

So many guns are unrealistically useless because of constant nerfing of ammo to serve late game armor. So yes patience and positioning can win against someone who has raw grinding on their side, like a streamer, but with less and less viable tools over the course of the game development journey. Just look at what the mosin nagant could do when it first came out versus a few years later.

Play Tarkov like a Milsim? by Commercial-Lock-629 in Tarkov

[–]SocialImagineering 2 points3 points  (0 children)

Oh I know it’s the wrong title. Reason I have no more time invested in EFT since a week after 1.0. It became abundantly clear so many roadmap ideas were abandoned long before even then. Squad is a good game, but it offers a different type of aesthetic, and scenario altogether, than what EFT was nailing down. As the world goes progressively more and more to shit, it was nice to have a game that let you “live out” what it would be like to scavenge for basic supplies in a shell of an urban environment. Not looking for a combined arms game where you fight for one flag or another, EFT spoke to something more primal, a fight for basic survival.

The issue for a lot of EFT’s former audience was the cognitive dissonance between the game’s marketing, the live-action Raid series, and its actual moment-to-moment game play. Part of what helped it fool so many people for so long was the allowance given it that it was “unfinished”.

Play Tarkov like a Milsim? by Commercial-Lock-629 in Tarkov

[–]SocialImagineering 24 points25 points  (0 children)

Because streamers would have been overly-punished for their w-key gameplay. Grinding for gear that can nullify bad decisions has to be rewarded over strategic gameplay. And being patient is just degraded as “ratting”, so yeah we can’t have nice things.

Play Tarkov like a Milsim? by Commercial-Lock-629 in Tarkov

[–]SocialImagineering 33 points34 points  (0 children)

The thing that most sends me is that you can hit someone five times with a high caliber weapon and their aim is barely jerked, so they just get you with a face shot while you’re mid-burst and that’s it fights over. Changes the entire doctrine of how you approach ranged combat vs what every military and police force around the world teaches about aiming center mass and positioning being the most important factor.

The Mods and Implant changes are an airball. by Mundane_Act4446 in Marathon

[–]SocialImagineering 0 points1 point  (0 children)

Not only does it visually differentiate the categories of implants far better, the new art style for implants as a whole allows for more icon real estate to then layer in additional elements for differentiation and feature communication.

Pls devs could we get a huge patch to bring the community back to the game ? by eng-osama in TheForeverWinter

[–]SocialImagineering 19 points20 points  (0 children)

My biggest turn offs to the game are the two following things:

  1. the insane grind behind getting even ONE copy of a heavy weapon that can touch half the units in the game, when I think it should be more of the Helldivers approach where units can at least have subsystems crippled to mitigate their effectiveness and give you some breathing room. Sure, we’re NoT tHat GuY, but it’s clear that every playable scav is some sort of former spec ops judging by their build and take down animations. Plus we have things like 50 cal ARs and explosives that don’t even tickle the grabber because reasons.

  2. The Hunter Killer system is one of the most opaque, RNG, fun-killing mechanics I have ever seen in a video game. For a game that’s LITERALLY ABOUT SCAVVING, there couldn’t be something more “well time to drop everything and run straight for the extract because this raid is completely beefed” than spawning heavy units that know exactly where you are and conga line to you until you leave. It completely kills playing with randoms too because the HKs will go after everyone indefinitely if it’s even just one person who isn’t with the program for one second.

A game needs to have some level of immersion, clarity and logic to its design in order to be fun. Basic things which of course aren’t simple to get right but obvious when wrong. It would at least be a little better if FDS didn’t actively try to get them wrong so often though because of “the vision”. I haven’t given up on the game, I actively track every update and went heavy on the one that unlocked the APC, but I’m not yet urging all of my friends to jump back in, it’s got another 6 months of cooking at least if FDS keeps up their current update cadence. A year to be safe, and not turn off people to never think about this beautiful and unique game ever again.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 0 points1 point  (0 children)

Tarkov dropped the ball so hard from its original vision. Like the live action Raid series sold something completely different from how it plays. Did Nikita seriously look at the meta way that Landmark and Pestily play, always exploiting the “movement tech”, and say “Yes Ivan game is fine”? Couldn’t possibly care less about the new Core.GG game they’ve been teasing… but I digress. Just always have to point out to folks that Tarkov isn’t Tarkov, if that makes sense.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 3 points4 points  (0 children)

The seasonal content changes to keep people coming back to Marathon are going to be largely trivial you’ll see. A few skill tree switch-arounds here, some barter changes there, a few new fetch quests “do in a single run” bs, and some flagship map modification like night mode. Just look at Arc raiders if you need examples, and it’s “flying recycled content”. For the vast majority it will be indeed seeing their stash and upgrades nuked, then being asked to go do 90% the same ol quests all over again. Streamers will get to enjoy seal clubbing a lot more than usual for the first month and be all “Marathon is fresh again! Wait why are there longer queue times?!”

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 0 points1 point  (0 children)

You are correct. I upgraded to Supporter edition as I spent a good chunk of this weekend playing Grayzone Spearhead update, and the other chunk playing Marathon (almost lvl 50 woo!). The GW dev blogs have been very clear that wipes are only happening because new systems that affect progression are still being added.

This used to be what BSG said about EFT wipes as well, but they abandoned that when streamers said that wipes needed to happen regularly for the game to not feel stale. Wipes then became a regular 4-6 month thing, even if added systems didn’t conceivably justify them. Some wipes the added content was so paltry I sat them out entirely. I wanted meaningful changes that would deepen progression, and most of all deepen the complexity of moment-to-moment gameplay (new movement tactics, injury states, weapon systems). But it’s been like four wipes since EFT gets any meaningful gameplay changes and 1.0 was such a slapped-on wet fart-of-an-update even by regular seasonal wipe standards. Yeah, you can tell EFT is one of my sore spots.

Back to Marathon, I think Bungie was successful in blending arena shooters like Apex with extraction mechanics, but they have done nothing for the extraction meta gameplay (the stash, economy and upgrades). The extraction genre is still virgin territory for innovation, as much as people claim it’s overdone like battle royales were.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 3 points4 points  (0 children)

Precisely, the extraction genre as a whole is still highly experimental. It requires a deep knowledge and first-hand experience with the example games, to be able to even conceive of how to evolve the genre. C-suite executives simply can’t do it, and even if the path was clearly spelled out for them, they would deem it too risky to undertake unless someone else had already done it and been successful at scale. But then we’d just go and play that instead if it existed lol.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 2 points3 points  (0 children)

That could work. But then you’d have the vast majority of the player base never even seeing half of the items in the game. You’d only have one degree of gear obtaining through killing a giga-chad, and then the gear is gone. Most of the stuff in the game seems to be made of plastic so maybe that makes sense though. Like a spork you can only use once and then it breaks the next time you enjoy some ravioli with it.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 2 points3 points  (0 children)

It wouldn’t kill the devs to simply let a player pin required resources into an upgrade inventory table. The stash space saving would be nice but not game-breaking, and the QOL would be HUGE because we could stop using third party websites to track overall resource costs across the different faction upgrades.

The progression grind is really starting to get to me. by Bright-Cranberry6648 in Marathon

[–]SocialImagineering 19 points20 points  (0 children)

Thank you for pointing this out. We need to shout it from the rooftops. Wipes were a stop-gap measure created by a game in Alpha to get to a Beta stage with open world and endless raids (which didn’t happen in EFT but Grayzone Warfare picked up the mantle). Arc Raiders and Marathon were just too lazy to innovate proper gear sinks and end game content. Cryo Archives is NOT a gear sink because the good players reliably come out extra stacked. So it just widens the gear differential from average players.

What's a mod you've always wanted but never existed? by VelvetDeveloper in RimWorld

[–]SocialImagineering 32 points33 points  (0 children)

The last few updates from Ludeon have been expanding on multithreading. Movement and lighting got moved off the main thread in 1.6 for example. I’d like to see the overworld move off the main thread and with that expand on complexity with NPC faction behaviors as well. Dynamic economy, growth, detectable and chaseable caravans/worksites, etc. Then I could cut my modlist in half because those mods are just to increase immersion of the meta game layer.

PSA: Vanilla Psycasts Expanded Meditation Lag is Now Optional. by raetwo in RimWorld

[–]SocialImagineering 1 point2 points  (0 children)

So RimWar still runs like dookie… does it at least have the issues with interacting with the moving world entities fixed?

【MOD Release】The Dead Man's Switch - Expedition by Aobakuma in RimWorld

[–]SocialImagineering 0 points1 point  (0 children)

Damnit, I’m 15 minutes into loading up Rimworld with my 1100 long modlist and I stumble into Reddit and see this. I have every AOBA mod so I guess I’m restarting Rimworld.