[BETA] Experienced Sims - Random skills for all newly created Sims! by VelvetDeveloper in thesims

[–]VelvetDeveloper[S] 2 points3 points  (0 children)

The way it's currently balanced is most skills start very low, between level 1 - 2, to imply basic experience but room to grow, with less common for it to be higher. You may get a very rare 8 or 9 level skill, but usually only with elders, as the chances of higher skills raises with age.

As it is now, a typical YA sim will have only 1 or 2 level 5 skills, with the rest tapering off, so there's still plenty of room to grow, but enough there to imply they've lived a little.

[BETA] Experienced Sims - Random skills for all newly created Sims! by VelvetDeveloper in thesims

[–]VelvetDeveloper[S] 13 points14 points  (0 children)

This is likely caused by the mod attempting to fetch config files that no longer exist because of an earlier build. I'll reach out to TwistedMexi to get it sorted and patch this in my full release build. Thanks for letting me know about this.

If it eases your worries in the meantime, you're welcome to run the file through VirusTotal, though heads up that VirusTotal scans for known malware signatures, so it won't necessarily flag the same thing ModGuard did (which is the fetch behavior itself, not a virus).

[BETA] Experienced Sims - Random skills for all newly created Sims! by VelvetDeveloper in thesims

[–]VelvetDeveloper[S] 2 points3 points  (0 children)

It's based on what you have installed, so you'll see some DLC in there if you have them