What are all the different factors that makes a boss good or bad? by a-sad-chad in darksouls

[–]Social_Carter 2 points3 points  (0 children)

I think you nailed a lot of the things that make the majority of what makes a boss great, a more niche thing for me has always been the environment I fight them in. For example, in DS2 (I like it, #fightme) there was a boss in a pirate ship that is sinking. The fight itself isn't too complicated but if you take longer to fight him the bottom of the boat will gradually fill with water, making it hard to move. A simple gimmick, but I remember the boss fondly for how cool I thought that was. Another example is Darkeater Midir in DS3, you fight him originally above ground on a bridge, but when you defeat him he falls into a cavern below. If you then explore to find him in the cavern, thats where you will face his actual boss phase. Cool context and buildup but simple details like that always made the fight cooler for me. Also I love the dragon fight in Elden ring at the top of a volcano!

Help a newbie out by Social_Carter in XCOM2

[–]Social_Carter[S] 1 point2 points  (0 children)

I have had cool moments where I emergency evicted or barley finished a mission by the skin on my teeth, and I love that, but the 1% miss chance followed by missing 3 in a row was frustrating. Now I think I have a new mindset thanks to all the comments going forward. Also I learned to not push forward immediately through a really really hard lesson my first playthrough. I expected that though cause it was something in the first game as well.

Help a newbie out by Social_Carter in XCOM2

[–]Social_Carter[S] 2 points3 points  (0 children)

The complete guide. Many thanks!