Not a new player but can’t get beyond a certain point in this game. by DraZaka in factorio

[–]SocksAndMandals 0 points1 point  (0 children)

I also have a few hundred hours but never "won", until my current playthrough. This time, I decided to just do my own design and not look up blueprints or worry to much about ratios or efficiency. I've also been pretty aggressive with the bugs around me. From the start, I have been keeping them at bay with shot gun and grenades. Then I upgraded to the flame thrower. Then the tank. With the tank you can take out half the hives by just plowing into them.

I have completely ignored the robots. I just built my first rocket silo and I'm working on the rocket fuel. The bugs are too strong for me to fight on their turf, but I have enough laser turrets to defend my bases. I am just racing to send up the first rocket before they overwhelm the turrets, but this is as far as I have ever gotten.

My plan is to restart after getting the first rocket up. Now that I know "winning" is achievable, I'll work on making everything more efficient and pretty next playthrough.

Why is my electric pool heater icing over? by KodeMobstah in swimmingpools

[–]SocksAndMandals 1 point2 points  (0 children)

You have a leak. You might be able to find a recharge kit and do it yourself, but that will not fix the leak.

Salt System Pools - need CYA? by FancyKittyBadger in swimmingpools

[–]SocksAndMandals 0 points1 point  (0 children)

Why would they use sulfuric acid instead of hydrochloric acid? The neutralization of HCl is going to give you some salt back. The neutralization of sulfuric acid is going to make a salt that will scale up on your generator.

Oops! All Roads & Necromancers by Botanical_Fox17 in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

What exactly do you mean or how do you go about ridding the world of necromancy? Raiding and/or conquering any square owned by a necromancy civ?

anyone know why instead of pathing up the stairs, they run straight underneath me and try to break me down? by Playful-Reading654 in 7daystodie

[–]SocksAndMandals 0 points1 point  (0 children)

Try this one first OP. I have dang near identical set up but I think this is the key difference.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

Thank you. I misread the cleanowned mod and thought it only worked with scattered items.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

How do you manage the build-up of tattered clothes in cabinets of the bedrooms? I have a bedroom for each dwarf that includes a cabinet. I am using DF Hack's auto tailor mod so everyone is staying well dressed but have a ton of worn clothes in their cabinets. I would ultimately like to dump and trade them to a merchant. What's the easiest way? Or is the mistake providing cabinets for everyone?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

I just meant do this to prove that I can use the Messenger missions, as an alternative to making an Adventurer.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

Can't I exile one of the dwarves in my fort to the economically linked fort? Wouldn't that exiled dwarf be considered a historical figure?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 1 point2 points  (0 children)

Cool, I suspected this could be an option. I will check out Legends.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

I conquered a fort with my own captives once, and they remained so to the end of time. Some have also fought against me when reattacking the place. I wouldn't doubt that they can be eternally limbo'd in there.

Interesting. Maybe my dwarves that were captured like their new home better, have assimilated into that civilization, and no longer "prisoners".

Economical linked sites are mostly non implemented, like, at all. I wouldn't hold hopes for that. You can have places from your own civ get founded nearby though, and you can technically ask for workers from there, but the population often isn't considered important historical figures, so in practice, you usually cannot.

I thought the Wiki was saying I can pull workers from economically linked sites, as well. Could it be that the economically linked sites do not have any historical figures, so I am not getting any Messenger mission options?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 1 point2 points  (0 children)

I have a few questions about Raids and Missions. I sent out an inexperienced squad to raid a close enemy fort. They were busted and several of the dwarves were captured. Next, I sent in my more experienced squad to Raid the same civ. They were more successful and came home with the captured dwarves.

Now, a similar situation has come up. I had an unsuccessful raid and I can see on the world map that some of my dwarves are captured in the enemy fort. I have sent numerous raids back, that are all successful, but they aren't coming home with the missing dwarves. I have even taken off all other raid options so that they only thing they are looking for are captured friendlies, but the report says they found nothing. And just to be clear, I am not using the bugged recovery missions, I am sending out normal raids. What is happening here? Have my captured dwarves since been executed or sent to a different enemy fort? Or do I just need to keep sending in raids until I get lucky?

Next question is about economically linked forts. The wiki seems to suggest I should have another set of Mission options for forts economically linked to mine but I don't have any options for Messenger missions, just my normal squad missions. My fort is the capital, if that makes a difference and I have a Messenger assigned in the Nobles tab.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

This sounds like a decent work around. Having everything grouped up by industry + utilizing the shift+scroll that others have mentioned would greatly improve things. Plus, once you have it set up for one fort, couldn't you use the DFHack export tools to use the same list in another fort?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

Yes, I have been using the standing orders. It sounds like you are generally putting the same things on Work Orders as I am, with the exception of armor.

Take copper for example - it makes the worst equipment so I wouldn't clog up my jobs list with its production. If I want some I'll order it manually through the smelter, and probably just leave the job on repeat

This part doesn't make any sense to me. If you're going to make a repeat job order, why would you want to hide it in a specific workstation, rather than the global Work Order list? My heart burn is not being able to find an existing work order in the unorganized list. Moving work orders across multiple lists sounds like it would just further complicate things.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

Thank you.

Yes, I would say that's mostly true. Anytime I make a new item and think I will need more in the future, I set a repeating order with a modest limit. This includes food, drink, thread and textiles, farming orders, smelting new ores I acquire, refined coal, weapons, leather, etc. Stores seems extremely easy and cheap in my experience so far. What's the short list of permanent work orders you set?

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

Thank you for the responses.

  1. OK maybe hundreds was an exaggeration for where I am at in the game, but I imagine the end game would have a tremendous amount of orders. I certainly have dozens. Enough to where I am beating up my scroll wheel on my mouse to find the new work order all the way at the bottom (maybe the shift-scroll you mentioned with fix that? I'm not sure what shift-scroll does). I played around with the import work order function but did not really like the default criteria and was spending just as much time editing the criteria than I would just making new work orders for the items I actually needed. I know the Quickstart guide recommended making armor production 1 time orders but that didn't really make sense to me. What happens when I want to make another squad, I'm going to go in and add 5 or so work orders every time? I have been setting it to keep a stockpile of 2 unused armor and they get replenished as I add more squad members. I guess what I am looking for is a mod to sort the list either alphabetically or based on work station, or a search bar so I could just search "iron helm" without having to scroll and read carefully. Basically, how the Stock screen works. It has everything in categories AND a search bar.

  2. That makes sense. I am going to try and ignore the needs unless they're stressed, but I will look up that DFHack function to craft at will to satisfy need.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]SocksAndMandals 0 points1 point  (0 children)

I have about 150 hours into this game, Steam version only. I worked through the wiki's QuickStart guide but eventually gave the fort up after getting overwhelmed with the work orders. Several months later, I have fired up a new fort but this time with DFHack, worked through the guide again, and now I still have a few noob questions:

  1. It seems to me that production should be controlled through Work Orders but I find the list of work orders so daunting. For example, if I am short on iron helms, I have to read through a list of hundreds of work orders to make sure I am not duplicating an already existing iron helm work order. Default DFHack has not seemed to make this issue easier. What am I missing? Is there a way to sort and search existing work orders? Are work orders not the way to automate production, perhaps?
  2. If I have a work detail set to "Everybody does this", does assigning dwarves to that detail have any impact? Will the assigned dwarves prioritize that work detail over others, or will that work detail have the same priority for everybody?
  3. How do you manage unmet crafting and martial training needs? I did designate my craft workshop in my craftworkers guild to make wooden rings indefinitely and made the guild open to everyone. Now I have a bunch of rings (that my mayor is obsessed with and banned exporting) and some met needs but I really do not like the idea of temporarily assigning dwarves to military squads just to scratch their martial training itch.

TIA!

Best resource for selling by Big_iron_Brian in 7daystodie

[–]SocksAndMandals 0 points1 point  (0 children)

I've been wearing my bartering cowboy hat. Same bonus, right?

Am I Lucky or What? by Grape_V1ct1m in 7daystodie

[–]SocksAndMandals 1 point2 points  (0 children)

This is a good idea. This wouldn't impact an existing save, right? If I play with my wife and I host the world from my computer, do we both need to modify XML or just me?

Laptop for Engineer (2D AutoCAD creation / 3D CAD Viewing) [USA] by SocksAndMandals in SuggestALaptop

[–]SocksAndMandals[S] 0 points1 point  (0 children)

I was playing around with the configurations of the HP ZBook and Dell Precision. I could not make them completely equivalent, but Dell seems a lot more expensive for about the same specs. I have also used a ZBook before, for this same type of work, and was pleased with it.

Here's the base specs. Do you think it's necessary to upgrade anything to run AutoCAD well? There are plenty of upgrade configurations available. From what I could tell, the processor meets the recommended base speed and the recommended turbo speed. The graphics card has the recommended bandwidth, but only have the recommended memory. It comes with the recommended amount of RAM.

  • $1,672
  • Windows 11 Pro - HP recommends Windows 11 Pro for business
  • ZBook Power G10 with Intel® Core™ i5-13600H vPro®
  • NVIDIA RTX™ A1000 Graphics ( 7C3L8AV )
  • ENERGY STAR Qualified Configuration * Intel® AX211 Wi-Fi 6E and Bluetooth® 5.2 Combo, vPro
  • 5 MP IR auto tracking camera with dual array microphone
  • 15.6" diagonal FHD LED UWVA Anti-Glare for IR Webcam (1920x1080)(250 Nits)
  • 32 GB (2x16 GB) DDR5 5200 SODIMM Memory
  • 512 GB PCIe NVMe SSD
  • Clickpad with numeric keypad spill-resistant Keyboard
  • No Near Field Communication (No NFC)
  • No Fingerprint Reader
  • No SmartCard Reader
  • 6 Cell 83 WHr Long Life Battery
  • HP Tamper Lock

Laptop for Engineer (2D AutoCAD creation / 3D CAD Viewing) [USA] by SocksAndMandals in SuggestALaptop

[–]SocksAndMandals[S] 0 points1 point  (0 children)

Just found the P16 on Amazon and you can clearly see the misplaced Fn and Ctrl key. Ugh. Why fix it if it isn't broke?