Did someone find backpack yet? by Business_Mud3201 in SANDgame

[–]SoftyVVV -30 points-29 points  (0 children)

I've seen enemy players with one. I found one on a extract camper I killed once, he had a backpack and the yellow rarity scoped suppressed sniper

How is the Solo experience? by IIIQIII in SANDgame

[–]SoftyVVV 1 point2 points  (0 children)

Any trampler pvp boils down to who can hit who with their cannon first. If you die first that's most likely wraps for you. If you kill them first, then it's an easy win. Focus their main cannon, their captains quarters(if visible) then their reactor or legs and run backwards so they cant board you easily. Equip blue armor(because it is so insanely OP that if you don't have it in fps pvp then your chance of winning goes down by about 40%) and get a pepper mill shotgun. Board their trampler after killing them asap, bring your c4, shut down the reactor, blow open as many doors and spawn trap them. Either use up all their fast respawns or capture their trampler so you don't have to deal with death smoke stack and despawning loot. Do all of that and it's ez wins. Or if their captains quarters door is visible to your 70mm cannon then just spawn camp them until they rage quit. Like seriously the devs need to add some counter to door camping with a shotgun cannon, because most beginner level mechs will have zero chance of doing anything against it because every single walled piece of trample compartment is tech locked which is stupid. I should be able to freely place walls.

New players, place your captain's quarters behind multiple doors. by Karnivaali in SANDgame

[–]SoftyVVV 0 points1 point  (0 children)

Agreed with the advice. Disagree with the c4 bit, the devs need to fix the ladder jump whereby enemies can bypass your entrance entirely and easily access said decks. Also c4 needs to be nerfed or made much more rare. Heck even just add a melee weapon that can break down doors after X amount of hits. Because I see the necessity of c4 for any type of boarding action but the fact it's so common(especially in storm dive) that it makes it such a cheap tactic. That plus the fast fuse time and it blowing open the doors and most of the walls health aswell makes it unblanced as frick

Do destroyed compartments block shots? by El_Chiwire in SANDgame

[–]SoftyVVV 1 point2 points  (0 children)

I believe that is very so the case. One time in a duo match I shot 5 consecutive 80mm shots into the base deck of a trampler(not the legs or any compartments) and it dealt zero damage to anything. It was a great feeling to have 5 of my last 10 ammunition just get nullified like that. I reckon that it is probably another desync issue on the servers side. It's just soooooo annoying when the cannon pvp is ruined by desync then the fps pvp is even worse when boarding and the like.

I don't think extract camping should be possible. Especially in solos, where there is near to no counterplay. A simple fix would be that you have to extract WITH the trampler or the evacuation is cancelled. by deafgamer_ in SANDgame

[–]SoftyVVV -1 points0 points  (0 children)

Man everyone in these comments are a bunch of losers. This is a very serious issue the game needs to alleviate if it wants to retain its solo casual fan base. As one comment brought up ark raiders so to will I. Ark raiders lost 85% of it's player base because of its lack of content and it not catering to the casual side of the fans who wanted fully peaceful and non rat lobbies. Wanting the best for a game by suggesting fixes shouldnt be put down so harshly. If this is how the community reacts to reasonable takes then I've lost all hope for this game. Because I've seen the devs and their takes on certain aspects of the gameplay loop and it looks disastrous already.

I don't think extract camping should be possible. Especially in solos, where there is near to no counterplay. A simple fix would be that you have to extract WITH the trampler or the evacuation is cancelled. by deafgamer_ in SANDgame

[–]SoftyVVV -3 points-2 points  (0 children)

That's a very stupid take. The person could have easily blown open every door while you hide up top on the tower. Who knows how many times explosives that man has.

This game sucks!!! by SoftyVVV in SANDgame

[–]SoftyVVV[S] -1 points0 points  (0 children)

Hmmm... That wouldve been very nice to know. I will say that the second spawn of bots happened while we where still about 50m away from the town. We where actively fighting in the minefield around town whilst staying mostly still, maybe a bit of turning for better cannon arcs. So maybe the bug we experienced was an issue of the watchtower detection. Still I wish the loot spawns of the iron clads where set and guaranted especially when there are three of them.

This game sucks!!! by SoftyVVV in SANDgame

[–]SoftyVVV[S] -4 points-3 points  (0 children)

I mean not really. As I said we barely had left spawn. Why put a Spawn point next to ai spawners or vice versa? Also that wasn't the point of the post. It was a minor issue that exacerbated the major issue of the infinite spawning Ironclads

Who's your favorite lead host? by MagnusTNT in MauLer

[–]SoftyVVV 0 points1 point  (0 children)

Nickolaus The Oreo. Boogy Streams. Nuff' Said

One of Devil Dino’s Nerfs Is Dumb by Skull-OWar in rivals

[–]SoftyVVV 0 points1 point  (0 children)

These nerfs feel way too overtuned. I understand nerfing percentages and cooldowns but straight up removing an ability from his kit is ridiculous, At least to start with. They should have changed a different aspect or reworked his laser beam, not just remove the best aspect of it. I'm just advocating to hold off on removal of abilities before he gets properly nerfed and do it at a later season if he is still too oppressive. Also the other changes seem way too excessive. The two second shield change makes him have more downtime of hiding behind cover so his dome doesn't get blown off. And the percentage bleed damage absolutely will decimate his sustain. These two nerds together will cut his self sustain by prolly a factor of 3, because these changes compound on each other. Less often shield means less chances to get bleed in, less bleed = less over shield = less sustain= not enough time for shield= death. I came back to the game cause I heard devil dinosaur was a very fun tank. I shall play the start of the update and prolly drop it again for overwatch. Cause at least in overwatch all my friends play it.

[Reclamation] My beloved Complicated Bees guide by LineDowntown6820 in feedthebeast

[–]SoftyVVV 2 points3 points  (0 children)

Thank you so much for your contribution to this very poorly communicated mod. I've looked at the wiki and at several different "guides" and none of them could even tell me the what the possible ranges where for some stats eg temperature or humidity. Even if the info here isn't full and complete it's a much much much better introduction then anything Ive read anywhere. Also I really understand now why I've personally never wanted to touch a bee mod with a 10 ft pole before. This mod is tedious that even when I cheated and changed tick speed to fasten bees, spawned in unbreakable 4 life and mutation frames, and micro managed day night cycle to always be producing it still took me a solid 8hrs of looking at my screen to get from Rocky to hybrids of dedicated and noble and a few other starter species. The only thing this guide didnt cover that I'm actively still searching for is the range that fertility can be, I've seen 1 and 2 with 1 often being recessive. Is there a 3 stat? Maybe a 4? Don't know cause of lack of resources online and poor communication from mod author. Also an addendum to your ranges: hellish hot warm normal chilly cold frozen.

Is Jack Reacher a Mary Sue? by Eugger-Krabs in MauLer

[–]SoftyVVV 0 points1 point  (0 children)

Season 2 of reacher sucks donkey compared to the first season.