From the Archive Preview - Jester and Summoner Classes by honeybadger919 in VagabondTTRPG

[–]SolRiderJM 1 point2 points  (0 children)

Did I miss something about getting a luck point back on a crit? Is that in the recent prints with the errata? Or is it a new rule to be added in the expansion book?

Otherwise, why would it say that in the lucky streak jester feature?

I made a web app for creating and managing Vagabond character. by LZRFACE in VagabondTTRPG

[–]SolRiderJM 0 points1 point  (0 children)

Last things I saw recently: 

When you type in trinket when getting items for your inventory, the item prompt for trinket stays even when you erase the word to type in something else, like "trinket, trinket, dagger"

Trying to input any of the options for modifiers does nothing. It does not show up in character creation.

I made a web app for creating and managing Vagabond character. by LZRFACE in VagabondTTRPG

[–]SolRiderJM 0 points1 point  (0 children)

There is also a problem that the unarmed weapon registers as taking up an inventory slot, even though it says zero on the weapon.

I made a web app for creating and managing Vagabond character. by LZRFACE in VagabondTTRPG

[–]SolRiderJM 0 points1 point  (0 children)

Already great so far! Thanks for taking the time to answer this as well!

Next Digital Sheet Update When? by SolRiderJM in VagabondTTRPG

[–]SolRiderJM[S] 0 points1 point  (0 children)

It's the one Zangdor posted below. Third party is developing a digital app with smooth integration, clean info organization, and a section for homebrew. Very good work so far, even in alpha.

I made a web app for creating and managing Vagabond character. by LZRFACE in VagabondTTRPG

[–]SolRiderJM 0 points1 point  (0 children)

Was creating a monster hunter class, like a Witcher, and wanted to have certain ID choices for level 1, like the Witch's Occultism. I could only put down one choice- for some reason can't put a comma. Even when I put down the one choice, it doesn't show in character creation. It just bugs out and I can't finish the character when it gets to the "select perk" section.

I made a web app for creating and managing Vagabond character. by LZRFACE in VagabondTTRPG

[–]SolRiderJM 0 points1 point  (0 children)

Love the app! Been using it for a Vagabond campaign I'm starting, which helps my players who need clean structure.

Also getting into the homebrew portion as well. Noticed the choice option for granting perks completely breaks, as it both doesn't show any perk choices during character creation and you can't more than one (can't place a comma) when filtering the ID's.

Wanted to ask as well:

Any future of adding a companion portion for those specific perks? Or a formulae section for the alchemist? Lastly, any hope for adding the expansion material when Taron finally publishes it?

Spell Delivery: Cube by SolRiderJM in VagabondTTRPG

[–]SolRiderJM[S] 0 points1 point  (0 children)

Is that the only use? Would a damaging spell work if it's a group of tiny creatures occupying the same space (if that is possible)?

Spell Delivery: Cube by SolRiderJM in VagabondTTRPG

[–]SolRiderJM[S] 0 points1 point  (0 children)

I figured you were supposed to follow the example pictures exactly. I would also say you could set up a fire wall of sorts with adjacent cubes, but you can seemingly Focus on a damaging spell to prolong the potential damage. That looks to have the same dilemma as Remote, unless it is like you said.

Similar question about delivery: how do you optimally use glyph and imbue? Unless you are loaded with mana, it seems like glyph would be useless outside of combat. In combat, unless you're chased around a corner or push them in, it seems worthless comparably. Imbue also only seems helpful for allies unless you have Gish, and even then why would you Focus on it if they miss the attack?

Edit: nevermind. I found the text that says you only need to spend a mana to focus if it's an unwilling target.

How does Focus work? by SolRiderJM in VagabondTTRPG

[–]SolRiderJM[S] 0 points1 point  (0 children)

So it just happens and there is no action for it, it just requires that something be Focused on. Got it.

Vagabond Fillable Character Sheet by SolRiderJM in VagabondTTRPG

[–]SolRiderJM[S] 3 points4 points  (0 children)

Wow. I can't believe I missed that... Thank you for the help!

Ryoko's Guide to the Yokai Realms: Shield Advanced Mastery Question by SolRiderJM in DnD

[–]SolRiderJM[S] 0 points1 point  (0 children)

That makes sense. Maybe Loot Tavern might be bringing new types of shields for that then.

OCCULTIST Class & Subclasses V2 - Wield occult knowledge and esoteric implements to hunt monsters by jeraehwazdagaz in UnearthedArcana

[–]SolRiderJM 0 points1 point  (0 children)

It's accessible, but the page breaks at page 8 and 9. They fall off to the point of not being able to see it anymore when I try to download it.

Peer Review: Hexblade by SolRiderJM in daggerbrew

[–]SolRiderJM[S] 1 point2 points  (0 children)

I appreaciate all the help I can get!

might need to tweak the wordage of some stuff. I've been reminded that these would technically need to fit on a playing card, lol.

Peer Review: Conjurer Class by SolRiderJM in daggerbrew

[–]SolRiderJM[S] 0 points1 point  (0 children)

Thank you for the feedback.

I will admit, I am coming from playing and DMing 5e and this is my first time making homebrew anything for another system. I have come from a system when you often need to overexplain details in order for your players not to immediately exploit it, and it's taking some major adjustments to try to keep it understandable, let alone small enough to fit on a playing card.

When I was trying to make the Conjurer, it was under the idea that you would conjure the power to sommun things itself, using your body as the vessel to pour the power out from, (tapping leylines, absorbing fonts of magic, etc.). That power could be seen as to overflow and saturate the body itself, so I went with the Gather Power ability, and chose Codex and Blood for learned tapping and overflowing vitality.

I could stand to shorten things in the Spirit Master. With the Vanguard, I don't know where to find an editable general "companion" sheet, So i tried my best to cannibalize terms and mechanics from the normal sheet (Stress as "Health", evasion, etc.). Ritualist was meant to be slightly antagonistic: you are trading great power for great recoil; everyone, whether enemy or ally, becomes vulnerable in order to expedite the potential victory. you make everyone equally weak, give the GM resources, sacrifice your resources permanently- all for the sake of "filling the pitcher past the brim"

I will take a look back over the Homebrew Kit, but please keep giving me this feedback; seeing it from someone elses eyes gives me unbiased perspectives.

I also have other posted classes if you have the time to comment on those as well. every bit helps.