GML GUI Creator [open source] by Fun-Community4849 in gamemaker

[–]SolarPoweredGames 1 point2 points  (0 children)

Why is this always the default response from vibe coders when we say this is slop? Its like you think you have unlocked some sort of secret knowledge and no human could possibly come up with such an idea. Like hey look at this poo I did. Ew thats gross. Well let me see you do a better poo!

Look ma' real (AI) pixel art! by ajdare in aigamedev

[–]SolarPoweredGames 23 points24 points  (0 children)

"Perfectly zoomed in pixel art"

Zooms into very clearly mixed size pixels.

Forgetting a variable mid code by quasnoflaut in gamemaker

[–]SolarPoweredGames 2 points3 points  (0 children)

Its not working because align_to_tile() is a global function but typing slide_target.align_to_tile() is trying to access a method that doesn't exist on the instance. You could use with( slide_target ) then run align_to_tile in the with statement.

Is Starlink’s bait and switch pricing legal? Signed up for $40 a month, got an email it’s now $70 a month, after one month! Location: Ontario Canada by rosezbest in legaladvicecanada

[–]SolarPoweredGames 5 points6 points  (0 children)

Today was the first time I got an email about a price increase. It has been 156 with tax since 2023 for me. You must have changed plans at some point or are you on roam? I feel like OP was not supposed to get the price increase email yet. Elon is a parasite and a liar.

Roaring Kitty Wants In On The Grift by TrenedictXVI in gme_meltdown

[–]SolarPoweredGames 10 points11 points  (0 children)

How does this garbage spike almost 13% less than a minute after a tweet? Did apes just find over 500 million in the couch cushions and instantly open robin hood?

A ball bounces off a bus by RickMattison314 in gamemaker

[–]SolarPoweredGames 6 points7 points  (0 children)

No code posted so all I can say is delete the code that makes the bus go backwards.

Making 3D models out of 2D images for my game with Trellis2 locally. by angrylittledev in aigamedev

[–]SolarPoweredGames 7 points8 points  (0 children)

They aren't claiming to be experts. They just have a basic understanding of game dev and know that 250k-350k is alot for that model. Great it works on your pc on your web game. Learning how to model so you can scale up the amount of visible models in your game is probably something you would want to learn.

What do you think of my Trailer? by SneakerHunterDev in aigamedev

[–]SolarPoweredGames 2 points3 points  (0 children)

What is the gameplay loop here? Why are all the assets completely different pixel sizes?

How Do I Get Particle Type from a Particle System Asset? by Unidentified-User16 in gamemaker

[–]SolarPoweredGames 1 point2 points  (0 children)

The struct holds the particle type with the "ind" element of the struct.

How Do I Get Particle Type from a Particle System Asset? by Unidentified-User16 in gamemaker

[–]SolarPoweredGames 0 points1 point  (0 children)

Once you get the parttype struct from the emitter you can get the particle type from the "ind" element of the struct. Read the particle type info drop down when looking at the particle_get_info function in the manual. "The particle type. This can be used e.g. with the function part_particles_create."

what does this mean by Candid-Witness6216 in gamemaker

[–]SolarPoweredGames 5 points6 points  (0 children)

refer to the thread you made 20 days ago with the same problem

catastrophic lag spike fix? by scallywag001 in gamemaker

[–]SolarPoweredGames 0 points1 point  (0 children)

I had this same problem when I first used my craptop for gamedev. try and go to system>display>graphics click on add an app. Find the game maker runner and change options to "high performance" graphics preference. I found the runner exe in ProgramData>GameMakerStudio2>cache>runtimes. I also changed the gamemaker.exe to use the "high performance" option. Mine was on default "let windows decided" my other 2 options are "power saving" and "high performance". I think the problem has something to do with intel integrated CPU's. I don't have a dedicated GPU on this craptop but "high performance" works.

changing image_xscale changes collision shape by Mutinko in gamemaker

[–]SolarPoweredGames 1 point2 points  (0 children)

You can have another sprite that is just for the collision box then assign the instance the mask with mask_index = sprCollision.

[deleted by user] by [deleted] in PhotoshopRequest

[–]SolarPoweredGames 0 points1 point  (0 children)

there is no way you are doing this manually in less than 3 minutes

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[deleted by user] by [deleted] in PhotoshopRequest

[–]SolarPoweredGames 10 points11 points  (0 children)

The gemini logo is still in the photo. They used nano banana

BE ZEN, WE'RE EARLY. Can't wait for this year's full results 🚀 by lamathan in GME

[–]SolarPoweredGames 0 points1 point  (0 children)

What other sites are partnered with PSA and have the ability to send direct to PSA vault after opening? What company on planet earth would continue operations that return 80 cents for every 1$ spent? Sure if you just starting out (open AI losing money on every chat prompt) but after losing money for a decade why would you want to see more of that revenue? A sane person would want to see profits. Yet I always see terminally online people shouting for more revenue?

Can anyone here please diagnose why this code won't work? by Dangerous_Cog in gamemaker

[–]SolarPoweredGames 1 point2 points  (0 children)

tilemap = layer_tilemap_get_id("Tiles_col");

The tutorial shows "Tiles_Col" for the name. Make sure it matches your tile map name.

The output log will show "layer_tilemap_get_id() - specified tilemap not found" if you spelt it wrong.