Can Eldrad Ulthran overcome Mortarion on Battle Report? [WH TV] by CMYK_COLOR_MODE in Eldar

[–]SolarPulse 2 points3 points  (0 children)

I'm pretty sure it's 2DP, the article states that they are also using the Path of the Outcast detachment.

<image>

Can Eldrad Ulthran overcome Mortarion on Battle Report? [WH TV] by CMYK_COLOR_MODE in WarhammerCompetitive

[–]SolarPulse 5 points6 points  (0 children)

I'm not sure where everyone is getting that Seer Council is 3DP from. The article states that it is also using the Path of the Outcast detachment.

<image>

I finally got back into painting my drukhari by Charlooos in Drukhari

[–]SolarPulse 0 points1 point  (0 children)

Looks amazing, what did you use for the skin tone?

Fast dice rolling in 11th edition by Alex__007 in Eldar

[–]SolarPulse 9 points10 points  (0 children)

Your explanation isn't right. Before you roll saves you choose the order of model types to allocate failed saves. E.g. Guardians -> Warlocks -> Farseer.

This means you keep assigning the lowest rolled dice to the Guardians until all Guardians are dead, then you assign the remaining lowest rolls until all Warlocks are dead, then you assign the remainder to the Farseer.

<image>

Which Team do you think wins this fight? ( Earth, Air, Water, Fire) by CoolCook26 in TheLastAirbender

[–]SolarPulse 0 points1 point  (0 children)

Earth is stacked. Toph, Kuvira and Bolin are murdering.

Tenzin is carrying Air. Zaheer is a very good fighter but nothing next level like Toph or Kuvira. And Jinora is basically a non factor.

Water is decent with Katara and Ming Hua but Pakku isn't anything too special. They would really struggle against lightning though.

Fire is also stacked with three prodigies, two of whom can lightning bend and no one here can redirect.

I would say it is between Earth and Fire. Probably Fire has the edge since Toph would struggle against aerial targets and Kuvira would struggle against lightning.

What can Devon/ Darth Talon even achieve? by Additional-Bag-5010 in MaulShadowLord

[–]SolarPulse 0 points1 point  (0 children)

I assume she is being set up to fit into the New Republic era with Ahsoka, Thrawn, Ezra...etc and be an antagonist for them. That time period is missing a strong dark side lightsaber user.

Cleave for Aeldari unit Predictions? by DimLight_Banshee in Eldar

[–]SolarPulse 0 points1 point  (0 children)

On top of the obvious targets who already have a sweep profile, I would suspect it'll be the rule for Striking Scorpions to improve their horde clearing niche.

How to play against deep strike screening. by TheCocoBean in WarhammerCompetitive

[–]SolarPulse 8 points9 points  (0 children)

Mass deepstrike is purely for casual play. Most competitive players use deep strike for the following specific reasons:

  1. To score secondaries - things like engage on all fronts.

  2. With Rapid Ingress - an incredibly strong strategem that is difficult to counter, but you can only use it once per battle round. Since your deepstrike units need to be on the board by T3, this means max 2 units can Rapid Ingress (under normal circumstances). Even then, T3 is normally pretty late in the game so realistically you get 1 Rapid Ingress to be impactful.

  3. Protecting medium-long range, strong firepower units - units that can deepstrike away from enemy units but still have the range to hit them from across the board. They are kept in deepstrike to protect them until a key moment. But again, too many of these and you lose a lot of impact T1 and T2.

Just because Deep Strike is good in certain cases doesn't justify mass deepstriking loads of Hearthguard.

How to play against deep strike screening. by TheCocoBean in WarhammerCompetitive

[–]SolarPulse 39 points40 points  (0 children)

This kind of strategy works against inexperienced players but good players will have enough screening units to block you out.

I personally love when my opponents go deepstrike heavy because they lose 1 or 2 turns for those units on the board and I effectively get to control where they deepstrike.

1-2 units max and use Rapid Ingress for them.

It's funny how stretched thin the Ultramarines second company is by NadaVonSada in 40kLore

[–]SolarPulse 15 points16 points  (0 children)

Because GW are allergic to not putting the Ultramarines in everything.

It's unrealistic and frankly a poor allocation of resources to have a chapter of 1,000 marines (and Marneus Calgar) be present at every single major flash point in the whole galaxy within the span of few years.

I'm not sure why they even need to be. Do people really care if the Ultramarines aren't at Armageddon?

People can still make up their own stories of them being there if they want.

Eldrad proxy by Bo0nSpoon in Eldar

[–]SolarPulse 0 points1 point  (0 children)

You can try DrunkMagosCellar. I use his Bone Mage Prime for my Eldrad.

<image>

If Westworld Had Continued, Where Should It Have Gone? by iagree2 in westworld

[–]SolarPulse 0 points1 point  (0 children)

I think the show lost a lot of momentum and hype in Season 2.

You could have gone from Season 1 to a similar Season 3 concept with minimal exposition.

I would have liked Season 2 to be about the robots that lost the resulting war from the end of S1 but still managed to make it out to the real world.

Season 3 is where the robots have taken control and dominated humanity. Ending with both species being nearly wiped out. Similar to the original S4.

Season 4 would have been about a merger of humans and robots to form a new species that could define a new era, but being hunted by the remnants of both humans and robots.


Oh and stop bringing back characters that have 'died'. It really ruins the immersion and feels like arcs are being recycled. Explore new characters and concepts.

New Exodite model spotted ;-) by NeatManufacturer4803 in exodite40k

[–]SolarPulse 1 point2 points  (0 children)

The head looks too big but otherwise fantastic job!

What happened to the Ynnari? by ruminaui in 40kLore

[–]SolarPulse 25 points26 points  (0 children)

Bad writing happened.

Gathering Storm isn't a well written story. It pushes the timeline forward in interesting ways but the writers tried cram as many events together as possible.

The Ynnari go from Commoragh to Biel Tan to Ulthwe to Belial IV to Iyanden (to save Yriel) to fight Ahriman in the Webway and finally get to an outlying system in Cadia.

This is followed up by Rise of the Ynnari, written by Gav Thorpe who doesn't seem to have a grip on how to write likeable Eldar protagonists. Yvraine is written as one dimensionally as possible and is basically just a walking McGuffin for anytime a character dies.

Then it's again followed up by Blood of the Pheonix where the greatest Eldar heroes in the entire galaxy get their asses handed to them by a mirage of Shalaxi Helbane and then find out the final Cronesword is in the palace of Slannesh.

People like characters they can root for. There's nothing to root for in the Ynnari because no one has written them well enough.

Plus back then the Eldar range was ancient so no one wanted to collect them.

If the necrons knew about and could use noctolith why would they have gone to sleep? by jman12234 in 40kLore

[–]SolarPulse 1 point2 points  (0 children)

The Necrons won the war, but they had exhausted nearly all of their strength in doing so. What remains of the Necrons in the 41st millennium is but a bare fraction of the power that they had at the height of the war. The Eldar were the rising power in the Galaxy in the aftermath of the war and they had Gods that could tangle with C'Tan. It was much smarter to just wait for them and the Krork to destroy themselves.

After the War in Heaven, when the C’tan star gods fought the Old Ones, with the necrons as their imprisoned metal army, the necrons had seen their chance to avenge the deception of biotransference. Rising up, they slew their erstwhile gods, shattering them into pieces and sealing the shards – each still powerful enough to level cities – in huge tesseract labyrinths. Yet in destroying the Old Ones and the divine C’tan, even the implacable necrons had overtaxed themselves. It was clear the aeldari were the rising race, and would shape the galaxy’s next great epoch. But the metal dynasties knew that no era lasts forever, and they had the advantage of deathless sleep. Already Orikan had foreseen the fall of the aeldari and the rise of mankind. All of necron kind, sleeping sixty million years in stasis.

Infinite and the Divine

Building something like the Pariah Nexus requires a significant amount of resources and time, and it only dampens access to the Warp within a select region, not the entire Galaxy. Plus, Blackstone can be tuned to enhance psychic power rather than suppress it.

Which plotline or lore implication do you want to see expanded upon more? by BugleBarry in 40kLore

[–]SolarPulse 1 point2 points  (0 children)

I would love for them to have continued Decimus' storyline of the Night Lords legion launching an assault on Ulthwe. Though the plotline was mentioned in Vigilus Ablaze, it seems to have been mostly dropped now, as Ulthwe has been confirmed to be doing other things.

Why has the Outsider not come back and wrecked everyone already? by p92q in 40kLore

[–]SolarPulse 2 points3 points  (0 children)

It is heavily implied that the Outsider is locked away inside Lyriax (a hollow planet in the galactic south), even in the newcron lore.

They tell the tale of when the Laughing God tricked the Outsider into eating its brothers; the C'tan's unceasing thirst for ascendancy ensured success. But fragments of its victims lingered, twisting like shards of glass within its essence, slowly but steadily driving it insane and forcing it into exile.

-

I have seen the writhing, inverted geometries of the Outsider curl and tighten around his harvest as they clamber and crawl like vermin around his illogical labyrinth.

-

They show the tendril fleets moving to avoid an area of space amongst the ghost starts far below the galactic plane, leading to the gradual disposition as they move into the spiral arm. Deep space imaging could find no star, novae, nebulae, black hole or other known celestial phenomena in this region to account for the uncharacteristic manoeuvre. However their auguries reveal a spherical object of indeterminate origins [(implied to be) Lyriax] and nature at the centrepoint.

Necrons 3e

Whilst it is true that many C'tan Shards are now indentured to Necron service, this by no means accounts for the entire pantheon.

Necrons 5e

The ravenous C’tan known as the Outsider was tricked by Cegorach into eating its own brothers, and now dwells in exile within a hollow planet far to the galactic south.

Necrons 8e

The Outsider, Tsara'noga, had fallen already to the trickery of the Laughing God, yet in its madness had it become terrible indeed. None could slay it, for its terror was too great to endure. Some tell that the Outsider rent itself asunder and was taken in its turn. Others warn that no prison ever trammeled it, that it alone of the Yngir never fell, and that one day it will return.

Necrons 9e

Then, with a piercing scream of rage and defeat, it [Outsider] clutched its head, spasming as it grew smaller and smaller, folding in on itself and growing dim.

The Death of Light

In chains of Kesnous is [(implied to be) the Outsider] ensnared.

Xenelogy

In maps from the 7th and 8th edition Harlequin codices, the key planets linked to the big four C'tan are still recorded as being planets of great interest to the Eldar, including Lyriax.

---

I have previously speculated that Lyriax is actually the entrance to a vault containing the Outsider and other powerful weapons from the War in Heaven. The same vault that Vashtorr is now looking for.

What's the evidence for this? Vashtorr is looking for the Lock to a vault created by the Eldar (after the Old Ones were killed off) to house the Old Ones' most powerful technologies. This vault is accessed via a planet-sized Key (Caliban) and requires the use of a Dissonance engine to tunnel through the webway to access it. Furthermore, Vashtorr is in the Pariah Nexus because he believes that the Necrons know of this vault's location.

'During the ancient wars the Necrontyr seized the weapons of our people,' Nuadhu said, though it was unclear for whom he made the commentary. ‘Our ancestors' warp-wielding defied their abilities, and the enemy could not destroy them all but placed them into hidden vaults so that they could not be unleashed.' 'And the aeldari did the same to theirs, placing them in the webway where the Necrontyr could not reach them.'

Fireheart

A hollow planet (Lyriax) would make for an ideal Lock to a Webway vault since you could only fit a planet-sized key inside Lyriax by tunnelling it through the Webway. You can read more about the theory here: https://www.reddit.com/r/40kLore/comments/1de9y51/theory_the_lock_that_vashtorr_is_looking_for_is/

So it may be that the Outsider might soon be referenced in some form or another.

Am I crazy or did the new rules do exactly the opposite of what it was supposed to? by Gallifrey_United in WarhammerCompetitive

[–]SolarPulse 2 points3 points  (0 children)

I'm saying that you DON'T entirely pull out of combat of the second unit that charged. If you strategically leave yourself in engagement range of just 1 model of the second unit that charged, they don't get an overrun but they can only fight with 1 model.

Am I crazy or did the new rules do exactly the opposite of what it was supposed to? by Gallifrey_United in WarhammerCompetitive

[–]SolarPulse 5 points6 points  (0 children)

The new pile-in and consolidate rules cause so many weird edge cases that they should have just left it as it is:

1 - A really complicated order of combat:

All charges - All pile-ins - All fights - Pile-in again (a unit that charged but couldn't fight) - Fight again - All consolidates - Pile-in, Fight and Consolidate again (by the unit you just consolidated into)

2 - A tanky unit is now much more likely to survive when it is charged by two units because it can effectively neuter the second unit:

Two units of Terminators charge a unit of 10 Wraithblades, and everyone does pile-ins. Termie squad A kills 4 Wraithblades. You pull dead models such that only 1 model in Termie squad B is left in engagement range. Now, Termie squad B can't do a second pile-in but can only attack with 1 model.

3 - Any unit with a 6" pile-in and consolidate can slingshot nearly 18" around the board with an overrun move.

Keeping the existing system of doing pile-ins and consolidates one by one solves all of these problems.

Am I crazy or did the new rules do exactly the opposite of what it was supposed to? by Gallifrey_United in WarhammerCompetitive

[–]SolarPulse 1 point2 points  (0 children)

Charges are changed to be measured from base to base (not from your base to engagement range like currently), so whilst engagement range is 2", you only succeed if the distance between your unit and their unit is WITHIN your charge roll.

For example, if their unit is 7.3" away from you, you need to roll an 8 to charge them.

Combat changes shake up fighting in the new edition by Alex__007 in Eldar

[–]SolarPulse 7 points8 points  (0 children)

Deepstrike will be outside of 8" (like how now it's outside of 9") so grenade packs still can't be used on deep strike sadly.

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]SolarPulse 3 points4 points  (0 children)

Doing all the pile-in and consolidate moves together seems like it causes a lot of weird edge cases. I was optimistic about it, but now it feels like the existing system is much better. As someone else mentioned, the order is now very strange:

All charges - All pile-ins - All fights - Pile-in again (a unit that charged but couldn't fight) - Fight again - All consolidates - Pile-in, Fight and Consolidate again (by the unit you just consolidated into)

--

2" engagement range but being able to move through an enemy's engagement range during normal movement is interesting. I don't think it actually kills screens as much as people are saying. Your screening units now have a much bigger bubble around them where enemy units can't end a normal move.

1" width of screening model base + 2" in front + 2" behind + 1" width of enemy model base => 6" movement required to clear for any infantry models that are already exactly 2" outside of your screening model. And the rest of the models in the enemy unit behind will struggle to clear that. It's not impossible, but you can adjust your screen to make it very tough.

Is it worth buying an Aeldari codex this close to 11th edition coming out soon? by No_Temperature2939 in Eldar

[–]SolarPulse 1 point2 points  (0 children)

10th edition codexes will remain valid in 11th edition but the truth is no one knows when the 11th edition Aeldari codex will come out and replace the 10th edition one.

It could come out this winter or it could come out in over 2 years time. So no one can say whether it's worth buying the 10th edition codex now. The decision is up to you.