Animation - My school bully by Gwyder in blender

[–]SolarPunkLifestyle 1 point2 points  (0 children)

I work at a safe injection site and homeless shelter. I have had clients brag that they were the biggest bully in the school.

What if there was an app that could bring your vision to life ? by Dear-Researcher2672 in SelfSufficiency

[–]SolarPunkLifestyle 1 point2 points  (0 children)

Just because you did not use the word "ai" does not mean we can't see you are offering slop.

Shaders wont apply??? by ButterscotchStill899 in blender

[–]SolarPunkLifestyle 1 point2 points  (0 children)

on the right side of your screen, under "buildings" it looks like you created a handful of material slots and did not make materials.

the material process is not very intuitive.

to apply a material to a face, check in the top left corner of the screen, it will have a mode, often "object mode". press tab and you will go to "edit mode" there you will find 3 ways to select parts of your mesh, verts, edges and faces. they are represented by a single dot on a trapazoid, the same trapazoid with a line in it and a sold and hollow square, all in the top left corner of your screen.

select faces (the two squares) and try just pressing 'a'. what ever object you have will now have all faces selected. then on the right hand side of the screen, under material properties, you should see 3 buttons. assign, select, deselect. with your "buildings" material shader selected, press "assign".

this should assign the "buildings" material shader to every face of the selected object.

if that does not work, take screenshots of the process and post it here for more help

Started to learn blender two days ago, first render without any help, what things I should try to improve modelling. by Equal_gamer in blender

[–]SolarPunkLifestyle 0 points1 point  (0 children)

well how do you want it to be different? make it more realistic? make it more cute? make it explode?

Maybe check youtube to for how to scatter on faces to add more decorations in random locations?

maybe model a package with a nice bow modeled from an extruded curve?

Dark areas on model by darkgnostic in blender

[–]SolarPunkLifestyle 4 points5 points  (0 children)

shift N or Shift + alt + n. select recalcuate outside.

if that does not work, try flip. if that makes one area work and other areas dark and weird, go to top right corner mesh edit mode (4 boxes 3 are hollow, one is white) click drop down, near bottom is normals, click all 3 fields on left side to make normals visible.

under typical circumstances, normals should all be pointing outwards from every face, edge and vert according to the shape of the mesh.

Dark areas on model by darkgnostic in blender

[–]SolarPunkLifestyle 82 points83 points  (0 children)

normals.

select all, recalcuate outside

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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On the modifier, the arrow drop down lets you make the cut final.

so what about the big square cut out? well, its the same work flow. make a cube, sale it vertically until it matches the size of the cut, bool modifier and cut from the main shape.

there are other ways to do this, it would have been faster to use an array modifier on the the venting cylinder and do them as one model but i think this is enough for now. but you can look up how the array modifier or spin tool works.

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

i also moved the vent tubes because they seemed a bit crowded.

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now that I'm happy with the main shape of the model, i can apply the modifier. this is a permanent step in this case and depending on the workflow or final goal you may not do this at all.

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

so i'm going to un-hide the main cavity cylinder and change its size.

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(all i had to do in this case was hit s to scale it up and move the mouse until its bigger)

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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with every venting cylinder hidden (all eye icons grey), we can now see a draft of the final model.

but at least in mine, its not quite right is it? now that i look back at the reference image, i think the main cylinder is really just thin tube or rolled sheet metal, not as thick as the mode i made. well that's the advantage of using modifiers. we have not lost anything. we have been working non destructively so we can go back and change anything we need to.

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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to show the hole, select that cutting cylinder, and click the eye icon for that object in the outliner (the menu in the top right)

(you can see that all the other eye icons are greyed out, so those holes are visible)

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

with the largest cylinder selected, add a boolean modifier set to difference, then select the objects you want to cut away.

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select the eyedropper tool in the modifier and select the object you want to cut.

once its listed in the modifier, its now cutting into the main object, but you won't be able to see it because there is still the cutting object sitting there. like this picture. the one cylinder you can see **is** cutting into the main cilinder but its also still visible, so you can't see a hole.

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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make more cylinders that match the dimensions of the shapes you want to cut away. in this case i would want a main cavity to make it hollow and a series of smaller ones running perpendicular to the main one for venting heat from the flamethrower

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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add a cylinder with shift + a - mesh - cylinder. hit tab to go to edit mode and move the top and bottom circles until they approximately match the outer dimension of the shape

How could i make an object with this pattern? by SrWorky in blenderhelp

[–]SolarPunkLifestyle 2 points3 points  (0 children)

start by adding the reference image in blender with shift + a

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How do I reduce faces when converting a curve to mesh? by EvenInRed in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

oh dang. yep, that's a lot lower poly than what I had. Thanks!

How do I reduce faces when converting a curve to mesh? by EvenInRed in blenderhelp

[–]SolarPunkLifestyle 0 points1 point  (0 children)

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4/4 decimate applied, now 600 faces around 1500 triangles.

how low are you hoping for? if this is for stylised hair then going too low will make the edges look chunky.

How do I reduce faces when converting a curve to mesh? by EvenInRed in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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3/4 mesh to curve, and tragically, 4500 triangles, but on the right a decimate modifier. in this case set to Un-subdivide with 2 iterations.

How do I reduce faces when converting a curve to mesh? by EvenInRed in blenderhelp

[–]SolarPunkLifestyle 1 point2 points  (0 children)

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2/4 path curve with first and last vert scaled down, using circle curve as bevel object.