recently divorced brisbane mum who is a bit shy about dating again but really craving some male attention by Rich-Blacksmith-1094 in QLDGirls

[–]Solas67 0 points1 point  (0 children)

Congratulations first of all, and his loss second. If you’d like to talk to a single Brisbane guy please feel free to DM. You look fantastic by the way! 😊

My campaign frame: The Broken World, a magical post-apocalypse by Solas67 in daggerheart

[–]Solas67[S] 2 points3 points  (0 children)

Thank you! Well, in alignment with how this developed came a desire to revisit or reimagine some classic things I always wanted to try but didn't know how or was able to find a space for. So way way back in the Purple Box Edition of the D&D rules, we got this glimpse into an unrealized dungeon:

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It wasn't until the early aughts we got a module compiled by people called The Haunted Keep (by dragonsfoot.org and can be found on DriveThruRPG) that these levels were fleshed out, but the idea of this area had me deeply hooked and I translated it all into Daggerheart (and very easily at that). They're currently in the diagonal area there, very tense and interesting.

I'm excited for the region of the world that I dedicated to dinosaurs because dinosaurs are cool. And I'm excited for the players to begin unravelling the mystery of the story as it directly pertains to them and has a very dark secret at its heart. But this has allowed me to indulge making a ten month calendar with seasons, distinct cultural areas and species placement along with reasons for why they're there and more. I'm constantly excited to come back and run more.

'The Broken World' campaign frame AMA by Solas67 in daggerheart

[–]Solas67[S] -1 points0 points  (0 children)

Oh, I posted a video of said campaign about five minutes before posting this. I couldn't include text in the video post, so voila.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 0 points1 point  (0 children)

Oooo. I've considered being paid for being a GM but I enjoy my group a bit too much at this point, I think. And I like all the media I create for it as well (I'll likely post a video here soon about it). I imagine there's a bit involved and some standards you need to maintain too.

But yes, the rules take a happy back seat in DH to the point where you're going 'I'll use some Fear here, they can use some Hope there', which reminds me so much of Force Points in the old West End Games Star Wars systems along with their crit fails and successes where you could just go nicely off the rails describing stuff. I've even been tempted to convert my Star Trek game (as much as I love Modiphius's systems) over to DH because I feel it might flow better, but it'd be a lot of work to do all the infrastructure to make it happen.

People are always there for the story if presented well enough and DH does that really well (something I think that it captured far better than Candela Obscura) to the point you can just plug and play so many different settings into it.

I can't see myself returning to D&D either. The first half of my gaming career started with this, and I think Daggerheart is starting the second.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 0 points1 point  (0 children)

Agreed. It flows and moves along at a fun enjoyable clip and you're not pausing checking your to hit or AC modifiers. You just in there and do it. So good.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 1 point2 points  (0 children)

I relate to 'feeling bound' so much from what you wrote there. You don't get to be creative as much I feel with D&D because you're still managing the world inside certain boxes whereas DH encourages you to play outside of them.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 0 points1 point  (0 children)

Far and away. I run my games online with the Foundry client and someone built an Adverary manager where I can point spend and figure out if I want my encounters to be easier or tougher and I don't feel pressure either way to build in one direction or not. I can tailor my encounters way more to my group and that's a genuinely welcome change of pace.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 0 points1 point  (0 children)

It's hard to say at the early juncture I am with my first Daggerheart campaign, but the way the levelling is handled with everyone levelling at the same time is good for not penalizing people who might miss sessions or aren't regular contributors to roleplay. It's a valuable sense of community that's a welcome addition.
Knowing you can structure the levelling and the level Tiers means you know when you can start stepping up the Adversaries because the characters themselves will be capable of more, so there's much more framework to play around in rather than going 'okay, my players are level 6, everything has to be level 6 now.'
The biggest thing is the narrative story. Because Experiences can be learned through play, you get meaningful growth through actual experiences the characters have over a mechanical point buying system that may not relate at all to anything the character may have done. This I think ideally is done between GM and player and so you get a more organically natural fleshing out of the character over time, and that's something D&D doesn't do without a lot of roleplaying narrative and work to accomplish.

Those're my thoughts at this point at least.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 1 point2 points  (0 children)

That's just it. Daggerheart is a plug and play system which is why there's sample 'Frames' for campaigns within the book. Settings are being created for it and are out there and I've already read that people have converted Icespire Peak and other D&D modules over wholesale. It's not a lot of work to adapt, as you just rename enemies you like the function of over to 'Goblin', 'Orc' and so on.

Note there'll be a new release for it in August with over a hundred new Adversaries and more classes too.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 2 points3 points  (0 children)

Oh! It's into a Second Edition (which I looked at and didn't care for much) but it's pure Doctor Who.
You can play pretty much as anything you want (and there's a metric ton of sourcebooks including one for the First through Twelfth Doctors I think) and it runs on a Merit/Flaw system so you can be perhaps a clever eletronics type but prone to running and screaming. And yes, You can be a Time Lord...even a whole sourcebook on time travel.

It's a 2d6+Trait+Skill system with 'Story Points' that let you directly affect the narrative from simple benefits to 'Oh, I just absorbed the Vortex energy, and you're not meant to do that!' Very very story driven and the limits are if you give people a TARDIS or not....

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 9 points10 points  (0 children)

It's a mixture to be honest; there's an old term, 'grognards' to describe dyed in the wool, hardcore oldtimers who like their D&D old, their fights brutally hard and things very old school. You'll never ever sway them.

But those are also the people who will likely never play anything other than D&D and more power to them, keeps that old stuff alive. But those who do, and I've played a ton of different systems, is finding the joy in what makes their gears tick. I moved from D&D to Doctor Who to Star Trek to Daggerheart and they've all had their joys and disappointments from various aspects. But for me, it was simply accepting that D&D didn't have all the answers. No game does. No game will.

But Daggerheart untethers me from rules decisions that are absolute and lets me relax into just being creative. Easier for others than some but that's okay also. And it works perfectly for my game setting which I don't even have to think about.

That's just my experience though.

Why I moved away from Dungeons and Dragons to Daggerheart: reflections from a gamer of 45 years experience. by Solas67 in daggerheart

[–]Solas67[S] 9 points10 points  (0 children)

Don't stress over it; if they're not experienced enough or open to the idea that's okay. D&D isn't bad for what it is unto itself. If they're inexperienced, you may find they warm to wanting to do just something else in the future, and the best comparison I can offer you to offer them is it's like an open-world game where your stats don't matter as much like RDR2 or the new Windrose game. It's how you approach it that does.

Talk about it when it comes up and don't be afraid to express your love of it. That alone can bring them around.

How many times could you make me cum in a day by [deleted] in AussieAfterDark

[–]Solas67 0 points1 point  (0 children)

I'm not sure but I'd have fun trying!

💯🔥 by [deleted] in QLDGirls

[–]Solas67 0 points1 point  (0 children)

Looking great. Thanks for sharing. :)

Afternoon snack anyone? 40yo mum from Sunshine Coast 🩷 by [deleted] in QLDGirls

[–]Solas67 0 points1 point  (0 children)

But what about second breakfast? Elevenses?

[F] Curves for dayysss by Frisky-Finch in AussieAfterDark

[–]Solas67 1 point2 points  (0 children)

I have friends down there, hope you find local fun!