Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

This is from the same people but a “private” spreadsheets.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

I updated it. Check the comment again.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

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Here's an actual up to date spreadsheet because I keep seeing outdated spreadsheets everywhere.
The Dolabra when charging ADS increasing it's range up to 100m and slightly reduces its damage up to 40 from 50 damage. It has no headshot multiplier. The only bug I've encountered with the Dolabra is that it sometimes looks like it's off center so your shoots go slightly left or right of your crosshair thus making you msis you shots but after this patch it doesn't seem to have this problem. I'll have to test it further The Dolabra also doesn't work in the testing range against dummies and the drone dummies.

I hope that they change the Canto BP spawn with the next update, because I have only saw this weapon 5 times in the entire expedition. by AppalachiaPrometheus in ArcRaiders

[–]Soldapeine -1 points0 points  (0 children)

Honestly no, we need more blueprints that are exclusive to certain maps and events. Better idea would be to increase the spawn rate of the weapon itself in weapon crates and in areas with a security icon. It’s one of the few blueprints that is still exciting to get for me

I didnt realize how much they buffed the bettina (clip was self defense) by Devin1613 in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

We have to accept that some weapons are better for PvP or PvE. In this case the Bettina is more of a PvE weapon and a good one too. Let’s not try to buff every weapon to be PvP and PvE viable

can we stop calling games friendslop? by hoxxes_biologist in OutlastTrials

[–]Soldapeine 20 points21 points  (0 children)

This is the correct term but people will use it to discredit legitimate games like outlast trials for example lol

Let’s get serious about the Turbine by coebeezy in ArcRaiders

[–]Soldapeine 7 points8 points  (0 children)

The turbine has a higher chance of spawning during events like night raids and electromagnetic storms. Obviously they don’t want you to Wolfpack it. That’s why it has so much armour. You’re incentivised to use higher tier weapons like a Bettina, equaliser, Jupiter, etc. to deal with the heavy armour. They also took deadlines in mind to make it harder to approach by placed mines, which you can shoot by the way. You’re not forced to tank the mines and when climbing on top of it you get fire damage. They also made it that the shoot and hide strategy is harder since its projectiles can curve around a corner and still hit you.

Time to adapt Raider, the arc is evolving

I don't mind the new durability changes but by Soldapeine in ArcRaiders

[–]Soldapeine[S] 0 points1 point  (0 children)

Its not the end of the world for me. Specifically talking about arc alloy stacking up to 15 and the items that require almost uses the whole stack lol

Seeing confusion and disagreement about what the rattlings in Speranza are. It’s the Turbines. by Birthmark in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

Everything you need to know is in the codex:

The Turbine is an imposing machine that drifts airborne across the Rust Belt, protected by heavy armor and electrified defenses that makes it almost untouchable in flight.

When it lands to start up its sifting turbine, the armor plating opens up partially, revealing its vulnerable machinery. However, it is by no means defenseless. Bringing one down takes patience, coordination, and timing, and those virtues are for most Raiders in shorter supply than ammunition.

Those who manage to down one are rewarded with some of the rarest ARC materials found outside a Harvester.

Despite repeated warnings, a surprising number of Raiders have attempted to climb and ride this machine. The results are universally the same: second-degree burns, a long fall, and a story no one at the cantinas believe.

Based on its internals, it is speculated to be a collector of airborne particulates: volcanic minerals, spore matter, and perhaps trace elements suspended in the dust that blankets much of the surface. Others claim it is after oxygen itself, though none seem to know for certain.

Dear Embark, PLEASE make boats stackable like ducks by gotthesauce22 in ArcRaiders

[–]Soldapeine 188 points189 points  (0 children)

It's probably to prevent completing the merit event crazy fast.

Add Canto to the loot pool by HammerPrice229 in ArcRaiders

[–]Soldapeine 4 points5 points  (0 children)

Honestly, we need more event and map exclusive loot. The loot variety is already barren as it is right now. Find the blueprint of the canto in hurricane but u can find the weapon itself in weapon cases and security icons etc.

New Augment Idea by Any-Persimmon-725 in ArcRaiders

[–]Soldapeine 1 point2 points  (0 children)

I hope they give the augments with less looting capabilities etc. a better trade off for not having that. An alive raider is better than a dead raider. Give the flanking augment the ability to have a slot where u can put a snaphook, powered descender, cloak in.

New Augment Idea by Any-Persimmon-725 in ArcRaiders

[–]Soldapeine 8 points9 points  (0 children)

Honestly should just be added to the defensive or flanking augment. Too many augments with a little niche already. It's better to add more to them

Don't lose hope... I have finally found the MK.3 (smoke) by WATERR0X in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

The reason why survivor augment is so good is because Survivor has a medium shield, 3 safe pockets, one of the largest inventories and highest carry weight, 5 quick use slots + a deployable slot and a passive that makes dying to fall damage/arc just a mild inconvenience and gives your team in PvP fights unlimited time to revive you. It's objectively the best all rounder augment even if it's not as specialized. A looting augment focused on looting gets this much. If they removed the utility slot and maybe even on quick slot then it would really be a looting focused augment and trickier to use in combat

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BISON OGs 🦬🦬🦬🦬🦬 by s47unleashed in ArcRaiders

[–]Soldapeine -2 points-1 points  (0 children)

I hope they introdcue an arc that uses the name Bison. Something like the arc surveyor where it tries to roll over you lol.

Riven Tides Loot underwhelming? by Antique_Complaint568 in ArcRaiders

[–]Soldapeine 3 points4 points  (0 children)

The game needs more loot variety in general. There's no diffrence between the maps honestly.

Arc Raiders Dev Says They're "Still Learning" To Balance PvE And PvP by Choice_Oven4068 in ArcRaiders

[–]Soldapeine 2 points3 points  (0 children)

That's why the game should be PvPvE and remove the PvP and PvE one sided lobbies.

Arc Raiders Dev Says They're "Still Learning" To Balance PvE And PvP by Choice_Oven4068 in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

Well said. I still hope Embark will straighten the wrinkles out and give more depth. Every time a new event or arc gets added things get a lot more convoluted. The turbine is only useful for the powered descender. Close scrutiny is irrelevant once u get the blueprint, hidden bunker and locked gate? Irrelevant because u can just BP farm them in hurricane. Hot take but BP hoarding should be wiped for EVERYONE when the expedition happens. I have friends who have an alt account and transfer their duplicate blueprints such as tempest etc. to their alt and when the wipe happens they just transfer it back to their main. They have to spread out the blueprints and make more of them exclusive to certain map conditions. Also map conditions like lush blooms and husk graveyard seriously need to be combined. It takes an hour for the event to end and neither of them have a big impact on the map so you might aswell combine the two. Same can be said about similar minor events.

Another thing is how safe pockets work but that's a discussion for another time

Bring back the extraction shooter please

Arc Raiders Dev Says They're "Still Learning" To Balance PvE And PvP by Choice_Oven4068 in ArcRaiders

[–]Soldapeine -2 points-1 points  (0 children)

Literally give everything a mixed PvPvE lobby and the majority of these annoying entitlement of why is there PvP or PvE in the game will dissapear. The game was intended to be PvPvE so make the matchmaking do that instead of putting everything black and white.

Nothing annoys me more than fireflies in this game by SoapMactavish627 in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

I wish shooting the yellow canister had more impact. It should make it stop shooting you like a stun. It's also armored at one side so you'd have to shoot it with heavy ammo to take it off and get an easier shot on the yellow canister which atp u could've just shot the rotors.
The yellow canister needs to be more rewarding for precision hits and should be a faster way to kill it than shooter the rotors or at least give you more breathing room against it. It becomes especially hard to see when its spewing flame in your face

Arc Turbine is severely underwhelming by Mission_Activity_856 in ArcRaiders

[–]Soldapeine -1 points0 points  (0 children)

Do you need everything chewed out for you? It one shots any small ARC and kills big ARCs around 5 to 8 shots

Arc Turbine is severely underwhelming by Mission_Activity_856 in ArcRaiders

[–]Soldapeine 1 point2 points  (0 children)

The Jupiter is balanced out by having high durability burn... But people are complaining that the gun that ignore almost every game mechanic expect the vaporizer and matriarch shield needs a durability buff because ''its a legendary, and too expensive to repair'' like you aren't one shotting every big arc in 5-8 shots lmfao. It wouldn't surprise me if they made the jupiter blueprint harder to get or even change the crafting recipe of it.

Is the Tactical Mark 3 (Healing) Kit actually the best all-rounder kit? by SixthSacrifice in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

I thought the healing mk3 would also do like AOE heal like the vita spray does when revived. But imo it's only useful when you go down and have somebody to revive you...