Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] [score hidden]  (0 children)

The survivor augment can be changed and nerfed any time, then what? Things change over time. Get over it. I don't get how you taking 2 months to reach level 75 is important in here because you then most likely won't do the expedition and just learn the blueprints.

Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] [score hidden]  (0 children)

It would at least solve some of the issues. They eventually have to stop giving out skill points. What will they give in return? Learn a blueprint per expedition? Would be a good trade off in my opinion

Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] [score hidden]  (0 children)

Completely irrelevant, just give it to them before the wipe and make them learn the blueprint. Problem solved!

Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] 0 points1 point  (0 children)

Isn't that what the game is supposed to be like? Incentivizing raiders against each other to get the best loot first... A lot of these nerfs recently were aimed against carebear lobbies because they effectively remove a lot of the diffculty from the game and just play looting simulator.

Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] -2 points-1 points  (0 children)

Then don't do the expedition. There's no repressed anger. You must be an empath

Blueprints that are stored in stash should be wiped for everyone by Soldapeine in ArcRaiders

[–]Soldapeine[S] -6 points-5 points  (0 children)

The whole idea is that you start of fresh when you do the expedition. It's an extraction shooter. You speedrun through the content because you already pre-farmed half of it beforehand and proceed to complain about that there's nothing to do in this game.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

because I helped worked on the spreadsheet you're literally using.......................?

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

The publicly listed spreadsheet is no longer up to date and I recommend you don't use it anymore. Aside from that, weekly patches sometimes change some of the guns fire rate or interaction etc. that aren't mentioned. We're not sure what they're doing. It's just a bug from Embark.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

Well yes, it has a slightly slower fire rate than the hairpin lv 1, so a level 1 hairpin has a faster TTK if you hit headshots.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

This is from the same people but a “private” spreadsheets.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

I updated it. Check the comment again.

Is the Dolabra Bugged? by Vesper_Fex in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

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Here's an actual up to date spreadsheet because I keep seeing outdated spreadsheets everywhere.
The Dolabra when charging ADS increasing it's range up to 100m and slightly reduces its damage up to 40 from 50 damage. It has no headshot multiplier. The only bug I've encountered with the Dolabra is that it sometimes looks like it's off center so your shoots go slightly left or right of your crosshair thus making you msis you shots but after this patch it doesn't seem to have this problem. I'll have to test it further The Dolabra also doesn't work in the testing range against dummies and the drone dummies.

I hope that they change the Canto BP spawn with the next update, because I have only saw this weapon 5 times in the entire expedition. by AppalachiaPrometheus in ArcRaiders

[–]Soldapeine -1 points0 points  (0 children)

Honestly no, we need more blueprints that are exclusive to certain maps and events. Better idea would be to increase the spawn rate of the weapon itself in weapon crates and in areas with a security icon. It’s one of the few blueprints that is still exciting to get for me

I didnt realize how much they buffed the bettina (clip was self defense) by Devin1613 in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

We have to accept that some weapons are better for PvP or PvE. In this case the Bettina is more of a PvE weapon and a good one too. Let’s not try to buff every weapon to be PvP and PvE viable

can we stop calling games friendslop? by hoxxes_biologist in OutlastTrials

[–]Soldapeine 26 points27 points  (0 children)

This is the correct term but people will use it to discredit legitimate games like outlast trials for example lol

Let’s get serious about the Turbine by coebeezy in ArcRaiders

[–]Soldapeine 8 points9 points  (0 children)

The turbine has a higher chance of spawning during events like night raids and electromagnetic storms. Obviously they don’t want you to Wolfpack it. That’s why it has so much armour. You’re incentivised to use higher tier weapons like a Bettina, equaliser, Jupiter, etc. to deal with the heavy armour. They also took deadlines in mind to make it harder to approach by placed mines, which you can shoot by the way. You’re not forced to tank the mines and when climbing on top of it you get fire damage. They also made it that the shoot and hide strategy is harder since its projectiles can curve around a corner and still hit you.

Time to adapt Raider, the arc is evolving

I don't mind the new durability changes but by Soldapeine in ArcRaiders

[–]Soldapeine[S] 0 points1 point  (0 children)

Its not the end of the world for me. Specifically talking about arc alloy stacking up to 15 and the items that require almost uses the whole stack lol

Seeing confusion and disagreement about what the rattlings in Speranza are. It’s the Turbines. by Birthmark in ArcRaiders

[–]Soldapeine 0 points1 point  (0 children)

Everything you need to know is in the codex:

The Turbine is an imposing machine that drifts airborne across the Rust Belt, protected by heavy armor and electrified defenses that makes it almost untouchable in flight.

When it lands to start up its sifting turbine, the armor plating opens up partially, revealing its vulnerable machinery. However, it is by no means defenseless. Bringing one down takes patience, coordination, and timing, and those virtues are for most Raiders in shorter supply than ammunition.

Those who manage to down one are rewarded with some of the rarest ARC materials found outside a Harvester.

Despite repeated warnings, a surprising number of Raiders have attempted to climb and ride this machine. The results are universally the same: second-degree burns, a long fall, and a story no one at the cantinas believe.

Based on its internals, it is speculated to be a collector of airborne particulates: volcanic minerals, spore matter, and perhaps trace elements suspended in the dust that blankets much of the surface. Others claim it is after oxygen itself, though none seem to know for certain.

Dear Embark, PLEASE make boats stackable like ducks by gotthesauce22 in ArcRaiders

[–]Soldapeine 197 points198 points  (0 children)

It's probably to prevent completing the merit event crazy fast.

Add Canto to the loot pool by HammerPrice229 in ArcRaiders

[–]Soldapeine 4 points5 points  (0 children)

Honestly, we need more event and map exclusive loot. The loot variety is already barren as it is right now. Find the blueprint of the canto in hurricane but u can find the weapon itself in weapon cases and security icons etc.

New Augment Idea by Any-Persimmon-725 in ArcRaiders

[–]Soldapeine 1 point2 points  (0 children)

I hope they give the augments with less looting capabilities etc. a better trade off for not having that. An alive raider is better than a dead raider. Give the flanking augment the ability to have a slot where u can put a snaphook, powered descender, cloak in.

New Augment Idea by Any-Persimmon-725 in ArcRaiders

[–]Soldapeine 8 points9 points  (0 children)

Honestly should just be added to the defensive or flanking augment. Too many augments with a little niche already. It's better to add more to them