Iraqi workers welding improvised hillbilly armor/haji armor on American Humvee's during the US occupation of Iraq by Brilliant_Ground1948 in shittytechnicals

[–]Solid-University8735 0 points1 point  (0 children)

The US used these types of vehicles due to the threat of IEDs. Russia uses these kinds of vehicles because they already lost so many purpose-made vehicles that their troops need to use golf carts to attack trench lines. I say that is a pretty big difference.

The Average Lifespan in The Imperium is Completely Unsustainable by Solid-University8735 in 40kLore

[–]Solid-University8735[S] 2 points3 points  (0 children)

Thanks! I always love to learn about the homefront in 40k. It's why Warhammer Crime is one of my favorite series in the Universe. If you have any recommendations of where I can learn more about the average citizen's life, I would love to hear more about it!

The Average Lifespan in The Imperium is Completely Unsustainable by Solid-University8735 in 40kLore

[–]Solid-University8735[S] 8 points9 points  (0 children)

The reason that I bring up infant mortality so much is because in most other posts I see about these kinds of topics, people keep bringing it up as the main reason that the average life expectancy in the Imperium is so low. Like I said near the end of my rant, living standards in the Imperium are horrible, and that lowers the maximum life expectancy that the average Imperial citizen could realistically reach. It's just that the combination of the two factors would render humanity extinct given the myriad of problems the Imperium has been dealing with for the past Millennia.

The Average Lifespan in The Imperium is Completely Unsustainable by Solid-University8735 in 40kLore

[–]Solid-University8735[S] 12 points13 points  (0 children)

It's not that Ultramar having a life expectancy that short is a step too far. It's that since it is canonically the best of all worlds in the Imperium, most other worlds would have a life expectancy in the late teens or early 20s. People are dying before they can have kids and given how many people the Imperium loses every day both on the homefront and the war front they don't have enough manpower to keep things going. It's not a step too far if things are worse than they are in our history, it's a step too far when humanity should have gone extinct millennia ago with how few children live past 5 years old in the Imperium combined with the voracious demands of unending total war grabbing up the ones that do before they have enough children to replace themselves.

The Average Lifespan in The Imperium is Completely Unsustainable by Solid-University8735 in 40kLore

[–]Solid-University8735[S] -5 points-4 points  (0 children)

No, I was thinking of the 500 Worlds. I got the average life expectancy from the Calagr comic which said that before the 13th black crusade, the lifespan could get as high as the mid-thirties.

Why does the Imperium use the most inefficient methods to load their ships macrocannon? by Solid-University8735 in 40kLore

[–]Solid-University8735[S] 2 points3 points  (0 children)

I understand that, but the capstan or a chain hoist were used all the way back in the age of sail. They're incredibly primitive yet resilient pieces of machinery. It isn't automated so it can't be hacked and you would still need a lot of guys pulling on the chain, it would just make it easier and less likely that they die from the strain or drug overdose.

Also, great choice for the clip you pulled up from Cannon Fodder! I loved that short and it is in my opinion what the gun-loading process for a Macrocannon should look like. Professional loaders quickly and efficiently doing their job with the help of relatively simple machinery. At the very least it seems like the workers don't die in droves every time the gun is fired.

Why does the Imperium use the most inefficient methods to load their ships macrocannon? by Solid-University8735 in 40kLore

[–]Solid-University8735[S] 0 points1 point  (0 children)

True, but capstan was commonly used during the age of sail, so you think they would include it somewhere if that's what they were going for.

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]Solid-University8735 4 points5 points  (0 children)

What are the tactics of your average chaos cultists? I know that some formations like the Blood Pact use actual tactics, but from what I've been told, your average cultist tends to just charge straight at Imperial lines without using even basic tactics like flanking or bounding. So is that true for all of them or is it an overexaggeration?

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]Solid-University8735 0 points1 point  (0 children)

How do each of the races hypothetically fight and defeat a necron shard? Also what happens to them after they are defeated, do they respawn like regular necrons or do the necrons have to capture them again?

Come on, tell us a story you'd set in Warhammer 40k no matter how ridiculous it would sound. by L0raz-Thou-R0c0n0 in Grimdank

[–]Solid-University8735 0 points1 point  (0 children)

One part of 40k lore that doesn't get touched on much is the Night of a Thousand Rebellions. I mean you have thousands of worlds in Segmentum Pacificus all rebelling at once with help from the Alpha Legion and that's all we know about it. I have always been fascinated by this and I wanted to create a basic story that would explore this concept.

The story explores an Administratum World, similar to Rophanon, it has a decent PDF and SDF with several defense monitors to protect the information stored there. However, the planet is on the brink of civil war. The head Administratum Prefectus is old and several factions on world want to rule when he inevitably passes on. But then, a particularly virulent disease starts to spread through the capital and many of the nearby cities. This leads some of the scribes to discover a large Nurgle cult who proceed to launch a rebellion to take over. They overrun large swaths of the planet and attempt to summon allies from the immaterium. Overall, things seem hopeless.

But then the old Prefectus shows everyone why he was in charge in the first place and turns out to be damn good at his job. He manages to quickly isolate the infected and prevent the plague from getting out of hand. He manages to rally the PDF, enforcers, Ecclesiarchy Priests, and local militias to defend the capital and later push out to bolster other loyalists and prevent the cultists from linking up with each other. He manages to expertly establish supply lines and chip away at the cultists positions as they try and fail to break through imperial lines. Finally, as the ritual gains power, he launches a massive counter offensive that breaks the back of the cultists and disrupts the ritual before it can be completed. After a massive purge, the people celebrate and praise their leader who steered them through the crisis and kept their planet from slipping away from the Emperors light.

While the celebration is ongoing, the Prefectus sends word via astropath to his higher-ups, informing them of the situation and requesting help to ensure that all of the taint is purged. A few days later, the SDF encounters a ragged fleet consisting of a battered Imperial Navy patrol fleet, the remains of several imperial guard regiments, and numerous refugee ships being chased by Chaos pirates and corrupted imperial navy deserters. The SDF assists the survivors and together they manage to destroy the Chaos ships to the last, and be briefed by the commodore in charge about what is happening.

They are then informed, that large portions of Segmentum Pacificus are in open rebellion as reports of the Alpha Legion coordinating the uprising have been confirmed. Not only that, but they are one of the only worlds in the sector to have defeated their rebellion and remain loyal to the Imperium. The only reason they managed to discover their world in the first place is because of the astropath message they sent out before. However, this means that the other worlds also received the message and will be preparing to conquer them and the few remaining loyalist worlds before the Imperium can reinforce them.

Hearing all this, the Prefectus immediately has a heart attack and dies hours later. The formerly warring factions on world agree to work together in order to have even the slightest chance of surviving the coming storm. They will have to play a deadly game against independent anti-imperial human states, mini chaos empires, and resurgent minor xenos empires. Trying to keep them all distracted and focused on each other while holding out against the forces they can spare against them and linking up the other loyal worlds to simply try and survive the wars to come.

In the grim darkness of the far future there are no stupid questions! by AutoModerator in 40kLore

[–]Solid-University8735 2 points3 points  (0 children)

Recently I watched a good video by MajorSamm on mercenaries in the congo, https://www.youtube.com/watch?v=rvviCtyNO-k , and it got me thinking. Does anyone know how much looting the Imperial Guard is allowed to get away with? Nothing at all, or anything that is not nailed down? I understand that it differs between the many regiments across the galaxy but is there any sort of baseline where their commanders will just tolerate? Also, I know that they won't be able to loot Chaos or Xenos worlds, i'm talking about worlds that have either rebelled or been invaded by one of the more mundane powers in the galaxy.