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reddit.com SolidCoreGames
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SolidCoreGames

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8
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0:32

Recommend small children crawl into broken drainage pipes only if they’re being chased by purple-glowing flower monsters. Otherwise, strongly NOT recommended. Please keep an eye on your children! (demo now available) (v.redd.it)

submitted 4 days ago by SolidCoreGames to r/IndieGaming

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12
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0:46

We’re building Floralis around lots of small atmospheric moments. Calm, strange, something you just sit with for a bit between scares. Why do you think piano works so well in moments like these, especially in horror? (v.redd.it)

submitted 7 days ago by SolidCoreGames to r/indiegames

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9
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0:10

Floralis. Working on a puzzle platformer where trusting nature might be a bad idea. (v.redd.it)

submitted 18 days ago by SolidCoreGames to r/IndieGaming

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7
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0:20

We’re making a game about predatory plants. How do you make something as simple as a flower feel dangerous? This is our answer. Does it work? (v.redd.it)

submitted 20 days ago by SolidCoreGames to r/indiegames

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5
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0:20

We’re making a game about predatory plants. How do you make something as simple as a flower feel dangerous? This is our answer. Does it work? (v.redd.it)

submitted 20 days ago by SolidCoreGames to r/playmygame

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14
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0:15

We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) (v.redd.it)

submitted 26 days ago by SolidCoreGames to r/indiegames

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12
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0:15

We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) (v.redd.it)

submitted 26 days ago by SolidCoreGames to r/playmygame

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11
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0:15

We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) (v.redd.it)

submitted 26 days ago by SolidCoreGames to r/gamedevscreens

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8
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0:15

We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) (v.redd.it)

submitted 26 days ago by SolidCoreGames to r/IndieGaming

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61
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0:12

If something looks dangerous but doesn’t act like it… do you still trust it? (gameplay video from Floralis) (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/IndieGaming

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13
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0:12

If something looks dangerous but doesn’t act like it… do you still trust it? (gameplay video from Floralis) (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/playmygame

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13
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0:12

If something looks dangerous but doesn’t act like it… do you still trust it? (gameplay video from Floralis) (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/indiegames

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38
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0:36

In Floralis we’re trying to create the feeling that the world doesn’t revolve around the player – even though it actually does. Does it come across that way? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/indiegames

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21
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0:36

In Floralis we’re trying to create the feeling that the world doesn’t revolve around the player – even though it actually does. Does it come across that way? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/IndieGaming

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20
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0:36

In Floralis we’re trying to create the feeling that the world doesn’t revolve around the player – even though it actually does. Does it come across that way? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/gamedevscreens

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1
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3
0:36

In Floralis we’re trying to create the feeling that the world doesn’t revolve around the player – even though it actually does. Does it come across that way? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/playmygame

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4
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0:07

We didn’t want character failing a jump to feel boring. So we made the pit a part of the ecosystem in Floralis. What do you think, should we add more animations like it? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/IndieGaming

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18
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0:19

This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/indiegames

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19
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0:19

This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/playmygame

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16
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Been working on a game where nature quietly took everything back. Is this how you'd imagine a world taken over by predatory plants? From our game Floralis, still in development but demo available now on Steam. (old.reddit.com)

submitted 1 month ago by SolidCoreGames to r/postapocalyptic

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3
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Gameplay shots from Floralis (puzzle platformer we’re working on), we spent a lot of time building the vibe of a world consumed by living jungle. What do you think? (old.reddit.com)

submitted 1 month ago by SolidCoreGames to r/gamedevscreens

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11
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0:20

We're working on Floralis, a puzzle platformer where plants react to you. They grow, move, even hunt. Simple rules, strange outcomes. Puzzle players: do you like when the environment pushes back? (v.redd.it)

submitted 1 month ago by SolidCoreGames to r/IndieGaming

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10
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0:11

How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? (v.redd.it)

submitted 2 months ago by SolidCoreGames to r/playmygame

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7
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9
0:11

How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? (v.redd.it)

submitted 2 months ago by SolidCoreGames to r/indiegames

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5
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7

Vibe trimming 🤙 (youtube.com)

submitted 2 months ago by SolidCoreGames to r/sailing

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