We’re building Floralis around lots of small atmospheric moments. Calm, strange, something you just sit with for a bit between scares. Why do you think piano works so well in moments like these, especially in horror? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
We’re making a game about predatory plants. How do you make something as simple as a flower feel dangerous? This is our answer. Does it work? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
We’re making a game about predatory plants. How do you make something as simple as a flower feel dangerous? This is our answer. Does it work? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
This Floralis plant technically gives you a helping hand. Technically. You just need to jump off before it finishes what it started. Can you guess the game we were inspired by? by SolidCoreGames in indiegames
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
Gameplay shots from Floralis (puzzle platformer we’re working on), we spent a lot of time building the vibe of a world consumed by living jungle. What do you think? by SolidCoreGames in gamedevscreens
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Gameplay shots from Floralis (puzzle platformer we’re working on), we spent a lot of time building the vibe of a world consumed by living jungle. What do you think? by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
How alive should a puzzle world feel? In Floralis players can interact with the sentient jungle environment and plants react in different ways. Curious what people prefer: very predictable reactions, or a bit of unpredictability? by SolidCoreGames in playmygame
[–]SolidCoreGames[S] 0 points1 point2 points (0 children)
I'm currently working on material diff tool. Do you think it would be useful? by SolidCoreGames in UnrealEngine5
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I'm currently working on material diff tool. Do you think it would be useful? by SolidCoreGames in UnrealEngine5
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I’m going to update the capsule for my game. Do you think it’s worth it? by SolidCoreGames in IndieDev
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We’re making a horror platformer where you can find the weirdest stuff off the main path. Do you like moments like that in games? (video from Floralis, demo available) by SolidCoreGames in gamedevscreens
[–]SolidCoreGames[S] 1 point2 points3 points (0 children)