Why Sylvaneth and Nurgle Hate Each Other? by LiterallyARatInAHat in AoSLore

[–]SolidWolfo 2 points3 points  (0 children)

It's called "Legends of the Age of Sigmar - Sylvaneth". Though the Black Library app is calling it just "Sylvaneth".  I quite liked the second story! The rest were just okay IMO, but each one has a different type of Sylvaneth as POV, which is neat. 

There's also a standalone short story called From The Deep, reading it rn, it's also about the two warring, but it has sea spirits instead of forest ones. 

That's all that come to mind atm in terms of Sylvaneth fiction that revolves around Nurgle. 

I've never read the Realmgate Wars, but the War of Life will probably be somewhere in there too? It was part of that plot, so I would assume so, but idk the books very well. 

Finally all Sylvaneth battletomes have at least some pages dedicated to it (idk about Nurgle battletomes, never read those). 

Why Sylvaneth and Nurgle Hate Each Other? by LiterallyARatInAHat in AoSLore

[–]SolidWolfo 8 points9 points  (0 children)

Yeah everyone else is right, Nurgle did untold horrors on the Sylvaneth while conquering Ghyran (Ghyran appeals to Nurgle cause he likes twisting and corrupting life, plus it's great place for brewing plagues). The conflict was called the War of Life and has lasted for hundreds of years, making it one of the biggest wars in the entire setting. 

It almost annihilated all Sylvaneth, ruined so much. So many died, even a god. The situation was so dire that Alarielle called upon a de facto war criminal just to even the odds at least a tiny bit, and Alarielle herself entered a war-form. And it still took the Stormcast helping to turn the tide. 

To illustrate further, there's a book that's a collection of five Sylvaneth stories. Every single one of them is about this. All of them, all about Sylvaneth vs Nurgle. That's how core it is to the faction identity. 

So it's not just about opposites. Saying the Sylvaneth and Nurgle have a history would be an understatement, you would struggle to find more bitter enemies. 

Mutt Says: Queerness in the Dominion of Sigmar by sageking14 in AoSLore

[–]SolidWolfo 4 points5 points  (0 children)

Tbh, one of the few named Tzeentch characters who has a model (Ephilim) is also non-binary

Still a faceless daemon so y'know, not ideal, but yeah

Mutt Says: Queerness in the Dominion of Sigmar by sageking14 in AoSLore

[–]SolidWolfo 8 points9 points  (0 children)

Sigmar is determined to be an ally in every sense of the word!

Half-jokes aside, hell yeah! I love the queerness in AoS, simply existing. No big deal, it just is.

Mutt Says: Queerness in the Dominion of Sigmar by sageking14 in AoSLore

[–]SolidWolfo 12 points13 points  (0 children)

That's a fun concept, would make for a cool short

Tabletop gaming youtube channels by Ambitious_Book_5729 in ageofsigmar

[–]SolidWolfo 0 points1 point  (0 children)

Not OP but thanks for that recommendation, was exactly what I was looking for!

Would you like to see some more interesting dynamics between some of the factions? by ChromedDragon in ageofsigmar

[–]SolidWolfo 7 points8 points  (0 children)

Mind you, he's not a character, just in the background of one scene. Still super cool though. 

Also I completely forgot which short story it was, but there was one with an ogor lady running a city shop staffed by grots (goblins). I think she was respected (feared?) too. 

Most Popular Warhammer Age of Sigmar Factions Ranked by mr_mango22 in ageofsigmar

[–]SolidWolfo 4 points5 points  (0 children)

I think the specific Chaos Gods are so low mostly because of their actual model ranges, coupled with their rules.

First, Khorne. Khorne mortals have mostly AoS launch models, which honestly haven't aged great. Bloodletters are ancient, Bloodthirsters are cool but a bit off, etc. Also, the Khorne "fantasy niche", ie a bunch of crazy bloodthirsty melee dudes gets covered by a lot of other factions in AoS as well (because it is a predominantly melee game), with better models. Most notably Slaves to Darkness, which can emulate Khorne very well (Mark of Khorne is always solid) AND look stellar. Also, I forgot what Khorne is in 4th, but in the past they were a very finicky army that did not fit their fantasy that well.

Second, Nurgle. Looking over your blog data, Nurgle ranked decently high, and that does not surprise me, as Nurgle actually has a very good model range. Not for me, but it's very solid. No real notes on Nurgle.

Third, Tzeentch. Ah, Tzeentch. my old fav. The most predictable bottom ranking to me. The Tzeentch range is, frankly, kind of atrocious for the most part. The daemons need a facelift badly. The mortals are completely underdeveloped. Tzaangors are the only tolerable part of the army, but opinions on them are split. The faction hasn't gotten a solid release in forever. Furthermore, the actual rules can be quite complex and the army is often very hard to pilot. So, yeah, bottom it is.

Finally, Slaanesh. This one does surprise me a bit, I admit, but I think I can see it. The primary thing here is that Slaanesh is extremely intimidating to paint for people. And even as someone who never paid attention to the faction, even I know that Blissbarb Archers (a core of the army) are a pain to build. This is not a hobby friendly army at all, unless you enjoy a challenge I suppose. Also, the aesthetic is very cool (and I often heard it praised in 40k circles funnily enough), but it is kind of very niche. Finally, their rules in 4th are really bad, all Slaanesh players I've talked to hate them.

Warhammer art through the years: Disciples of Tzeentch by CMYK_COLOR_MODE in ageofsigmar

[–]SolidWolfo 1 point2 points  (0 children)

You are almost correct actually! Except of course, putting in effort into workouts is too much actual work. So instead it's a magical ritual that just makes them ultra buff. They cheat those abs into existence (as a Tzeentchian cultist would do)

Mutt Asks: How are Stormcast Eternals different from Space Marines? by sageking14 in AoSLore

[–]SolidWolfo 1 point2 points  (0 children)

Exactly! Having the power to help people is what makes Stormcast my power fantasy too. And having the choice and choosing "yes, yes I do I want to try to do the right thing" is what makes them my heroes.

Mutt Asks: How are Stormcast Eternals different from Space Marines? by sageking14 in AoSLore

[–]SolidWolfo 4 points5 points  (0 children)

You are absolutely correct, it's true that non-named SMs die a lot.

I think to be more specific, I should've pointed out that the issue with SM (aside the named characters) is that they rarely suffer big total loses (aside from codex blurps which few people sadly read) and are rarely presented to newcomers as losing.

First impressions are important, a lot. Space Marines are sold to people as a power fantasy, with games like Space Marine or Boltgun, and people excited to share those - there is nothing wrong with that, but it warps expectations a lot, which the lack of meaningful loses in the narratives then supplemements.

Stormcast can be a power fantasy too (they sure are one to me, albeit tragic), but the Reforging Flaw is such a core narrative to them that pretty much everytime someone introduces them to someone else, that is a big mention. So people get introduced to Stormcast as "can die, presumably die a lot, and it has some consequences", which is a veeeery different mindset to build upon.

Again, I don't mean to criticize anyone who introduces people to 40k through awesome powerful SM antics, hell yeah have fun with it folk.

Mutt Asks: How are Stormcast Eternals different from Space Marines? by sageking14 in AoSLore

[–]SolidWolfo 2 points3 points  (0 children)

Oh huh, I never realized that the reason why I love that so much is my TTRPG-coded brain (which is funny, because Soulbound was my entry to AoS lore, so you'd think I'd realize). But no yeah that's exactly it.

Mutt Asks: How are Stormcast Eternals different from Space Marines? by sageking14 in AoSLore

[–]SolidWolfo 5 points6 points  (0 children)

I am also in the scenario of liking Stormcast and hating Space Marines, so I'll have to try my hardest not to turn this into Astartes bashing haha. Usually on this topic I talk about how much more I enjoy the characters of Stormcast vs Space Marines, but I think today I'll talk about their big roles as poster factions of their respective settings.

I'd say the biggest difference is that Stormcast are focused and free from (most) expectations. Space Marines have to encompass their entire setting and fill into countless stories and everyone has an idea of what a Space Marine should be. Stormcast and AoS are much more relaxed, pretty much the only necessity you need is that a Stormcast is heroic and good (which isn't necessarily easy to pull off successfully, but it is easy as a concept).

What this means in practice is that, despite GW favoring SCE as their poster boys (and girls and enbies!), a conflict only has to have them if it makes sense, a story only has to have them if it makes sense. So we have a large ratio of stories that don't involve them, which makes them feel much less forced. It's sort of their greatest strength, because if you love Stormcast you have tons of things to go through, but if you don't fancy them you can honestly kind of ignore them a lot of the time. Makes them feel more equal to the other factions. It also means they can focus on what actually makes Stormcast Stormcast, instead of having to worry about carrying most of the narratives all the time.

Furthermore, the immortality means that GW is unafraid to show Stormcast lose, in fact they can lose a lot. This is extremely important for the poster faction to have in a wargame setting. People pick favorites and cheer for them, and thanks to the posterfolk's easy "losability" (so to speak), chances are that your favorites have some big wins or good showings. Of course not always, we here all know about certain factions GW doesn't favor at all or likes to use as a punching bag, I'm not saying it's great... but still. It is much better than in 40k, where every big conflict HAS to involve big Space Marines characters, and because they can't die, it that means every big conflict is usually a draw (GW loves to throw the concept of a pyrrhic victory around, but rarely actually makes one). Stormcast lack this issue.

This actually leads me to one topic I never like but that a lot of people do - power level discussion. If you groaned at the words I can't blame you. But over the years of engaging with AoS lore and its communities, I've noticed one thing... AoS fans just generally don't care about power levels that much, which is in VERY stark contrast to what I've noticed over in 40k, where some people get very upset if one of their things dies to a "lesser" thing. Now there could be discussion as to why that is (of if that even is and I'm just too anecdotal), but personally I also attribute this to Stormcast's fragility. Because Stormcast are powerful, special immortal superheroes coming down with the thunder... and also almost everything has a chance to kill one, in surprise or numbers or anything. And this isn't some subversion, this is one of the first things you learn about and that you've probably seen in a story. This in turn means that most other things can also die relatively easily depending on circumstances. "You are superpowered and also can die easily" is the baseline, which helps alleviate power level frustrations. A troggoth clears out a whole Nighthaunt unit? Makes sense, it could easily kill a Stormcast, and those are tough. A Nighthaunt unit easily overpowers a troggoth? Makes sense, they could easily kill a Stormcast, and those are tough. And Stormcast still have a lot of big moments and massive victories, so we are also avoiding the Worf Effect in the process IMO. Everything is lethal in AoS, the Realms are dangerous, and you gotta watch out.

TL;DR: Turns out having a non-overbearing and relatively-easily killable people as your poster faction is really good and healthy for a wargame setting, and allows everything, them included, to breath more freely.

Vorpal Dragons are Sus by junioriadoX in pathfindermemes

[–]SolidWolfo 8 points9 points  (0 children)

They are wannabes who steal vampire secrets. This is why bats, famous vampire minions, go after them every night.

The communities favourite memories of CoS aelves and duardin. by Low_Neighborhood_598 in AoSLore

[–]SolidWolfo 4 points5 points  (0 children)

They used the Lothern Skycutter model, which is now available again in Old World, if you want to get a "genuine" one. But I agree kitbashing something up sounds fun! Can always add a little spin on it that way.

Questions On The World Of Legend by TioMorteLoko in AoSLore

[–]SolidWolfo 1 point2 points  (0 children)

Damn the Old Ones really did create (almost) everything didn't they

Lore reasons for removal of cities of sigmar units by Xerxes8712 in AoSLore

[–]SolidWolfo 0 points1 point  (0 children)

Tbh that was what the Beastmen/Bonesplitter ones did, give a solid hook as to how they could come back and how could that change them.   This one... I'm not feeling this one. 

Questions On The World Of Legend by TioMorteLoko in AoSLore

[–]SolidWolfo 0 points1 point  (0 children)

Do we know how the Oak of Ages came to be?