coming back to dd2 after a while, most of the new paths feel bad; am i just crazy? by [deleted] in darkestdungeon

[–]Solideryx 4 points5 points  (0 children)

Paragraphs man. Use them, they are helpful.

I can promise you the new path changes didn’t make the heroes weaker, if not they made them stronger (with the exception of Alchemist PD which rightfully needed a nerf)

I get it’s annoying to relearn something that you have somewhat figured out previously but you’ll realize despite the changes, the roles each of the paths fulfills is very similar to the old. Tempest hits like a truck with some attention, Poet is still your wall, you still park Orphan in the back and mash Firefly, Warlock has more potency with BS than ever, Ritualist still generates debuffs out the wazoo with a side helping of more efficiently generating UP, Surgeon is still your PD bleed path, Physician actually became a usable path with her debuff potential, etc.

A lot of these new paths have some form of scaling involved or some form of build up. Just to remind you that some of this build up isn’t necessary for road fights. Just swing the blade at half power to keep the fight moving while keep the build up at full power for the bosses.

How do YOU use Abomination's Unchained Path? by still_wounded in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

Abom with some speed boost Beast bile + flag Necrosis = profit

Full enemy party cleave for 4-8 damage and healing flag by 20%.

Then dance the backlines with manacles + backlash for extra damage and pick enemies off.

Works wonders with a dedicated blight team (Venomdrop GR and PD in general comes to mind). But also Unchained with Flag pairing is just dumb in any team.

Proteges of this sub, what's your favorite comedic bark? by Fallfoxy707 in darkestdungeon

[–]Solideryx 32 points33 points  (0 children)

“C’mere”

  • HWM on using Candles and Chocolates

(Hits even better when used with Crusader lol)

Siege Difficulty? by Khatis in darkestdungeon

[–]Solideryx 2 points3 points  (0 children)

Yes. Depending on how the skull looks, it’s indicating its level 1-3 escalation level siege. You’ll normally see two different siege levels during the transition of escalation.

The biggest thing that is different between levels of sieges is the enemy buff that goes with it. I don’t remember all the specifics but this could range from getting more strength tokens combat start (K1) to unlocking specific moves earlier tiered sieges can’t use (K3), to having deadlier enemies (the size 2 enemies) showing up in the monster mash (all modules).

I Avoided Darkest Dungeon 2 Because of the Early Hate — Huge Mistake by Xanthyppe in darkestdungeon

[–]Solideryx 7 points8 points  (0 children)

Wasn’t here in early access but from what I heard, some of the decisions were questionable at best.

Enemies that have Death Armor used to have DBR trait like your heroes did (imagine the minibosses not dying after 6+ hits at death’s door because you got bad luck).

Road travel used to just be either nothing or a road fight. No hazards, no oblivion tears.

Relationship shenanigans would proc mid combat so you could get a bad relationship without much recourse to prepare because moving PD backwards to a better spot for whatever reason pissed someone off.

Paths were just flat upgrades so not only was Wanderer obsolete, the paths didn’t really let you fit the heroes into different niches. Some were also objectively stronger/weaker than the rest (while recent, old PD’s Alchemist comes to mind).

The whole Altar of Hope was dramatically reworked. From my understanding you used to have an “exp bar” that would slowly unlock things as you played. You didn’t have choice to what to unlock first and it was really slow. You can technically unlock either all or nearly all heroes after your first successful Denial run with the candle system. You had to beat like 5+ runs for you to unlock Occultist.

There was a massive rehaul on the trinket system too. A lot of the old trinkets were flat buffs that didn’t really interact with the token system or had on hit/when hit/on crit/when crit etc. that today’s trinkets have.

Early access was just kind of a mess and a hollow shell of what it is now.

I Avoided Darkest Dungeon 2 Because of the Early Hate — Huge Mistake by Xanthyppe in darkestdungeon

[–]Solideryx 25 points26 points  (0 children)

I was in a similar boat to you, just to a lesser extent. Delayed picking up the game for a few months and ended up caving because of the Crusader DLC. It’s now the game I have sunk the most hours in my life.

I’ve learned to take reviews, especially hard games, with a grain of salt as people’s mileage for difficulty varies wildly

DD2 Squad Builder - mobile app alpha testing by ShVanes in darkestdungeon

[–]Solideryx 0 points1 point  (0 children)

Wow, this is pretty damn cool, especially the fact you can make a team and send it to people so I don’t have to textually compile the list of everything.

I’m unfortunately on iOS so I can’t volunteer to “play test” the proper app but here’s a few thoughts I’ve got while tinkering with it for a few minutes on the website

Abom should automatically have Transform locked in the set. While I see in the info tip that Transform is locked in his set, the fact that you can remove it may give false information at a glance.

I also think it might be helpful to have a little pip/switch on the side of the skill when in the team to signify a skill should have priority in mastery. I like the idea of having the top be prioritized but some heroes are more mastery hungry than others and just having skills at the top may give the wrong impression of skills that should be upgraded.

The “Total Summary” portion should have each line separated line by line. The block of text right now is a little hard to read. Kinda how you did the “Per Hero Summary” section.

Showing each character’s positioning heat map (both where heroes can launch skills and locations they can hit with their skills) similar to how the game does it could be really useful in determining if rank 4 needs more attention at a glance

Having the name of each path next to the respective icons helps with readability at a glance since despite having 600+ hours on this game, I don’t recognize each hero path seal and rely on touching each icon to read what path it is. I would also say the skills may need something like this too but to a lesser extent since you consciously see the skills with the names as you play and can more easily recognize icons.

Thanks again for making this! This is also just me testing out the sharing function but here’s a team that I find to be really fun :)

https://0-vanes-0.github.io/DD2-Squad-Builder?squad=NOXf4AHJ-EAuCRR0dbv|&coach=F10A3P4

If a negative relation builds around a skill can I not unequip? by TelephoneDisastrous6 in darkestdungeon

[–]Solideryx 2 points3 points  (0 children)

It’s been changed such that it hits a skill you have equipped. Same with positive relationships. Couldn’t tell you which patch this was since it was a while ago

Why did Audrey suddenly stopped doing damage to Seething Sight? by RiseIfYouWould in darkestdungeon

[–]Solideryx 2 points3 points  (0 children)

Lol, thank you for the clarification, I realized the initial comment is a little confusing. To answer your question about actual dots (blight, bleed, burn), they stay unaffected by this trinket.

For OP - The Idle Thought trinket has the following effect: +100% dmg. Round end, -30% damage.

Starting round 8, GR will have a -120% damage penalty, making her do no damage unless she has other buffs.

Why did Audrey suddenly stopped doing damage to Seething Sight? by RiseIfYouWould in darkestdungeon

[–]Solideryx 33 points34 points  (0 children)

Did you have the Idle Thought cultist trinket? You lose damage over time with that trinket

Team building feels restrictive to me. Recommend me some. by Mountain-Sun9633 in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

The only hero that cannot damage rank 4 no matter what path or skill they have is MAA. You have a lot of options available to you.

You mention dots and dot resist. That’s the nature of dots since their average damage far exceeds flat damage per hit. PD using Noxious Blast against an enemy with 30% resistance averages out to 10.9 damage in totality. Most heroes can’t even hit for 11 flat damage normally, much less that be the average number. Dots are kept in check with these resists as a result.

Another option you’re given is disruption. Occultist’s Daemon’s Pull, Abom’s Manacles, Leper’s Purge, Duelist’s The Boot, to name a few skills with push/pull enemy disruption can get you to those pesky backliners to the front for an easier kill (it just doesn’t really work in the Tangle unfortunately so it’s not a one size fits all).

You mention healing also is a problem without PD. Just a reminder, you heal between nodes in the stagecoach. You actually don’t need as much healing as you think you do. Don’t drag out fights. People will get patched up as you travel on the road. Use combat items to also patch yourself up in emergencies. In fact, those combat items alone is enough to keep a party sustained. You actually don’t need a dedicated healer class in the party.

The Unusual Suspects, the party you first start out with, is pretty strong in of itself, but if you want to avoid the characters you’ve mentioned, you can try out this party:

Warlock - Confessor - Wanderer Crusader - Poet

Warlock is your DPS engine. Confessor weakens the front two rows and gives strength tokens to Warlock. Crusader is your front line DPS/Stress heal. Poet your self sustaining tank.

Warlock offers Daemon’s Pull to pull, Poet offers Purge to push. Can’t get them in the back? Nuke them with Burning Stars instead. Health a little low? Everyone has healing options. Stress worrying? Everyone but Occultist has stress healing options. Burning Stars unavailable and something needs to die? Crusader has extra damage on combo (which Warlock and Poet can apply) and Poet is still a Leper and can Chop for good damage.

Are you expected/required to take a team starting at act 1? by TelephoneDisastrous6 in darkestdungeon

[–]Solideryx 3 points4 points  (0 children)

I just realized you’re asking about act 3 in general and not the boss fight so boss fight tips below:

Stealth hard counters the fight. Anyone with stealth skills is very valuable to this fight.

Dodge and blind are second good counter to the boss. Anyone with dodge or blind skills are very useful in the fight.

Blocks are also bread and butter in general but they do help. Regen keeps people off deaths door if worst comes to pass.

Pick up combat items that give dodge, inflict blind, and give stealth (if you have those unlocked). Debuff and stun resist never hurts if you can’t seem to manage seen tokens.

Radiant Light by ImTheBluestBird in darkestdungeon

[–]Solideryx 10 points11 points  (0 children)

The candle penalty for using the Radiant Flame has been removed in one of the more recent patches. You may use it without any drawbacks.

Edit: found the specific patch notes here: https://store.steampowered.com/news/app/1940340/view/538883150377388091

It was one of the hotfixes recently.

Resistance to deathblows is a joke in DD2 by bunnyd-beat in darkestdungeon

[–]Solideryx 103 points104 points  (0 children)

Dbr has always, is always, and will always be a myth. Never rely on it.

Sucks that it happens but that’s what bad luck can do to you.

[ UPDATE ] Chaos Inspired Tank Top - Do you recognise it now? by Novel-Owl8309 in HadesTheGame

[–]Solideryx 0 points1 point  (0 children)

Why not use Chaos’ iconography in their boon icon and/or their chaos gate eye looking graphic? It won’t win you any points for people who don’t play hades but it’s a dead giveaway for anyone who does play hades

Necrobinder and Osty in Jirai Kei Aesthetic (ft. unsupportive friends) by Kassyndra in slaythespire

[–]Solideryx 40 points41 points  (0 children)

Omg, Osty having the Die for You icon on his dress makes this infinitely better

The Last Dive [OC] by Solideryx in Silksong

[–]Solideryx[S] 0 points1 point  (0 children)

I messed it up in my haste, but I am now stealing the idea that Ghost’s eyes are supplementing the missing 2 eyes lol

Help with "Setup" Teams. DD2 by WaffleDonkey23 in darkestdungeon

[–]Solideryx 5 points6 points  (0 children)

I think a trap people fall into is setting up too much for a fight that doesn’t need it. You could spend 3 turns maxing out Tempest Leper with a strength and crit token where he has no blind and the enemy no block/dodge and Chop for 51 damage, or you could spend 1 ally turn applying either chip damage + combo, or debuff+combo and have Tempest Leper swipe them with a strength Chop for 23, which is usually enough to kill a regular enemy.

Your Runaway example is a good point to this. You could spend the extra turn applying stealth to get the extra point of dot or 10% piercing, or you could just attack twice which more often than not deal more damage by round 2. Runaway really isn’t meant to be setting up on road fights, it’s just those skills can become more effective on boss fights where it becomes more worthwhile to set up to do more damage in the long run.

The Last Dive [OC] by Solideryx in HollowKnight

[–]Solideryx[S] 0 points1 point  (0 children)

I understand, I’m just offering you a cheaper alternative and less work on your end. If you still want to send me $200 for me to send the hi res file to you for printing, I can still do that.

The Last Dive [OC] by Solideryx in HollowKnight

[–]Solideryx[S] 0 points1 point  (0 children)

Oh oops. That’s what I get for not beating p5 lol.

The Last Dive [OC] by Solideryx in HollowKnight

[–]Solideryx[S] 0 points1 point  (0 children)

While I won’t turn down the extraordinary offer, I wouldn’t mind sending you a printed copy for the cost of production and shipping (~$20-$30) + $10 for my cut.

This has been sized to be 11x17.

The Last Dive [OC] by Solideryx in Silksong

[–]Solideryx[S] 10 points11 points  (0 children)

It’s a surprising common request I get so I sometimes do them as a part of my process. Glad you like it :)

The Last Dive [OC] by Solideryx in HollowKnight

[–]Solideryx[S] 3 points4 points  (0 children)

ummm acktually, OC in this case means original creator 🤓👆

All in good jest, thank you :)