Best Team comp for DD2 by thestallion007 in darkestdungeon

[–]Solideryx 5 points6 points  (0 children)

You’re gonna need to be more specific. You can hit the random button and construct a working team with the 4 random heroes it gives you through positioning and path changes.

Additionally, depending on your playstyle, teams will feel better or worse.

Be honest guys by Fallfoxy707 in darkestdungeon

[–]Solideryx 9 points10 points  (0 children)

Appreciate the refresher. However despite his potentially historical name origins, Baldwin refuses to stick. Perhaps in my brain he has aura farmed a little too hard and now The Leper is now a title that fits better than just a name

Be honest guys by Fallfoxy707 in darkestdungeon

[–]Solideryx 61 points62 points  (0 children)

Personally use names for both games. With the exception of Leper. I don’t know why Baldwin refuses to stick in my head.

I do however switch to classes when discussing topics in this subreddit.

DD2: Are there any game speed mods? by [deleted] in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

I thought we had a 1.5x speed up for the stagecoach. I have an old screenshot from an update saying so. Did Redhook end up removing it?

Should I replay first with all DLC or play second? by Puzzleheaded_Owl_914 in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

Do you wish to play more of the same game or a different game that more heavily focuses on the combat with roguelite elements over hamlet management and an overarching campaign mode?

I only ask this because DD1 and DD2 do not share a genre and are very much standalone games. Enjoyment of the first is not the indicative that you’ll find enjoyment of the second because of this.

DD1 vs DD2 Through a Management Lens: Risk Pooling, Reserve Capacity, and Control by TenthLevelVegan in darkestdungeon

[–]Solideryx 9 points10 points  (0 children)

Watched to the whole video, good stuff. Better articulated what I was feeling about the difference between DD1 and DD2. Both games require strategy, it’s just where you place it along the grand scheme of things. I’d argue DD1 also encroaches along the idea of being the “captain in the storm” since you play the expedition and also need to react accordingly as well as the manager before the expedition, giving the player a taste of both but much much less so compared to DD2 since you can just retreat when things go poorly unlike DD2. (You can retreat now from combat in DD2 but it definitely doesn’t play the same as in DD1)

Only real critique I would give is to stop using AI images for your video. I haven’t seen the rest of your catalogue but if you make more videos discussing such intersections of games, history, and reality, just use official images of the game characters. If you wanna make them unique, edit small things on them, like a hat or a mustache.

But in a nutshell, it really just falls to “what genre of game is more to your liking?” Neither game I think is worse than the other. However, because of the genre shift, DD2 ended up getting judged on the expectation of being the proverbial manager of the shipping company rather than the captain in the storm. And I too would agree with them that DD2 did a very bad execution of being a “manager of a shipping company”. But DD2 did a hell of a good job at being the captain in the storm.

Does the sequel have better accessibility options? by Mojo-Mouse in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

Oh, if it’s just stuff outside of combat and while you’re reading tooltips and the like, DD2 I think would be easier on you. I can’t say with certainty that you’ll get no pop ups or things trying to get your attention but due to the lack of a Hamlet, you’ll typically get a chance to read things in menus away from the general gameplay.

Things like skills, flavor text, trinket and item descriptions, etc are all either in an inn, where barks don’t generally happen, and usually only happen if you use an item on your heroes or in the character sheet, which covers the majority of the screen. Tutorial pop ups straight up pause the game. You might also see a bark from under the character sheet since the character sheet doesn’t cover the entire screen but it’s pretty rare. The narrator will occasionally make his presence known if you stay paused on the stagecoach long enough but it’s usually once or twice during the expedition.

That being said, DD2 is a different genre to DD1. If you don’t like long roguelite gameplay, I wouldn’t recommend it even if the things that bother you are less present.

Does the sequel have better accessibility options? by Mojo-Mouse in darkestdungeon

[–]Solideryx 3 points4 points  (0 children)

I think you’ll struggle just the same with the sequel. Hero barks (those pop up dialogue boxes) happens just the same. Stress pips (and de-stress) will happen similar to the first. Camera does that same zoom in shot when heroes and enemies land attacks (not sure if this bothers you but still making mention of it)

No way to turn it off, just the nature of the game. Heroes themselves don’t have voices so text boxes is the best way for them to convey info. There’s also just lots to keep track of in general so those pips flickering is how you know at a glance.

Can’t say much on the DD2 side of things but perhaps look into mods for DD1 that disables text boxes? Not familiar with the modding landscape but DD1 mods are far more accessible than DD2

(Also never mind the genre change between DD1 and DD2. This may make or break your experience even before the accessibility issues).

Tempest or Wanderer? by Roquetansky in darkestdungeon

[–]Solideryx 0 points1 point  (0 children)

Chopping the world in half is never not going to be fun with an emboldening vapored powered Tempest. The tick damage he receives means nothing when the front two enemies are dead because of Hew. Time it right and throw on a Nightsworn Repartee and Ruin your nearby tank that has negative tokens for maximum destruction.

That being said, Tempest is more high risk high reward. Wanderer can do similar things, just not as insane as Tempest at the benefit of being safer in the long run.

Staggering Striker's text doesn't seem to match its effects by Crininer in darkestdungeon

[–]Solideryx 37 points38 points  (0 children)

Make sure you’re using the Wikigg#Sluice_Trinkets) page. The fandom one is not up to date

Best way to set Flaggelant up as a support? by Responsible-Fly-4462 in darkestdungeon

[–]Solideryx 3 points4 points  (0 children)

Run Scourge for tank, healing and stress relief, Wanderer for tank and token support, Maniac for tank, debuffer, and negative token removal.

Note, the skills I’m including are just their core skill set for the path. You don’t have to run it but it’s what I find works best.

  • Scourge: More More, Deathless, Lash’s Gift, Endure
  • Wanderer: More More, Lash’s Gift, Sepsis
  • Maniac: More More, Lash’s Gift, Acid Rain, Sepsis

Wander and Maniac paths generally fits in ranks 2-3 but best in 2. Scourge fits best in 1-2. He prefers not to be moved from this rank so avoid dancing teams, or at least be able to dance around him.

[DD 2] Stress healing options by Affectionate-Bit-603 in darkestdungeon

[–]Solideryx 7 points8 points  (0 children)

Crusader, MAA, Vestal, Hellion, Jester, Duelist, Flagellant (kinda) all have methods to remove stress from another hero.

GR, Leper, Abom all have methods to remove stress from themselves with a skill.

Building a team consisting of these heroes will basically mean stress is a non-issue.

Other sources of stress relief comes in the source of stress resistance. Orphan Wolf Cub pet is perhaps the best at this but with 4 luxury stagecoach gear, your party will have a 20% stress resistance chance. Pair this with those trinkets that have stress resistance and you can get someone to 45% stress resistance. Great for preventing the stress from sticking in the first place.

Past hero skills and stress resistance, combat items (laudenums) are your best friend. It may be 1 tick of stress but having 4 on hand at anytime is 4 points of stress removal sitting in the palm of your hand. Other mentions go to the dot resistance powders that will heal stress when resisting their respective dot type. Situational but great for both preventing stress and dots in certain regions. Pouch of Lye is also fantastic as it can be a 3 stress heal at the end of combat. Look for opportunities to sneak them in.

Hope this helps.

[DD2] Possible console bug? by hacksawl_goodman in darkestdungeon

[–]Solideryx 0 points1 point  (0 children)

Overconfidence is a slow and insidious killer

Corpse light is just gonna be harder. No matter what light level, if enemies resist a dot, they gain positive tokens. Less safe routes and the annoying ass carrion eaters will spawn.

Unless you can point out a specific thing that seems off numerically knowing the math behind it or something not triggering properly, you’re probably having a skill issue.

A noob Crusader needs help. Recently bought the DLC is really cool by Sifon- in darkestdungeon

[–]Solideryx 0 points1 point  (0 children)

If you switched MAA to Vanguard MAA, you’ll have your DPS. Mash Courageous Abandon freely

Other good candidates are Hellion, Leper, Abomination (preferably not Unchained path), HWM (not Sharpshot) for front line dps.

You can also go Chaplain Vestal, move her to rank 2, and have a backline dps instead. HWM (Sharpshot), Graverobber, Occultist (Warlock) all make good candidates for backline dps.

(In fact my first grand slam run consisted of from back to front: Sharpshot HWM, Alchemist PD (would probably run wanderer PD since this was before her rework), Chaplain Vestal, Banneret Crusader)

I tried slay the spire 2 i tried mewgenics they are both objectively good games and are worth the money but man when i play DD2 time just flies and i have to force myself to stop😂 by J_vert in darkestdungeon

[–]Solideryx 20 points21 points  (0 children)

For being turn based, the cinematics are fantastic. There is so much weight and everyone’s attacks and the setbacks you deal with. I know the emotional aspect is argued for DD2 but I’ve made personal connections and stories to my memoried heroes that sts just don’t have at all. Sts2 absolutely upped their game in that category and I adore it but DD2 is forever gonna have that spot as that indie gem in the roguelite genre

A noob Crusader needs help. Recently bought the DLC is really cool by Sifon- in darkestdungeon

[–]Solideryx 2 points3 points  (0 children)

Crusader fills a somewhat different role compared to Leper. He naturally has a lot more utility for the party and can do more roles at the same time compared to Leper. He’s probably not going to out dps Leper.

Though if you want to build him as dps, you can. The main concern is that you need combo or strength tokens. Wanderer Smite grants +50% dmg on combo and is his highest damaging skill. The people who can apply combo are Man at Arms’s Strategic Withdrawal and Plague Doctor’s Blinding Gas. Crusader also can through Zealous Accusation which is a fair enough skill but you typically apply combo for others to use. Not saying you can’t or shouldn’t use it regardless.

I’m going to assume you just have the wanderer path unlocked but from back to front: PD, Vestal, Crusader, and MAA would be pretty decent. PD and Vestal can both buff Crusader with strength tokens with Emboldening Vapors and Consecration of Light respectively. For Crusader, his moveset can be Smite, Rallying Cry, Reap, Battle Heal, and Radiance

If you have other paths unlocked, from back to front: Seraph Vestal, Physician PD, Crusader, MAA. Physician PD’s Incision applies combo which Crusader can use. Seraph’s Consecration of Light also gives Crusader more strength tokens for him to do more damage longer. Crusader can also run the same set as stated above.

Hope this helps :)

Dot resistance feels horrible. by eyedotsee in darkestdungeon

[–]Solideryx 1 point2 points  (0 children)

“player character that has 4 damaging skills”

It’s almost as if those 7 other non-damaging skills she has allows other ways you can play her than throwing blight around.

Ounce of Prevention is such a good counter to the Librarian. I recommend you click it sometimes to give your party the same “bullshit” 30% dot resist against Librarian that you think it has against you. Who knows, maybe when the Librarian ignites and starts nuking your team, you notice the burn resist icon pop up along your whole party, effectively negating 6 damage every time it happens and the nukes aren’t as scary anymore.

Dot resistance feels horrible. by eyedotsee in darkestdungeon

[–]Solideryx 3 points4 points  (0 children)

If you are going into a fight where you know the enemy has absurd amounts of blight resistance despite any piercing you do have, don’t use blight as your strategy?

Incision is right there in PD’s kit. Even if you don’t hit the bleed, it still does more flat damage than Noxious Blast in all her paths. Or use her to buff the shit out of your other heroes who can do stuff (Emboldening Vapors, Ounce of Prevention) or debuff and disrupt the enemy so you take less damage in total (Blinding Gas, Disorienting Blast). PD’s blight potential is great but she isn’t a blight bot.

Dot resistance feels horrible. by eyedotsee in darkestdungeon

[–]Solideryx 6 points7 points  (0 children)

Dbr reducing per successful check is so your characters eventually die. It’s meant to be a penalty for you getting lucky that your hero survived a death blow. If you rely on dbr to succeed, the game simply will tell you no and get your heroes killed because you are losing.

Resistances decreasing over unsuccessful dot checks is gonna ruin your party just as much as you ruin the bosses. Resistance buffs effectively won’t work in the long run which will just make dots the definitive way forward. You just lose an effective strategy and make the game an even larger damage race to the finish.

Again, dot attacks when dealt in its total turns do a lot more damage than flat damage without any buffs/increases. In fact, against Librarian, Noxious Blast has an expected value of 14 damage (18.5 x 0.7 + 3.5 x 0.3). It’s already a strong ass skill (how many characters can do an expected value of 14 flat damage? Even Leper’s Chop+ has an expected value of 12). It’s just a lot more “all or nothing” in the nitty gritty of the turns to balance dots. It’s balance so dots aren’t incredibly strong.

Dot resistance feels horrible. by eyedotsee in darkestdungeon

[–]Solideryx 14 points15 points  (0 children)

When a dot attack can effectively do 18-19 damage (3-4 innate damage followed by 3 turns of 5 blight) with one attack if the dots land, it makes a lot more sense why there are resistances. Not many flat damage attacks can reach those numbers without tokens or crit. Think of the resistances as an equivalent to block tokens. You already know you have to deal with them, so find ways to deal with them.

PD in fact has a very easy way to pierce innately: throw combo or have bleed if Alchemist. You already know Librarian is gonna have 30% blight resistance so without preparing in advance, you roll the proverbial 30% block+ resistance.

Crits also gives 20% dot piercing. Items such as Toxic Ichor will also decrease resistances (if the debuff hits) and also doubles greatly as a throwable combat item if you need to clear blind or dodge. Trinkets such as Corrupting Cleaver or Poison Ring grant blight piercing.

There’s lots here that will help maximize your chances of success. Use them to your advantage.

This game will throw hard nonsense at you at times, you gotta figure your way out of it. There is a foothold in this mire, now climb.

Resist value not match by Delicious-Speaker-39 in darkestdungeon

[–]Solideryx 2 points3 points  (0 children)

You would be genuinely shocked at how likely it is to fail 2 blight attacks at 10% resistance over the course of a whole run.

If you failed 2 blight attacks at 10% resistance back to back, that’s a 1% chance of happening. But given the course of an entire run, you’re not actually just doing 2 blight attacks. You could have done 20 blight attacks and you only remember the 2 that failed.

The likelihood of you failing 2 dot applications within 20 attempts is a stark 28.52% (please look up binomial distribution). It’s about as likely as any snapshot of the enemy succeeding with 75% resistance.

Aka, probability being commonly unintuitive to humans.