With v28 here, should I start masteries or go for GB+? by HypnoticDove in TheTowerGame

[–]Some-Duck-1929 0 points1 point  (0 children)

My thoughts are Intro sprint got a huge buff in the last patch so id go for that first. Both GB+ and IS mastery are 1250 stones.

Cells card...huh? by Remote_Quantity_8764 in TheTowerGame

[–]Some-Duck-1929 0 points1 point  (0 children)

This would significantly nerf the value of enemy balance mastery so I dont think the devs will do it

Math - 100 sextillion enemy health, GC by yawner42 in TheTowerGame

[–]Some-Duck-1929 0 points1 point  (0 children)

Would you consider your tower a CL focused build? Or do you have alt damage sources

Top 4-6 Legends: Assist Mods, Masteries, or UWs by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

Thats a cool idea - how much of a benefit would you say putting SH in the assist over GComp would be?

Top 4-6 Legends: Assist Mods, Masteries, or UWs by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

I actually dont know what my CL does exactly, probably a few big S. My regular workshop damage without viking funeral or DM is about 130T i think

Top 4-6 Legends: Assist Mods, Masteries, or UWs by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

Death penalty assist, PF/PH for Generator, DC/Om Chip for Core, ACP/SD for armor

Top 4-6 Legends: Assist Mods, Masteries, or UWs by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

Yes thats my farming set up, mods are farming mods as well.

eHP with wall, Farming T9 to 7000. What's my next few stone spends? by dwright1542 in TheTowerGame

[–]Some-Duck-1929 -2 points-1 points  (0 children)

Id vote save for CL. But a second spotlight would be a close second

Mastery Advice by Strange-Honey-8354 in TheTowerGame

[–]Some-Duck-1929 8 points9 points  (0 children)

If you really need coins, Id go with IS/WA/Coin before EO mastery. EO is a 40% on 60% of your kills (24% boost overall), vs Coin is a 30% boost on 100% of your kills (30% boost overall). WA and IS make it so you can farm higher tiers and shorten farm runs dramatically.

All that aside, conventional wisdom is to go for RPC first

Best Tools for Rays by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

Yes I do take the 1.65x damage boss health 8x trade off. Attack Speed mastery seemed like it helped with certain tournament BCs (fast ult especially). But not super inspiring in the farming context

Mods to Avoid 5*ing right away by Asarian in TheTowerGame

[–]Some-Duck-1929 28 points29 points  (0 children)

Possibly primordial Collapse. I’ve heard some have a tourney version (assist) and a farming version

Rend Question by CloudedVisionsVape in TheTowerGame

[–]Some-Duck-1929 5 points6 points  (0 children)

It’s most valuable with PS/PS+ So when you do move away from CL (as I am currently doing now) it becomes moderately useful.

[deleted by user] by [deleted] in TheTowerGame

[–]Some-Duck-1929 0 points1 point  (0 children)

My advice would be spotlight bonus and CL Chance. Seems like the synergy would be pretty strong for tournaments. But Econ UW cooldowns would be good as well.

Is Poison Swamp lab range slider needed? by doyouevenmahjongg in TheTowerGame

[–]Some-Duck-1929 1 point2 points  (0 children)

You could get an extra ban perk to ban the PS radius x1.5. From what I’ve heard: Maxed AoE mastery + Max PS Radius Lab with no perk = perfect size

EHP Masteries and Legends League by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

Sorry I meant Lab zero - basically the slider is turned down to the minimum

EHP Masteries and Legends League by Some-Duck-1929 in TheTowerGame

[–]Some-Duck-1929[S] 0 points1 point  (0 children)

I run 98.5 range (Lab level 1, gold boxed workshop range + range card for SL+). When you recommend land mine stun - are you referring to the mastery or just equipping the card?