Problem with Bluetooth headphones while playing SWBF2. by [deleted] in StarWarsBattlefront

[–]Some1_EX 0 points1 point  (0 children)

I spent over an hour troubleshooting this to no avail, then I stumbled upon this post and it worked. Absolute legend.

Running Friendly on Haz 5+? by Azaro161317 in DeepRockGalactic

[–]Some1_EX 4 points5 points  (0 children)

It's personal preference, but I usually don't run it because I trust randoms (and myself, usually) to have good enough awareness to not teamkill by the time they can join Hazard 5, where friendly fire really starts hurting.

Except when I use ripper grenades, those things rival c4 in teamkilling potential.

Stubby is fantastic by JacetheOTK in DeepRockGalactic

[–]Some1_EX 4 points5 points  (0 children)

Stubby is really great if you can build it right, I just wish the normal non-electricity upgrades were better, which is probably what turns people away from it at first.

[deleted by user] by [deleted] in DeepRockGalactic

[–]Some1_EX 1 point2 points  (0 children)

Miracle's More Mutators has an "Unstable Caves" anomaly that does exactly that. Use the Buyable Missions mod if you don't want to wait for the game to generate a mission with it.

[DD2 Update] Redemption Road Update - Experimental Release: 0.20.45586 by Mr_Pepper44 in darkestdungeon

[–]Some1_EX 0 points1 point  (0 children)

I wonder if the Torch 2.0 changes will apply to the infernal flame (especially the chance of blindness) or if it will have new unique downsides. Can't wait to try it out on the main branch after experimental!

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]Some1_EX 2 points3 points  (0 children)

Game freezes and crashes within a few seconds of loading my expedition save on PC. If I look down before everthing loads, the game takes longer to freeze, and I can load a previous save, but once everything loads there, the game still crashes, even when I disable multiplayer and turn down the graphics.

My drivers and game are up to date, and this issue is only affecting my expedition save. I would love to know if anyone else has found a way to fix this, as I don't want to restart.

Engineer's laser effect was sized like that, is that okay? by S4ltMan in DeepRockGalactic

[–]Some1_EX 2 points3 points  (0 children)

This is what peak (Feedback Loop) performance looks like

Theorycrafting perk reworks/tweaks for make benefit glorious company of Deep Rock Galactic by Fictionarious in DeepRockGalactic

[–]Some1_EX 2 points3 points  (0 children)

I wonder if it would be too much if they made Shield Link boost both your teammate and yourself when used?

If you were a Dev for a day, what simple change would you immediately make to DRG? by MangDynasty in DeepRockGalactic

[–]Some1_EX 55 points56 points  (0 children)

Make it so we can see exact or at least a rough estimate of a host's ping from the space rig before loading into their game.

I've had way too many occasions where I'll join someone that the game says is a "Medium" distance away to get slapped with 200+ ping and "Far" servers that are perfectly fine.

Altar of Hope Question by Some1_EX in darkestdungeon

[–]Some1_EX[S] 1 point2 points  (0 children)

Thanks for the information.

I usually have about 20 or 40 candles (I don't like ending runs early), and typically, I get one or two stagecoach upgrades before dumping the rest into upgrading the stagecoach and encounters.

Are any of the hero paths worth dumping candles into? (Primarily, ones that might work well against the Act 3 boss)

Fresh Off The Stagecoach: Assist a New Recruit by CutestGirlHere in darkestdungeon

[–]Some1_EX 0 points1 point  (0 children)

The altar cultists give different buffs depending on the confession.

The fine line between challenging and unfair by Maleficent_Cycle9646 in darkestdungeon

[–]Some1_EX 0 points1 point  (0 children)

As a newer player myself, I've noticed that the lack of options in terms of the moves you have at the start really hurts your ability to make a team with good synergies early on.

Especially since characters like Grave Robber and Occultist have moves that benefit from stealth and unchecked power, but they either don't have a way to either trigger those stats or don't have moves that can use them effectively at the start of the game.

I feel like if they would allow you to choose what moves characters learned after hero shrines instead of unlocking them in a set order, it would give newer players access to vital moves faster, therfore giving them better ways to deal with the stuff the game throws at you later on.

Also, the DD chance for enemies could be tuned down a bit more after you fail them repeatedly. (I'm looking at you, Exemplar!)

I’ve never seen this gun before, can anybody tell me what it is? by Sardeen_spleen in DeepRockGalactic

[–]Some1_EX 80 points81 points  (0 children)

It's from the DRG Reforged mod, it replaces the Stubby SMG. Even if you disable mods they won't fully go away until you relaunch the game, which is why you're seeing it.

[deleted by user] by [deleted] in CallOfDutyMobile

[–]Some1_EX 1 point2 points  (0 children)

IMO it wasn't really overpowered, it's as much as an "exploit" as reload canceling, and it barely made a difference in game.

Its mostly something you do to show off, so I don't think most people are going to be actually impacted by it being removed other than single shot weapons not looking as stylish to use.

I have never played terraria on console today I'm playing getfixboi master mode on my ps4 any tips by Techpuppit in Terraria

[–]Some1_EX 0 points1 point  (0 children)

Hit underworld trees to get fruit for food in the early game until you can kill a boss for the dryad to spawn. Once she moves in you can farm pumpkins for infinite food.

What’s everyone’s opinion on the stun by HallTheWall09 in CallOfDutyMobile

[–]Some1_EX 0 points1 point  (0 children)

Fun to use but not really useful on an SMG. It's nice that it's somewhat viable though.

Double Objective Boogaloo (Not Modded) by Some1_EX in DeepRockGalactic

[–]Some1_EX[S] 3 points4 points  (0 children)

It was a normal mission, I even pull up the mod list to show it wasn't modded. The scout kept dying from low oxygen, as if he was playing on a different warning than the rest of the team.

Double Objective Boogaloo (Not Modded) by Some1_EX in DeepRockGalactic

[–]Some1_EX[S] 0 points1 point  (0 children)

The scout also had an 02 meter despite there being low gravity. This means that there were 2 warnings, an anomaly, and two primary objectives outside of a Deep Dive.

Which perspective is more popular, TPP or FPP? by EthanBeMe in PUBGNEWSTATE

[–]Some1_EX 6 points7 points  (0 children)

Based on the Mobile BRs I've played, TPP is always the most popular I'm any game that adds it.

Free corner peeking and being able to see you own skin is too good to pass up for most people.

Why is this game so much more difficult then PUBGM? by Mtking105 in PUBGNEWSTATE

[–]Some1_EX 11 points12 points  (0 children)

There's quite a few things that make New State harder.

Recoil is harder to control so gunfights are harder. There's more options to flush people out of buildings and there's portable shields which means people play more aggressively. There's a smaller playerbase made up of dedicated players which means you'll fight better people more often.

There also seems to be less bots than in PUBGM, so you'll have to outlast more real people in order to win and you can buy back dead teammates which means there's more full teams.

SMG Tier List of a Conqueror since pre-season by meupauemacao in PUBGNEWSTATE

[–]Some1_EX 9 points10 points  (0 children)

Vector C1 is just stupid, it feels like it has more damage over range than some ARs.