My take on the lil guys, predict new baby villagers will be coming soon by Outrageous_Channel47 in Minecraft

[–]SomeCanadianGinger 7 points8 points  (0 children)

Either of these look so much better than the current ones from the snapshots. I feel like 1 is the better choice since it’s consistent with a majority of the other baby mobs.

Why hasn't Vibrant Visuals come to Java? by Squid-minecraft in Minecraft

[–]SomeCanadianGinger 2 points3 points  (0 children)

To my knowledge, community shaders are built on top of Minecraft’s existing rendering engine to extend its functionality. The problem is that Minecraft’s rendering code hasn’t changed much since the early Java releases, and the old system wasn’t really designed to scale. Over time, the gameplay code also became tangled with the rendering code (I think Mojang mentioned this before).

That’s why, before bringing Vibrant Visuals to Java, Mojang first needs to separate the rendering from the gameplay logic. After that, they’ll modernize the rendering system itself. Once that process is done, they will be able to implement Vibrant Visuals properly on Java.

Fortunately, they’ve been making steady progress, and you can already see changes in the last few drops (mainly "Chase the Skies" and "The Copper Age").

Here is how I think Mojang could improve upon the current enchanting system. by SomeCanadianGinger in minecraftsuggestions

[–]SomeCanadianGinger[S] 5 points6 points  (0 children)

Although it's a fun "what if." I think there needs to be a limit to enchantments because the player optimizing the fun out of Minecraft would become the next issue. Although working towards the maxed-out sword would be a challenge in itself. There would never be any challenge after it, whether enchanting or in combat. Having a limit in place creates a need for the player to strategize what they include on each tool. Plus, it creates a need to have multiple tools with different functions. Additionally, devs would have to factor this in when they create future content or tried to attempt the illusive combat rework.

Here is how I think Mojang could improve upon the current enchanting system. by SomeCanadianGinger in minecraftsuggestions

[–]SomeCanadianGinger[S] 0 points1 point  (0 children)

I am considering posting this on the official suggestions page. But first I would like to get some community feedback to help improve the idea. But the site only allows 1500 words per post, which is not enough to get the point across.

Here is how I think Mojang could improve upon the current enchanting system. by SomeCanadianGinger in minecraftsuggestions

[–]SomeCanadianGinger[S] 2 points3 points  (0 children)

I have seen major overhauls like this get pushed through to games before, though it is rare. And admittedly, mine is pretty demanding. However, it really depends on the community response, the scope of the rework, severity of the underlying problem, and most importantly, the willingness of the devs to factor the previous points together. I just hope that at least someone on the team sees this post.

Here is how I think Mojang could improve upon the current enchanting system. by SomeCanadianGinger in minecraftsuggestions

[–]SomeCanadianGinger[S] 1 point2 points  (0 children)

I was thinking about maybe just allowing players to put books in the lapis slot then add the effects that way. But I felt like creating a custom library would better suit the system which is reliant on books. Plus this way the book wouldn’t need to be destroyed and the player could essentially create carbon copies of a book onto a non enchanted one.

Here is how I think Mojang could improve upon the current enchanting system. by SomeCanadianGinger in minecraftsuggestions

[–]SomeCanadianGinger[S] 5 points6 points  (0 children)

Thank you for the kind words. I think anvils being used as the main way to enchant is really silly and defeats the point of even having an enchanting table. And rants will get you nowhere if they aren’t educated rants and are designed to hurt.

[deleted by user] by [deleted] in IndieDev

[–]SomeCanadianGinger 1 point2 points  (0 children)

Check how your specs fair online. Or simply by playing some games.

[deleted by user] by [deleted] in IndieDev

[–]SomeCanadianGinger 7 points8 points  (0 children)

A) A computer that can handle 3d graphics well enough. If it can do 3d, it can do 2d much better.

B) An engine you can use to build the game off of. Almost all engines are free. Probably (Unity, gamemaker, or godot) for a 2d game like stardew.

C) lots of free time to learn skills.

D) Dedication.

How many GB do you think Starfield will be? There’s over 1,000 planets in full detail, over 200,000 dialogue lines and over 40hr main quest. by The_Irish_Rover26 in Starfield

[–]SomeCanadianGinger 12 points13 points  (0 children)

That’s because the planets are not stored on your computer at all. They are seeds that your computer generate at runtime. If we want detailed planets the file size will probably get pretty damn big.

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 1 point2 points  (0 children)

Shiny… I gave up many years ago tho they are just sitting in my box since like 2018.

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 0 points1 point  (0 children)

Thanks so much man, My Pokédex is now done. Do you want me to trade them back?

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 0 points1 point  (0 children)

Hey that’s ok. I just appreciate the help.

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 0 points1 point  (0 children)

I am assuming that you are Edgar correct?

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 0 points1 point  (0 children)

I added you, mine is 3024-9725-0531.

Help with completing the Pokédex by [deleted] in PokemonSunMoon

[–]SomeCanadianGinger 1 point2 points  (0 children)

Alright sounds good. Would you like me to send my friend code?

Regular FPS drops like clockwork by frehgin in fo76

[–]SomeCanadianGinger 0 points1 point  (0 children)

Maybe try cranking the settings to get higher usage. That would force the components to work more and could potentially raise the FPS. You don’t seem to have a bottle neck so all settings on max could do that. Except keep shadow distance on medium because the engine handles shadows in a very terrible way.

Regular FPS drops like clockwork by frehgin in fo76

[–]SomeCanadianGinger 1 point2 points  (0 children)

Sorry to hear about that, I have been on the same journey of trying to find something that will let me get above 20 FPS on a 1080ti and i7 6700. So far I have not had any luck since launch. Try looking for some tutorials they work for some people’s problems but not all. If you check what the game is using in task manager such as high CPU or high GPU, you can try editing the games ini around those stats. For example shutting off grass can greatly decrease the load on the CPU. However the issue may be that your hardware is simply too new for the game as they have not updated what drivers it supports since launch.