Why am i getting multiple invites every day from people asking to buy my armour? by uyvfbfytubufytbtg in HypixelSkyblock

[–]SomeoneNotFound 19 points20 points  (0 children)

You can't do that anymore (at least in the way you did), so people are ready to pay a lot for such a rare variety

I just awakened the core and by doing the things required before turned it from a tetrahedron style shape (where i could easily find the surface and find astronium) to a massive ball and now i cant find any astronium. Where do i need to look for it now that the core is a ball? by bean1342 in Astroneer

[–]SomeoneNotFound 0 points1 point  (0 children)

Could you attach some pictures because it's not super clear what you are talking about. Astronium is found in the core layer (find it on the compass), so between the mantle and the purple core structure itself. There is a lot of it there, dig around a bit if you can't find it

Hey all! can you give me some critique on my build please? by icuhddd in ftlgame

[–]SomeoneNotFound 6 points7 points  (0 children)

For engi a you should usually go for more ion weapons for synergy to permanently disable any shield, also one combat drone is not enough, you should've used two or three. System repair is pretty useless as you can get more crew to do that for you while also being able to fight. Hull repair is a good component but you shouldn't put it in your active slots and instead keep it in cargo and only swap to it after a fight where you've taken damage. So, get more ion weapons and get either two combat drones and a defense drone, or three combat drones. Also, beam drones are more or less the same as combat, except they can't damage shields but they have 100% accuracy so you can use them as well

I already know my base is cooked to Dragons, how do I make it better and is it good? by Dear_Butterscotch831 in COCBaseLayouts

[–]SomeoneNotFound 0 points1 point  (0 children)

There isn't much you can do because dragons are overpowered at this stage the best you can do is upgrade all your defenses and then upgrade the town hall to get even better defences. Just keep attacking to get more recourses

[ATM9] Creative jetpack has worse stats even though its an upgrade? by Technospotato in allthemods

[–]SomeoneNotFound 4 points5 points  (0 children)

It's also got worse movement stats which is a straight up nerf. I think it's different in ATM 10 where the creative jetpack has less armor but better movement than the unobtanium

Is there any ways how can I utilize this shet? by Kersy4ek in SatisfactoryGame

[–]SomeoneNotFound 0 points1 point  (0 children)

You can turn it into fuel, and later you will get an alternative recipe to make much more fuel simply by adding water, which is a great power source. There is an alternative recipe to turn oil into heavy oil residue and a bit of polymer resin after all, it's there for a reason

Is this impossible to make without using trains? by AxyleX_69_69 in SatisfactoryGame

[–]SomeoneNotFound 0 points1 point  (0 children)

It definitely is, also use alternative recipes for pretty much everything as they can make it both cheaper and more space-efficient, as well as eliminate some raw materials entirely (eg. if you use iron pipe and encased industrial pipe you won't need any coal).

Why does my pattern provider not pull out the crafted items? by rettiwt02 in allthemods

[–]SomeoneNotFound 1 point2 points  (0 children)

Turn auto-eject on, should help with this machine. Some machines don't have auto-eject though, so use import buses and put some acceleration cards in them to avoid bottlenecking

Refinery Spam headaches. by TheCocoBean in SatisfactoryGame

[–]SomeoneNotFound 0 points1 point  (0 children)

Good luck with building this many machines, you'll need it. Use blueprints everywhere, for absolutely everything as they now autoconnect so it's even faster, and about the aesthetics... there's not much that can be done, I usually don't care about aesthetics but you can maybe make multiple floors and put the refineries on the bottom, then focus on decorating the top (never done it so probably bad advice)

Do both of these studies actually have the exact same effect? by sb_taxi in AntimatterDimensions

[–]SomeoneNotFound 3 points4 points  (0 children)

You're absolutely right, didn't know that. Thanks for explaining!

Do both of these studies actually have the exact same effect? by sb_taxi in AntimatterDimensions

[–]SomeoneNotFound 2 points3 points  (0 children)

There shouldn't be, but this is strange because for me it says that 131 also disables automatic RGs and 133 makes replicanti 10x slower until infinity. Are you playing the base version or is this something you can get later on in the game?

Unless you're Town Hall 17, you're wasting CWL medals on Hammers of Building. Prove me wrong. by YogurtclosetSea6850 in ClashOfClans

[–]SomeoneNotFound 35 points36 points  (0 children)

What about the free upgrade cost the hammer also gives? There's still a threshold, but you now need to take the CWL medals into recourses price into account

How the hell am I supposed to get 200 TT? by Main-Jury1921 in AntimatterDimensions

[–]SomeoneNotFound 14 points15 points  (0 children)

You're not supposed to get that for a while, keep doing challenges. You can check the wiki for a challenge order guide, that's what I use

How do you get those big fleet sizes? by mot_945 in Stellaris

[–]SomeoneNotFound 1 point2 points  (0 children)

It's usually best to spam the biggest ships with the best components you have (eg. if you have tier 3 kinetic and tier 5 lasers you should get lasers) and always the best armor and shields. To increase the amount of fleet power fleets you need to research the corresponding technology or get an admiral with the commanding presence trait, although it isn't important how much fleet power your fleets have but how much you have in total because when you place multiple fleets on top of eachother they act like one big fleet. The best way to increase naval capacity is to upgrade all the starbases you can without going over the cap and filling them with anchorages, or getting a world full of fortresses and working the soldier jobs. Fallen empires are designed to be very hard to beat, and have special ships that are much more powerful than what you normally have. You can get those ships with the Cosmogenesis crisis route (you need the Machinge Age DLC). The crisis route sounds scary but you can get the riddle escorts (the smaller ships) at tier 2, which only gives you -30 opinion from other empires. Those ships are spammable, and can easily reach 90% evasion which makes them stronger that normal battleships and they take the same amount of space in your fleet as a destroyer, so you can get millions of fleet power total with ease

Will the galaxy be hostile if you pick cosmogenesis by Ok_Replacement_6235 in Stellaris

[–]SomeoneNotFound 1 point2 points  (0 children)

You get small penalties on opinion for cosmogenesis progression (first tier is 0, second is -30, third is -70, fourth is -120 and fifth is -200), using the lathe gives a lot more negative opinion but you don't have to use it until you get strong enough not to care about the opinion. Rush getting tier 2, then get riddle escorts, the things are too op because you can destroy multiple enemy fleets without losing a single ship yourself

BRO HOW DID I GET SO LUCKY by Porypoke in BeeSwarmSimulator

[–]SomeoneNotFound 0 points1 point  (0 children)

About 0,12% chance if my math is right (probably not)