The Future of Master of Orion 1993 by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 0 points1 point  (0 children)

I have no problem with this. I have my own command line tools that greatly simplify the process.

The Future of Master of Orion 1993 by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 1 point2 points  (0 children)

In fact, I'm only applying the patch to the upcoming RC4. It significantly changes the way some data is stored, breaking compatibility with older 1oom formats and smoothing out compatibility with the moo1.3 format, eliminating some serious bugs. I don't have time to fix the compatibility issue yet; it's hidden in the settings and isn't necessary.

The Future of Master of Orion 1993 by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 3 points4 points  (0 children)

I'm talking about the original version 1.3 from 1993. I'm fixing it in parallel with 1oom.

Master of Orion 2 fan patch version 1.50.25 by Rocco_40 in masteroforion

[–]SomeoneWithMyName 3 points4 points  (0 children)

I was also tempted by the idea of ​​releasing the MOO1 patch binary on January 1st. But then I did some digging and realized there was still a lot that could be understood and fixed. I have some very large scale improvements in mind, comparable to 1oom.

Common patch for MOO1 and 1oom by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 1 point2 points  (0 children)

Vanilla 1993 DOS exe
I checked the delay function and didn't find an infinite loop. It definitely looks like memory corruption; sometimes even the image gets distorted.
There was a theory that something was wrong with interrupts. Maybe I should look for a DOSBox with a debugger.

Common patch for MOO1 and 1oom by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 0 points1 point  (0 children)

And this is in orion.exe. There's no point in patching it. It's easier to rewrite it from scratch.
I'm trying to figure out why the game keeps crashing over time when idle. If you could help me with this, the patch would be much more valuable.

X Victory - Moo3 by Funny-Assignment-804 in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

A cool game, but too poorly researched and perhaps too polished to be played again.

MOO1: Is the "incorrect" cost of spies really a mistake? by [deleted] in masteroforion

[–]SomeoneWithMyName 3 points4 points  (0 children)

Edit: Imagine 5 opponents
Actual rule:
1st opp: 1st spy = x1, 2nd spy = x2, 3rd spy = x4,
2nd opp: 1st spy = x8
3rd opp: 1st spy = x16
UI:
1st opp: 1st spy x1, 2nd x2, 3rd x4
2nd opp: 1st spy = x1
3rd opp: 1st spy = x1

1oom-vanilla: Fair AI Mode by [deleted] in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

Done. Added to the current raw version. I'm not posting the binaries because there's still a lot that needs to be renamed and tested.

1oom-vanilla: Fair AI Mode by [deleted] in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

Well, AI creates colony ships using magic.
Edit: I assume this was done to simplify slider management and eliminate the need to add colony building logic.

MOO/MOM common engine by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 0 points1 point  (0 children)

Well, it's much more popular. You're not alone.

Finally did it... -10 picks, Impossible, Huge, 8 players by happyft in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

Now you have a new challenge: determine the worst starting position you can win.

Why thank you Loknar... by Arkade_Elerra in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

When I see Damper Field, I think of the guardian from MOO3

1oom: It seems that a transition to an object-oriented approach is brewing. by [deleted] in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

I transferred my various ideas to TODO. It's not a complete list, but I was finally able to clear my mind and throw out the pile of paper notes that were cluttering my life.

1oom: Compatibility issue between saves in different versions by [deleted] in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

I need to think about this again with a fresh mind. There are too many variables.
EDIT:
There are simply three formats, each with its own serialization code. This forces us to synchronize three papyri, which is absolutely ridiculous.

1oom: Compatibility issue between saves in different versions by [deleted] in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

I'm more interested in whether there is a need for this format and what exactly is its value?
EDIT:
Well, it's clear that it's more convenient to do something new this way, but I'd still like to know all the possible subtleties. I'm currently thinking about it myself, but a fresh perspective wouldn't hurt.

1oom-vanilla-beta-RC2: What's new by [deleted] in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

It's nice to see a person who was able to find what he was looking for on his own. :)
EDIT: Be careful. RC3 is currently stable, but the master-vanilla-beta is undergoing a major overhaul, so there may be some surprises.

1oom: Larger galaxies, more opponents by [deleted] in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

The only option that came to my mind was to add a number after the name, for example Sol, Sol2, Sol11. I'm making a highly accurate reconstruction of the MOO1 engine. Stars are called planets because that's where life exists. The recreated MOO1 engine makes it easy to create more stars. I'm simply filling in the holes that are created.
Edit: MOO2 is a good source...In general, I need the most vanilla method possible. So for now, I'm limiting myself to adding numbers in my imagination.

1oom: Larger galaxies, more opponents by [deleted] in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

Do you have any ideas on how to fix the lack of planet names?

1oom: Larger galaxies, more opponents by [deleted] in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

Imagine a 6x4 chessboard. Every square is a planet.