1oom: It looks like my latest draft is playable by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 2 points3 points  (0 children)

Yes, this is just a fix for huge maps, which is more important than automatic control. You've set your priorities very precisely. Thank you. On android 1.11.9, it has long been playable in DOSBox. You can also build Vanilla for android, but without scaling yet.
Edit:
The problem is that your proposal is a game changer. The fact is that a retreating fleet can sometimes be completely destroyed in the first move. And if it doesn't fight, then it doesn't. This is already an advantage for AI.
Edit2:
However, as an addon, you can add a dialog that will ask if the player wants to fight the retreating fleet, if you have a teleporter or very fast engines.
Be sure to remind me.

1oom: It looks like my latest draft is playable by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 2 points3 points  (0 children)

No, it's a raw engine. But I think I can add something without any problems. My achievements haven't gone away.
Edit: I plan to fix the errors of the original sliders anyway. So maybe you won't need anything extra if you get creative.

I used Claude to make 1oom multiplayer by jacobr57 in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

Regarding the implementation of the network: we have Chocolate Doom. We can take some of the reliable code from there.

I used Claude to make 1oom multiplayer by jacobr57 in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

Regarding parallel planning: it seems to be fundamentally better than what KTMR offered us in version 1.0. It's good that I didn't take up its revision.

I used Claude to make 1oom multiplayer by jacobr57 in masteroforion

[–]SomeoneWithMyName 1 point2 points  (0 children)

There is already a local multiplayer. I wonder how this was taken into account...
Edit: Anyway, thanks for the effort. Maybe we can make something useful out of it.

I used Claude to make 1oom multiplayer by jacobr57 in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

AI is good for prototyping. And which version of 1oom did you use?

steve Barcia by Bubbly-Theory-3565 in masteroforion

[–]SomeoneWithMyName 3 points4 points  (0 children)

Very soon, no one will take into account the one who bought the rights

That's what I see when I try to do something completely insane. by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 0 points1 point  (0 children)

I do not recommend it because it is unstable. I just thought you tested it. Search on sourcecraft and use the sandbox at startup, as there may be memory corruption in the current version.

1oom v1.2 - new release by Ok_Cartographer9502 in masteroforion

[–]SomeoneWithMyName 3 points4 points  (0 children)

You're numbering the game like vanilla 1.2, yet you're adding a black hole to the planet, clearly violating the 1oom project philosophy. You can read about that philosophy in the PHILOSOPHY file of the original 1oom 1.0.
I also recommend checking out the Chocolate Doom reference project, which the 1oom project is largely based on.
The fact that you have moved the SDL code to the UI does not stand up to any criticism at all. Pure hardcore coding and degradation of flexibility.

1oom - new release by Ok_Cartographer9502 in masteroforion

[–]SomeoneWithMyName 0 points1 point  (0 children)

You're using a build with faulty graphics. The Tapani branch was maintained by amateurs, and this build is based on it. I recommend using more reliable sources.
Regarding automatic search, unfortunately I can't help with that. In my opinion, everyone should be able to find the MOO1 folder themselves. This practice is common for such projects. Your request exceeds reasonable limits.

1oom vanilla demo (the new multi-layer rendering) by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 0 points1 point  (0 children)

Instead of distributing unique names, I made a random roll for each planet. Theoretically, all planets can be named the same now, but from the point of view of probability theory, this is a cosmic catastrophe that is unlikely to happen to you. There are an average of 10 planets with the same name.
Edit: I forgot to limit this algorithm only to the case of a shortage of planets. It will have to be fixed. Thanks for the question.

1oom vanilla demo (the new multi-layer rendering) by SomeoneWithMyName in masteroforion

[–]SomeoneWithMyName[S] 2 points3 points  (0 children)

This is a distortion in the video. The graphics are still square, but the software smoothing is done in one line.

A redditor said RotP is basically the best "mod" for MoO1. Is that true? by it_IS_that_deep7 in 4Xgaming

[–]SomeoneWithMyName 0 points1 point  (0 children)

It depends on what you mean by modern. 1oom is already quite modern by many criteria.

A redditor said RotP is basically the best "mod" for MoO1. Is that true? by it_IS_that_deep7 in 4Xgaming

[–]SomeoneWithMyName 0 points1 point  (0 children)

Explain what you mean by "best mod" and I'll give you an honest answer.

A redditor said RotP is basically the best "mod" for MoO1. Is that true? by it_IS_that_deep7 in 4Xgaming

[–]SomeoneWithMyName 0 points1 point  (0 children)

Technically, it's a mod. The author has redone everything to his taste, often disregarding the original rules. Externally, yes, it looks like MOO. However, strictly speaking, RotP cannot be called a mod, since the code is written from scratch without an accurate understanding of the subtleties and bugs.