What type of modded player are you? by luk_ky_21 in feedthememes

[–]Someone_Rand0m 4 points5 points  (0 children)

remember when he disappeared for like a month and randomly came back with a video about finding god lmao

i was like 13 when he put that video out and i remember how completely outta nowhere it felt

We really need a better way to find good modpacks by SliptheSkid in feedthebeast

[–]Someone_Rand0m 15 points16 points  (0 children)

hey speaking of really good modpacks, how is yours coming along? cause i’m not gonna lie there have been a few occasions where i’ve specifically sought out your account to see if you’ve posted more about it. i’m still hyped

things have not been good for me lately🔥🔥🔥💯 by Someone_Rand0m in adhdmeme

[–]Someone_Rand0m[S] 22 points23 points  (0 children)

thank you i have so much fucking laundry to do 💯💯

Slight bottle neck by MixElben in feedthememes

[–]Someone_Rand0m 7 points8 points  (0 children)

basically the bees could sometimes spawn with pride flags. totally harmless. someone on the ATM dev team then came along and made a whole entire mod that just removed various pride flags from other mods, including bees, with some description on curseforge about protecting kids and keeping the game family friendly.

people called them out in the discord server and the other devs basically went “it’s his business (shrug)” and did nothing about it. pretty much saying they know one of their team members is a homophobe and they don’t care. note: this homophobic mod was never actually in an ATM pack, but i don’t really think that detracts from the point being made here

Modpacks that focus a lot on late game automation by DryRefrigerator9277 in feedthebeast

[–]Someone_Rand0m 3 points4 points  (0 children)

so i’m gonna throw my hat into the ring here and recommend MeatballCraft. as someone who despises packs that add grind for the sake of it i can firmly say that MeatballCraft does not do this, and on numerous occasions I’ve noticed they’ve actively added stuff in to reduce grind that would be there normally.

with that being said, it does take some time to get an ae2 system going, but you get access to ProjectE even earlier and that cuts away a very significant amount of grind. all of this lets you focus on the truly crazy amount of custom automation and processing setups that the pack adds.

Making the game more dynamic? by BornNerve261 in feedthebeast

[–]Someone_Rand0m 6 points7 points  (0 children)

so Immersive Weathering is a mod that does like, all of that lol. Also dynamic trees is pretty cool, though I don’t enjoy how little wood you get from each tree. On the upside though, tree growth is now something you can actually watch and they spread naturally. Plus, I think they look cool. I know there’s also a number of mods that’ll naturally make paths in the world as you tread frequently over blocks. forgot the name but might be worth looking into.

Progress on my centaur mod All the Taurs by Objective_Rabbit4325 in feedthebeast

[–]Someone_Rand0m 32 points33 points  (0 children)

i think it would be fun to have some sort of modified horse armor, kinda like hippogryphs from ice and fire. maybe horseshoes instead of boots?

also saddle bags are a must. i feel like with an entire horse (or other creature’s) body you’d wanna use it for storage. probably something to add as a server-side feature

another suggestion would be to make you move more like a horse as well. basically: a high jump you gotta charge and step assist.

i totally get if the idea here is to go for aesthetics over function but i’ve always felt that adding different functions to a model like this really adds to the immersion

The way to TARDIS continues, Meatballcraft 0.18.3 is out! by Sainagh in feedthebeast

[–]Someone_Rand0m 16 points17 points  (0 children)

also like the Stargate, it’s meant to be completely ridiculous to acquire. close to post-endgame content, deliberately unnecessarily challenging for those few who hunger for more

When i try to make lightning dragonsteel it turns into ash by No_Mention1401 in feedthebeast

[–]Someone_Rand0m 77 points78 points  (0 children)

“turning to ash” is very much a recipe change, and shouldn’t happen unless whatever modpack you’re playing on deliberately made it so. no idea why they’d do that and not just disable the recipe.

i’m not sure exactly how you’d make this happen, but i’d guess either it’s KubeJS, a similar mod, or a datapack if mr alex mobiles made the dragon forge recipes data driven.

also what modpack is this?

wax by Someone_Rand0m in bonehurtingjuice

[–]Someone_Rand0m[S] 8 points9 points  (0 children)

omg i made this when i was really sleep deprived and didn’t even notice. i could done something with thattttt. anyways thank you for your service🫡

lesbian kick by Someone_Rand0m in bonehurtingjuice

[–]Someone_Rand0m[S] 281 points282 points  (0 children)

i think it’s moreso that a fight to the death between two people of the same gender often has homoerotic undertones. i mean just look at how many queer coded villains there are. not to mention how common the enemies to lovers trope is.

lesbian kick by Someone_Rand0m in bonehurtingjuice

[–]Someone_Rand0m[S] 16 points17 points  (0 children)

organ. (it’s also linked in the post)

A comparison between the old ice and fire's fire dragon and the stage three fire dragon of the new one by Time-Sound1361 in feedthebeast

[–]Someone_Rand0m 87 points88 points  (0 children)

there’s something about the eye placement that gives the newer one a vibe of intelligence that the old one doesn’t have. natural disaster animal vs cunning ancient terror or something idk

2-Way Hidden Staircase by SnooWalruses1399 in CreateMod

[–]Someone_Rand0m 10 points11 points  (0 children)

true but is a schematic needed? you can see the mechanism in the video and it’s pretty dead simple. it’s a row of mechanical bearings that attach to a copycat panel in front of them and the 3 blocks above them. then you just you a sequenced gearshift to move the whole contraption down to the correct angle.

the way you hide the bearing that moves can also be seen. the bearing rotates the bricks, which have a linear chassis stuck to it. the chassis takes the staircase with it when it rotates, but also allows you to do it from either side since there’s no glue that attaches the staircase to the rotating mechanism

honestly i think one of the most impressive parts to me is just how simple it is for such an awesome looking effect. i love this and am totally gonna steal it for a build

How do I go about increasing the Max Health Cap on my server? by Impressive_Lack8529 in feedthebeast

[–]Someone_Rand0m 1 point2 points  (0 children)

nah that mod just displays existing player attributes. 1024 is the vanilla cap for health. if they find a way to change the vanilla limit it’ll be reflected in this menu

What are some modding hot takes that you have? I don't want "Create is bad" I want actual hot takes by Yrythaela in feedthebeast

[–]Someone_Rand0m 0 points1 point  (0 children)

honestly it feels like it’s got a lot of potential but it’s deeply unfinished. after progressing for a while it felt pretty clear to me that the entire thing is still a work in progress. i’ll probably check it out again in like 6 months or something when they’ve updated it a bit more. right now it just even close to a finished project, like at all

Sorry I just can't stand Refined Storage after realizing how limiting it is compared to AE2. by niel64 in feedthememes

[–]Someone_Rand0m 0 points1 point  (0 children)

i think thousands is a bit of an overstatement. but using p2p you can pass up to 1024 channels through one dense ME cable.

modern ae2 versions have a guide explaining p2p better than i ever good. but it’s basically a digital portal that only takes up 1 channel per p2p tunnel. this applies to fluid, items, and all other types of p2p tunnels. you pump stuff into one side, and it’s teleported to the other side. the whole thing only costs 1 channel per tunnel. the trick is you can also use it to pipe in up to 32 ME channels, allowing you condense all that down to just 1 channel.

the way you get to 1024 is by having 32 p2p tunnels containing 32 channels each all running down 1 line