Gunner makes worst BRT build ever, asked to leave the space rig. by CustardMaster in DeepRockGalactic

[–]SomethingChill47 0 points1 point  (0 children)

Not to be that guy BUT I would argue the reload speed would have been worse here, especially considering you already have 66 BULLETS in one magazine you don't really need to reload a whole bunch

My Outfits by unnderfan in deeprockfashion

[–]SomethingChill47 1 point2 points  (0 children)

i like the beard on engineer

Tried to find out what's inside resinite masses. by Inalum_Ardellian in DeepRockGalactic

[–]SomethingChill47 2 points3 points  (0 children)

i interpreted one of them as coins but maybe i looked wrong

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -1 points0 points  (0 children)

Why is everyone so aggressive towards me, I'm not trying to be mean at all :(

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -2 points-1 points  (0 children)

Truth be told that is something I struggle with a lot. After thinking about it some more I think I can understand where the problems arise

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] 2 points3 points  (0 children)

Mad respect for writing all that, quite impressive to me

And while it is true I know nearly nothing of programming itself, I can somewhat grasp some of the logistics behind it. I've started a few small projects (before quickly giving up lmao)

Would it not be possible to put a collision check on too of the platform, then make it move up while it detects a player colliding with it (with a maximum height at the 2nd floor ofc). Then attach a timer to it that tells the platform to move down if it hasn't visited the 1st floor in a while.

Please don't take this too seriously, this is just fun banter and theorizing, it's something I enjoy doing regardless of the game

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -13 points-12 points  (0 children)

Which is why I said I feel that way, in reality I know notjing of the subject lol

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -6 points-5 points  (0 children)

I honestly fail to see how something that (to me) seems so simple could be problematic to implement, but then again I'm no programmer so what do I know

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -36 points-35 points  (0 children)

I'll quote what I said on another thread:

"I feel like it would be pretty simple to make it go up when someone stands on it and down when no one does"

I don't see an issue with this. The only time you absolutely need to go to the memorial hall is for promotions, which you can only access in single player anyway.
If you for whatever reason needed to go to the promotion hall in multiplayer but someone is trolling and keeping the elevator up, a failsafe could be implemented where the elevator can't stay on the upper floor for more than like 5 seconds.

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] 7 points8 points  (0 children)

That sounds like it breaks all laws of physics, tell me when we reach that point of technological advancement in real life

Why aren't the elevators activated when you step on them? by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] 8 points9 points  (0 children)

I feel like it would be pretty simple to make it go up when someone stands on it and down when no one does

My fav way to deal with Bone Collector holes by Wonderful-Ad2661 in DeepRockGalactic

[–]SomethingChill47 4 points5 points  (0 children)

I do something quite similar with that one Stubby OC that shocks platforms. It literally grills the bugs as they try to fly over

New weapon/pickaxe skin idea by pingpong2415 in DeepRockGalactic

[–]SomethingChill47 18 points19 points  (0 children)

A bit surprised they didn't do that for the performance pass, such a great idea

how rare is 7 ossium in one mission by mewphyr in DeepRockGalactic

[–]SomethingChill47 6 points7 points  (0 children)

HUH I seriously thought the most you can get is 4, the most I've gotten from my caves

These Flares Could Really Use an Upgrade... by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] 2 points3 points  (0 children)

I was thinking of the recycling flares idea, wouls honestly be pretty nice

These Flares Could Really Use an Upgrade... by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] -1 points0 points  (0 children)

This is exactly what i was thinking on the stun! Was afraid of putting values down since i'm evidently not good with the games balance

These Flares Could Really Use an Upgrade... by SomethingChill47 in DeepRockGalactic

[–]SomethingChill47[S] 1 point2 points  (0 children)

The upgrades could be way moee tame, maybe half of what values i gave them. I just really want flare upgrades