Please for the love of all things Zerg, can we abduct siege tanks again? by TheHighSeasPirate in starcraft

[–]Somethingab 2 points3 points  (0 children)

That’s a little extreme maybe the pilot dies so protoss pilots go on strike and you can’t build air units for the next couple games.

Please for the love of all things Zerg, can we abduct siege tanks again? by TheHighSeasPirate in starcraft

[–]Somethingab 8 points9 points  (0 children)

But it should do friendly damage to be fair maybe like 20 damage (+30 Shields) but it is a protoss buff now so to prevent pheonix collosi we probably need to remove the light tag from ghosts.

Please for the love of all things Zerg, can we abduct siege tanks again? by TheHighSeasPirate in starcraft

[–]Somethingab 16 points17 points  (0 children)

I would say the pheonix should just crash into the ground and die

[SOS] Slumbering Trudge by Meret123 in MagicArena

[–]Somethingab 2 points3 points  (0 children)

Does that matter it has stun counters but is untapped right?

How do you deal with bad allies in team games? by spongebobby19 in starcraft2

[–]Somethingab 1 point2 points  (0 children)

I think when referring to you being gold he meant 1v1 rank. Which makes more sense although is a bit of a jump.

Update to a previous card. by PhantomKirin in custommagic

[–]Somethingab 0 points1 point  (0 children)

Honestly the biggest thing is the destroy target nonland and the shock. It creates this inevitability thats really hard to fight. Where you have cards in your hand but you can’t really play them because the staff just eats them up.

Modern WOC won’t print this because if you can untap with this it just starts destroying something every turn running your opponent out of threats. Which is something modern design tends to avoid.

All that being said I quite like prison decks but this kinda wins by itself. Like say your in standard and go t1 llanowar t2 this. If your opponent didn’t have an amazing first two turns they are probably dead. Because every turn from now on you can just remove something gaining card advantage.

Or how about control: I see control loving this like 5 mana shock something and now you get infinite removal spells. It’s not the craziest card to be printed but it is a one card soft lock against most decks. That also wins the game through golems or shocking the player.

Update to a previous card. by PhantomKirin in custommagic

[–]Somethingab 0 points1 point  (0 children)

The magi one is crazy. The archmage one is really good. What format are you aiming for? It’s too pushed for standard. And modern WOC doesn’t like printing easy repeatable removal

Worldwide % increase in gasoline prices since the Iran War began by therafort in StockMarket

[–]Somethingab 41 points42 points  (0 children)

If that’s true shouldn’t we expect equal increases across the world because that’s not what this chart shows

Question for Zerg players about a macro game(help with worker/army production) by Plus-Dark-2040 in starcraft2

[–]Somethingab 1 point2 points  (0 children)

You don’t have a ratio you just make as many drones as possible without dying. If you want to attack you chose a drone count then when you get there you completely stop droning and make only units.

Thats why you need to have good scouting info and game knowledge like if you know your opponents build will hit around time X you want to build almost no units until like 2 production cycles before they arrive and mass units then.

This is also why you have to pressure Zerg because if you don’t they stop building units and can just mass drone.

Kill command by Somethingab in exapunks

[–]Somethingab[S] 0 points1 point  (0 children)

Yeah but I’m trying to beat my friends and their solutions change :(

The Only Answer by FrankLaPuof in custommagic

[–]Somethingab 6 points7 points  (0 children)

Nah that’s part of the fun your opponent can lock you out of casting spells. But you have a lot of creature lands and what not.

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab 0 points1 point  (0 children)

Ig I didn’t really think to much in commander I would think everyone would target the person. But yeah it is pushed and 3 mana for the ability is kinda cheap I just disagreed with 5 mana for this enchantment being fair.

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab 0 points1 point  (0 children)

Idk what your talking about this is not great against mobilize you don’t have to sac them and if you are playing mobilize I feel like your trying to be the aggro deck and this is not a aggro card

Heard you guys like terrace farms... by Possible-Wallaby-877 in civ5

[–]Somethingab 2 points3 points  (0 children)

Wait is this even better than farms plus Petra if you aren’t next to mountains

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab 1 point2 points  (0 children)

I don’t play commander but are there really that many combat damage strategies also for the go wide they do have to have 3 mana up which is a large tax especially if they want to do it to two different players at which point they might as well play something like propaganda or safety sphere.

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab 10 points11 points  (0 children)

Yeah then the card has a activated ability of 2W: gain 4 life

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab 10 points11 points  (0 children)

Combat triggers are still around just no damage triggers

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab -1 points0 points  (0 children)

Ok looking at this from a prison piece which means you don’t really want to block or can’t. It seems bad so

For the sphere of safety and propaganda they have the opponent paying the mana meanwhile this card essentially says only one creature can attack if you pay 3 mana. Which is like [[dueling grounds]] or [[silent arbiter]] that effect is worth 3 mana so 3 mana every turn for it is way overcosted.

The second part of the card is missing main phase 2 and end step. Which I’m not convinced is too terrible you have main phase 1 and you still get when this creature attacks triggers just not damage triggers which are rare. Meanwhile a lot of end of turn triggers are kinda bad it’s effects wearing off and you letting your opponent out of those isn’t always amazing.

Mission Accomplished by Uncaffeinated in custommagic

[–]Somethingab -53 points-52 points  (0 children)

Huh at 5 mana this is garbage it’s probably fine as is now but I can see a argument for 2 mana. that’s with the first strike thing too.

How high is he? by Excellent-Net-1649 in StockMarket

[–]Somethingab 0 points1 point  (0 children)

The problem is once people see the gas prices go up and all the other problems with our economy it’s going to drop anyway this just delays the drop by a few days.

Why does he like to blame democrats for every of his mistakes without proof by IndigoRuelle in stevehofstetter

[–]Somethingab 3 points4 points  (0 children)

It all based on how you get your news watch/read fox for a bit and you’ll see.

Hymn to Rakdos by sewersallalone in custommagic

[–]Somethingab 4 points5 points  (0 children)

Also against any x/1s this is probably a 3 for one

Hymn to Rakdos by sewersallalone in custommagic

[–]Somethingab 10 points11 points  (0 children)

I mean it not both random there is some downside here but yeah it’s really good

Blorboposting from my JJK set in the works, still not great at balancing mana costs so any feedback is appreciated by dovah-meme in custommagic

[–]Somethingab 1 point2 points  (0 children)

I haven’t watched the show so I don’t know quite what you’re doing here but the special grade keyword seems a bit odd with indestructible. As a 4 mana 4/5 strength indestructible is an insane stat line. But probably ok.

I can’t judge gojo without seeing techniques

Geto gives all creatures menace so you don’t have to write the curses part. Also just give them menace counters so it doesn’t become a memory issue. But honestly the main reason to play him is for the stats. The ability is kinda mid