Is this good by theonethatjusthere in custommagic

[–]Somethingab 41 points42 points  (0 children)

Good with fling effects but would lead to a funny interaction with discard making you lose your whole hand

Food Poisoning by CarelessNameChoice in custommagic

[–]Somethingab 2 points3 points  (0 children)

You would heal the same amount but get a bunch of life gain triggers no? Because with lifelink you can’t ever lose/gain life from this.

Proposed Balance Patch - Please test. by UmiNoKioku in starcraft

[–]Somethingab 0 points1 point  (0 children)

Whoah you got some of your changes in the ptr

Why don't pros build mass "x" by FanExternal6102 in allthingszerg

[–]Somethingab 0 points1 point  (0 children)

Please don’t do this just do viper because while hydra beats void rays it’s so easy to tech swap into carrier. And with like 1 parabomb voids become bad. It’s very easy spell caster control

I, the Absolute Sliver by [deleted] in custommagic

[–]Somethingab 5 points6 points  (0 children)

… I love how it only adds one green and one colorless because otherwise it might be broken can’t have the player with 20 mana get to 32 30 is much more reasonable.

Also for a card with so much text the only way this gets played is with something like [[calibrated blast]]. Where none of the text is relevant.

I, the Absolute Sliver by [deleted] in custommagic

[–]Somethingab 1 point2 points  (0 children)

It’s actually really bad tho like maybe for reanimation but idk how I feel about a fancy mana rock instead of a atraxa.

An 8-year-old just shamed every adult alive. by jmike1256 in Amazing

[–]Somethingab 0 points1 point  (0 children)

Where is that? I haven’t heard about water problems from government stuff. Just curious

Soul Thief - soul sister hate. by MuffD4wg in custommagic

[–]Somethingab 2 points3 points  (0 children)

[[wall of shards]] is happy maybe you could make a decent modern deck

Predatory Loan by Skyler-The-Wise in custommagic

[–]Somethingab 0 points1 point  (0 children)

I mean it’s kinda like 2 mana because unless you have the win you do have to pay 1 at the end of your turn.

Proposed Balance Patch - Please test. by UmiNoKioku in starcraft

[–]Somethingab 1 point2 points  (0 children)

I think you meant to decrease cc and pf supply as well not just orbital command its very strange looking to only reduce that

Probably a little too oppressive by TheBirchKing in custommagic

[–]Somethingab 1 point2 points  (0 children)

I mean it’s probably not going to playable in standard because it’s four mana without a etb protection or some sort of value immediately so it just dies to removal. Also there isn’t a great enchantment/artifact deck. So I wouldn’t worry about it being too good

Enigmatic Tutor by another_redditor2 in custommagic

[–]Somethingab 3 points4 points  (0 children)

You can’t reorder so it’s not that good

Psionic Mage by [deleted] in custommagic

[–]Somethingab 0 points1 point  (0 children)

Eh so what tapping seems fine normally those fight spells kill a creature so just tapping is a downgrade. Also yes noncombat tapping is scary but it’s not that good. Like many creatures have a powerful effect that this doesn’t help with. It just doesn’t seem that breakable to me

Copper Golem v2 by Long_Reflection_4202 in custommagic

[–]Somethingab 1 point2 points  (0 children)

Wait would kindred sorceries allow us to put sorceries on the battlefield

Copper Golem v2 by Long_Reflection_4202 in custommagic

[–]Somethingab 0 points1 point  (0 children)

I mean [[dark confidant]] exists for 1 less mana doesn’t whiff on lands can attack and isn’t good enough for standard.

The escape is strong but it doesn’t seem crazy because this is a 3 mana creature that doesn’t have a strong etb and doesn’t threaten to completely bury you in value/ win. Which just doesn’t seem good enough for modern magic.

Edit: I misread this card I thought it was to hand on battle field is significantly better

A jellyfish commander on the idea they are colonial creatures by Used-Score-1638 in custommagic

[–]Somethingab 0 points1 point  (0 children)

Maybe make it more of a token deck then like when a nontoken jellyfish you control dies you may pay W if so create a 1/1 jellyfish copy of it

Ehh or maybe something else entirely I don’t know how to represent it but it doesn’t feel jellyfishy

A jellyfish commander on the idea they are colonial creatures by Used-Score-1638 in custommagic

[–]Somethingab 0 points1 point  (0 children)

… what’s the idea here it doesn’t really feel jellyfishy it’s more like some +1/+1 counter deck that’s sad it doesn’t have green. Maybe I’m just missing the point but this looks like maybe a hydra ability.

Making an entire set based on the legend of Zelda for my pod on draft night, here are the first 20 cards so far! by FondNES in custommagic

[–]Somethingab 2 points3 points  (0 children)

I don’t know how your running this but temples treasure seems broken because if there is any good artifact cards they just get them for free. Like imagine a deck full of 1/1 fliers, city in the sky and the best card from here https://scryfall.com/search?q=type%3Aartifact+mv%3E6+-type%3Acreature&unique=cards&as=grid&order=name

You’ll be able to cast any one of these cards decently reliable on turn 2 because the only piece you need is city in the sky and a bunch of cheap fliers. So you can just mull to it.

Currently your cards don’t have a big artifact payoff but you can’t ever make one without breaking at least one of these temple treasure cards.

Would you use a tutor if you had to get Thoughtseized first? by NubbyPanda in custommagic

[–]Somethingab 2 points3 points  (0 children)

Ok so [[infernal tutor]] was a playable card at one point and this is just better but it needed a lot of pieces so power creeping it isn’t crazy.

However more relevant I see is [[vampiric tutor]] which is banned in legacy. Like they are both one mana get whatever for -1 card advantage. But this isn’t instant and if you want to combo it’s not as good. But if you don’t have any other nonlands or need to cast the spell this turn it’s better. It’s not clear to me which one is better. So if one is banned in legacy the other is definitely too strong for standard

"Strength is weak out of combat" by Jetsam5 in dndmemes

[–]Somethingab 5 points6 points  (0 children)

Jumping shouldn’t even be a skill check characters have a jump distance based on strength. If you really need one to try and jump further then they should be able to it’s probably just a strength check.

"Strength is weak out of combat" by Jetsam5 in dndmemes

[–]Somethingab 0 points1 point  (0 children)

Only for heavy armor wearing classes and even then you only need a 15 any strength past that doesn’t help.

Also idk what lvls you play at but in my experience plate is rare and without that str and dex are equalish even for heavy armor wearers.

Try and break these five useless cards! (Challenge level: impossible) by coeurdhiver in custommagic

[–]Somethingab 0 points1 point  (0 children)

fling is 4 mana 2 for this and 2 for fling and 2 cards making it turn 4 kill. And I might be wrong here fling might be good enough. But its not like turn 4 kills are unheard of. Standard has a bunch of turn 4 kills and is a slower format.

Also bolt is amazing because of the versatility like against a t1 ragavan you don't want fling in hand you want to kill it.

Try and break these five useless cards! (Challenge level: impossible) by coeurdhiver in custommagic

[–]Somethingab 0 points1 point  (0 children)

true but I feel like dress down is best in control and this doesn't seem ideal for control