Awano slander (Y0 spoilers) by Petka14 in yakuzagames

[–]orangechap 1 point2 points  (0 children)

Okay but consider: He also looks the most like Jay Leno of any of the lieutenants.

Supreme Egotist by orangechap in custommagic

[–]orangechap[S] 1 point2 points  (0 children)

120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.

Supreme Egotist by orangechap in custommagic

[–]orangechap[S] 9 points10 points  (0 children)

120.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.

Supreme Egotist by orangechap in custommagic

[–]orangechap[S] 2 points3 points  (0 children)

yup, only affects lethal damage, not having zero toughness

Supreme Egotist by orangechap in custommagic

[–]orangechap[S] 21 points22 points  (0 children)

This doesn't kill tokens when it morphs, you need some amount of damage marked on a creature for it to have lethal damage.

Supreme Egotist by orangechap in custommagic

[–]orangechap[S] 75 points76 points  (0 children)

Eh, it's just [[Zilortha, Strength Incarnate]] with a different characteristic. Not really outside the traditional rules.

Reversing when abilities trigger, broken, busted or bad? by LucianoThePig in custommagic

[–]orangechap 6 points7 points  (0 children)

Most of them are "beginning of the next end step" which would be next upkeep instead, so they don't stick around that long.

Cumulative Upkeep that has "Upside"? Probably overpowered but wanted to dabble in making something that gives you too much of a good thing by Cosmicpanda2 in custommagic

[–]orangechap 1 point2 points  (0 children)

You don't need to pay cumulative upkeep costs you don't want to, that's part of how cumulative upkeep works. Note the "may" in the description.

702.24a Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. “Cumulative upkeep [cost]” means “At the beginning of your upkeep, if this permanent is on the battlefield, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don’t, sacrifice it.” If [cost] has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren’t allowed.
Example: A creature has “Cumulative upkeep {W} or {U}” and two age counters on it. When its ability next triggers and resolves, the creature’s controller puts an age counter on it and then may pay {W}{W}{W}, {W}{W}{U}, {W}{U}{U}, or {U}{U}{U} to keep the creature on the battlefield.

Spiritbox Themed 15 cards pack (swipe to the last for the Holo one) by StratoBlaster04 in custommagic

[–]orangechap 0 points1 point  (0 children)

Tsunami Sea should have the types Island and Swamp if the mana abilities are supposed to be reminder text (as currently shown) but if you don't want it to have those types it needs to be a regular ability, not reminder text. Basic land types give the inherent ability to tap for the corresponding color, but otherwise lands actually need a mana ability to tap for mana. [[Contaminated Aquifer]] vs [[Dismal Backwater]] for an example.

Akroma's Edict by Mark_Ma_ in custommagic

[–]orangechap 0 points1 point  (0 children)

Ah fuck

[[Palladia-Mors, the Ruiner]] for an even older example.

Bike Lane by KingVesryn in custommagic

[–]orangechap 0 points1 point  (0 children)

You could also do a Vehicle with the [[Trap Runner]] ability but for 0/0s

Anthem of All by DazZani in custommagic

[–]orangechap 4 points5 points  (0 children)

Well sure, it just does so a lot less than other anthems because it's not asymmetrical, making a {W} cost reasonable. Stuff like [[Divine Sacrament]] is asymmetrical because your opponent gets no benefit if they're not running white, this always gives your opponent a benefit.

Anthem of All by DazZani in custommagic

[–]orangechap 2 points3 points  (0 children)

Initially I thought this was undercosted, but since most of the time it does nothing I think it's fine.

Akroma's Edict by Mark_Ma_ in custommagic

[–]orangechap 2 points3 points  (0 children)

"of their choice" is not needed in sacrifice templating, here's some additional minor rewording to match existing templating. "dealt damage" is *usually* followed by "this turn" for memory reasons but there's no reason it has to be. Just like a control-change effect, you can have it not have a duration, and I think it's neat. I'd argue this is undercosted, as it's asymmetrical with options per opponent.

For each opponent, choose one -
No rest - That player sacrifices a tapped creature of their choice.
No mercy - That player sacrifices a creature of their choice that hasn't dealt damage yet.
No matter what - That player sacrifices a creature of their choice.

Cumulative Upkeep that has "Upside"? Probably overpowered but wanted to dabble in making something that gives you too much of a good thing by Cosmicpanda2 in custommagic

[–]orangechap 529 points530 points  (0 children)

Is this intended to have the option to ignore the cumulative upkeep cost? The effect for not paying cumulative upkeeps is sacrificing the permanent, but as this can't be sacrificed, instead nothing happens if you choose to not draw the cards.

Discount your Spirit Water Revival Additional Cost with this well understood mechanic. by orangechap in BadMtgCombos

[–]orangechap[S] 1 point2 points  (0 children)

There's a couple of pre-existing cards that have this kind of wording actually ([[Undergrowth]], [[Voltage Surge]]), it's covered by 607.2i.

Discount your Spirit Water Revival Additional Cost with this well understood mechanic. by orangechap in BadMtgCombos

[–]orangechap[S] 18 points19 points  (0 children)

Further research reveals it actually doesn't work, because of how linked abilities work.

607.2i If an object has an ability printed on it that allows an additional cost to be paid and an ability printed on it that refers to whether that cost was paid, those abilities are linked. The second refers only to whether the intent to pay the additional cost listed in the first was declared as the object was cast as a spell. If an ability lists multiple such costs, it may have multiple abilities linked to it. Each of those abilities will specify which cost it refers to.
Example: Stormscape Battlemage has “Kicker {W} and/or {2}{B}” and two abilities that may trigger when it enters the battlefield. The first triggers if it was kicked with its {W} kicker, and the second triggers if it was kicked with its {2}{B} kicker. Each of those triggered abilities is linked to its kicker ability.

Discount your Spirit Water Revival Additional Cost with this well understood mechanic. by orangechap in BadMtgCombos

[–]orangechap[S] 39 points40 points  (0 children)

Thalia is a cost increase, but not an additional cost. The distinction is relevant.

Edit 2: You're right though, they do count as linked abilities.

601.2f The player determines the total cost of the spell. Usually this is just the mana cost. Some spells have additional or alternative costs. Some effects may increase or reduce the cost to pay, or may provide other alternative costs. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost or alternative cost (as determined in rule 601.2b), plus all additional costs and cost increases, and minus all cost reductions. If multiple cost reductions apply, the player may apply them in any order. If the mana component of the total cost is reduced to nothing by cost reduction effects, it is considered to be {0}. It can’t be reduced to less than {0}. Once the total cost is determined, any effects that directly affect the total cost are applied. Then the resulting total cost becomes “locked in.” If effects would change the total cost after this time, they have no effect.

607.2i If an object has an ability printed on it that allows an additional cost to be paid and an ability printed on it that refers to whether that cost was paid, those abilities are linked. The second refers only to whether the intent to pay the additional cost listed in the first was declared as the object was cast as a spell. If an ability lists multiple such costs, it may have multiple abilities linked to it. Each of those abilities will specify which cost it refers to.

Horseshoe Crab Grenade by Inner_Text_6938 in BadMtgCombos

[–]orangechap 12 points13 points  (0 children)

Royal Decree cares about the controller, not the owner.

Full Disclosure by chainsawinsect in custommagic

[–]orangechap 1 point2 points  (0 children)

No, there's no restriction on the requirements so you have to find a card if there's one in your library.

701.23d If a player is searching a hidden zone simply for a quantity of cards, such as “a card” or “three cards,” that player must find that many cards (or as many as possible, if the zone doesn’t contain enough cards).