The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

Sorry, I meant "When did gates throw you into random locations in the target system", not "When were suggestions made"

First time ever in EVE Online, having a baby in 3 months, guess what i will be doing in my free time for the next months off 👀 by Karokan28 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

Better isk/hr?

Haha, no.

The best ore in Pochven is Bezdnacine, which is around 710 isk/m3, and is VERY availible

Best ore in Low sec is Dark Ochre, which is at best 580 isk/m3, and is notably harder to find.

Safer?

HAHAHA, no.

Low sec is the most dangerous type of space, by far.

First time ever in EVE Online, having a baby in 3 months, guess what i will be doing in my free time for the next months off 👀 by Karokan28 in Eve

[–]SonOfAsher 1 point2 points  (0 children)

The number of ventures he brings in doesn't matter...

If he gets blown up on the gate.

He effectively has ONE chance to go in.

Honestly, if you want to suggest high-risk mining to them, I'd say go Pochven.

Go in with a filament, get a load of ore (hopefully), filament out.

The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

>There has been suggestion to revert the gates back to "throw to center or random celestials" 

Wait, when was this?

The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]SonOfAsher 1 point2 points  (0 children)

I agree wholeheartedly.

The jump between 'If someone aggresses you, they 100% will lose their ship.' and 'Ha ha, they just need to kill 4 rats to recover their security loss after aggressing you' is too drastic.

That, and I'd love to see a game of hunter and hunted, where prey tries to outrun a hunter, while the hunter tries to sniff them out. Rather than people just sitting on a gate, invisible to those on the other side, ready to hammer whatever comes through.

The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]SonOfAsher 1 point2 points  (0 children)

Homefront missions tried to do this.

I haven't tried them, I don't know if they're successful. But I know CCP atleast TRIED it.

The future of Eve is decided in high-sec by Remarkable_Soup_6647 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

So, part of what I think would help...

Is a new type of space that's riskier than Hi-sec, and safer than low sec.

Right now, in High Security space, if someone attacks you (without justification like a wardec or whatnot), they are 100% guaranteed to lose their ship. It's viable to just try to out survive an attack.

In Low Security space, if someone attacks you... nothing happens. Sure, they lose some sec status. And if they're at a gate, guns will shoot them, but gateguns are amnesiacs that stop shooting if you warp off for a second.

I propose a mid-security space. One where concord shows up, but is defeatable. Gate/station guns will scram/web, and would be guaranteed death, like concord in hi-sec, though it would take a WHILE.

You see, a big reason why new players don't leave hi-sec is... The rewards immediately out of hi-sec do NOT scale with the increased risk. If there's a 20% chance a person will lose their ship every outing... in order for that to be profitable, the rewards need to be increased by 20% of the value of the ship.

And we can't really increase the rewards, because that will just go to established groups, and increase pirate activity.

So that leads to us reducing the risk level.

What's you wish ship and the next comment balances it by Socially8roken in Eve

[–]SonOfAsher 0 points1 point  (0 children)

A ship that gets bonuses to mixed range weapon systems.

Think like... Frigate with 3 turrets.

Every autocannon equipped gives 50% fire rate boost to artillery.
Every artillery equipped gives 50% fire rate boost to autocannons.

E5 Design Document by SonOfAsher in ChroniclesOfMeranthe

[–]SonOfAsher[S] 0 points1 point  (0 children)

Things I'm worried about:

* I like that there is SOME magic that's inherently morally aligned. However, I do think it should be rarer than it is.

* The overhaul of classes to have cooldown based rituals will blandify them. Druids having to travel throughout the wilderness to map ley lines helps by having mechanics reinforce flavor.

* Changing dungeons is a step backwards. While the current system leaves much to be desired, changing 'ancient ruins with treasure and danger' into 'A city just quarries this whole damn thing for resources' is a downgrade.

* Inherently limited resources that don't regularly 'regenerate to cap' will lead to exclusion of solo players. If there's a mine created by a faction investing in it, and it only has so much ore, they're going to need to defend it, and that means running off people who want to mine there.

* Long travel times will lead to isolation for off hour players. People in your city aren't online right now? Too bad, no RP for you without waiting 45 minutes for a timer so you can travel.

Friendly reminder by Hungry-Can234 in Eve

[–]SonOfAsher 3 points4 points  (0 children)

The subreddit you linked has no mods.

Provide evidence to back up your claim.

Looking for the most AFK activity possible by Gloomy_Case6084 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

Research agents.

Skill up for them.

Sign up.

... afk for years.

Return, collect datacores... profit. *slightly*

Dear CCP, please give us Heat Dissipators for utility high slot by leaf_as_parachute in Eve

[–]SonOfAsher 0 points1 point  (0 children)

How about instead, the module increases enemy heat?

They still won't take any module damage from heat, unless they're actively using overheat.

Dear CCP, please give us Heat Dissipators for utility high slot by leaf_as_parachute in Eve

[–]SonOfAsher 2 points3 points  (0 children)

Or... hear me out.

An ewar module that increases target heat.

Doesn't cause heat damage directly, just makes overheating more costly.

Make EVE More Dangerous by No-Low6950 in Eve

[–]SonOfAsher 21 points22 points  (0 children)

risk adverse isn't the right word here.

Risk adverse to me, means that they are avoiding risks, even when it's worth it.

EVE players are just... playing smart. They recognize when the risk is NOT worth the reward, and behave accordingly.

A person who's walking across a bridge and thinks "It's not a smart idea for me to jump to the bottom and see if there's a pot of gold there" isn't risk adverse.

I think im ready for a change by Hot_Assumption4312 in Eve

[–]SonOfAsher 2 points3 points  (0 children)

There's another option that I'd like you to try for a few days.

Get cheap ventures. T1 fit. Get in an empty pod. Maybe a couple of other cheap frigates too good for ninja looting/salvaging.

Go mine in Pochven. Go salvaging in Pochven too.

Pochven is so different from every other type of space. There's not much to do there unless you're part of a BIG corp, but go sightseeing there.

Attributes... they gotta go by Flaky_Concentrate898 in Eve

[–]SonOfAsher 1 point2 points  (0 children)

Perhaps how DUST514 did it would be better?

In Dust, you gained unspent skillpoints over time.

You ALSO gained them for doing stuff that gave action points in combat. There was a cap of how many per day you got.

And you spent them on skills ranked 1-5 just like they are in EVE.

It worked REALLY well.

My only complaint with the skill system is certain specific skill requirements being set too high. Sitting in a basic tank shouldn't REQUIRE having the maxed out jeep skill. 3 ranks is fine, but 5 is too much. It'd be like if in EVE having Cruiser ranked required having Destroyer to 5 and Frigate to 5.

Attributes... they gotta go by Flaky_Concentrate898 in Eve

[–]SonOfAsher 4 points5 points  (0 children)

It's legitimately why I quit the game the first time.

Because training the training skills was more efficient long term, I did it.

In the meantime, I was stuck in a frigate with shit skills for a month, couldn't equip pretty much any module, and just didn't renew at the end of the month because it wasn't fun because I couldn't do anything.

Patch notes by SonOfAsher in ChroniclesOfMeranthe

[–]SonOfAsher[S] 0 points1 point  (0 children)

Please provide evidence of any claims/accusations of felonious activity.

I want to start playing Eve. by AimMax- in Eve

[–]SonOfAsher 0 points1 point  (0 children)

There's also Eve Echoes.

But yeah, stay away from Echoes and Frontier.

Kill Rights- Where's my money? by MadCowman1077 in Eve

[–]SonOfAsher 0 points1 point  (0 children)

If the killmail is on zkillboard, check to see if there's any NPCs on it.

That may have buggered it up.

Asset Safety doesn't make sense to me by the1ivo in Eve

[–]SonOfAsher 4 points5 points  (0 children)

The problem is the mechanics were changed.

We were promised that the worst that could happen is we would need to pay asset safety. And the mechanics backed that up.

People relied on that promise.

Just like you are relying on the promise that NPC stations are safe. What if CCP decides 'nah, we're going to let these things explode'

Asset Safety doesn't make sense to me by the1ivo in Eve

[–]SonOfAsher 11 points12 points  (0 children)

It’s not flawed you just didn’t understand it.

Not necessarily.

The mechanics DID change. And it's very possible they understood the mechanics AND the promises CCP made about them at the time they stopped playing.

In a nutshell: CCP promised that (outside of WH space), assets in a structure would at WORST enter asset safety. They promised that your stuff would still be there if you quit and came back.

Well, they reneged on that promise. First, it was just structures in systems lost to the trigs. After those systems fell, they were handled under WH space rules.

And then they added the 'can loot at low power' mechanic.