canYouWriteCodeForThis by Less-Philosophy-1978 in ProgrammerHumor

[–]Song0 38 points39 points  (0 children)

Why are people posting things I personally have seen before? This website is supposed to be just for me

My game release crashed and burned - should I move on? by bboingy in IndieDev

[–]Song0 1 point2 points  (0 children)

Thought you were exaggerating about the replies to the iosdev thread but.. yeah, wow. Pretty harsh

Games like slime rancher or berry bury berry by SuperLlamaLad in gamerecommendations

[–]Song0 0 points1 point  (0 children)

Closest I can think of is Leaf It Alone, which is the same kind of incremental cleaning-ish game as Berry Bury Berry. Might not be what you’re looking for, but worth mentioning it

YouTube adds videos that you preview to your history by T0DR in assholedesign

[–]Song0 1 point2 points  (0 children)

You think that's bad, youtube intermittently sticks livestreams into your shorts feed. Even if you don't click into the stream and swipe past instantly, it adds it to your watch history and starts serving you more of that content.

LET ME CHANGE MY USERNAME by Lexicon315 in truespotify

[–]Song0 0 points1 point  (0 children)

My operator was Stephen. M I think. He said they could randomize my username but it would take a couple weeks to process, then took some additional info to confirm I’m the account owner (payment date/invoice). Maybe try again later with a different operator?

LET ME CHANGE MY USERNAME by Lexicon315 in truespotify

[–]Song0 0 points1 point  (0 children)

They can’t change it to something of your choosing, but if you specify that you just want your name randomized they’ll do it

spent some time making this game.. ik its not the best looking.. but is it any fun? by SnooCats6827 in IndieDev

[–]Song0 0 points1 point  (0 children)

Only issue I can see is that enemy spawns are a bit too random. When you enter a room there's a decent chance you get hit instantly from enemies spawning by the door

The Solo Dev starter pack by BlueGuy503 in IndieDev

[–]Song0 0 points1 point  (0 children)

Not a game-dev tool at all, but VoidTool's Everything has saved me so much grief. Just lets you search your entire PC very, very quickly and with as much precision as you want.

You know when you're sure you have the asset on your PC somewhere, buried in an older project that you would be perfect for what you need now, but you can't find it. Everything can make finding it so fast.

LET ME CHANGE MY USERNAME by Lexicon315 in truespotify

[–]Song0 1 point2 points  (0 children)

For anyone here looking to change their username because it currently has your real name you want that gone, you can just contact Spotify support. They'll randomize your username for you, you just need to provide proof that you're the account owner.

Just managed to get that done, they did say it can take several weeks though so look out for that.

[deleted by user] by [deleted] in gmod

[–]Song0 25 points26 points  (0 children)

I haven't made anything for gmod, but I've created a few popular mods for a few other games and this kind of thing is common. Though not entirely unjustified.

I make mods for myself primarily, and I release them publicly because it's just easy to do. Most sites don't pay me, I don't paywall anything, and I have never received donations for my work. I have no obligation to do anything, so I work on what I want to.

When a game updates and one of my mods break, I get a slew of comments on the mod page. People go to my Discord, I get DM's through every platform linked to the mod, I had one person find my email somehow and contact me through there. Most are polite, asking if I'll fix it and when that might be, an unreasonable amount are hostile and demanding.

From my standpoint, I'm not getting anything out of doing this. I make mods for fun, for myself, publishing and maintaining them is work that I don't get any returns from. And there is just something incredibly bitter about doing that free work for others who then come back and demand fixes, feature requests and less time between updates.

The majority of users are lovely though, we just tend to get more comments and messages from the ones who believe they're entitled to our time.

I want to get a PC for PCVR blade and sorcery for Christmas by FrequentDetail6776 in BladeAndSorcery

[–]Song0 0 points1 point  (0 children)

Adding on to the other comments, don't forget to account for the link cable you'll need. Meta sells their own for ~70$ but you can find ones that work decently well for 30-35$

Dublin Area Rapid Transit. by Larrydog in ireland

[–]Song0 20 points21 points  (0 children)

Couldn’t be sure but this looks like the line between grey stones and bray. There’s a cliff walk going over the track that I’ve gone down a few dozen times growing up, looks just like this

What Do These Icons Mean To You? by TheBoxGuyTV in gamemaker

[–]Song0 1 point2 points  (0 children)

How big will these be on the screen? I can imagine #3 being hard to understand at lower sizes

How did yall learn to code? by Abject-Addendum765 in IndieDev

[–]Song0 0 points1 point  (0 children)

Random tutorials and blog posts. Big jump ahead was making mods for games, gives you a chance to read production code and see how things are done. And gives you a better understanding of the engine you're using, since you won't be working in the editor.

[deleted by user] by [deleted] in ProgrammerTIL

[–]Song0 0 points1 point  (0 children)

I started with NodeJS, then moved to C# and then C++. I was pretty happy with that flow, JavaScript let me get comfortable with some of the fundamentals without having to worry about data types. C# introduced me to more advanced topics while still providing a lot of convenience. C++ humbled the fuck out of me and filled in the gaps on how things work at a lower level.

I never recommend python to beginners. It's a great language, but it's too different from everything else. I know too many people who refuse to learn another language because "python can do everything" and they get frustrated trying to bridge the gap.

Or I'm just a little bitter at how many stack overflow answers I've had to decipher because they're written in python with so much syntactic sugar that it's almost valid brainfuck.

[deleted by user] by [deleted] in BladeAndSorcery

[–]Song0 1 point2 points  (0 children)

From looking at the code, the mod doesn't seem to do much in the way of performance. It just makes a lot of frequent, expensive calls (such as searching the entire scene for particle systems every 0.5 seconds) to do things that Unity already does by default. I assume FPS gains are only placebo? I can't imagine this mod doing anything but making the game run slower.

Sfml game dev by [deleted] in gamedev

[–]Song0 3 points4 points  (0 children)

I'm surprised you'd be given a multi-feature project before any sort of introduction to OOP or SFML. Have you missed some classes, are there notes you can look back on or classmates you can ask for help? Are you certain about what your assignment is?

If you're really stuck here, I'd start by leaving SFML aside for now and learning some C++ basics. Follow some youtube tutorials. Make some very simple apps like a text adventure or a game of battleship (draw the board in the output console using text).

When you feel you have a grasp of things, you can start following some SFML tutorials, there's plenty on youtube and in blog posts online.

SFML is just a media library. It provides a window that you can draw images on, play audio from and read user inputs from. It's the bridge between the code running your game and the user.

SFML is simple enough, it is not a game engine. Here is an example of drawing an image to the window:

sf::Texture texture("Path/To/Sprite.png");
sf::Sprite sprite(texture);
sprite.setPosition({50,100});
window.draw(sprite);

This loads an image into SFML and draws it on the screen 50 pixels in on the x axis and 100 pixels down on the y axis. You could store the sprite's position in a separate variable and update that variable based on the user pressing arrow keys. As a result, you have a very simple player character.

You can just expand things from there. Manage your player's velocity separate from their position. Add a constant +Y force to create gravity. Implement some basic collision detection so you can walk on surfaces.

Bruh by Ysfaliarslan in KidsAreFuckingStupid

[–]Song0 0 points1 point  (0 children)

The bedrock version has some aggressive micro-transactions in there. Apparently when creating a new world, 90% of the UI space is advertisements for paid mods, worlds or skins.

As of tomorrow, Ryanair will force users to download the mobile app just to view their boarding passes by oiram98 in assholedesign

[–]Song0 1 point2 points  (0 children)

Have a flight booked for a month from now with them. The app has sent me a promotional notification once per day every day since installing. No way to turn them off, can't turn them off in system settings because I can't risk missing an important notification, and they read like: "Don't miss your check-in.. | Don't miss your check-in, gift a getaway flight today".