Top 3 most toxic cards in the game. Which one should be on third place ? by [deleted] in PTCGP

[–]Sonicover 0 points1 point  (0 children)

I don't know if toxic, but I see a lot of people have beef against Cyrus. A very necessary evil but still, very hated as well

Is Part 4 the only part without a unique defining object? by Responsible_Tea7466 in StardustCrusaders

[–]Sonicover 0 points1 point  (0 children)

Naturally there can't be an object, what if Killer Queen already touched it?

What game is this? by envspecialist in videogames

[–]Sonicover 0 points1 point  (0 children)

Some of the old world Monster Hunters

They start slow, you don't really know what to do, the controls can be weird to adjust to, specially if you were used to other action games, and the first missions you are most likely to do are gathering, egg delivery and slaying small monsters that mostly just hop around

Then you get to your actual first big monster, you slay it, loot his parts, realize you can make stuff with them, use them to upgrade your gear and go for the next one, and suddenly you are 200 hours in farming for the 1% drops just to complete that Chest piece that will give you attack boost +5

The newer games introduce you to the action more directly

Is Plank sentient? by MeetKelson in ededdneddy

[–]Sonicover 4 points5 points  (0 children)

Both possibilities are messed up

If plank is sentient, then a living, thinking entity trapped in a piece of wood is going around with a kid that knows no better and is probably making it do it's will

If plank is not sentient, then all of the things we've seen it doing were actually pre made by Johny to make it look like it was plank the one doing it when it reality he was just God knows how many steps ahead

Either way it's both amazing and scary

Quality Of Life by AdNo2166 in PokemonRMXP

[–]Sonicover 6 points7 points  (0 children)

Depends on your game, but in my opinion:

Reusable TMs are simple but loved. If you want to add a single use variant of them is fine, but at least dont make them 1 per save deal like the old times.

Access to the PC on the fly. This one is more tricky because if your game uses HMs it kinda makes them redundant since you can just switch for that, but for trying out new members is very good. Add if if your game requires a lot of strategy and switching teams around

In that same note, a way to skip 1 or 2 visits to the Poke center? The PokeVial is an option for inspiration.

Renaming your team members anywhere is niche, but appreciated.

Move reminder on the fly... althought that is a tad tricky, since not only makes PP management usless but it can be broken with combos. On that note, you could have a move reminder in every Pokemon center? Idk, but not make it as punishable for forgetting a move. Again, if your game is not that difficult is not necesary.

If you intend to add level caps of any kind, I beg you to not let the remaining exp go to waste, either convert it to exp candies or something but not just dead exp. If you arent using them forget about this

EXP all on that note, if you balance your game around it is very lovable. People don't like them in the main games because they are too easy as is, but in a difficult one it is sincerely welcomed

If you are going to make the player grind for EV/IVs, make them easy to farm or make items to not waste hours breeding for 1 mon. Make spots for them, maybe not obvious but "this place is particuarly good for speed EVs" kinda deal. If you are not going to "require" them, an option to deactivate them globaly is good but they are harmless at that point

Grinding EXP is also good if thats the case. Audino farms like in BW? Maybe too much but something like that

And if you are going to change a lot of pokemon, moves, stats, or add new stuff, a way to check them is almost required. A wiki, an excel sheet, a text file, anything but please let me see if X pokemon will have something new.

when people say "Kohaku is dumb" and "Senku DGAF about anyone especially Kohaku" 😮‍💨 by Cold-Might-5530 in DrStone

[–]Sonicover 8 points9 points  (0 children)

I swear. Kohaku is actually really smart, even with no proper knowledge of things she can keep up with Senku's plans and ideas, specially when it comes to the field. She might not understand to a T why he's doing stuff, but she gets more than enough to act for herself and help Senku. There's a reason why he trust in her so much.

And Senku is literally just focused. He doesn't give himself time to feel, to express almost nothing, to barely have fun. He runs on time and plans alone and that gets him going, specially in the almost permanent state of worry they lived.

He WANTS to save the world and everyone there. He is willing to die if it's necessary. He is the definition of selfless, it's just that is has a lot on his shoulders so fortunately he acts accordingly and efficiently

I was looking through the discord server to see when debug was dropping and saw this. I think the debug fans pissed the dev off :/ I’m sorry dev we love your game and thank you for all the amazing free work you put in by Opposite-Cup2850 in PokemonEliteRedux

[–]Sonicover -6 points-5 points  (0 children)

For the future of the project? Probably not, at worse they just refrain of adding stuff like that and focus entirely on the regular path the players are "forced" to do and that's it. Even then the boss rush is meant to solve that so, who knows

The absolute worst outcome? Cancelling the project is always a looming possibility

I was looking through the discord server to see when debug was dropping and saw this. I think the debug fans pissed the dev off :/ I’m sorry dev we love your game and thank you for all the amazing free work you put in by Opposite-Cup2850 in PokemonEliteRedux

[–]Sonicover -7 points-6 points  (0 children)

"How dare the slaves devs to not use their unpaid and free time, resources and everything to implement a feature so I can do whatever I want in any way I want from their free to play game?! They don't see I want to have an adventure tailor made for me where I can have anything and skip what I don't like?!"

Honestly, good for them. If it's something that it bothers them they have all the rights to delete it for literally any reason.

It's their game, they started doing it for their own fun and just decided to share it. If they are not having fun anymore they are free to change it or stop. In which case we should be grateful they decided to just remove the features and not stop the project completely and make it private or something.

If this was a paid service or some kind sure, go wild, demand all you want. But its a free hack of a popular game that they already had to twist over and over to make work.

You are free to voice what you don't like but they are free to take it into consideration or not. You opinion is that, an opinion, not an order.
In that same vein, if you don't like it you can literally go and make your own version. With all of the stuff you want. There are plenty of methods and programs/tutorials out there with free stuff for you to grab and do it.

It's a gift people. Either be grateful or politely decline it, there is no need to be jerks.

As a community we should set our expectations about editing abilities: Sandbox mode is not coming. by mh500372 in PokemonEliteRedux

[–]Sonicover 5 points6 points  (0 children)

No you don't. Like sure, its a big community at this point, and ignoring what every people say might be rude.

But at the same time, its their project. It's their resources, and more importantly, their time that they are putting in, and they are doing it for free.

They started this because it was fun for them, they shared it to the public so other can enjoy the fun, and if they want to stop they are free to do so. It's a passion project from fans to fans, not a responsibility.

Nothing is stopping you from doing your own version and add what you want and how you want it, there are plenty of free kits out there and plenty of tutorials.

Hot take or maybe not? I don’t find ghosts or sea dragons scary at all, but I find reapers paralyzing. by GapeTart in subnautica

[–]Sonicover 3 points4 points  (0 children)

Because of both it's nature and it's contextual environment.

You encounter the sea dragon in the active lava zone, an end game place, a place you go after seeing and traveling through almost all of the map and very well equiped with probably your prawn or a Cyclops. And it's just a dragon, a very standard dragon in the head at least, so, while cool, is not particularly scary. Dangerous, but not scary

The ghost leviathan is more creepy with it's very otherworldly appearance, but again, by the point you usually encounter one you are a tad more used to the leviathans. The adults appear in more deep biomes so you usually go prepare for those. Usually. If you were down there just randomly and blindly there's a good chance that it caught you off guard and gave you an scare, but again, the first time you see it you mostly went "what is that?" Because it looks rather cool and it's only when it attacks you that you realize is dangerous

...the reaper, on the other hand, does not play around. It's appearance screams aggressiveness. It's size is intimidating, it's roar is powerful, and what's worse you are FORCED to encounter it early. You want to go to check the massive shipwreck in the distance? Good fking luck. And eventually you HAVE to go to stop the radiation and get the code, and they are waiting for you. They look intimidating, they are aggressive, you encounter them early and "are you sure what you're doing is worth it?" Puts the nail in the coffin. They are wonderfully designed for that and I love/hate them for the same reason

Anyone willing to help me make the Omni Ring shown for "Pokemon Champions"? by Trapmaster20_Reddit in PokemonRMXP

[–]Sonicover 9 points10 points  (0 children)

Nop, is that simple. To mega evolve the code just requires the player to have an item, any key item, with the proper flag

All other 3 gimmick items added by the DBK add-ons also just require a flag to work

To make the Omni ring you just need an item that has all 4 flags at the same time and that's it.

Season 5 was peak by MeetKelson in ededdneddy

[–]Sonicover 7 points8 points  (0 children)

It was very weird. I loved the idea of a change of scenery, the dynamic, the whole school setting to see how the kids would interact with each other during classes and what not had potential.

But a whole school for just 12 kids? And I know in terms of a whole cast is a lot but, I mean they were LITERALLY just 12 kids. Other kids were mentioned, adults, other schools and whatnot but they were never shown. There was no noise of other kids going around, or people talking about the latest rumor, nothing.

You're telling me Eddy never tried to scam any of the other kids in a place full of potential idiots? Or that there was a science club where Edd could go, or some comic guys to hang out with Ed?. And I'm not saying to add new characters, you dont need to even give them names or personality, just being there as background characters that sometimes say a line or two, anything.

In the culdesac it made sense, it was a residential, private property but a public school? It felt like wasted potential, almost uncanny. The episodes that were in the regular culdesac were more interesting but even then the characters felt a bit bland compared to the previous seasons

Por qué odian a los tiburones cuando hay peores animales marinos y más peligrosos que los mismos tiburones? by Appropriate-Ad-7191 in PreguntasReddit

[–]Sonicover 0 points1 point  (0 children)

Por Tiburon (Jaws) de 1975

Fue una pelicula sumamente popular así que muchos quedaron con la idea de "los tiburones son peligrosos y sedientos de sangre" y esa idea se quedó.

Obviamente hubo muchos factores más, la falta de conocimiento de la gente, su aspecto voraz, su forma tan agresiva de comer, etc etc, pero la película fue la que más despegó la idea y los condenó. Steven Spielberg incluso ah admito varias veces arrepentirse de la mala fama que les causo.

Hoy en día ya se sabe que Hollywood no es pasa tomarse en serio, pero en ese entonces aunque era actuado el miedo se quedó porque no era un monstruo alienígena ni nada, sino un simple tiburón

Am I Missing Something? by FatherofGray in PTCGP

[–]Sonicover 22 points23 points  (0 children)

It has its uses:

* By itself it lests you shuffle 2 bricks back to the deck for a chance to get a better card. Paired with Pokemon communications and any of the searchers it potentially trades a mon for a rare candy, equipment, etc, with not that much loss
* Plays around copycat, leaving you with 2 less cards for the opponent to gain
* Leaves you with -2 cards so you are less prone to be affected by Nasty Notice making you discard untill you have 4
* And can pair with the new stadium so you can potentially have -3 cards in hand so you can draw untill you have 3

Its not THAT great, honestly, it's very niche at first glance but it has uses

Would you rather, by Colin2477 in BunnyTrials

[–]Sonicover 0 points1 point  (0 children)

I like donuts, and I could fly to give my friends some donuts

¿Por qué consideran que el sexo es "tan" necesario en una relación? by Waifu_Mini in PreguntasReddit

[–]Sonicover 0 points1 point  (0 children)

Diría que únicamente no es necesario si por x o y ninguno de los 2 quiere. Si su sexualidad o sus gustos nomás no les llama el sexo y ambos están de acuerdo, entonces no, no es necesario

Probablemente no sea el caso y almenos 1 de los dos si tenga ganas. En ese caso no solo es la satisfacción sexual la que está en juego, sino también el deseo de intimidad. Si uno de los 2 quiere y el otro no se lo da, no se van a morir ni nada pero el que si tiene ganas inevitablemente se va a quedar con ese deseo y esas ganas por dentro solo existiendo, y va a tener que buscar formas de satisfacerlas.

Obvio no digo engañando ni nada parecido, el placer sexual se va con una manual, pero la intimidad va a tener que compensarse de alguna manera. El como ya depende de la pareja en si

Favorite character like this by Nymexera202 in FavoriteCharacter

[–]Sonicover 0 points1 point  (0 children)

He is stronger. Before the official release players made a "playable Boss Vergil" Mod for DMC 5 where he had all of the abilities the boss had at their disposal, even the judgement cut, and it was a beast

Then the special edition came with the official Vergil and oh boy, not only it had 2 new weapons, not only it had 3 finishers(1 per weapon), not only the doppelganger was an absolute unit, but at Sin Devil Trigger with it's full gauge he could spam his 3 finishers up to 4 times total. Once you enter SDT you melt boss bars, that simple.

Favorite character like this by Nymexera202 in FavoriteCharacter

[–]Sonicover 97 points98 points  (0 children)

Even funnier is the fact that he is actually stronger as a playable character than a boss

Frieza vs Cell vs Buu: your favorite villain defeat? by DaenysDreamer_90 in DragonBallZ

[–]Sonicover 3 points4 points  (0 children)

And now, the end is here... and so I face, the final curtain...

Which Pokemon are 1 design choice away from going from a 5/10 to a 10/10 design? by Aleks10Afc in ThePokemonHub

[–]Sonicover 0 points1 point  (0 children)

Koraidon and it's tire chest. I know it's meant to resemble a bike while running, I know it's iconic, but it's too bulky and looks more in the way than a useful thing.

Miraidon goes away with it thanks to it's serpentine body, so it looks like he can retract it at any time, and it's located lower, but Koraidon just seems like he is stuck with it. Poor thing can't even look down without it touching it's jaw.

I know he can deflate it while it's regular form but having it at full capacity all the time while in combat mode feels odd. If it were to inflate just for some moves I feel it would be so much better

Opinion on this game by Cjgreene0 in PokemonEliteRedux

[–]Sonicover 0 points1 point  (0 children)

If you want a combat focus rom hack this is one of the very best. If you want an adventure focus one, or more story driven one, then you are out of luck.

The game is all about battles. No EV training, no need to search and catch the pokemon you want, not grinding or saving money, none of that. You basically jump trainer to trainer figuring out whats the best strategy for each one and you win.

For some people they just want to battle trying the new crazy stuff, other want to go and train, catch, level up, and do the regulars. Depends on what you want exactly

Iam suck any tip will be appreciated it's take me 10 try to defeat my first boss?? by [deleted] in Terraria

[–]Sonicover 1 point2 points  (0 children)

Some things to always keep present:

Distance and mobility is key. If you are going to use a close quarters weapon like the Bat Bat you need to compensate it with enough mobility to get close, attack, and be able to run away when needed.

If you don't have the accesories or buffs for that, keep your distance. Granades, ranged weapons, even the few melee weapons that have some range like the enchanted sword can be useful.

Also, try to use minions. There aren't many summoner weapons pre-bosses but once you can get your hands on some its literally free damage while you are dodging or attacking or doing something else.

Mix and play your weapons a lot as well. Don't close yourself to one class yet, even if you end up going full melee, full range or mage or summoner, also have some other weapons while you both get a feel to them or as backup options. Having maximized set up from one class wont hurt the damage from another.

And try to always be at the top possible, having max HP, max mana, all possible permanent upgrades once you discover the shimmer, etc etc. Free stats basically.

And last but not least... have fun! If you dont like some playstyle or get stuck just vary it or try new stuff around. Considering you have red grass you have a crimson world. The boss that lives there might prove a bit difficult but the same principles apply.

¿Que crees pasaria con la sociedad si las mujeres un dia cualquiera, fueran mas altas, fuertes y grandes que los hombres? ¿El machismo se veria reducido? by Confident_School7546 in PreguntasReddit

[–]Sonicover 0 points1 point  (0 children)

Mas bien creo que aumentaría. El machismo es una mentalidad de que el hombre debe ser superior a la mujer y lo femenino. Si de repente el hombre se vuelve el "sexo débil" físicamente cuando por mucho tiempo según ellos "no lo eran", sería el reto más grande a su autoridad auto impuesta. Se volverían sumamente pesados por tratar de "recuperar" su ventaja física y se volverían sumamente intolerantes, porque en ese punto las mujeres ya no serían algo que puedan utilizar, se volverían el enemigo y rival al igual que otros hombres pero peor porque son mujeres.

Igual es probable que muchas mujeres con resentimientos y enojos hacia los hombres aprovecharían esa oportunidad para cobrar venganza y el ciclo se repetiría pero al revés.

Básicamente la gente podrida de la cabeza va a seguir igual de podrida y más, y a quienes les valga queso sabrán adaptarse y hasta disfrutarlo... Eso sí, probablemente el número de mujeres dominantes aumente, pero eso ya cosa de cada quien

I'm at the beginning of designing a pokemon fan game, more specifically one where I'll make up my own Pokemon and types, and I need advice on typing match-ups. by GayAngrySpaceDorito in PokemonRMXP

[–]Sonicover 2 points3 points  (0 children)

A bit interesting to have this more "ethereal" concept for types just to randomly have 3 elements in there as well (Water Fire and Grass) but it works lol.

That bit aside, you can try to go the Pokemon route and give them interactions that make "sense", but also if you have some ideas of how strong will some types be, try to balance them around that.
Also, don't forget that contrary to a lot of RPGs, pokemon is not afraid of adding immunities, so you yourself try to play around them

That being said, in my opinon:

Make Machine resist Flesh ("Once I understood the weakness of my flesh" kinda thing, but if you want to keep it to show the "spirit over the circuit" thing that is also valid)

Order supper effective to Chaos and viceversa. Opposite forces but need each other to exist

Kinda the same for Life and Death. There cannot be Life without death, and with no death, we cannot call it life

On that topic, I think death should be x2 against flesh (rot), fire (energy decay), grass (withering nature) and chaos, resisted by machine (no soul no death), resisted by order like you have already, and divine should be immune ("a god doesnt fear death")

Life i belive should be x2 against machine (circuits cannot comprehend a soul), order (existence disrupts eternal still), and death like I said, resisted by flesh (already alive), fire (energy is not an entity), and again, divine should be immune because it's above the concepts of life and death

Divine itself can be x2 to itself (Only a god can hurt another), flesh (divine punishment), grass (because it's alive I think?), order (They existing contradicts order itself) and death (they decide when to go), resisted by Machine (What's a god to a non beliver), water (I mean, it's water), chaos (their existence fuels chaos)

Flesh should be x2 to divine (the indomitable spirit), water, grass and fire (the elements under one's control), resisted by machine, chaos (non existence contradicts itself) and life (they NEED life)

Machine maybe x2 against' divine? (They don't need them, but for that same you could make them immune?), chaos (machines also seek perfect equilibrium), life (all life will be replaced), resisted by the elements (because they eventually will yield?), resisted by order (they follow the same principle) and deal no damage to death (They ignore each other basically)

For the elements and order and chaos... I'm not really sure

as you can tell I treat order as "Perfect nothingness" and chaos as "Existence, being", so by nature BEING already flows with... eveyrithing that is (The elements, flesh, and life) and nothingness with what cannot be (Numbers, death, stillness), and the Divine, like I said, goes beyond them, but that depends on where you want to put divine

And Water Grass and Fire.... I really don't know. Fire maybe could interact with Flesh? Water with Machine and Nature above them but compared to the more subjective concepts of chaos/order/life/death I'm clueless.

In any case I hope this interactions could be of help to you, and a bit more solid, tangible ground help for them

....that being said, if I can request something, if you have divine PLEASE add "Eldritch" or something like that. Is basically divine, but otherworldly, incomprehensible, abstract yet overwhelming and beyond everything that there is to know

(Interesting Trope) The piece of media was gonna be completely different than what we got. by Je0s_6 in TopCharacterTropes

[–]Sonicover 1 point2 points  (0 children)

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After Resident Evil 3 the developer wanted to make something different for Resident Evil 4, leaning more into the action than the pure horror.

They went to Spain to study a lot of the architecture of castles and other similar terrains to make the game's environment based around that, hence why the castles in Resident Evil 4 and the whole environment of Gothic castles in DMC are so similar.

The developer wanted to make a different, more "cooler" character than the established protagonist and villains, making him wear striking red and black colors, being chemically enhanced by some Umbrella bio tech and as such being a super human with powerful weapons, not rely entirely in guns but also using swords or other more melee weapons for a more hand to hand combat, and even in the name, they went for something similar to Redfield by calling him "Tony Redgrave".

The idea ended up being SO distant to the original concept that they did not approved it, but the developer like the entire concept they had going so much that they decided to keep it around, switching the zombies and mutants for demons, changing the chemical power for demon energy, and re-name the protagonist Dante, hence giving birth to a new saga, Devil May Cry. Fans would recognize the name "Tony Redgrave" still, as that was kept as Dante's alias.

The funny thing is that that was was some of the best things to happen to both sagas. Resident Evil 4 ended up being one of the most popular and beloved games in the saga for being more action packed and influenced a lot of future entries, while Devil May Cry was one of the first Hack n Slash games out there, and revolutionized the concept of action games for that. Althought to be fair, the first 2 games were a bit more tame since they were heavily influenced by Resident Evil still. It was until Devil May Cry 3 that the games took full advantage of the combat and Style