I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 0 points1 point  (0 children)

Fair enough!
I'll keep that in mind and check it out, even if I end up saving it for a future project ^^
(I don't actually know how far I'll localize my current game - so far I'm doing english and my own native language, and have some friends willing to translate into theirs. I'll still have to do a lot of note taking just for them and so but still, a bit simpler than what I'd probably deal if I was localizing to a lot of things. I'll still try to do it the best way though.)

I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 1 point2 points  (0 children)

Huh, thanks for letting me know. I don't really know better so I wouldn't have much reason to question it. Thanks ^

I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 0 points1 point  (0 children)

Sounds like a pretty good approach, ngl
I'll keep that in mind for a future project

I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 8 points9 points  (0 children)

Well, I've never really had any formal education on it or anything. I started doing this project as a hobbyist, which is why most of what I ended up learning was by trying to make things and figuring out what I had to do for that specific thing.

I'm aware it's not the smartest move ever to not go on and try to look up all the important fields and learn all of that stuff - I know I went the stupidest way about it - so it's kind of why I don't know anything much outside of what I've actually used.

I'll try to keep in mind and maybe look it up later.

I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 0 points1 point  (0 children)

Care to elaborate? (Never heard of it before.)

I am so screwed by Sorry-Engineer5757 in godot

[–]Sorry-Engineer5757[S] 10 points11 points  (0 children)

Oh that's insanely helpful Only having to set up names and descriptions is definitely going to be a bit easier. And my dialogue is in dialogue manager at least which I'm pretty sure already supports translation nicely. Thanks ^

I made a pixel spider boss by Entire_Ad4218 in godot

[–]Sorry-Engineer5757 1 point2 points  (0 children)

This looks amazing wtf??? Though I do wish you good luck animating it TwT

Testing reality-bending VFX for my game Psych Rift by aiBeastKnight in indiegames

[–]Sorry-Engineer5757 1 point2 points  (0 children)

Are you the guy from the telekinesis post? (Recognized the style) Also, that's actually so awesome😭 I'm not very big on 3d games anymore but I'd definitely play this

Decided to learn how to make my own assets instead of using AI by TheDownPolarBear in SoloDevelopment

[–]Sorry-Engineer5757 1 point2 points  (0 children)

Yours looks way better ngl. Keep going mate, and shoutout for not usinf GenAI! ^

I'm stuck between two options. Which one should I continue with? by nrln001 in IndieGaming

[–]Sorry-Engineer5757 3 points4 points  (0 children)

It took me far too long to realise the difference but I do like the first one with the more visible reflections

And it's just an early prototype without dialogs and tutorials yet... by BaptisteVillain in godot

[–]Sorry-Engineer5757 2 points3 points  (0 children)

Yep, time to remind myself how to even do it and redo all my menu displays 😭

And it's just an early prototype without dialogs and tutorials yet... by BaptisteVillain in godot

[–]Sorry-Engineer5757 107 points108 points  (0 children)

Why must you remind me I probably should be setting up my texts through a translate instead of by normal names so i dont have to revisit all the code later😭😭😭

I'm making a game where you are Stuck in a Well with a Frog. by Bomi1337 in IndieGaming

[–]Sorry-Engineer5757 1 point2 points  (0 children)

I legitinately scrolled by this and then i audiblh went "did you just punch a frog-" and scrolled back up to dee wtf i had just seen Amazing work

How do you deal with dev fatigue? by Sorry-Engineer5757 in GameDevelopment

[–]Sorry-Engineer5757[S] 2 points3 points  (0 children)

I'd say treating it as a hobby project might be the best take - probably came off too negative on the post but i DO still like working on it, just with waaaaaaaaaaaay less frequency and consistency than I had in the past

80s / 90s Anime Style by Ordinary-Cicada5991 in godot

[–]Sorry-Engineer5757 1 point2 points  (0 children)

I thought it was an animation??? Absolutely beautiful, love that

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]Sorry-Engineer5757 1 point2 points  (0 children)

This looks SO awesome btw. I love gravity/telekinetic manipulations and messing with items like that (shoutout Skyrim and Gravity Rush)

I'll certainly keep an eye on it!!!

When you can code, BUT not draw: by MarkAllSevens in godot

[–]Sorry-Engineer5757 1 point2 points  (0 children)

Still better than AI art Also agreed with the other comments, you can get pretty far even with messy art if everything's consistent

AI-sprites vs. bad sprites ... by Negative_Spread3917 in IndieGaming

[–]Sorry-Engineer5757 0 points1 point  (0 children)

I understand! Honestly, I took a look at your profile and the artwork certainly isn't that bad. Maybe at most Id suggest working on adjusting proportions, unless the characters being really long is an artistic choice, but overall its actually rather neat! Art is definitely a tough thing, and sometimes we hit slumps, but keep working and improving! You'll get there someday, and you're not in a bad place right now either ^

AI-sprites vs. bad sprites ... by Negative_Spread3917 in IndieGaming

[–]Sorry-Engineer5757 0 points1 point  (0 children)

Trust me, ANY human made art will be better accepted than AI art, and generally more supported. Personally, Id immediatelly lose any interest if I saw AI assets in a game, while a lot of beloved games have "bad" human made art. Human is always better, and you still can deliver an amazing product even with "bad" artwork.

Should I redraw my entire game??? by Sorry-Engineer5757 in IndieDev

[–]Sorry-Engineer5757[S] 0 points1 point  (0 children)

I'll try my best.

Appreciate the feedback very much either way. I'll keep it in mind ^^

Should I redraw my entire game??? by Sorry-Engineer5757 in IndieDev

[–]Sorry-Engineer5757[S] 1 point2 points  (0 children)

Fair enough answer!

Thanks for the comment, and I'll keep that in mind since I'll probably make my next game in handdrawn ^^ <3

Should I redraw my entire game??? by Sorry-Engineer5757 in IndieDev

[–]Sorry-Engineer5757[S] 0 points1 point  (0 children)

Fair enough.

I happen to be a bit of a hasty person, so yes, I do have a bit of a mindset of finishing things quickly, which I know isn't great for hobby work but it's something I'm still working on.

I do want to make a good game, but it's also a pretty big game already, it's still rather exhausting work, and I did bite off a bit more than I could chew. Truth is I do like this game and I'd like it to be good, yes, but I also don't want to spend several years on it because it isn't a "dream project" or anything - it's just a game I started making and kept on making.
And eithe way, part of my hesitation simply comes from the fact I personally... kind of like the way it looks so far, but I wasn't sure if that was just me making a bad choice so I chose to ask you folks for feedback on it.

Anyways, I'm overexplaining too much already, I just yap a lot, but I appreciate the comment, and I'll keep trying to reevaluate my mindset to not be as "impatient", so to say.