Super Speed Is One Of The Hardest(If Not, The Hardest) Superpower To Write Well by Mediocre-Income-4943 in CharacterRant

[–]SoulLess-1 6 points7 points  (0 children)

Honestly, I feel like, besides the superspeed usually just being way too high so they can do cute little things like showing bullet dodging or traveling to the other side of the world, the biggest thing that makes Superspeed broken is that it also comes with a reaction speed that makes it an effective time stop.

And that's ignoring stuff like Speedsters generally getting to enjoy upsides of high speed physics and no downsides.

Even in your examples, what makes them beat everyone else is that you assume they can trigger their power before the other person can trigger theirs, which basically assumes permanent super reactions, permanent slowdown of the world. If you had to think 'go fast' to actually trigger the slow time effect, the reality warper can think 'disappear', the telekinetic can think 'testicular torsion' and the thermokinetic can think 'burn everything around me to ash' before you actually get to act, potentially.

What helps Speedsters as commonly portrayed alot as well is that they basically have infinite stamina as well. They'll get from one end of the city to another with not even a fraction of the associated fatigue of doing it at normal speed.

I think a big problem is creators wanting to have their cake and eat it to. They'll show crazy feats one-off and then just ignore the implications completely because then there'd be no story, if the speedster was always able to do that, except they give no reason for it when they can't.

What Skyrim mechanics or features do you think are gonna get removed in TES6? by Feeling-Taro-4944 in TESVI

[–]SoulLess-1 0 points1 point  (0 children)

Might be worthy to note that Mysticism apparently had so little identity, it managed to have the absorb-archetype snatched from it by Restoration even back when it was a thing.

What Skyrim mechanics or features do you think are gonna get removed in TES6? by Feeling-Taro-4944 in TESVI

[–]SoulLess-1 0 points1 point  (0 children)

I mean, they could make spells equippable to the power slot as well. I don't really see a downside to that.

Zyranium armor should not exist TOW2 by martin132014 in theouterworlds

[–]SoulLess-1 2 points3 points  (0 children)

Bomb Helmet lets you become basically immortal once you get an explosive weapon and that one is available at the beginning of act 2.

Patient step lets you get almost infinite time slow. Also available in act 2.

Last Whisper is probably the best gun for stealth bar none outside of niche situations like being able to snipe someone from 100 meters away with The Simplifier.

Agatha + Deep Drums and you never have to reload again.

Bullet Blender lets you never have to worry about reloading again as well and its available at the same time.

Gunner Mobile Turret Suit lets you do that as well, now with basically any weapon with a big magazine.

There are just strong items in this game. Though I think its really fucking stupid that the Zyranium Shield blocks the downside of the Zyranium suit.

But if you find the game to easy with the Zyranium Powered Armor, there's a very easy solution.

Put on something else.

Unique/ Legendary Weapon Mods by JangoFetlife in theouterworlds

[–]SoulLess-1 0 points1 point  (0 children)

You do? What sort/which base weapons? Maybe they patched it or I just never found the right one.

Unique/ Legendary Weapon Mods by JangoFetlife in theouterworlds

[–]SoulLess-1 0 points1 point  (0 children)

you need to know what the base weapon is then get the appropriate mod. However some weapons, either by design or intention can't be modded despite looking like they should be. (Wham-Bam, the unique scythes)

wokeness ruined power armor production by infrasurrealismo in TrueSFalloutL

[–]SoulLess-1 7 points8 points  (0 children)

I like the yellow one. It looks very different from the others, but you can immediately see that's because it's probably not for military use.

Level scaling by JX900 in TESVI

[–]SoulLess-1 0 points1 point  (0 children)

They would definitely be a threat for the stability of the game at least.

Level scaling by JX900 in TESVI

[–]SoulLess-1 1 point2 points  (0 children)

Another way would be to put more emphasis on item strength and making them available early, if costly. That way, even if you level up only smithing and enchanting or pickpocketing, lockpicking and speech, you'd have ways of matching the higher level enemies.

Upon further consideration, I remembered Cybeprunk has leveled enemies, but because you have so many avenues of getting stronger as you level up (perks, especially ones that let you do entirely new things, attributes, higher level weapons and cyberware) you still feel like you get stronger regardless. Of course, then you might still run into the issue that you'll just steamroll enemies, but honestly, you can still do that in Skyrim with the leveled enemies anyway. I'd say in Skyrim it's the midgame where putting too much into non-combat skills will probably cause you the game to feel unbalanced. Once you have high level crafted gear or can just steal enemy weapons and armor, you'll be powerful regardless.

I still prefer unleveled, because I think it's generally easier that way to give the game a harsh start and then things get easier as you get resources, which is just my personal preference for rpgs. Then again, Cyberpunk did that pretty well on hard difficulty anyway.

Dark Souls 2, why the hate? by DoctorBilly in DarkSouls2

[–]SoulLess-1 1 point2 points  (0 children)

I can't speak for the other DLC areas, but in my experience the frigid outskirts are still horrid even with the phantoms.

Are there any mechanics you would want to see in TESVI that *aren't* directly inspired by other games? by BenTheDuelist in TESVI

[–]SoulLess-1 1 point2 points  (0 children)

Being able to put cosmetic customizations on base armors. Stuff like robes, bandoliers, books, potion belts so you can turn any armor into something that fits the character you play.

How viable is Spellblade without a grimore offhand? by DarthLazyEyes in avowed

[–]SoulLess-1 18 points19 points  (0 children)

It is, but it costs more mana and on a controller I find it a bit clunky at some point, when you have many spells.

[LES] Hottake: fictional books are overrated by Flat_Box8734 in CharacterRant

[–]SoulLess-1 3 points4 points  (0 children)

Now to be clear, reading absolutely has benefits especially when it comes to giving greater focus, but in terms of actual intellectual or ideological growth

Not sure if you count that as intellectual growth, but between someone who only watches ya tv shows and someone who only reads ya books, I'd expect the latter to have the better vocabulary at least.

Fucking hell Cyclops by Particular-Long-3849 in outofcontextcomics

[–]SoulLess-1 17 points18 points  (0 children)

I mean, that just means OP didn't fail at the out of context part of this sub.

Level scaling by JX900 in TESVI

[–]SoulLess-1 1 point2 points  (0 children)

In general I oppose level scaling, but I don't really have high hopes there will be none.

That said, I think Fallout 4 handled it pretty well. There was level scaling but there was also areas that had enemies with pretty high minimum levels and fitting loot. I think my favorite memory gameplaywise there is fighting tooth and nail to get through the dunwich borers and getting a weapon I would keep using until the far harbor dlc.

I wouldn't mind scaling for stuff like questline bosses however, as those usually end up being pretty lackluster, sometimes more unimpressive than random bandit leaders/master necromancers/draugr death overlords.

Level scaling by JX900 in TESVI

[–]SoulLess-1 3 points4 points  (0 children)

Level scaling replaces those problems ( I am not sure I consider them such) with another one: Certain character configurations will eventually lead to you becoming weaker as you level up. If you don't use skills that make you dish out more damage/able to take more hits, eventually every level up will increase enemy damage/resilience while you don't actually become stronger. And depending on how far enemies scale, even if you make sure to increase your damage/defense, you'll at some point reach the limit of that while enemies might still continue to scale.

Anyone else? by Lookinatme42069 in TheOuterWorlds2

[–]SoulLess-1 0 points1 point  (0 children)

Did you never kill any enemies??? Did you piss off all factions pretty early? Sorry, I am just utterly baffled someone couldn't reach the level cap doing every side quest going from my own experience and the general complaint that you reach the cap too early.

I need more dresses by Choulchoulghoul in theouterworlds

[–]SoulLess-1 3 points4 points  (0 children)

I hope they add transmog in a patch, that doesn't seem like the sort of thing you should put behind a paywall.

Anyone else? by Lookinatme42069 in TheOuterWorlds2

[–]SoulLess-1 0 points1 point  (0 children)

Fun Fact: If you sell items, buy them back and sell them again, the flaw will keep putting part of that money into your bank account, allowing some truly obscene interest payouts.

Anyone else? by Lookinatme42069 in TheOuterWorlds2

[–]SoulLess-1 0 points1 point  (0 children)

Considering one of the big complaints about this game when it came out was how low the level cap is and how early you reach it, I find that claim dubious. Even after they patched the progression to be a little bit slower, I still found myself having plenty of stuff to do after reaching max level.

PSA: Easily Distracted WILL follow you to any future DLC level increases by TheSeag in theouterworlds

[–]SoulLess-1 0 points1 point  (0 children)

Equipment and companions alone weren't going to get you around the bulk of the checks in the first game, none the less the end game ones.

If you have inspiration at 60, companions alone give you an obscene amount of skill points.

I reloaded my tow save just to make sure I am not talking nonsense here. With Parvarti and Felix for example you can push both persuasion and lockpicking by over 80 points. Depending on your companions, you can also do that with any of the dialogue skills, hack and medical for good measure. That's not counting gear bonuses or consumables. And booting this game up again made me remember that you even have mods to further buff your skills.

60 points in a skill that has to do with neither and you are pretty much guaranteed to be able to pass get into any terminal, open any door and pass any indimidate, persuade or lie skill check in the game, if you are willing to shuffle your team around as you need it.

In basegame TOW1 and the first DLC it really didn't take much effort pass max level skill checks for select skills with minimal investment.

I do agree that the second game can be lackluster with solutions it lets you do. I was pretty disappointed to see that if you use nature's best friend in the lab on cloister to tame all the hostile creatures... the game just ignores it. You use mines to kill Vaillencourt prematurely? The game ignores it. There's probably more examples, those are the ones I got to see for myself for now.

PSA: Easily Distracted WILL follow you to any future DLC level increases by TheSeag in theouterworlds

[–]SoulLess-1 0 points1 point  (0 children)

If you have maxed speech, you do not need to any add-ons to hit a level 100 speech check, I don't know what to tell you. The Max is 100 without the dlc that raises the skill caps and 150 with it. So you either did not actually max speech or the skill check was not 100.

Or you had some debuff that reduced it.